• Title/Summary/Keyword: Addiction model

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Moderated Mediating Effects of Smart Media Addiction Caused by Behavioral Activation System (BAS) on Adolescents' Alienation and Stress Responses (청소년의 소외감과 스트레스 반응의 관계에서 스마트미디어 중독과 행동활성화체계(BAS)의 조절된 매개효과)

  • Won, So-Hee;Choi, Yulee;Suh, Kyung-Hyun
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.619-628
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    • 2021
  • This study identified the relationship between adolescents' alienation and stress responses, and examined the mediating model of smart media addiction moderated by behavioral activation system (BAS) on alienation and stress responses. Participants were 361 male and female students in middle and high schools located at Seoul metropolitan area. PROCESS Macro 3.5 Model 7 was used for analysis of the moderating mediating effect. Results revealed that adolescents' alienation and BAS were positively correlated with smart media addiction and stress responses, while smart media addiction was positively correlated with stress responses. In a moderated mediating model for stress responses, there was significant interaction effect of alienation and BAS; conditionally indirect effect of alienation was not significant in groups with very low BAS. These findings suggest that adolescents who feel alienation are more likely to experience stress responses by overindulging themselves in using smart media. The moderating effect suggests that this effect is stronger with higher levels of BAS.

The Relationship with Internet Addiction, VDT Syndrome and Health Behavior of Elementary School Students (초등학생의 인터넷 중독과 VDT 증후군 및 건강행위 간의 관련성)

  • Lee, Gyeong-Ran;Hwang, Mi-Hye
    • The Journal of Korean Society for School & Community Health Education
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    • v.9 no.2
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    • pp.65-80
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    • 2008
  • Objectives: To identify the relationship between the internet addition of elementary school students, and their health behavior and VDT syndrome, and thereby to detect the impact of internet addiction on the health behavior of elementary school students, to get the basic information necessary to develop a prevention program for internet addiction and to plan for VDT syndrome prevention program. Methods: We conducted this study during the period from jun 27, 2007 through July 8, 2007. The subjects of this study were 416 children whose grades were in 4th through 6th grades of elementary schools located in the city A in Kyung Pook Providence. Data were obtained from self-rating questionnaires. The questionnaires were composed of Korean Internet Addiction Self-examination on Internet Use Patterns (K-scale), Health Behavior Profile, VDT Syndrome, and general characteristics. We used t-test, AVOVA with Ducan method for Post-hoc comparison in means comparison between groups, $X^2$-test for frequency analysis and Pearson's correlation coefficient. We used SPSS/PC(12.0 ver) program and the LISREL 8.53 Win program for covariance structural analysis. Results: Major results were as follows. 1. The internet addiction propensity distribution based on the distribution of scores were investigated according to the self diagnosis scale on internet addiction. 6.5% of them were high risk user group, 14.4% were potential risk users and 79.1% of them were common user groups. 2. Internet addictions by sex, internet use duration, frequency (days/week), time(hours/day), purpose, position, brightness of internet, attitude of parents and frequency of conversation of family members were statistically significant(p<0.01). 3. There was a statistically significant difference in VDT syndrome according to internet addiction groups(p<0.001) besides ocular symptoms, dry mouth and GI troubles. 4. The health behavior score was the lowest in high risk user group(p<0.001). There were significant differences between internet addiction groups in personal hygiene and habits of daily living(p<.002), the prevention of accidents(p<.002), the practice concerned with the prevention of infectious disease(p=.002), and mental health(p<.001). 5. There was also a significant negative correlation between internal addiction and health profile(r=-0.365, p<0.01) and a significant positive correlation between internal addiction and VDT syndrome(r=0.331, p<0.01). 6. As the result of structural model analysis, internet use time(/day), days of internet use(/1week), conversation frequency among family members, degree of brightness of internet use had significant direct effects on internet addiction. Conclusions: The results will help the development of an effective intervention program for the prevention and treatment of internal addiction by clarifying the effect of the internal addiction upon elementary school students' VDT syndrome and health behavior.

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Mediating Effects of Relationship Satisfactions on the Relationships among Self-esteem, Internet Pornography Addiction, and Sexual Behavior in Male and Female Freshmen (성별, 자아존중감 및 인터넷음란물 중독정도가 관계만족의 매개효과를 통해 성행동에 미치는 영향 : 대학 신입생을 중심으로)

  • Hong, Sung-Rye;Jung, Yeo-Joo
    • Journal of Families and Better Life
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    • v.30 no.3
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    • pp.69-82
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    • 2012
  • The purpose of this study was to investigate the degree of sexual behavior. In particular, this study focused on the self-esteem, internet pornography addiction, and relationship satisfaction of freshmen as important predictors of sexual behavior and examined the dynamics of the relationships among the variables. The participants in this research were 1,806 university freshmen: 932 males and 828 females. All respondents submitted their answers on a self-report questionnaire. The data were analyzed with descriptive statistics and Pearson's correlations that used PASW 18.0, and AMOS 18.0, a statistical program for structural equation modeling(SEM), to estimate the hypothesized structural equation model. The major results of this study were as follows: (1) Relationship satisfactions mediated the relationships among self-esteem, internet pornography addiction, and sexual behavior. (2) Sexual behavior between male and female freshmen showed different influences on the test of the structural model invariance across the groups.

A Study on the Effect of Cosmetic Advertising Model Attributes on OTT Audience-Focused on Chinese Consumer (화장품 광고 모델의 속성이 OTT 시청자에 미치는 영향 연구-중국 소비자를 중심으로)

  • Wen, Xing;Seung-Ju, Bae;Sang-Ho, Lee
    • Journal of Advanced Technology Convergence
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    • v.1 no.2
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    • pp.37-48
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    • 2022
  • This research is an empirical research of Chinese OTT Audiences on the effects of advertising model attributes on consumers' advertising perception, purchase intention, Flow and addiction. Recently, as the cosmetics market in China has grown, the role of advertising models has been highlighted, and shopping addiction caused by excessive Flow is becoming a social problem. Researchers set up a research model and tried to test which characteristics of the advertising model lead consumers to purchase, Flow and ultimately lead to addiction. Results are as follows. It was confirmed that advertisement model attributes such as recognition and attractiveness had a positive effect on viewers' advertising perception and attitude, and viewers' perceived usefulness had a positive effect on purchase intention and Flow. In addition, the purchase intention of the viewers had a positive effect on the addiction to cosmetics.

A Study on the Relationship between Game Addiction and Social Stigma of the Youth outside school (학교 밖 청소년의 게임중독과 사회적 낙인감에 관한 상호관계 연구)

  • Moon, Jin-Young;Park, Ju-Won;Lee, Chang-Moon
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.343-355
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    • 2020
  • The purpose of this study was to analyze the relationship between game addiction and social stigma of adolescents outside school. After examining the previous research focusing on the Public stigma & Self-stigma theory, We intended to examine how game addiction and social stigma affect each other over time, and the time causal relationship between the both. Using youth outside school panel 3rd, 4th, 5th data, This study analyzed the relationship between game addiction and social stigma of adolescents with school interruption longitudinally. The research method was analyzed by autoregressive cross-lagged model using two variables such as game addiction and social stigma using Amos25 program. The results showed that game addiction did not significantly affect social stigma at the next time, but social stigma had a significant effect on game addiction at the next time. Game addiction and social stigma have a strong auto-regressive effect, and the degree remains constant over time. Accordingly, this study suggested social co-prosperity, support from the local community, multidisciplinary viewpoints and cooperation between the public and private sectors.

A Study on Antecedents of SNS User's Addiction in the Age of Convergence: The Role of SNS Habit (융복합 시대에 소셜 네트워크 서비스 사용자들의 중독 요인에 대한 연구: 습관의 역할)

  • Kim, Byoung-Soo;Kim, Dae-Kil
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.161-168
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    • 2015
  • Given social problems of social network service (SNS) addiction, it is critical to understand user's formation mechanism of SNS addiction. Since a number of studies have demonstrated the negative outcomes of excessive SNS use, the researchers examined important antecedents of SNS addiction as SNS habit that is considered as a key driver of SNS addiction. Moreover, the effects of self-expression, network management, and information search on SNS addition formation were investigated. The proposed theoretical model was empirically tested by using longitudinal survey data collected from 206 Facebook users. The analysis results indicate that SNS habit plays an important role in forming SNS addiction. Further, self-expression, network management, and information search influence SNS addiction through SNS habit. The analysis results offer some in-depth perspectives to SNS providers and government that establish policies or digital convergence strategies to induce healthy SNS use.

Effects of University Students' Social Comparison Orientation on Their SNS Addiction through Self-esteem (대학생의 사회비교경향성이 자아존중감을 매개로 SNS 중독에 미치는 영향)

  • Yang, In-Suk;Whang, Sun A
    • Research in Community and Public Health Nursing
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    • v.29 no.3
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    • pp.371-381
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    • 2018
  • Purpose: The purpose of this study is to identify the mediating effects of self-esteem between social comparison orientation and social network service (SNS) addiction in university students. Methods: Descriptive cross-sectional survey design was employed. The data were statistically analyzed by using the descriptive and inferential statistics. Sobel test and Bootstrap method, and Kappa squared mediation effect size measure were used to identify the mediator's significance. A convenience sample of 195 subjects was recruited from two universities in Korea. Results: The mean age of the subjects was $22.58{\pm}1.81$. The subjects showed relatively high levels of SNS addiction with a mean score of $14.33{\pm}4.80$. The overall model significantly explained 37.0% of variances in the subjects' SNS addiction after controlling gender, age, grade, major, period of SNS using, time spent on SNS per day, and times accessed SNS per day. Of the predictors, time spent on SNS per day, social comparison orientation, and self-esteem were significantly associated with SNS addiction. Self-esteem was the mediator between social comparison orientation and SNS addiction. Conclusion: When developing strategies for preventing SNS addiction, interventions for reducing time spent on SNS per day, not having upward social comparison orientation, and improving the self-esteem should be considered. These findings might provide a theoretical basis for developing effective strategies for preventing SNS addiction in university students.

Relationship between Middle School Boys' Game Addiction and Aggression: Focused on Mediation effects of Covert Narcissism (남자 중학생의 게임중독과 공격성의 관계: 내현적 자기애의 매개효과를 중심으로)

  • Lim, Jeeyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.688-698
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    • 2016
  • This study examined the mediation effects of covert narcissism on the relationship between game addiction and aggression. For this study, 578 middle school boys in Chungcheong areas were included in the analysis. The results are as follows. First, correlation analyses showed that game addiction was positively correlated with covert narcissism and aggression. In addition, covert narcissism showed positive correlation with aggression. Second, step-wise regression analyses were conducted to examine the relative size that sub-factors of game addiction and covert narcissism explained aggression. It could be known that three factors of game addiction(tolerance, disregard of everyday life, damage of control) and two factors of covert narcissism(exploitation/self-centeredness, oversensitivity/vulnerability) showed significant explanatory power for aggression. Third, the Structural Equation Model was designed in which factors of game addiction and covert narcissism with significant explanatory power for aggression were included. Covert narcissism was found to partially mediate the influence of the boys' game addiction on aggression. Finally implications of this study and directions for future research were discussed.

The Study on Relief of Elementary Students' Game Addiction through the Online Game Development Project Learning (온라인 게임 개발 프로젝트 학습을 통한 초등학생들의 게임 중독 개선 연구)

  • Baek, Sung-Hyun;Kim, Soo-Hwan;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.471-478
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    • 2009
  • In this paper, we intend to relive game addiction by educating game programming for students that suffer from game addiction. We had analyzed popular games at the present day and extracted factors related to information education from game programming tool. In addition, we had designed the practical lesson plan based on the instructional design model. We had applied the game programming project to students for a year and the results were as follows. First, we verified the drop of addiction propensity by performing the examination of game addiction scale with before and after T-test. Second, according to the results of analysis based on grounded theory, it saved game time and relieved game addiction. In conclusion, this study shows that the game programming project relieved game addiction.

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The Influence of Parental Self-Esteem on Late School-Aged Children's Media Device Addiction: The Mediating Effect of Marital Conflict and Children's Self-Esteem (부모의 자아존중감이 학령후기 아동의 미디어기기 중독에 미치는 영향: 부부갈등과 아동의 자아존중감의 매개효과)

  • Heo, Dayeon;Kim, Suk-Sun
    • Journal of Korean Academy of Nursing
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    • v.52 no.4
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    • pp.421-434
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    • 2022
  • Purpose: This study aimed to examine the effect of parental self-esteem on late school-aged children's media device addiction by mediating marital conflict and children's self-esteem. Methods: This study used data from the 11th (2018) Panel Study on Korean Children. The participants consisted of 1,082 family triads (fathers, mothers, and children). Data were collected using the Rosenberg Self-Esteem Scale, Marital Conflict Scale, and K-Internet Addiction Scale. The data were analyzed using structural equation modeling with SPSS/WIN 27.0 and Mplus 8.7. Results: The final model showed a good fit for the data. Children's media device addiction was directly related to mothers' self-esteem, mothers' marital conflict, and children's self-esteem. Fathers' self-esteem had a significant indirect effect on children's media device addiction by mediating both fathers' and mothers' marital conflict. In addition, mothers' self-esteem had a significant indirect effect on children's media device addiction by mediating mothers' marital conflict. Conclusion: The findings indicates that self-esteem and marital conflict for both fathers and mothers have a significant effect on children's media device addiction. It suggests that more attention might be given to fathers and mothers in developing interventions to prevent children's media device addiction.