• Title/Summary/Keyword: Advanced design system software

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A Study on The Integrated Simulation of The Intelligent Building Control Systems and Network (인텔리전트 빌딩의 제어 시스템 및 네트워크의 통합 시뮬레이션에 관한 연구)

  • Shin, Jin-Sok;Lim, Dong-Jin
    • Proceedings of the KIEE Conference
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    • 1997.11a
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    • pp.106-108
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    • 1997
  • Many new office buildings are being built as intelligent buildings equipped with building automation(HA) systems, office automation(OA) systems, and telecommunication(TC) systems in order to provide pleasant building environment and the ease of maintenance and facility management. Building control systems which are employed in intelligent buildings require varieties of advanced control systems and network systems for efficient integrated management. Design and installation of these types of advanced building control systems take a lot of efforts and also they are costly. In order to design these systems, it is necessary for the designers to have the integrated simulator including proper network system simulation. In this paper, the integrated simulator that consist of HVAC system, lighting system, elevator system, parking system based on the network system is presented. For the development of integrated simulator, AHENA which is the general-purpose software tool for a simulation with reinforced GUI is used.

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A Study on Constructing the System-on-Chip based on Embedded Systems (임베디드시스템에 기반을 둔 시스템온칩 구성에 관한 연구)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.888-889
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    • 2015
  • This paper presents a method of constructing the system-on-chip(SoC) based on embedded systems. The proposed method is more compact and effectiveness than former methods. The requirements generation start high level performance simulation and then passes to an executable specification suitable for implementation using a hardware/software co-design tool. The reuse of pre-exiting components is supported, as well as synthesis of the system interface, but only after much work is done to program the hardware/software co-design tool. The actual design flow described allows feedback among all design levels, e.g. from implementation up to requirements, throughout the process. In the future, it is necessary to development the advanced method of constructing system-on-chip based on embedded systems.

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Design of the Procurement Engineering Support System : A Case Study (구매엔지니어링 관리지원시스템 상세 설계 사례 연구)

  • Kim, Jinil;Yeom, Choongsub;Shin, Joonguk;Salim, Shelly
    • Journal of the Korean Society of Systems Engineering
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    • v.14 no.2
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    • pp.33-40
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    • 2018
  • This paper is based on the interim result of ongoing research and development project to develop a software system which support procurement activities, namely PeMSS (Procurement Engineering Management Support System). PeMSS is a system that enables development requirements for each equipment and help designing equipment meeting the purchase requirements. Procurement at EPC (Engineering Procurement and Construction) and operational stage of a plant is an important area that determines the integrity and profitability of the plant. Procurement of unsuitable equipment due to selection of suppliers that do not meet or omit critical requirements in purchase specification can result in enormous cost increase due to such as delay in EPC project, unsatisfactory performance and reduced plant operation time. In spite of the importance of the procurement engineering, there is a lack of support system for systematic preparation of purchase specification, so development of the procurement specification is basically relying on the experience of the engineers in charge. Accordingly, it is needed to develop the PeMSS to help procurement engineers develop procurement specification based on systems engineering approach. This paper introduces the design of the PeMSS.

Development of an integrated Web-based system with a pile load test database and pre-analyzed data

  • Chen, Yit-Jin;Liao, Ming-Ru;Lin, Shiu-Shin;Huang, Jen-Kai;Marcos, Maria Cecilia M.
    • Geomechanics and Engineering
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    • v.7 no.1
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    • pp.37-53
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    • 2014
  • A Web-based pile load test (WBPLT) system was developed and implemented in this study. Object-oriented and concept-based software design techniques were adopted to integrate the pile load test database into the system. A total of 673 case histories of pile load test were included in the database. The data consisted of drilled shaft and driven precast concrete pile axial load tests in drained, undrained, and gravel loading conditions as well as pre-analyzed data and back-calculated design parameters. Unified modeling language, a standard software design tool, was utilized to design the WBPLT system architecture with five major concept-based components. These components provide the static structure and dynamic behavior of system message flows in a visualized manner. The open-source Apache Web server is the building block of the WBPLT system, and PHP Web programming language implements the operation of the WBPLT components, particularly the automatic translation of user query into structured query language. A simple search and inexpensive query can be implemented through the Internet browser. The pile load test database is helpful, and data can be easily retrieved and utilized worldwide for research and advanced applications.

UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.

Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Design and Implementation of MATRIx Performance Management Block (MATRIx-PFMB : MATRIx 시스템의 성능 관리 블록 설계 및 구현)

  • Kang, Dong-Jae;Ahn, Chang-Won;Jung, Sung-In
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11b
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    • pp.1033-1036
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    • 2003
  • 최근 인터넷의 급격한 발전의 결과로서 전산 시스템의 대규모화와 복잡화가 증가함에 따라 시스템의 전문적인 관리를 위한 솔루션에 대한 요구가 증가하고 있다. 서비스를 수행중인 시스템에 있어서 성능 관리는 전산 자원의 가동 성능을 유지하고 향상시키는 일련을 작업을 의미하며 모니터링, 진단, 제어의 사이클로 관리자와 상호작용을 수행한다. 본 논문에서는 차세대 인터넷 서버의 관리를 위한 시스템 관리 솔루션인 MATRlx (MATRIx's Advanced Technology of Resource Information extraction / eXploitation / eXploration / eXchange) 시스템을 소개하며 MATRIx 시스템의 성능 관리 블록인 MATRIx-PFMB의 설계 및 구현에 대한 이슈들을 다룬다. MATRIx-PFMB(PerFormance Management Block)는 관리 서버와 에어젼트 및 관리자 콘솔로 구성되며 능동적인 시스템 관리를 위한 진단 도구 및 제어 기능을 제공하고 기능 확장의 용이성을 제공하기 위한 프레임워크 구조를 갖는다.

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A GUI Module Generator for Integrated Esterel/C++ simulation (통합된 Esterel/C++시뮬레이션을 위한 GUI 코드자동생성)

  • Liu, Sujuan;Rim, Kee-Wook;Lee, Jaeho;Han, Taisook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.779-781
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    • 2007
  • Nowadays, as the increasing functionality and scales of embedded systems, system design grows more complex than before. So verification and simulation of systems become an important facet in hardware-software co-design issues. But it is almost impossible to simulate an embedded system without real hardware implementation or environment communication, especially for control-dominated reactive systems. Therefore, in this paper, we will introduce a GUI environment module generator for integrated Esterel\C++ simulation. By generating the GUI modeling environment, we can simulate and verify the whole embedded system conveniently.

Design, Implementation and Test of New System Software Architecture for Autonomous Underwater Robotic Vehicle, ODIN-III (시험용 자율 무인 잠수정, ODIN-III의 새로운 시스템 소프트웨어 구조의 설계와 구현 및 실험)

  • 최현택;김진현;여준구;김홍록;서일홍
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.5
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    • pp.442-449
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    • 2004
  • As underwater robotic vehicles (URVs) become attractive for more sophisticated underwater tasks, the demand of high performance in terms of accuracy and dexterity has been increased. An autonomous underwater robotic vehicle, ODIN (Omni-Directional Intelligent Navigator) was designed and built at the Autonomous Systems Laboratory of the University of Hawaii in 1991. Since 1991, various studies were conducted on ODIN and have contributed to the advancement in underwater robotics. Its refurbished model ODIN II was based on VxWorks in VMEbus. Recently, ODIN was born again as a PC based system, ODIN III with unique features such as new vehicle system software architecture with an objective-oriented concept, a graphical user interface, and an independent and modular structure using a Dynamic Linking Library (DLL) based on the Windows operating system. ODIN III software architecture offers an ideal environment where various studies for advanced URV technology can be conducted. This paper describes software architecture of ODIN III and presents initial experimental results of fine motion control on ODIN III.

Comparative study of two CAD software programs on consistency between custom abutment design and the output (두 가지 CAD software의 맞춤형 지대주 디자인과 출력물 일치도 비교)

  • Lim, Hyun-Mi;Lee, Kyu-Bok;Lee, Wan-Sun;Son, KeunBaDa
    • Journal of Dental Rehabilitation and Applied Science
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    • v.34 no.3
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    • pp.157-166
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    • 2018
  • Purpose: This study was aimed to compare the consistency between the custom abutment design and the output in two CAD software programs. Materials and Methods: Customized abutments were designed by using 3Shape Dental System CAD software and Delta9 CAD software on a plaster model with implants (CRM STL file). After milling of the designed abutments, the abutments were scanned with a contact method scanner (Test STL file). We overlaid the Test STL file with each CRM STL file by using inspection software, and then compared the milling reproducibility by measuring the output error of the specimens from each CAD software program. Results: The Delta9 showed better milling reproducibility than 3Shape when comparing the milling errors obtained with a full scan of all specimens (P < .05) and also when comparing the axial wall region specifically according to the axial angle. With 0.9 mm marginal radius, the Delta9 showed better consistency between the design and the output than 3Shape (P < .05). While, anti-rotation form had no significant difference in error between the two systems. When cumulative errors were compared, the Delta9 showed better milling reproducibility in almost cases (P < .05). Conclusion: Delta9 showed a significantly smaller error for most of the abutment design options. This means that it is possible to facilitate generation of printouts with reliable reproducibility and high precision with respect to the planned design.