• Title/Summary/Keyword: Adoption and Use Behavior

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Continuous Migration Container System for Upgrading Object

  • Yoosanthiah, N.;Khunkitti, A.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.960-964
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    • 2004
  • During system resource improvement process that based on Object-Oriented technology could be affect to the continuous system performance if lack appropriate management and control objects mechanism. This paper proposes a methodology to support continuous system performance and its stability. The adoption is based on Java Container Framework and Collections Framework for object collection. Also includes Software Engineering, Object Migration and Multiple Class Loaders mechanism accommodate to construct Continuous Migration Container (CMC). CMC is a runtime environment provides interfaces for management and control to support upgrading object process. Upgrade object methodology of CMC can be divided into two phase are object equivalence checking and object migration process. Object equivalence checking include object behavior verification and functional conformance verification before object migration process. In addition, CMC use Multiple Class Loaders mechanism to support reload effected classes instead of state transfer in migration process while upgrading object. These operations are crucial for system stability and enhancement efficiency.

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The Practical Application of Aqueous Two-Phase Processes for the Recovery of Biological Products

  • Rito-Palomares, Marco
    • Journal of Microbiology and Biotechnology
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    • v.12 no.4
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    • pp.535-543
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    • 2002
  • Although the generic implementation of aqueous two-phase systems (ATPS) processes for the recovery of biological products has been exploited for several years, this has not resulted in a wide adoption of the technique. The main reasons involve the poor understanding of the mechanism governing phase formation and the behavior of solute partitioning in ATPS processes, the cost of phase forming polymers, and the necessary extended time to optimize the technique. In this review paper, some of the practical disadvantages attributed to ATPS are addressed. The practical approach exploited to design ATPS processes, the application to achieve process integration, the extended use for the recovery of high-value products, and the recent development of new low-cost ATPS, are discussed. It is proposed that the trend of the practical application of ATPS processes for the recovery of biological products will involve the purification of new high-value bioparticulate products with medical applications. Such a trend will give new impetus to the technique, and will draw attention from industries needing to develop new, and improve existing, commercial processes.

Throughput Analysis of CSMA/CA-based Cognitive Radio Networks in Idle Periods

  • Wang, Hanho;Hong, Daesik
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.4
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    • pp.173-180
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    • 2014
  • Random access protocols feature inherent sensing functionality and distributed coordination, making them suitable for cognitive radio communication environments, where secondary users must detect the white space of the primary spectrum and utilize the idle primary spectrum efficiently without centralized control. These characteristics have led to the adoption of carrier-sensing-multiple-access/collision-avoidance (CSMA/CA) in cognitive radio. This paper proposes a new analytical framework for evaluating the performance of a CSMA/CA protocol that considers the characteristics of idle periods based on the primary traffic behavior in cognitive radio systems. In particular, the CSMA/CA-based secondary network was analyzed in the terms of idle period utilization, which is the average effective data transmission time portion in an idle period. The use of the idle period was maximized by taking its statistical features into consideration.

Fall Direction Detection using the Components of Acceleration Vector and Orientation Sensor on the Smartphone Environment (스마트폰 환경에서 가속도 벡터의 성분과 방향센서를 활용한 넘어지는 방향 측정)

  • Lee, Woosik;Song, Teuk Seob;Youn, Jong-Hoon
    • Journal of Korea Multimedia Society
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    • v.18 no.4
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    • pp.565-574
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    • 2015
  • Falls are the main cause of serious injuries and accidental deaths in people over the age of 65. Due to widespread adoption of smartphones, there has been a growing interest in the use of smartphones for detecting human behavior and activities. Modern smartphones are equipped with a wide variety of sensors such as an accelerometer, a gyroscope, camera, GPS, digital compass and microphone. In this paper, we introduce a new method that determines the fall direction of human subjects by analyzing the three axis components of acceleration vector.

Characteristics of Social Network Service (SNS) on Brand Equity and Consumers' Purchase Intention : Focusing on a Chinese Case (SNS 특성이 브랜드 자산과 소비자 구매의도에 미치는 영향 : 중국 사례를 중심으로)

  • Kim, Renee B.;QINGHONG, GUI;Park, Joon Yong
    • Journal of Information Technology Applications and Management
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    • v.24 no.2
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    • pp.1-15
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    • 2017
  • Social Network Service (SNS) emerged to become a major platform for consumers' social activities, affecting their choice behavior. With rapid increase in SNS adoption among consumers, firms actively apply SNS into their marketing activities and use it as an important communication medium with consumers. Particularly SNS marketing become increasingly prevalent in Chinese restaurant sector as they provide promotional information to consumers through SNS. It is urgent for firms to understand the extent of SNS impact on consumers' choice behavior, and to understand consumers' response toward SNS in order to develop more effective SNS marketing strategies. The purpose of this study is to assess the effects of four SNS characteristics on brand equity and purchase intention and to determine the relative importance among these four characteristics on brand equity and purchase intention. Results show that all of the characteristics have significant influence on consumers' brand equity, and also, brand equity affects consumers' purchase intention.

Impact of Service Quality on Behavioural Intention to Use Fin Tech Payment Services: An Extension of SERVEQUAL Model

  • Vikas Sharma;Sanjay Taneja;Munish Gupta;KshitizJangir;Ercan Ozen
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.1093-1117
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    • 2023
  • The study aims to determine the impact of quality outcomes on behavior intentions in Financial Technology (FinTech) payment services. The study is focused on the development and testing of the impact of the SERVQUAL model on the TAM, i.e., Technology Acceptance Model for the measurement of the behavioral intention of users to use fintech payment services. The sample entails 578 specific survey responses from northern India from October to December 2022. The respondents were users of FinTech. The PLS-SEM technique was employed to explain the implementation process. Consequently, it discovered a significant relationship between the SERVQUAL models and the impact on behavioral intentions identified by TAM. The study will provide insight into the factors that impact the quality outcomes and adoption of Fintech payment services to the providers. The paper demystifies FinTech payment services in the range of perception of service quality outcomes and provides essential theories. The TAM model reflects the customer's sense of satisfaction, usefulness, and attitude. In contrast, the SERVQUAL model demonstrates the user's assessment of service quality outcomes such as quality, trust, security, and service quality positively affects behavioral intention in FinTech payment services.

The Influences on Self-Efficacy to Quality of Mobile Financial Information Systems (자기효능감이 모바일 금융 정보 시스템 품질에 미치는 영향)

  • Lee, Jang-Hyung;Kim, Jong-Won
    • The Journal of Information Systems
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    • v.20 no.4
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    • pp.103-117
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    • 2011
  • The rapid pace of adoption of mobile handsets has created new mobile financial services. The success of mobile financial information systems will depend on consumer self-efficacy and a sound business model. Self-efficacy has been described as the belief that one is capable of performing in a certain manner to attain certain goals. This is directly related to consumer behavior, but it also affects consumer behaviors indirectly through its impact on goals. And self-efficacy influences the challenges that people take on as well as how high they set their goals. The objective of the study to investigates the effect of self-efficacy on mobile financial information systems. In order to do that, self-efficacy, mobile financial information systems reliability, mobile financial information systems use intensity are conceptualized by survey questionnaire. Our empirical analysis based on 462 survey data shows that self-efficacy effects on mobile financial information systems quality. In addition we also found that self-efficacy effects on mobile financial systems reliability and usage intention. And we found that mobile financial information systems reliability effects on mobile financial systems use intention. And we also found that mobile financial information systems usage intention effects mobile financial systems quality.

The Impact of Continued Behavior on Real Usage: Focusing on Mobile Web (지속 사용 행동이 실 사용량에 끼치는 영향: 모바일 웹을 중심으로)

  • Choi, Hun;Yu, Sung-Yeol
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.27-38
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    • 2008
  • Since the current mobile web market is already in its maturity, a research concerning the continued behavior of mobile Internet users should be carried out. The purpose of this research is to understand user's continued behaviors by theoretically constructing and empirically testing a continued model using real usage data. The model consists of four post-expectation factors (usefulness, ease of use, enjoyment, and perceived value) as well as user satisfaction, continuance intention, and the actual usage amount. To test the model, an on-line survey had been conducted, and we collected the actual usage data of survey respondents via the support of telecommunication companies. The study results indicate that post expectation variables were found to influence satisfaction, continuance intention, and actual usage amount of mobile web users. This paper ends with study limitations and implications on mobile web industry.

A Comparative Study on Acceptance of Social Network Games between Korean and Chinese Users (소셜 네트워크 게임의 사용자 수용에 대한 한·중 비교연구)

  • Lee, Sang Hoon;Cheng, Zhichao;Kwon, Young-Jik;Hwang, Hyun-Seok;Kim, Su-Yeon
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.39-50
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    • 2014
  • Today people use a smartphone as a tool for enjoying personal hobbies or entertaining contents as well as communication media. Most of the traditional game-specific platforms have transferred to smartphones equipped with social network games that integrate games with human relationships. As average life span of most games has been shortened gradually, game companies should be ready to develop new games to meet user needs. In this study we investigate the acceptance of social games, enjoyable by users and their friends linked in social networks. Since user behavior of social games may show cultural differences by country, we perform a comparative study on acceptance of social games between Korean and Chinese users. The structural relationships among factors affecting social game adoption have been analyzed focusing on differences between Korean and Chinese. We analyze similarities and differences of adoption mechanism in two countries and present some practical implications for related industry.

The Impact of User Interface Types Characteristics on the Information Media Usage Behavior (사용자 인터페이스 유형별 특성이 정보매체 이용의도에 미치는 영향에 관한 연구)

  • Yoon, Jung-Hyeon
    • Journal of the Korean Society for information Management
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    • v.27 no.3
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    • pp.53-66
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    • 2010
  • Whereas traditional user interface are well accepted modes of information exchange, the new digital conversion type's of information media is relatively complex and provides new means of transaction with user interface. User interface can be decomposed into two component: the physical structure through which information media is controlled, and the presentation of the content. This research explores the two user interface element have different effect on the adoption of information media and, as such, can influence perceived usefulness, perceived easy of use, and intention of use. The hypotheses have been tested with the survey of 148 end-users examines two interface characteristics factors such as efficiency, error, design, entertainment, accuracy, and vividness, and so on. The research summarized in this paper decomposes the influence of interface elements of physical structure interface and content presentation interface to gain a better understanding of how interface stimulates user's perceived usefulness to adopt the information media.