• Title/Summary/Keyword: Airsoft Gun

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A Study on the Effectness of Military Training with Air soft Gun (에어소프트 건의 훈련효과에 대한 연구)

  • Chang-In Lee;Dong-Seok Kim;Min-Gyu Kang;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.807-812
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    • 2023
  • This study examines the training effectiveness of airsoft guns that look and operate like real guns. Airsoft guns were developed in Japan in the late 1970s and are now popular for leisure sports and training, especially in countries where gun ownership is permitted. In particular, Taiwan has been promoting airsoft gun games to train citizen soldiers, and military leaders such as the United States have also utilized airsoft guns for live fire combat training and combat troops' live fire training. However, due to strict usage regulations and the perception that it is a toy, it is underutilized in Korea despite being a good training tool. Therefore, this study will prove the effectiveness of airsoft guns and improve the military's combat capabilities through practical training using airsoft guns. In addition, it will improve the negative perception of airsoft guns and foster a new sports industry.

Development and Research of SMT(Smart Monitor Target) Game Interface for Airsoft Gun Users (AirSoft Gun 사용자를 위한 SMT(Smart Monitor Target)게임 인터페이스 개발 연구)

  • Chung, Ju Youn;Kang, Yun Geuk
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.83-93
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    • 2021
  • The purpose of this study was to develop a personalized SMT (smart monitor target) game interface for game users who enjoy airsoft sports as individual purchases of SMT have increased since the advent of the untouched era. For this study, the UX (user experience) of the game interface was designed based on previous research. In particular, the personalized game service was reinforced by adding the CP (command post) of the SMT system that performs the home function of the console game, which was intended to help the user maintain immersed in the game in the personalized space of the SMT. Major design elements for the SMT game interface included layout, color, graphics, buttons, and text, and the interface design was proceeded based on them. After composing a grid with a layout in which the tab function was applied to the interface with a vertical three-segment structure and the outer margin value secured, the military camouflage pattern and texture were applied to the colored tone to perform graphics work. Targets and thumbnails were produced as illustrations using experts to ensure the consistency of the interface, and then function buttons and texts on each page were used concisely for intuitive information delivery. The design sources organized in this way were developed using the Unity engine. In the future, we hope that game user-centered personalized interfaces will continue to develop and provide differentiated services unique to SMT systems in the airsoft gun market.