• 제목/요약/키워드: Adaptive Packet Transmission

검색결과 131건 처리시간 0.021초

Pilot Symbol Assisted High Speed Packet Transmission System based on Adaptive OFDM in Broadband Mobile Channel

  • Ahn, Chang-Jun;Sasase, Iwao
    • Journal of Communications and Networks
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    • 제5권1호
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    • pp.25-32
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    • 2003
  • 4G mobile communication system requires the throughput of 10-100Mbps. Adaptive modulated OFDM system is promising technique for increasing the throughput. In the pilot symbol assisted high-speed packet transmission system, the data symbol duration is generally considered to be small compared to the coherence time. However, OFDM symbol duration is longer than the symbol duration of a single carrier system, so that the packet duration of the pilot symbol assisted high speed packet transmission system is long. In this case, the change of channel conditions is too fast to be accurately estimated by channel estimator at the receiver in high Doppler frequency, so that many errors occur during demodulation, especially with the data symbols at the end of each packet. In this paper, we consider the BER at various instantaneous $E_b/N_o$ that includes the demodulation errors in high Doppler frequency. When the coherence time is ten times longer than the duration of a single packet, the channel can be closely approximated as an AWGN channel. Otherwise, the approximation breaks down and the above-mentioned errors that occur during demodulation must be taken into consideration. In this paper, we propose the pilot symbol assisted high speed packet transmission system based on adaptive OFDM using a novel lookup table to consider the demodulated errors and evaluate the throughput performance.

적응형 패킷 전송에 기반한 DDS 미들웨어 간의 효율적인 데이터 교환 방법 (Efficient Method for Exchanging Data between DDS Middlewares based on Adaptive Packet Transmission)

  • 안성우
    • 한국정보통신학회논문지
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    • 제16권6호
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    • pp.1229-1234
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    • 2012
  • 본 논문은 데이터 중심 통신 미들웨어인 DDS에서 데이터 교환 시 미리 정의된 프로토콜에 의해 고정된 패킷 전송 방식을 사용함으로써 발생하는 문제점을 분석한다. 고정된 패킷 전송 방식은 노드 및 네트워크에 가해지는 부하가 동적으로 변경되는 환경에서 필요한 노드 리소스 사용량 증가에 적절히 대처하지 못하는 문제가 있다. 만약 노드와 네트워크에 가해지는 부하가 한계점을 넘으면 패킷 전송 성능이 급격히 떨어지게 되며 DDS 미들웨어의 가장 중요한 사용 목적인 실시간성을 보장하지 못하게 된다. 이를 해결하기 위하여 본 논문에서는 패킷 전송 방식을 실시간으로 조정하기 위한 적응형 패킷 전송 기법을 제안한다.

Packet Scheduling for Cellular Relay Networks by Considering Relay Selection, Channel Quality, and Packet Utility

  • Zhou, Rui;Nguyen, Hoang Nam;Sasase, Iwao
    • Journal of Communications and Networks
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    • 제11권5호
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    • pp.464-472
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    • 2009
  • In this paper, we propose a packet scheduling algorithm for cellular relay networks by considering relay selection, variation of channel quality, and packet delay. In the networks, mobile users are equipped with not only cellular but also user relaying radio interfaces, where base station exploits adaptive high speed downlink channel. Our proposed algorithm selects a user with good cellular channel condition as a relay station for other users with bad cellular channel condition but can get access to relay link with good quality. This can achieve flexible packet scheduling by adjusting transmission rates of cellular link. Packets are scheduled for transmission depending on scheduling indexes which are calculated based on user's achieved transmission rate, packet utility, and proportional fairness of their throughput. The performance results obtained by using computer simulation show that the proposed scheduling algorithm is able to achieve high network capacity, low packet loss, and good fairness in terms of received throughput of mobile users.

Adaptive Radio Resource Allocation for a Mobile Packet Service in Multibeam Satellite Systems

  • Lim, Kwang-Jae;Kim, Soo-Young;Lee, Ho-Jin
    • ETRI Journal
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    • 제27권1호
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    • pp.43-52
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    • 2005
  • In this paper, we introduce an adaptive radio resource allocation for IP-based mobile satellite services. We also present a synchronous multibeam CDMA satellite system using an orthogonal resource sharing mechanism among downlink beams for the adaptive packet transmission. The simulation results, using a Ka-band mobile satellite channel and various packet scheduling schemes, show that the proposed system and resource allocation scheme improves the beam throughput by more than two times over conventional systems. The simulation results also show that, in multibeam satellite systems, a system-level adaptation to a user's channel and interference conditions according to user locations and current packet traffic is more efficient in terms of throughput improvement than a user-level adaptation.

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비디오 스트리밍을 위한 적응적 전송 미들웨어의 구현 (Implementation of Adaptive Transmission Middleware for Video Streaming)

  • 김영주
    • 한국정보통신학회논문지
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    • 제8권3호
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    • pp.637-644
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    • 2004
  • 본 논문은 패킷 기반 네트워크의 유동적인 환경 변화와 전송하는 비디오 데이터의 특성을 함께 고려하여 비디오 데이터를 스트리밍하는 적응적 전송 미들웨어를 구현하고 성능을 평가하였다. 적응적 전송 미들웨어는 SR-RTP 기반의 스트리밍 모듈과 TFRC 기반의 전송률 제어 모듈로 구성되며, SR-RTP 기반의 스트리밍 모듈은 패킷 손실에 의해 손실된 비디오 데이터 중에서 중요도가 높은 데이터만을 선별적으로 재전송하여 패킷 재전송에 따른 전송 지연의 부담을 줄임과 동시에 패킷 손실에 따른 에러를 크게 감소시킨다. TFRC 기반의 전송률 제어 모들은 TCP 기반의 데이터 전송과 정당하게 네트워크의 전송 대역폭을 공유하면서 최적의 전송 대역폭을 산출하여 전송률을 제어함으로써 유동적으로 변하는 전송 대역폭에 적응적으로 비디오 데이터의 전송률을 제어한다. 외부 인터넷 환경에서 적응적 전송 미들웨어를 적용하여 비디오 스트리밍을 실험하고 패킷 손실에 대한 복구 성능과 스트리밍 지터 정도를 측정하여 분석한 결과, 적응적 전송 미들웨어를 적용하지 않은 경우와 비교하여 상대적으로 높은 스트리밍 성능을 보였다.

Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games

  • Seungmuk, Oh;Yoonsik, Shim
    • 한국컴퓨터정보학회논문지
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    • 제28권2호
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    • pp.39-46
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    • 2023
  • 본 논문은 클라이언트-서버 방식을 사용하는 대규모 1인칭 온라인 슈터 게임(MMOFPS)에서의 네트워크 부하를 줄이기 위한 효율적인 적응적 패킷전송 주기 방법을 제안한다. 플레이어 움직임에 있어서 빠르고 지속적인 변화와 정적이고 선형적인 상태가 다양하게 공존하는 FPS 게임의 특성상 변화의 정도에 따라 서버로의 패킷 전송량을 절약할 수 있는 지점들이 존재하는데, 이를 위해 본 논문에서는 클라이언트가 매 패킷을 전송할 때마다 플레이어의 위치 및 움직임 변수들의 변화량을 측정하여 이를 기반으로 다음번 패킷이 전송되어야 할 시간 간격을 계산한다. 서버 측에서는 받은 패킷의 정보들을 사용하여 다음 패킷이 도착할 때까지의 공백을 메우기 위해 위치 예측을 수행하여 모든 클라이언트에게 브로드캐스팅을 하게 된다. 긴 패킷 전송 간격으로 인한 예측 오차를 줄이기 위하여 전송 간격 최대한계치와 이중 패킷전송 등의 추가적 작업을 수행한다. 결과의 효율성을 보이기 위해 테스트 게임 환경을 구축하여 기존의 고정된 패킷전송 주기 시스템과의 비교분석을 수행하였다.

블루투스 및 무선 LAN 시스템의 동시지원을 위해 Listen-Before-Talk 기법을 결합한 Adaptive Frequency Hopping 방식의 제안 (The hybrid method of Listen-Before-Talk and Adaptive Frequency Hopping for coexistence of Bluetooth and WLAN)

  • 김용석;;장경훈;차균현
    • 한국통신학회논문지
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    • 제27권7B호
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    • pp.706-718
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    • 2002
  • In bluetooth system, there are two kinds of interference. One is the frequency static interference, for example 802.11 direct sequence, the interferer uses fixed frequency band. Another is frequency dynamic interference, for example other piconets or 802.11 frequency hopping, the interferer uses dynamic frequency channel and cant be estimated. In this paper we introduce a novel solution of hybrid method of Listen-Before-Talk (LBT) and Adaptive Frequency Hopping (AFH) to address the coexistence of bluetooth and Direct Sequence of wireless local area network (WLAN). Before any bluetooth packet transmission, in the turn around time of the current slot, both the sender and receiver sense the channel whether there is any transmission going on or not. If the channel is busy, packet transmission is withdrawn until another chance. This is the LBT in Bluetooth. Because of asymmetry sense ability of WLAN and bluetooth, AFH is introduced to combat the left front-edge packet collisions. In monitor period of AFH, LBT is performed to label the channels with static interference. Then, all the labeled noisy channels are not used in the followed bluetooth frequency hopping. In this way, both the frequency dynamic and frequency static interference are effectively mitigated. We evaluate the solution through packet collision analysis and a detail realistic simulation with IP traffic. It turns out that the hybrid method can combat both the frequency dynamic and frequency static interference. The packet collision analysis shows it almost doubles the maximal system aggregate throughput. The realistic simulation shows it has the least packet loss.

적응 패킷 길이 할당 방식의 ARQ 성능분석 (ARQ Performance Analysis of Adaptive Packet Lenth Allocation Method)

  • 정기호
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1993년도 학술논문발표회 논문집 제12권 1호
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    • pp.273-275
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    • 1993
  • The throughput of conventional ARQ protocols can be improved by dynamically adapting the packet length. This protocol transmits packets with the length to maximize the transmission efficiency, based on the dynamic estimation of time-varying channel condition. A very simple adaptive scheme is presented. The results of a simulation show that the scheme performs well.

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무선 센서 네트워크에서 에너지 효율적이고 멀티미디어 트래픽에 적합한 MAC 프로토콜 (Energy Efficient and Multimedia Traffic Friendly MAC Protocol in Wireless Sensor Networks)

  • 김성철;김혜윤;김중재
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1460-1465
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    • 2016
  • In this paper, we propose an energy efficient and multimedia traffic friendly MAC protocol (EEMF-MAC) that controls sender's wakeup period based on the data packet's transmission urgency and the receiver's wakeup periods based on the received data packet traffic loads. The protocol is useful for applications such as object tracking, real time data gathering, in which priority-based packet transmission is required. The basic idea of EEMF-MAC is that it uses the priority concept with transmission urgency of sender's data packet to reduce the transmission delay of the urgent data and it also uses duty cycling technique in order to achieve energy efficiency. EEMF-MAC showed a better performance in energy efficiency and packet transmission delay compared to existing protocols, RI-MAC and EE-RI-MAC.

자동차 환경에서의 패킷 충돌 회피 방법에 대한 연구 (A Study on Packet Collision Avoidance Method in Vehicular Ad Hoc Network)

  • 이민우;임재훈;김민기;박귀태
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2009년도 정보 및 제어 심포지움 논문집
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    • pp.201-203
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    • 2009
  • In the VANET, density is a most important factor for reception rate of packet. So, we have to find solutions to reduce packet collision. There are two approaches. First, packet collision avoid by controlling transmission interval. Second, packet collision avoid by controlling transmission power. In this paper, we propose a simple method to reduce a packet collision by controlling transmission power. It uses the number of neighbors and adaptive controlling method. This method have better performance about packet reception rate.

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