• Title/Summary/Keyword: Adaptive Packet Transmission

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Pilot Symbol Assisted High Speed Packet Transmission System based on Adaptive OFDM in Broadband Mobile Channel

  • Ahn, Chang-Jun;Sasase, Iwao
    • Journal of Communications and Networks
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    • v.5 no.1
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    • pp.25-32
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    • 2003
  • 4G mobile communication system requires the throughput of 10-100Mbps. Adaptive modulated OFDM system is promising technique for increasing the throughput. In the pilot symbol assisted high-speed packet transmission system, the data symbol duration is generally considered to be small compared to the coherence time. However, OFDM symbol duration is longer than the symbol duration of a single carrier system, so that the packet duration of the pilot symbol assisted high speed packet transmission system is long. In this case, the change of channel conditions is too fast to be accurately estimated by channel estimator at the receiver in high Doppler frequency, so that many errors occur during demodulation, especially with the data symbols at the end of each packet. In this paper, we consider the BER at various instantaneous $E_b/N_o$ that includes the demodulation errors in high Doppler frequency. When the coherence time is ten times longer than the duration of a single packet, the channel can be closely approximated as an AWGN channel. Otherwise, the approximation breaks down and the above-mentioned errors that occur during demodulation must be taken into consideration. In this paper, we propose the pilot symbol assisted high speed packet transmission system based on adaptive OFDM using a novel lookup table to consider the demodulated errors and evaluate the throughput performance.

Efficient Method for Exchanging Data between DDS Middlewares based on Adaptive Packet Transmission (적응형 패킷 전송에 기반한 DDS 미들웨어 간의 효율적인 데이터 교환 방법)

  • Ahn, Sung-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1229-1234
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    • 2012
  • In this paper, we analyze the problems that the DDS middleware, which is a standard data-centric communication interface, uses the fixed packet transmission method by the pre-defined protocol for exchanging data packets. The packet transmission method selected in a fixed manner cannot handle appropriately the increasing of resource overhead in an environment where the load of the DDS network changes dynamically. If the load on the node and network exceeds the threshold, the performance of the packet transmission may be degraded rapidly. This results in a failure of ensuring the real-time characteristic of DDS middleware. To solve this problem, we propose the scheme of the adaptive packet transmission for adjusting the transmission method in real-time based on the overhead on the DDS network.

Packet Scheduling for Cellular Relay Networks by Considering Relay Selection, Channel Quality, and Packet Utility

  • Zhou, Rui;Nguyen, Hoang Nam;Sasase, Iwao
    • Journal of Communications and Networks
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    • v.11 no.5
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    • pp.464-472
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    • 2009
  • In this paper, we propose a packet scheduling algorithm for cellular relay networks by considering relay selection, variation of channel quality, and packet delay. In the networks, mobile users are equipped with not only cellular but also user relaying radio interfaces, where base station exploits adaptive high speed downlink channel. Our proposed algorithm selects a user with good cellular channel condition as a relay station for other users with bad cellular channel condition but can get access to relay link with good quality. This can achieve flexible packet scheduling by adjusting transmission rates of cellular link. Packets are scheduled for transmission depending on scheduling indexes which are calculated based on user's achieved transmission rate, packet utility, and proportional fairness of their throughput. The performance results obtained by using computer simulation show that the proposed scheduling algorithm is able to achieve high network capacity, low packet loss, and good fairness in terms of received throughput of mobile users.

Adaptive Radio Resource Allocation for a Mobile Packet Service in Multibeam Satellite Systems

  • Lim, Kwang-Jae;Kim, Soo-Young;Lee, Ho-Jin
    • ETRI Journal
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    • v.27 no.1
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    • pp.43-52
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    • 2005
  • In this paper, we introduce an adaptive radio resource allocation for IP-based mobile satellite services. We also present a synchronous multibeam CDMA satellite system using an orthogonal resource sharing mechanism among downlink beams for the adaptive packet transmission. The simulation results, using a Ka-band mobile satellite channel and various packet scheduling schemes, show that the proposed system and resource allocation scheme improves the beam throughput by more than two times over conventional systems. The simulation results also show that, in multibeam satellite systems, a system-level adaptation to a user's channel and interference conditions according to user locations and current packet traffic is more efficient in terms of throughput improvement than a user-level adaptation.

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Implementation of Adaptive Transmission Middleware for Video Streaming (비디오 스트리밍을 위한 적응적 전송 미들웨어의 구현)

  • 김영주
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.637-644
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    • 2004
  • This paper proposed and implemented the adaptive transmission middleware for video streaming, which is able to support the adaptive transmission of video data to the fluctuating changes of network environment in the packet-based network and the properties of transmitted video data. The adaptive transmission middleware is made up SR-RTP-based transfer module and TFRC(TCP Friendly Rate Control)-based transfer-rate control module. The SR-RTP-based transfer module supports RTP-based real-time transfer of video data and packet retransmission scheme retransmitting the high-priority packets selectively in the damaged video data to reduce the error induced by the packet loss. Sharing the transmission bandwidth of network with the TCP-based data transfer, the TFRC-based transfer-rate control module controls the transfer rate of video data according to the most allowable transmission bandwidth in the network, so that the transfer rate is controlled adaptively to the fluctuating changes of transmission bandwidth. This paper, for the experiment, applied the adaptive transmission middleware to video streaming in the external Internet environment, and analyzed the effective frame transfer rate and the degree of the streaming jitter to evaluate the performance of packet-loss recovery and adaptive transfer rate control. In the external Internet environment where the packet-loss rate is high a bit, the relatively high streaming performance was showed compared with the case that didn't apply the adaptive transmission middleware.

Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games

  • Seungmuk, Oh;Yoonsik, Shim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.39-46
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    • 2023
  • We present an efficient packet transmission strategy for massively multiplayer online first-person shooter (MMOFPS) games using movement-adaptive packet transmission interval. The player motion in FPS games shows a wide spectrum of movement variability both in speed and orientation, where there is room for reducing the number of packets to be transmitted to the server depending on the predictability of the character's movement. In this work, the degree of variability (nonlinearity) of the player movements is measured at every packet transmission to calculate the next transmission time, which implements the adaptive transmission frequency according to the amount of movement change. Server-side prediction with a few auxiliary heuristics is performed in concert with the incoming packets to ensure reliability for synchronizing the connected clients. The comparison of our method with the previous fixed-interval transmission scheme is presented by demonstrating them using a test game environment.

The hybrid method of Listen-Before-Talk and Adaptive Frequency Hopping for coexistence of Bluetooth and WLAN (블루투스 및 무선 LAN 시스템의 동시지원을 위해 Listen-Before-Talk 기법을 결합한 Adaptive Frequency Hopping 방식의 제안)

  • ;Bin Zhen
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.7B
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    • pp.706-718
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    • 2002
  • In bluetooth system, there are two kinds of interference. One is the frequency static interference, for example 802.11 direct sequence, the interferer uses fixed frequency band. Another is frequency dynamic interference, for example other piconets or 802.11 frequency hopping, the interferer uses dynamic frequency channel and cant be estimated. In this paper we introduce a novel solution of hybrid method of Listen-Before-Talk (LBT) and Adaptive Frequency Hopping (AFH) to address the coexistence of bluetooth and Direct Sequence of wireless local area network (WLAN). Before any bluetooth packet transmission, in the turn around time of the current slot, both the sender and receiver sense the channel whether there is any transmission going on or not. If the channel is busy, packet transmission is withdrawn until another chance. This is the LBT in Bluetooth. Because of asymmetry sense ability of WLAN and bluetooth, AFH is introduced to combat the left front-edge packet collisions. In monitor period of AFH, LBT is performed to label the channels with static interference. Then, all the labeled noisy channels are not used in the followed bluetooth frequency hopping. In this way, both the frequency dynamic and frequency static interference are effectively mitigated. We evaluate the solution through packet collision analysis and a detail realistic simulation with IP traffic. It turns out that the hybrid method can combat both the frequency dynamic and frequency static interference. The packet collision analysis shows it almost doubles the maximal system aggregate throughput. The realistic simulation shows it has the least packet loss.

ARQ Performance Analysis of Adaptive Packet Lenth Allocation Method (적응 패킷 길이 할당 방식의 ARQ 성능분석)

  • 정기호
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1993.06a
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    • pp.273-275
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    • 1993
  • The throughput of conventional ARQ protocols can be improved by dynamically adapting the packet length. This protocol transmits packets with the length to maximize the transmission efficiency, based on the dynamic estimation of time-varying channel condition. A very simple adaptive scheme is presented. The results of a simulation show that the scheme performs well.

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Energy Efficient and Multimedia Traffic Friendly MAC Protocol in Wireless Sensor Networks (무선 센서 네트워크에서 에너지 효율적이고 멀티미디어 트래픽에 적합한 MAC 프로토콜)

  • Kim, Seong Cheol;Kim, Hye Yun;Kim, Joong Jae
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1460-1465
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    • 2016
  • In this paper, we propose an energy efficient and multimedia traffic friendly MAC protocol (EEMF-MAC) that controls sender's wakeup period based on the data packet's transmission urgency and the receiver's wakeup periods based on the received data packet traffic loads. The protocol is useful for applications such as object tracking, real time data gathering, in which priority-based packet transmission is required. The basic idea of EEMF-MAC is that it uses the priority concept with transmission urgency of sender's data packet to reduce the transmission delay of the urgent data and it also uses duty cycling technique in order to achieve energy efficiency. EEMF-MAC showed a better performance in energy efficiency and packet transmission delay compared to existing protocols, RI-MAC and EE-RI-MAC.

A Study on Packet Collision Avoidance Method in Vehicular Ad Hoc Network (자동차 환경에서의 패킷 충돌 회피 방법에 대한 연구)

  • Lee, Min-Woo;Lim, Jae-Hoon;Kim, Min-Ki;Park, Gwi-Tae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.201-203
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    • 2009
  • In the VANET, density is a most important factor for reception rate of packet. So, we have to find solutions to reduce packet collision. There are two approaches. First, packet collision avoid by controlling transmission interval. Second, packet collision avoid by controlling transmission power. In this paper, we propose a simple method to reduce a packet collision by controlling transmission power. It uses the number of neighbors and adaptive controlling method. This method have better performance about packet reception rate.

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