• Title/Summary/Keyword: Addiction

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University Students' Smartphone Addiction Propensities according to Self-efficacy and Leisure-related Variables (대학생의 자기효능감 및 여가관련변수에 따른 스마트폰 중독성향)

  • Ryu, Mihyun
    • Journal of Families and Better Life
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    • v.32 no.1
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    • pp.63-79
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    • 2014
  • Recently, in our society, the use of smartphones has been widespread and changed our lives positively; however, the excessive use of smartphones has also produced many side effects. In particular, we can see that the reckless use of smartphones has constantly increased smartphone addiction propensities. University students, too, show smartphone addiction propensities more and more gradually; therefore this study intends to perform research related with smartphone addiction propensities with university students as the subjects. Since it is more and more important to perform leisure activities to prevent smartphone addiction and reduce addiction propensities, it can be said that the research on the correlation between leisure activities and smartphone addiction propensities is significant. The major findings of the research are as follows: First, among the smartphone addiction propensities, their tolerance and disturbance of adaptive function were relatively higher than other factors. Second, overall smartphone addiction affects the variables of gender (male), school year (freshmen), economic leisure constraints, time leisure constraints, and the adequacy of travel behavior, sports behavior, media use behavior, reading behavior, volunteer work and religious behavior. The adequacy of the media use behavior variables showed the greatest impact.

Analyzing the Differences among Online Gaming Users' Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students (온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로)

  • Choi, Byounggu;Wang, ChenWei;Lee, Jae-Nam
    • Journal of Information Technology Applications and Management
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    • v.22 no.2
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    • pp.19-41
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    • 2015
  • Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy.

A Preliminary Study on the Effectiveness of the Peer Relationship Enhancement Program in Adolescents at Risk for Internet and Smartphone Addiction

  • Kim, Tae-Ho;Jun, Young-Soon;Shin, Young-Tae;Lim, So-Hee;Seo, Joo-Won
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.29 no.2
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    • pp.40-46
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    • 2018
  • Objectives: The purpose of this study is to evaluate the preliminary effects of the Peer Relationship Enhancement Program in adolescents deemed to be in an at-risk group for Internet and smartphone addiction. Methods: The study group consisted of 33 adolescent participants (24 boys and 9 girls) at risk of Internet and smartphone addiction in small and medium-sized cities. The subjects participated in 8 consecutive sessions of the Peer Relationship Enhancement Program. The Korean Internet Addiction Proneness Scale, the Korean Smartphone Addiction Proneness Scale, the Real-Ideal Self Discrepancy Scale, the UCLA Loneliness Scale, the Peer Intimacy Scale, and the Escaping from the Self Scale were evaluated before the initial and after the final session. A paired t-test was performed to statistically analyze the data. Results: The Peer Relationship Enhancement Program led to a significant decrease (p<0.05) in self-reported measures of The Korean Internet Addiction Proneness Scale, the Korean Smartphone Addiction Proneness Scale, and the Real-Ideal Self Discrepancy Scale. Conclusion: The Peer Relationship Enhancement Program reduces the risk of Internet and smartphone addiction and effectively prevents the associated problems.

Cybersex Addiction among Korean College Students: Current Status and Relationships of Sexual Knowledge and Sexual Attitude (대학생의 사이버섹스 중독: 그 현황과 성지식, 성태도와의 상관관계)

  • Park, Hyojung;Kang, Sook Jung
    • Journal of Korean Public Health Nursing
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    • v.27 no.3
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    • pp.608-618
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    • 2013
  • Purpose: The purpose of this study was to identify the current status of cybersex addiction, demographic factors influencing the level of cybersex addiction, and relationships between sexual knowledge, sexual attitude, and cybersex addiction among Korean college students. Methods: Using a cross-sectional study design, 6,000 college students were recruited through proportional quota sampling from May 2011 to October 2011. Results: Almost 10 percent(9.3%) of the participants had moderate or severe addiction to cybersex. The level of cybersex addiction differed significantly according to gender, major, and economic status. Significant association was observed between sexual knowledge, sexual attitude, and cybersex addiction. Conclusion: The significant demographic factors mentioned above, as well as sexual knowledge and attitude should be factored in when designing interventions for cybersex addiction among college students. Conduct of more qualitative and longitudinal research on this topicis needed in order to prevent and to intervene in cybersex addiction among college students.

The Impact of Self-Consciousness, Stress, and Internet Use Control on Internet Addiction Among Adults (자아의식, 스트레스 및 인터넷 사용통제가 성인의 인터넷 중독에 미치는 영향)

  • Kim, Sei-Yoon;Choi, Seo-Yun;Kim, Beom-Soo
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.47-67
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    • 2007
  • While earlier research reports focused on Internet addiction among adolescents, this research examines the direct/indirect impact of socio-psychological variables like stress level, self-consciousness (self-esteem, self-control, and self-efficacy), and Internet use control on Internet addiction among adults. The fact that 62.4% of survey respondents were diagnosed as Internet addicts demonstrates that this concern about Internet addiction among adults is valid. This research, first, shows the direct impact of socio-psychological variables on Internet addiction. Low self-esteem, low self-control, high self-efficacy, high levels of stress, and high Internet-use control lead to a severe level of Internet addiction. Second, self-consciousness variables mediate the impact of stress on the addiction, but the mediating role is not so significant as the direct impact. Internet-use control plays as a partial moderator between self-esteem, self-control and addiction. Internet-use control is a useful measure for Internet addition at work. In addition, businesses may take personality, as well as environmental conditions, and organizational management process into account to minimize the impact of the addiction.

An Exploratory Study on the Extraction of Game Addiction Factors (게임 중독 요인추출에 관한 탐색적 연구)

  • Park, Jeong-Eun;Kwon, Hyeog-In
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.163-177
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    • 2007
  • This research is the concept of a game addiction absorbed in the game based on the review and analysis of factors that affect the characteristics of game addiction, it is appropriate to extract the purpose of factors. Game addiction factor is composed of a total of 32 questions, and a total of 356 people, to collect data through surveys. Factor analysis of the collected data to the target as a result of physical and mental problems, loss of control, tolerance, and avoidance of real world consists of three sub-factors. Factors that affect flow of tolerance and loss of control, and avoid the real world, including two sub-factors that could determine. Diagnostic game addiction factor in the reliability coefficients (Cronbach alpha) is a robust .966 aspects in the event. The game addiction scale score of 90-game addiction by category 'regular user', 90 points and 114 between the terms 'potentially dangerous user' and 13 percent of the overall. Finally, more than 115 points in the 'high-risk user' has been classified as 5% of the overall distribution of the notice that. Such factors extract game is a game addict, addicted users of the game and tend to properly evaluate and navigate game addiction-related problems early in the game addiction and found it could be used properly.

The Influence of Internet Expectation and Self-efficacy on Internet Addiction among High School Students (인터넷 기대와 자기효능감이 고등학생의 인터넷 중독에 미치는 영향)

  • Oh, Won-Oak
    • Journal of Korean Public Health Nursing
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    • v.19 no.2
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    • pp.339-348
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    • 2005
  • Purpose: This study was conducted to understand the degree of Internet addiction, Internet expectation and self-efficacy and we also wanted to elucidate the factors influencing this addiction among the high school students in Korea. Method: A total of 348 high school students in the Gyeoung-gi, Daegu and Gyeoung-buk area were surveyed in this study. Data collection was conducted through the use of questionnaires. Results: Internet addiction among high school students in Korea was relatively low. In the overall ratio distribution, however, the students who were classified as either addicted or at risk of addiction accounted were a high percentage of the subjects, 31%. A positive or negative relationship was found between internet addiction and the research variables. Multiple regression analysis revealed that the most powerful predictor of Internet addiction was Internet expectations. Conclusion: Using the above results, it would be necessary to develop an Internet addiction prevention program for adolescents. There should be a qualitative study in the future for an in-depth understanding of internet addiction of adolescents.

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Associations between Smartphone Addiction Proneness and Psychopathology (스마트폰중독과 정신병리 사이의 상관관계)

  • Lee, Sung-Jae;Kim, Borah;Choi, Tai Kiu;Lee, Sang-Hyuk;Yook, Ki-Hwan
    • Korean Journal of Biological Psychiatry
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    • v.21 no.4
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    • pp.161-167
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    • 2014
  • Objectives This study aims to investigate possible associations between proneness toward smartphone addiction and certain psychopathological variables to evaluate the psychopathological meaning of smartphone addiction. Methods Questionnaires were assigned to 755 adults between September and November 2012. We used the Korean Smartphone Addiction Proneness Scale (SAPS), the Beck Depression Inventory (BDI), the Beck Anxiety Inventory (BAI), the Obsessive-Compulsive Inventory-Revised (OCI-R), and the Barratt Impulsivity Scale-11 (BIS-11). Subjects were classified into two groups according to the scores of the SAPS ; the addiction proneness group and the normal-user group. Results The addiction proneness group had significantly higher scores than the normal-user group in the BDI, BAI, OCI-R, and BIS-11. The scores of the SAPS were positively correlated with the scores of the BDI, BAI, OCI-R, and BIS-11. Using logistic regression analysis, smartphone addiction proneness showed a significant association with BIS-11. Conclusions The results of this study suggest that smartphone addiction proneness may be associated with depression, anxiety, obsessive-compulsive symptoms, and impulsivity. Furthermore, impulsivity could be a vulnerability marker for smartphone addiction proneness.

The Effects of Internet Addiction on Mental Health Among Adolescents (인터넷 중독이 청소년의 정신 건강에 미치는 영향)

  • Byeon, Young-Soon;Lee, Hea-Shoon
    • Research in Community and Public Health Nursing
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    • v.18 no.3
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    • pp.460-468
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    • 2007
  • Purpose: The purpose of this study was to investigate the relation between adolescents' internet addiction and mental health. Methods: The Internet addiction level was measured with K-Scale developed for Korean adolescents by Korea Agency Digital Opportunity & Promotion (2006) and the mental health level was measured with SCL-90-R developed by Derogatis (1977) and adapted for Korean adolescents by Kim, Kim. & Won (1984). Collected data was analyzed by the mean${\pm}$SD, t-test, ANOVA, Scheffe and Pearson correlation coefficient (SPSS 12.0) Results: 1. The Internet addiction level appeared to be 'Addiction' in 19%, 'Latency addiction' in 27% and 'Normal' in 54%. 2. The Internet addiction level was different according to sex, use, frequency and using time per day. The mental health level was different according to grade, sex, the father's education, the mother's education, frequency and using time per day. 3. The correlation between Internet addiction and mental health was found significant. Conclusion: The Internet addiction level was confirmed to have an influence on mental health. We offered basis data for preventing and treating Internet addiction in adolescents.

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Psychological phenomenon analysis of short video users' anxiety, Addiction and Subjective well-being

  • Peng, Chen;Lee, Jong-Yoon;Liu, ShanShan
    • International Journal of Contents
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    • v.18 no.1
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    • pp.27-39
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    • 2022
  • Short videos are becoming more popular in mobile Internet age. Not only people's media consumption patterns have been changed by the rise of this new media form, but also it has posed challenges to public psychological well-being. For many netizens, their entertainment needs have been met by watching short videos. However, many side effects, such as addiction and anxiety, reduce users' subjective well-being instead of satisfying the entertainment motivation after watching short videos. Therefore, it has become a significant research problem in short videos to figure out how to get audiences to watch short videos on a regular basis while avoiding side effects like anxiety and addiction and improving audiences' subjective well-being. Based on the theory of Internet addiction, this study analyzed short video users using the 2×2×2 research method and explored the relationship between the length of use, addiction, anxiety, and subjective well-being of short video users. The results showed that short video users with different usage lengths showed significant differences in addiction, anxiety, subjective well-being, and online social support; innovative different short video users showed significant differences in addiction and anxiety, as well as a triadic relational interaction of short video users' anxiety under the interaction with self-efficacy and online social support. This study contributes to the advancement of internet addiction theory research and application, assisting short video users in avoiding addiction and anxiety, and improving the subjective well-being of short video users, thereby promoting the growth of the short video industry.