• Title/Summary/Keyword: Adaptive Information Access

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Adaptive Garbage Collection Policy based on Analysis of Page Ratio for Flash Memory (플래시 메모리를 위한 페이지 비율 분석 기반의 적응적 가비지 컬렉션 정책)

  • Lee, Soung-Hwan;Lee, Tae-Hoon;Chung, Ki-Dong
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.422-428
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    • 2009
  • NAND flash memory is widely used in embedded systems because of many attractive features, such as small size, light weight, low power consumption and fast access speed. However, it requires garbage collection, which includes erase operations. Erase operation is slower than other operations. Further, a block has a limited erase lifetime (typically 100,000) after which a block becomes unusable. The proposed garbage collection policy focuses on minimizing the total number of erase operations, the deviation value of each block and the garbage collection time. NAND flash memory consists of pages of three types, such as valid pages, invalid pages and free pages. In order to achieve above goals, we use a page ratio to decide when to do garbage collection and to select the target victimblock. Additionally, we implement allocating method and group management method. Simulation results show that the proposed policy performs better than Greedy or CAT with the maximum rate 85% of reduction in the deviation value of the erase operations and 6% reduction in garbage collection time.

Long-Term Performance Evaluation of Scheduling Disciplines in OFDMA Multi-Rate Video Multicast Transmission (OFDMA 다중률 비디오 멀티캐스트 전송에서 스케줄링 방식의 장기적 성능 평가)

  • Hong, Jin Pyo;Han, Minkyu
    • Journal of KIISE
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    • v.43 no.2
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    • pp.246-255
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    • 2016
  • The orthogonal frequency-division multiple access (OFDMA) systems are well suited to multi-rate multicast transmission, as they allow flexible resource allocation across both frequency and time, and provide adaptive modulation and coding schemes. Unlike layered video coding, the multiple description coding (MDC) enables flexible decomposition of the raw video stream into two or more substreams. The quality of the video stream is expected to be roughly proportional to data rate sustained by the receiver. This paper describes a mathematical model of resource allocation and throughput in the multi-rate video multicast for the OFDMA wireless and mobile networks. The impact on mean opinion score (MOS), as a measurement of user-perceived quality (by employing a variety of scheduling disciplines) is discussed in terms of utility maximization and proportional fairness. We propose a pruning algorithm to ensure a minimum video quality even for a subset of users at the resource limitation, and show the optimal number of substreams and their rates can sustain.

A Comparative Study on Game-Score Prediction Models Using Compuational Thinking Education Game Data (컴퓨팅 사고 교육 게임 데이터를 사용한 게임 점수 예측 모델 성능 비교 연구)

  • Yang, Yeongwook
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.11
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    • pp.529-534
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    • 2021
  • Computing thinking is regarded as one of the important skills required in the 21st century, and many countries have introduced and implemented computing thinking training courses. Among computational thinking education methods, educational game-based methods increase student participation and motivation, and increase access to computational thinking. Autothinking is an educational game developed for the purpose of providing computational thinking education to learners. It is an adaptive system that dynamically provides feedback to learners and automatically adjusts the difficulty according to the learner's computational thinking ability. However, because the game was designed based on rules, it cannot intelligently consider the computational thinking of learners or give feedback. In this study, game data collected through Autothikning is introduced, and game score prediction that reflects computational thinking is performed in order to increase the adaptability of the game by using it. To solve this problem, a comparative study was conducted on linear regression, decision tree, random forest, and support vector machine algorithms, which are most commonly used in regression problems. As a result of the study, the linear regression method showed the best performance in predicting game scores.

An Application-Independent Multimedia Adaptation framework for the Mobile Web (모바일 웹을 지원하는 응용 독립적 멀티미디어 적응 프레임워크)

  • Chon, Sung-Mi;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.139-148
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    • 2005
  • The desired level for multimedia services in the mobile web environment, the next generation web environment, is expected to be of PC level quality. And great efforts have been made in the development of hadware technology, communication technology, various kinds of services and standardization to support these services, In the mobile web environment, multimedia contents adaptation services should be available through supporting various kinds of devices, network abilities and users' preferences. It means that due to the variety of both desired devices' hardware specifications, called destinations, and desired QoSes, the QoSes in the destinations are not fixed or defined. If a new user wants to stream multimedia contents in a server through a new kind of terminal device, it should be considered whether the existing transcoders are able to adapt the multimedia contents. However, the existing libraries for multimedia adaptation have heavy transcoder figures which include all adaptive functions in one library, The challenge of universal access is too complex to be solved with these all in one solutions. Therefore, in this paper we propose an application independent multimedia adaptation framework which meets the QoS of new and varied mobile devices. This framework is composed of a group of unit transcoders having only one transcoding function respectively, Instead of heavy transcoders. Also, It includes the transcoder manager supporting the dynamic connections of the unit transcoders in order to satisfy end to end QoS.

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A New Resource Allocation with Rate Proportionality Constraints in OFDMA Systems (OFDMA 시스템에서 비율적 전송률 분배를 위한 자원 할당)

  • Han, Seung-Youp;Oh, Eun-Sung;Han, Myeong-Su;Hong, Dae-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.1
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    • pp.59-65
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    • 2008
  • In this paper, a new adaptive resource allocation scheme is proposed in orthogonal frequency-division multiple access(OFDMA) systems with rate proportionality constraints. The problem of maximizing the overall system capacity with constraints on bit error rate, total transmission power and rate-proportionality for user requiring different classes of service is formulated. Since the optimal solution to the constrained fairness problem is extremely complex to obtain, a low-complexity suboptimal algorithm that separates subchannel allocation and power allocation is proposed. Firstly, the number of subchannels to be assigned to each user is determined based on the users' average signal-to-noise ratio and rate-proportion. Subchannels are subsequently distributed according to the modified max-min criterion. Lastly, based on the subchannel allocation, the optimal power allocation by solving the Language dual problem is proposed. Additionally, in order to reduce the computational complexity, iterative rate proportionality tracking algorithm is proposed for maximizing the capacity together with maintaining the rate proportionality constraint.

An Adaptive Anti-collision Algorithm for RFID Systems (RFID 시스템에서의 적응형 리더 충돌 방지 알고리즘)

  • Ok, Chi-Young;Quan, Cheng-Hao;Choi, Jin-Chul;Choi, Gil-Young;Mo, Hee-Sook;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.4
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    • pp.53-63
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    • 2008
  • Reader collision may occur when neighboring RFID readers use the same channel at the same time. Especially when the readers are operated in dense mode, even though many channels are available, because of frequent reader collisions we can not guarantee the performance of RFID readers. Conventional solutions such as FH(Frequency Hopping) or LBT(Listen Before Talk) are not effective in this situation because they can not schedule RFID readers effectively when RFID readers are operated in multi-channel, dense reader mode, In this paper, we propose a new RFID reader anti-collision algorithm which employs LBT, random backoff before channel access, and probabilistic channel hopping at the same time. While LBT and Random backoff before channel access reduces collisions between competing readers, probabilistic channel hopping increases channel utilization by adaptively changing the hopping probability by reflecting the reader density and utilization. Simulation results shows that our algorithm outperforms conventional methods.

A Minimum Energy Consuming Mobile Device Relay Scheme for Reliable QoS Support

  • Chung, Jong-Moon;Kim, Chang Hyun;Lee, Daeyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.618-633
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    • 2014
  • Relay technology is becoming more important for mobile communications and wireless internet of things (IoT) networking because of the extended access network coverage range and reliable quality of service (QoS) it can provide at low power consumption levels. Existing mobile multihop relay (MMR) technology uses fixed-point stationary relay stations (RSs) and a divided time-frame (or frequency-band) to support the relay operation. This approach has limitations when a local fixed-point stationary RS does not exist. In addition, since the time-frame (or frequency-band) channel resources are pre-divided for the relay operation, there is no way to achieve high channel utilization using intelligent opportunistic techniques. In this paper, a different approach is considered, where the use of mobile/IoT devices as RSs is considered. In applications that use mobile/IoT devices as relay systems, due to the very limited battery energy of a mobile/IoT device and unequal channel conditions to and from the RS, both minimum energy consumption and QoS support must be considered simultaneously in the selection and configuration of RSs. Therefore, in this paper, a mobile RS is selected and configured with the objective of minimizing power consumption while satisfying end-to-end data rate and bit error rate (BER) requirements. For the RS, both downlink (DL) to the destination system (DS) (i.e., IoT device or user equipment (UE)) and uplink (UL) to the base station (BS) need to be adaptively configured (using adaptive modulation and power control) to minimize power consumption while satisfying the end-to-end QoS constraints. This paper proposes a minimum transmission power consuming RS selection and configuration (MPRSC) scheme, where the RS uses cognitive radio (CR) sub-channels when communicating with the DS, and therefore the scheme is named MPRSC-CR. The proposed MPRSC-CR scheme is activated when a DS moves out of the BS's QoS supportive coverage range. In this case, data transmissions between the RS and BS use the assigned primary channel that the DS had been using, and data transmissions between the RS and DS use CR sub-channels. The simulation results demonstrate that the proposed MPRSC-CR scheme extends the coverage range of the BS and minimizes the power consumption of the RS through optimal selection and configuration of a RS.

Selection of Cross-layered Retransmission Schemes based on Service Characteristics (서비스 특성을 고려한 다 계층 재전송 방식 선택)

  • Go, Kwang-Chun;Kim, Jae-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.5
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    • pp.3-9
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    • 2015
  • The wireless communication system adopts an appropriate retransmission scheme on each system protocol layer to improve reliability of data transmission. In each system protocol layer, the retransmission scheme operates in independently other layers and operates based on the parameters without reference to end-to-end performance of wireless communication system. For this reason, it is difficult to design the optimal system parameters that satisfy the QoS requirements for each service class. Thus, the performance analysis of wireless communication system is needed to design the optimal system parameters according to the end-to-end QoS requirements for each service class. In this paper, we derive the mathematical model to formulate the end-to-end performance of wireless communication system. We also evaluate the performance at the MAC and transport layers in terms of average spectral efficiency and average transmission delay. Based on the results of performance evaluations, we design the optimal system parameters according to the QoS requirements of service classes. From the results, the HARQ combined with AMC is appropriate for the delay-sensitive service and the ARQ combined with AMC is appropriate for a service that is insensitive to transmission delay. Also, the TCP can be applied for the delay-insensitive service only.

Adaptive Streaming Media Service Based on Frame Priority Considering Battery Characteristics of Mobile Devices (이동단말기의 배터리 특성을 고려한 프레임 우선순위 기반 적응적 스트리밍 미디어 서비스)

  • Lee, Joa-Hyoung;Lim, Dong-Sun;Lim, Hwa-Jung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.493-504
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    • 2007
  • With the advance and proliferation of computer and wireless network technology, it is common to access to network through the wireless network using mobile device. The ratio of using the streaming media out of many applications through the network is increasing not only in the wired network but also in the wireless network. The streaming media is much bigger than other contents and requires more network bandwidth to communicate and more computing resources to process. However the mobile devices have relatively poor computing resource and low network bandwidth. If the streaming media service is provided for mobile devices without any consideration about the network bandwidth and computing power, it is difficult for the client to get the service of high quality. Since especially mobile devices are supported with very limited energy capacity from the battery, the streaming media service should be adjusted to the varying energy state of mobile devices to ensure the complete playback of streaming media. In this paper, we propose a new method to guarantee the complete playback time of the streaming media for the mobile clients by dynamically controlling transmitted frame rate to the client according to the estimated available time of mobile device using battery model reflecting the characteristic of the battery. Since the proposed method controls the number of frames transmitting to the client according to the energy state of the mobile device, the complete playback time is guaranteed to mobile clients.

Overlay Multicast Network for IPTV Service using Bandwidth Adaptive Distributed Streaming Scheme (대역폭 적응형 분산 스트리밍 기법을 이용한 IPTV 서비스용 오버레이 멀티캐스트 네트워크)

  • Park, Eun-Yong;Liu, Jing;Han, Sun-Young;Kim, Chin-Chol;Kang, Sang-Ug
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1141-1153
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    • 2010
  • This paper introduces ONLIS(Overlay Multicast Network for Live IPTV Service), a novel overlay multicast network optimized to deliver live broadcast IPTV stream. We analyzed IPTV reference model of ITU-T IPTV standardization group in terms of network and stream delivery from the source networks to the customer networks. Based on the analysis, we divide IPTV reference model into 3 networks; source network, core network and access network, ION(Infrastructure-based Overlay Multicast Network) is employed for the source and core networks and PON(P2P-based Overlay Multicast Network) is applied to the access networks. ION provides an efficient, reliable and stable stream distribution with very negligible delay while PON provides bandwidth efficient and cost effective streaming with a little tolerable delay. The most important challenge in live P2P streaming is to reduce end-to-end delay without sacrificing stream quality. Actually, there is always a trade-off between delay & stream quality in conventional live P2P streaming system. To solve this problem, we propose two approaches. Firstly, we propose DSPT(Distributed Streaming P2P Tree) which takes advantage of combinational overlay multicasting. In DSPT, a peer doesn't fully rely on SP(Supplying Peer) to get the live stream, but it cooperates with its local ANR(Access Network Relay) to reduce delay and improve stream quality. When RP detects bandwidth drop in SP, it immediately switches the connection from SP to ANR and continues to receive stream without any packet loss. DSPT uses distributed P2P streaming technique to let the peer share the stream to the extent of its available bandwidth. This means, if RP can't receive the whole stream from SP due to lack of SP's uploading bandwidth, then it receives only partial stream from SP and the rest from the ANR. The proposed distributed P2P streaming improves P2P networking efficiency.