• Title/Summary/Keyword: Ambient Art

Search Result 21, Processing Time 0.023 seconds

A Study of Sensibility Communication through Ambient Art in Ambient Intelligence (생활환경 지능화에서 앰비언트 아트를 통한 감성커뮤니케이션 연구)

  • Lee, Ji-Youn;Lee, Kyung-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.40-47
    • /
    • 2007
  • 본 연구는 생활환경 지능화(Ambient Intelligence 이하 AmI)의 기술적 변화와 Ambient Display와 Ambient Media 등을 바탕으로 Ambient Art의 개념과 특성을 도출하고, 이를 통한 감성 커뮤니케이션 연구의 가능성을 살펴 보았다. 앞으로의 사회는 AmI의 환경으로 변화해 갈 것이다. AmI란 인간 중심의 지능형 컴퓨터, 네트워크, 인터페이스 기술을 기반으로 우리의 주변환경이 지능을 갖게 된 상황을 말한다. 유비쿼터스 컴퓨팅, 무선 네트워크와 같은 AmI의 기술들은 새로운 미디어를 만들고 이러한 미디어는 우리의 인식과 커뮤니케이션 방식을 변화시키고 있다. 기술의 발달은 빠른 반면, 그 기술을 사용하는 사람의 적응속도는 느리기 때문에 사람이 어떻게 새로운 기술에 적응할 것인가는 핵심적 문제다. 감성 커뮤니케이션 연구는 이런 문제들을 해결하는데 큰 도움을 줄 뿐만 아니라, 사람들의 감성 욕구까지 채워줄 수 있다. 그러나 감성은 순간적이며 복합적이고 무의식적으로 발생하고 수시로 변하기 때문에 연구하기가 쉽지 않다[1]. 본 연구에서 정의한 Ambient Art는 일상의 환경에서 자연스럽게 접할 수 있으며 사용자의 직접적인 인지가 없이도 감상할 수 있는 예술로, 기술이 환경에 스며들게 되는 것처럼 예술이 환경에 스며들어 궁극적으로 언제 어디서나 감상이 가능한 전시공간의 유비쿼터스화를 지향한다. 이러한 Ambient Art는 감성커뮤니케이션 연구의 새로운 대안책으로 생각해 볼 수 있다. 본 연구에서는 Ambient Art의 5가지 특성을 상황인지, 분위기, 개인화, 상호작용, 자가성장으로 나누어 살펴 보았다. 또한 Ambient Art의 개념과 특성을 반영한 작품 City Forest를 제안하였다. 이 작품은 사람들의 활동에 의해 달라지는 시각적 감성 전달을 통해 이성보다 앞서 있는 감성을 자극하여 개인과 환경, 환경과 환경끼리의 상호 작용을 촉진시켜 Ambient Art를 통한 감성 커뮤니케이션을 보여주었다는데 의의가 있다.

  • PDF

A Study of Ambient Art as Public Art (공공예술로서의 앰비언트 아트 연구)

  • Kim, You-Suk;Kim, Jae-Young;Kim, Seon-Ju;Sung, Jung-Hwan
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.442-445
    • /
    • 2008
  • 현대 도시의 새로운 이미지 창출을 위해서 공공예술은 중요한 요소이다 과거 조형적 작품으로 이루어지던 공공예술은 미디어아트, 인터렉티브 아트등 새로운 예술분야로의 접목이 늘어나는 경향이 나타난다. 그러나 인터렉티브 아트가 공공예술로 정착되기에는 가기고 있는 문제점이 있다. 이를 보완하기 위해서 본 논문에서는 엠비언트 아트(Ambient Art)를 활용하였다. 엠비언트 인텔리전스(Ambient Intelligence)에서 파생된 개념으로의 엠비언트 아트는 Ambient Display와 Ambient Media 등을 사용하여 사용자의 주의 없이도 환경정보를 활용하여 인터렉션을 일으켜 작품에 생명력을 부여하는 예술장르를 말한다. 기존 연구에 의하면, 엠비언트 아트는 상황인지, 개인화, 분위기, 상호작용, 자가성장의 5가지 특성을 지닌다. 그러나 엠비언트 아트가 공공예술로 사용되기 위해선 소통, 보안, 선택권의 3가지 요소가 필요하다. 공공공간이 지니고 있는 특성과 공공예술이 가지는 파급효과를 고려하면, 3가지 요소가 중요하다. 보다 높은 수준의 소통과 과도한 관객의 상황정보 수집으로부터의 보호, 관객의 작품 참여 선택권은 엠비언트 아트가 가져할 구성요소이다. 본 논문에서는 3가지 요소를 포함하는 새로운 장르의 공공예술(New Genre Public Art)의 공공 엠비언트 아트(Public Ambient Art)를 제시하여 대안을 마련하는데 의의가 있다.

  • PDF

Bolted connections to tubular columns at ambient and elevated temperatures - A review

  • Leong, S.H.;Sulong, N.H. Ramli;Jameel, Mohammed
    • Steel and Composite Structures
    • /
    • v.21 no.2
    • /
    • pp.303-321
    • /
    • 2016
  • Tubular column members have been widely adopted in current construction due to its numerous advantages. However, the closed-section profile characteristics of tubular columns severely limit the connection possibilities. Welding type is acceptable but discouraged because of on-site issues. Blind-bolted connection is preferable because of its simplicity, economic benefit, and easy assembly. This paper presents a state-of-the-art review on bolted connections to tubular columns for bare steel tubes, including square and circular sections. Available studies on bolted connections at ambient and elevated temperatures are reviewed, but emphasis is given on the latter. Various methods of determining the connection performance through experimental, analytical, component based, and finite element approaches are examined. Future research areas are also identified.

Experiments on Piezoelectric Energy Harvesting Device (압전체를 이용한 에너지 수집 장치 실험)

  • Jung, Moon-San;Kwak, Moon-K.;Kim, Ki-Young
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2007.11a
    • /
    • pp.360-368
    • /
    • 2007
  • This paper is concerned with the development of piezoelectric energy harvesting device. Literature survey was carried out to investigate the state-of-art technology regarding piezoelectric energy harvesting method. It shows that the piezoelectric energy harvesting system has been researched as the needs for the auxiliary power system grow for ubiquitous sensor node. In this study, the piezoelectric energy harvesting system was constructed and the corresponding electric circuit was also built to investigate the power characteristics. Experimental results show that it can charge the small battery with ambient vibrations but still needs an effective mechanism to collect ambient energies.

  • PDF

In-construction vibration monitoring of a super-tall structure using a long-range wireless sensing system

  • Ni, Y.Q.;Li, B.;Lam, K.H.;Zhu, D.P.;Wang, Y.;Lynch, J.P.;Law, K.H.
    • Smart Structures and Systems
    • /
    • v.7 no.2
    • /
    • pp.83-102
    • /
    • 2011
  • As a testbed for various structural health monitoring (SHM) technologies, a super-tall structure - the 610 m-tall Guangzhou Television and Sightseeing Tower (GTST) in southern China - is currently under construction. This study aims to explore state-of-the-art wireless sensing technologies for monitoring the ambient vibration of such a super-tall structure during construction. The very nature of wireless sensing frees the system from the need for extensive cabling and renders the system suitable for use on construction sites where conditions continuously change. On the other hand, unique technical hurdles exist when deploying wireless sensors in real-life structural monitoring applications. For example, the low-frequency and low-amplitude ambient vibration of the GTST poses significant challenges to sensor signal conditioning and digitization. Reliable wireless transmission over long distances is another technical challenge when utilized in such a super-tall structure. In this study, wireless sensing measurements are conducted at multiple heights of the GTST tower. Data transmission between a wireless sensing device installed at the upper levels of the tower and a base station located at the ground level (a distance that exceeds 443 m) is implemented. To verify the quality of the wireless measurements, the wireless data is compared with data collected by a conventional cable-based monitoring system. This preliminary study demonstrates that wireless sensing technologies have the capability of monitoring the low-amplitude and low-frequency ambient vibration of a super-tall and slender structure like the GTST.

A Study on the Types and Characteristics of Servicescape of Design Hotel - Focused on the Case of the Design Hotel in Europe - (디자인 호텔의 서비스스케이프 유형과 특성에 관한 연구 - 유럽의 디자인 호텔 사례를 중심으로 -)

  • Lee, Seung-Hee;Lee, Hyunsoo
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.6
    • /
    • pp.68-78
    • /
    • 2015
  • The servicescape of a design hotel means the physical environment in which a service is produced and consumed. Servicescape refers to the comprehensive physical environment perceived by users and is composed of physical elements such as ambient conditions, space, function, signs, symbols and artifacts. For a successful operation of a design hotel, it is necessary to investigate the design hotel's servicescape types according to characteristics of design hotel's servicescape to provide various servicescape. The purpose of this study is to classify the types of servicescape on design hotel and analyze characteristics through the case study. A case study on Europe's design hotels to find various servicescape design methods was conducted. According to characteristics of design hotel the types, it is also categorized into four different types: history/tradition, art/culture, collaboration, locality. The case study demonstrated that European design hotels were making many efforts for their uniqueness and differentiation by considering the cultural and historical characteristics of their city and providing art and cultural space for their community. Design hotels in Korea should not only provide visitors with opportunities to have special experience through the nation's own culture and history but also serve as a place of community activities.

A Study on Cognition and Perception of Space through Contrast and Integration of Light and Darkness (빛과 어둠의 대비와 통합에 나타난 공간의 지각과 인식에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.5
    • /
    • pp.3-10
    • /
    • 2010
  • In the history of art and architecture, there are different characteristics in relationship between light and space. Among them, two characteristics seem to be fundamental : The first is that contrast between light and darkness is more articulated. Direct sunlight penetrates into the dark interior space made by heavy masonry structure. This is generally found in the traditional western religious buildings. The second is that light is mixed with darkness and becomes shade. Shade is different from shadow that is usually perceived as the opposite of light. Sunlight is filtered under through the big horizontal roof and rice paper walls in the traditional far-east Asian architecture and becomes weak ambient light. In this shade, there is no strong contrast between light and darkness. This difference is not only originated from the architectural differences, but also originated from the conceptual differences about light, space, and the world in two cultures. This paper tries to study the philosophical, aesthetical backgrounds as well as case examples in art and architecture of two characteristics. Based on the case studies, this paper aims to analyze the main perceptual structure. Finding the relationship between light, space, and human body by making three dimensional models is the crucial analysis method of this research. Although in real life and experiencing the world, these two characteristics are not clearly separated, comparative study based on different cultures gives opportunity to think of diverse perspectives on light and space.

From Ambient to Interactive: Human-Digital Art Interaction on Public Display Based on the Spatial Relationship (공공디스플레이에서 공간적 상관관계를 고려한 인간과 디지털 아트의 상호작용)

  • An, Mi-Hye;Wohn, Kwang-Yun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1069-1074
    • /
    • 2009
  • Public displays are evolving from a one-way display to an interactive medium which contains dynamic transition of various media. This study focuses on the interaction between human and digital technology-based art on public display from a HCI point of view, while several viewpoints exist on interactive public displays. We present a new interaction model which suggests different interactions depending on the viewer's distance and direction so that public display could offer rich media experiences. We have also and built an installation art to examine the efficacy of our interaction model. As such, we introduced two methodologies from HCI to derive our final interaction model. First of all, we analyze previous distance-dependent interaction models for public display in terms of context analytic approach, and propose an effective model for human-digital art interaction. Second, we introduce the concept of aura in HCI as user analytic approach to redefine interaction depending on the viewer's direction of attention. Thus, this study aims to suggest a new interaction model based on the previous two analyses to improve interaction between human and digital technology-based art on public display.

  • PDF

Development of Virtual Ambient Weather Measurement System for the Smart Greenhouse (스마트온실을 위한 가상 외부기상측정시스템 개발)

  • Han, Sae-Ron;Lee, Jae-Su;Hong, Young-Ki;Kim, Gook-Hwan;Kim, Sung-Ki;Kim, Sang-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.5 no.5
    • /
    • pp.471-479
    • /
    • 2015
  • This study was conducted to make use of Korea Meteorological Administration(KMA)'s Automatic Weather Station(AWS) data to operate smart green greenhouse. A Web-based KMA AWS data receiving system using JAVA and APM_SETUP 8 on windows 7 platform was developed. The system was composed of server and client. The server program was developed by a Java application to receive weather data from the KMA every 30 minutes and to send the weather data to smart greenhouse. The client program was developed by a Java applets to receive the KMA AWS data from the server every 30 minutes through communicating with the server so that smart greenhouse could recognize the KMA AWS data as the ambient weather information. This system was evaluated by comparing with local weather data measured by Inc. Ezfarm. In case of ambient air temperature, it showed some difference between virtual data and measured data. But, the average absolute deviation of the difference has a little difference as less than 2.24℃. Therefore, the virtual weather data of the developed system was considered available as the ambient weather information of the smart greenhouse.

Numerical Studies on Vaporization Characterization and Combustion Processes in High-Pressure Fuel Sprays (고압 상태에서의 연료 분무의 증발 및 연소 특성 해석)

  • Moon, Y.W.;Kim, Y.M.;Kim, S.W.;Kim, J.Y.;Yoon, I.Y.
    • Journal of ILASS-Korea
    • /
    • v.3 no.3
    • /
    • pp.49-59
    • /
    • 1998
  • The vaporization characteristics and spray combustion processes in the high-pressure environment are numerically investigated. This study employ the high-pressure vaporization model together with the state-of-art spray submodels. The present high-pressure vaporization model can account for transient liquid heating, circulation effect inside the droplet forced convection, Stefan flow effect, real gas effect and ambient gas solubility in the liquid droplets. Computations are carried out for the evaporating sprays, the evaporating and burning sprays, and the spray combustion processes of the turbocharged diesel engine. Numerical results indicate that the high-pressure effects are quite crucial for simulating the spray combustion processes including vaporization, spray dynamics, combustion, and pollutant formation.

  • PDF