• Title/Summary/Keyword: Adaptive transmission

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MAC Scheduling Scheme for VoIP Traffic Service in 3G LTE (3G LTE VoIP 트래픽 서비스를 위한 MAC 스케줄링 기법)

  • Jun, Kyung-Koo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6A
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    • pp.558-564
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    • 2007
  • 3G Long Term Evolution, which aims for various mobile multimedia service provision by enhanced wireless interface, proposes VoIP-based voice service through a Packet Switching (PS) domain. As delay and loss-sensitive VoIP traffic flows through the PS domain, more challenging technical difficulties are expected than in Circuit Switching (CS) domain based VoIP services. Moreover, since 3G LTE, which adopts the OFDM as its physical layer, introduces Physical Resource Block (PRB) as a unit for transmission resources, new types of resource management schemes are needed. This paper proposes a PRB scheduling algorithm of MAC layer for VoIP service in 3G LTE and shows the simulation results. The proposed algorithm has two key parts; dynamic activation of VoIP priority mode to satisfy VoIP QoS requirements and adaptive adjustment of the priority mode duration in order to minimize the degradation of resource utilization.

Performance Analysis of UMM-S/OFDM with Multi-level Modulation in the Rayleigh Fading Channel (Rayleigh 페이딩 환경에서 다중레벨 변조방식을 고려한UMM-S/OFDM의 성능분석)

  • Kim, Nam-Soo;Cho, Sung-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.51-56
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    • 2007
  • Unitary matrix modulation (UMM) is investigated in multiple antennas system that is called unitary space-time modulation (USTM). When we consider only diagonal components of UMM with splitting over the coherence bandwidth, the system can obtain frequency diversity in a single antenna system. In Rayleigh fading channel, we compared USTM/OFDM with 2Tx-antenna with UMM-S/OFDM with 1Tx-antenna, conventional multi-level OFDM and UMM-S/OFDM with changing bit rate per Hz. Also, we analyzed SNR for between multi-level modulation STBC/OFDM and multi-level modulation UMM-S/OFDM with changing transmission rate. When it was adaptive multi-level modulation to improve SNR, we did the UMM-S/OFDM system performance analysis of N-ary PSK and M-ary QAM.

Equalization Digital On-Channel Repeater for Single Frequency Network Composition of ATSC Terrestrial Digital TV Broadcasting (ATSC 지상파 디지털 TV 방송의 단일 주파수 망 구성을 위한 등화형 디지털 동일 채널 중계기)

  • Park Sung Ik;Eum Homin;Lee Yong-Tae;Kim Heung Mook;Seo Jae Hyun;Kim Hyoung-Nam;Kim Seung Won
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.371-383
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    • 2004
  • In this paper we consider technological requirements to broadcast digital television signals using single frequency networks (SFN) in the Advanced Television Systems Committee (ATSC) transmission systems and propose equalization digital on-channel repeater (EDOCR) that overcomes the limitations of conventional digital on-channel repeaters (DOCRs). Since there are no forward error correction (FEC) decoder and encoder, the EDOCR does not have an ambiguity problem. In addition, since an adaptive equalizer in the EDOCR removes multi-path signals, additive white Gaussian noise (A WGN), and feedback signal due to low antenna isolation, the EDOCR may have good output signal quality with high power.

Traffic-based Caching Algorithm and Performance Evaluation for QoS-adaptive Streaming Proxy Server in Wireless Networks (무선 환경에서 QoS 적응적인 스트리밍 프락시 서버를 위한 트래픽 기반 캐싱 알고리즘 및 성능 분석)

  • Kim, HwaSung;Kim, YongSul;Hong, JungPyo
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.313-320
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    • 2005
  • The increasing popularity of multimedia streaming services introduces new challenges in content distribution. Especially, it is important to provide the QoS guarantees as they are increasingly expected to support the multimedia applications. Multimedia streams typically experience the high start-up delay due to the large protocol overhead, the delay, and the loss properties of the wireless networks. The service providers can improve the performance of multimedia streaming by caching the initial segment (prefix) of the popular streams at proxies near the requesting clients. The proxy can initiate transmission to the client while requesting the remainder of the stream from the server. In this paper, we propose the traffic based caching algorithm (TSLRU) to improve the performance of caching proxy. TSLRU classifies the traffic into three types, and improve the performance of caching proxy by reflecting the several elements such as traffic types, recency, frequency, object size when performing the replacement decision. In simulation, TSLRU performs better than the existing schemes in terms of byte hit rate, hit rate, startup latency, and throughput.

Media Access Scheme for Achieving an Effective Traffic Control Mechanism and Energy Efficiency in Sensor Networks (센서 네트워크에서 효과적인 트래픽 제어 방법과 에너지 효율성을 고려한 Media Access 기법)

  • Min Byung-Ung;Choi Sam-Gil;Kim Dong-Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.95-98
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    • 2006
  • Data collected by sensors in field are transmitted to the base station gathering all of data. Because sensors have to gather data in surroundings and periodically transmit data to the base station, it makes energy consumed much. In this paper, we propose the scheme that is to avoid traffic congestion with achievement of energy efficiency, so collected data is transmitted efficiently. This is to adjust transmission rate differently in case of increasing or decreasing traffic and minimize the energy consumption with setting ideal options up basic CSMA(Carrier Sense Multiple Access) protocol in each sensor. Through the simulation, we find the ideal CSMA options and apply the proposed scheme of traffic control mechanism to them, then show energy efficiency and effective traffic control mechanism.

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Image Restoration Algorithm Considering Pixel Distribution in AWGN Environments (AWGN 환경에서 화소 분포를 고려한 영상복원 알고리즘)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1687-1693
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    • 2015
  • Recently, demand for digital image processing devices increases rapidly, more clear images have been required. But, in the process of digital image acquisition, processing and transmission, image degradation occurs due to various external reasons and researches about noise reduction are on the rise. Therefore, this study suggested the algorithm to process AWGN(additive white Gaussian noise) by separately processing as three levels according to the pixel distribution in the mask in order to remove AWGN(additive white Gaussian noise) which is added in the image. Regarding the processed results by applying Barbara images which were damaged by AWGN(σ = 15), suggested algorithm showed the improvement by 2.87[dB], 2.95[dB], 2.88[dB], 1.52[dB], 1.49[dB], 1.58[dB] and 1.25[dB] respectively compared with the existing MF(5 × 5), A-TMF(5 × 5), AWMF(5 × 5), MF(3 × 3), A-TMF(3 × 3), AWMF(3 × 3), GF(5 × 5).

Design of CAVLC Decoder for H.264/AVC (H.264/AVC용 CAVLC 디코더의 설계)

  • Jung, Duck-Young;Sonh, Seung-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1104-1114
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    • 2007
  • Digital video compression technique has played an important role that enables efficient transmission and storage of multimedia data where bandwidth and storage space are limited. The new video coding standard, H.264/AVC, developed by Joint Video Team(JVT) significantly outperforms previous standards in compression performance. Especially, variable length code(VLC) plays a crucial pun in video and image compression applications. H.264/AVC standard adopted Context-based Adaptive Variable Length Coding(CAVLC) as the entropy coding method. CAVLC of H.264/AVC requires a large number of the memory accesses. This is a serious problem for applications such as DMB and video phone service because of the considerable amount of power that is consumed in accessing the memory. In order to overcome this problem in this paper, we propose a variable length technique that implements memory-free coeff_token, level, and run_before decoding based on arithmetic operations and using only 70% of the required memory at total_zero variable length decoding.

Implementing 3DoF+ 360 Video Compression System for Immersive Media (실감형 미디어를 위한 3DoF+ 360 비디오 압축 시스템 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Jang, Dongmin;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.743-754
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    • 2019
  • System for three degrees of freedom plus (3DoF+) and 6DoF requires multi-view high resolution 360 video transmission to provide user viewport adaptive 360 video streaming. In this paper, we implement 3DoF+ 360 video compression system which removes the redundancy between multi-view videos and merges the residual into one video to provide high quality 360 video corresponding to an user's head movement efficiently. Implementations about 3D warping based redundancy removal method between 3DoF+ 360 videos and residual extraction and merger are explained in this paper. With the proposed system, 20.14% of BD-rate reduction in maximum is shown compared to traditional high-efficiency video coding (HEVC) based system.

Synchronization Method using Transmission Delay and Synchronization Interval Control (전송 지연 시간과 동기 구간 조정에 의한 동기화 기법)

  • 김지연
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.4
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    • pp.94-99
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    • 2001
  • Recently a lot of informations is interchanged among many users through the network such as Internet. In this situation. multimedia data transfer has some problems. that are jitter, the difference of delay in arriving packets, and loss of data due to the various delay between sender and receiver. The arriving data packets are not synchronized because of those problems. Especially, an efficient method is needed to revise the sudden large changes of the delay, called spike-like delay. which is occured in explosive growth of networking. We propose efficient synchronization algorithm which controls synchronization interval and adjusts to sudden changes in networks. The algorithm, a receiver-driven adaptive synchronization method, is to synchronize the arriving data packets against spike-like delay and decrease the loss of them. In addition, another method is proposed in this paper. The method uses the probabilistic features of delay distribution appearing in general network. It is evaluated for the loss of data packets and the delay times.

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A Performance Comparison of CM-MMA and RMMA Blind Equalization Algorithm in QAM Signal Transmission (QAM 신호 전송에서 CM-MMA와 RMMA 블라인드 등화 알고리즘의 성능 비교)

  • Lim, Seung-Gag
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.79-84
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    • 2019
  • This paper compare the performance of CM-MMA (Constellation Matching-MMA) and RMMA (Region-based MMA) blind equalization algorithm for improve the QoS by minimizing the intersymbol interference that is occurred in nonlinear communication channel when transmitting the QAM signal. In the tap coefficient update for adaptive, CM-MMA use the error of nonconstant modulus signal adding the current MMA cost fuction and constellation matching error terms of sinusoidal power function, and the RMMA use the error by transfoms the nonconstant modulus signal of equalizer output constellation to 4-QAM constant modulus signal. They has different equalization performance by these error signal, it were compared in this paper by simulation, and performance index such as output signal constellation of equalizer, residual isi, maximum distortion, SER curves are applied for this. As a result of computer simulation, the RMMA has more better performance in the every performance index, convergence speed, residual value, noise robustness compared to CM-MMA.