• Title/Summary/Keyword: Agent Platform

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Design and Implementation of OMA Client Provisioning Library on WIPI Platform (WIPI 기반의 OMA Client Provisioning Library 설계 및 구현)

  • Seo, Sang-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06d
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    • pp.115-118
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    • 2007
  • 모바일 단말과 같은 임베디드 시스템은 배포 후 버그를 수정 재 배포하기가 힘들다. 이러한 문제점을 해결 하기 위하여 OMA(Open Mobile Alliance)에서는 OMA Client Provisioning기반의 OMA Device Management 규격을 정의하고 있다. 본 논문에서는 기반이 되는 OMA Client Provisioning 규격을 지원하기 위한 Provisioning Library 와 Provisioning Agent를 설계 및 구현 하였다. 본 논문에서 구현된 Provisioning Library는 Standard C를 이용하였으며, Bootstrap 및 Continuous Provisioning을 지원하기 위하여 설계된 Provisioning Agent는 국내 단말 3사가 채택하고 있는 표준 플랫폼인 WIPI 기반으로 제작 되어 단말간 이식성이 높도록 하였다. 본 논문에서 구현한 시스템은 사용자가 새로 추가된 정보 서비스를 받기 위하여 네트워크 정보를 업그레이드를 원할 경우 서비스 센터에 직접 방문하여 단말을 업그레이드 받을 필요 없이 OTA를 통하여 네트워크 정보를 업그레이드 할 수 있는 환경을 제공한다.

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ISPLC:Intelligent Agent System based Software Programmable Logic Control (ISPLC: 지능적인 에이전트 기반 소프트웨어 PLC)

  • 조영임;심재홍
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.557-560
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    • 2003
  • In this paper, we developed an editor and running engine for the SoftPLC. LD is the most popular standard IEC 1131-3 PLC language in Korea and used over 90% among the 5 PLC languages. In this paper, we have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user is converted to IL, which is one of intermediate codes, and IL is converted to the standard C code which can be used in a commercial editor such as visual C++. In ISPLC, the detection of logical error in high level programming(C) is more efficient than PLC programming itself. ISPLC provide easy programming platform to such beginner as well as professionals. The study of code conversion of LD-> U->C is firstly tried in the world as well as KOREA.

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QoS Guaranteeing Distributed Logistics System Based on Multi-Agent Platform (다중 에이전트 플랫폼 기반의 QoS를 보장하는 분산 군수 시스템)

  • Song, Ho-Kuen;Park, Geon-Yong;Sim, Back-Sun;Youn, Hee-Yong
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.106-108
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    • 2012
  • 21세기에는 정보기술의 혁명적 발전과 함께 전쟁양상이 파격적으로 변화되어 가고 있다. 이에 따라, 분산 다중 에이전트 시스템을 위한 기술 발전이 중요시 되고 있는 상황이다. 분산 다중 에이전트 시스템을 위한 기술이 발전함에 따라 국방 분야에 연구가 활발하게 진행되어지고 있다. 그러나 지금까지 분산 다중 에이전트에 대한 연구들이 기능적인 면에서만 집중되어 왔다. 본 논문에서는 ACL(Agent Communication Language) 메시지에서 파라미터를 Emergency, Normal, System로 추가함으로써 에이전트의 실시간성을 보장하는 'QoS(Quality of Service)를 보장한 분산 다중 에이전트 플랫폼' 제안하였다. 긴급한 메시지 전송 시 QoS Manager(QOMS)를 이용하여 스케줄링 하여 에이전트 플랫폼 시스템 성능 향상을 하는 방법을 제안한다.

Agent-Based Intelligent Multimedia Broadcasting within MPEG-21 Multimedia Framework

  • Kim, Mun-Churl;Lim, Jeong-Yeon;Kang, Kyeong-Ok;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.2
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    • pp.136-148
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    • 2004
  • It is expected that an intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users in easy navigation of the program content being broadcast. In this way, users will be able to access program content anytime, anywhere, and in the manner they wish. This type of IBS will be a basis for future broadcasting services such as customized broadcasting or personal casting. In this paper, we introduce an agent-based multimedia broadcasting framework using the Foundation for Intelligent Physical Agents (FIPA) and MPEG-7 technologies within MPEG-21. We use a FIPA implementation called FIPA open source as a platform for exchanging user preferences and program information as FIPA messages between a server and its clients. The user preference is modeled as the User Preference description scheme in MPEG-7 multimedia description schemes. We discuss a framework structure and implementation for the IBS.

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Integrated Network Management Agents of IMT-2000 based on ASIB Component

  • Park, Soo-Hyun
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1382-1385
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    • 2002
  • By managing various communication networks collectively, Telecommunication Management Network (TMN) has appeared as a concept to aim for the unified and effective communication network operation and maintenance. IMT-2000 and other network such as PSTN, cellular networks and packet witching network that are integrated with IMT-2000 have been developed in different platforms - hardware and operating system, and a same circumstance will happen in the maintenance in the future. Also, it is difficult to approach to the standard for Q3 interface implementation of the agent in TMN system that may occur in the development or the maintenance for the different platform of IMT-2000 and other networks that are integrated with IMT-2000. In order to solve this kind of Problems, this Paper suggests integrated network management agent of IMT-2000 based on the NTS model and Advanced Intelligent Network(AIN).

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Interface Specification Modeling for Distributed Network Management Agent of IMT-2000 Based on Applicable Service Independent Building Blocks (Applicable SIB에 의한 IMT-2000 분산 망관리 에이전트의 인터페이스 스펙 모델링)

  • Park, Soo-Hyun
    • Journal of Information Technology Services
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    • v.1 no.1
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    • pp.119-139
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    • 2002
  • It is noteworthy that IMT -2000 communication network based on All-HP/AIN(Advanced Intelligent Network) should accomodate current and future wire/wireless AIN service easily through integration and gearing AIN construction elements. In this paper. Intelligent Farmer model(I-Farmer Model) and methodology are suggested in order to solve the several problems including standardization on implementation of Q3 interface in Telecommunication Management Network(TMN) agents which is caused by heterogeneous platform environment and future maintenance. Also this paper proposes ITI algorithm transforming the system which is designed by I-Farmer model to Interface Specification Model(ISM) applying the I-Farmer model. In addition to ITI algorithm. we suggest NTS(Node to SIB) algorithm converting entity node and ILB/OLB component in agent system designed by the I-Farmer model to SIB of AIN GFP(Global Functional Plane) and to ASIB for application program.

CADRAM - Cooperative Agents Dynamic Resource Allocation and Monitoring in Cloud Computing

  • Abdullah, M.;Surputheen, M. Mohamed
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.95-100
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    • 2022
  • Cloud computing platform is a shared pool of resources and services with various kind of models delivered to the customers through the Internet. The methods include an on-demand dynamically-scalable form charged using a pay-per-use model. The main problem with this model is the allocation of resource in dynamic. In this paper, we have proposed a mechanism to optimize the resource provisioning task by reducing the job completion time while, minimizing the associated cost. We present the Cooperative Agents Dynamic Resource Allocation and Monitoring in Cloud Computing CADRAM system, which includes more than one agent in order to manage and observe resource provided by the service provider while considering the Clients' quality of service (QoS) requirements as defined in the service-level agreement (SLA). Moreover, CADRAM contains a new Virtual Machine (VM) selection algorithm called the Node Failure Discovery (NFD) algorithm. The performance of the CADRAM system is evaluated using the CloudSim tool. The results illustrated that CADRAM system increases resource utilization and decreases power consumption while avoiding SLA violations.

인터넷을 이용한 글로벌 제조환경의 구축

  • 김태운;김홍배;현재명
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1997.10a
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    • pp.113-125
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    • 1997
  • The objective of this research is to construct and build a software platform to enable collaboration among enterprise headquarters, product designers, software engineers, manufacturing plants, and suppliers which are located at different remote locations via internet. In specific, agent technology is adopted as a software vehicle to automate demand as a software vehicle to automate demand and supply process in the internet environment. Agents are programs that act an behalf of their human users to perform laborious tasks such as information locating, accessing, filtering, integrating, adapting and resolving inconsistencies. Global competition is forcing the present day industry to produce high quality product more fast and inexpensively. In Korea, most labor-intensive industries have moved to China and other Asian countries for cost reduction. The need for fast information exchange has increased among the remote locations for the cooperation and coordination. In this research, a virtual global manufacturing system will be constructed that distributes production schedule among remote places, acts as a bridge between the headquarters and manufacturing plants, distributes tasks and collates different solutions between demand and supply using agent. The external communication protocol takes HTML format, internal message handling requires SGML for document exchange, and KQML for agent implementation. The expected benefits will be : reduced cost of real-time information exchange, realization of global manufacturing environment, the maximum utilization of internet for the enterprise data exchange.

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Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment (게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현)

  • Kim, Seongdong;Kim, Jonghyun
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.5-14
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    • 2019
  • In this paper, we propose a modeling and simulation of group behavioral movement of pedestrians using Agent based and Cellular Automata model in intelligent game environment. The social behaviors of the crowds are complex and important, and based on this, the prototype game-model was implemented to show the crowd interaction on AB and CA in the game environment. Our experiment revealed the promise of group behaviour as a cost-efficient, yet accurate platform for researching crowd behaviour in risk situations with real models.

Investigating the Effect of Both Team Diversity and Task Difficulty on Team Creativity : Multi-Agent Simulation Approach (팀 다양성과 과업난이도가 팀 창의성에 미치는 영향 : 다중 에이전트 시뮬레이션 접근방법을 중심으로)

  • Chae, Seong Wook;Seo, Young Wook;Lee, Kun Chang
    • Korean Management Science Review
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    • v.32 no.2
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    • pp.111-124
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    • 2015
  • In the management literature, it has been widely accepted among both researchers and practitioners that the level of team creativity is significantly related to the organizational performance. Besides, researchers posited with confidence that team diversity and task difficulty would affect team creativity through team members' activities of exploration and exploitation. However, empirical approaches to proving this belief suffered from lack of real data and proper methods as well. To tackle the research void like this, we propose a multi-agent simulation (MAS) mechanism. By adopting a set of parameters which validity were proven in the related literature, we conducted a series of experiments in the environment of the MAS platform named NetLogo. There sults suggest that managers can differentiate team diversity strategies according to task difficulty. In the case of a difficult task, managers need to increase team diversity so that their teams can maximize team creativity through rigorous exploration and exploitation. It is desirable to maintain an average level of team diversity when performing an easy task.