• Title/Summary/Keyword: Actual Usage

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A Study of Changes in Production by Domestic Broadcasters Using Virtual Studio

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.117-123
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    • 2011
  • This paper is for investigation and analysis of how a visual studio is widely used by domestic broadcasting companies and broadcasting companies' production environment. The history of a visual studio goes back to start of computer graphic. A visual studio is a way to produce a program using graphic sets created by a computer rather than actual setting, and it allows to express beyond limitations of actual studio settings and various imagery visual effects can be created by a computer. A visual studio can create 3-dimensional graphic and these graphics can be inter-locked with actual camera images to make visual spaces for various programs. These flows are aiming to achieve very natural image which is hard to distinguish it is artificially created rather than just to produce programs with simple image synthesis, and this paper analyzes the producing changes of domestic broadcasting visual studios as well as its usage and suggests the idealist direction for developing the production.

An Exploratory Study on The Effects of Early AR Users' Attributes on AR Contents Adoption and Usage -Focusing on AR Contents Users' Perception and Experience (AR 초기 이용자들의 속성이 AR콘텐츠 채택과 이용에 미치는 영향에 관한 탐색적 연구 -AR콘텐츠 이용자들의 이용 인식과 이용 경험을 중심으로)

  • Kim, Kiyoon
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.38-48
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    • 2020
  • Focusing on the situation where there are not many actual users of VR / AR, this study, from the viewpoint of technology adoption and use, explores the adoption-and-use process of AR contents that can be easily accessed by using smartphones. As a result, the factors influencing the necessity of AR contents were 'enjoyment' and 'satisfaction', and other factors, such as 'innovativeness', 'the experience of using similar media', and 'the number of AR usage', did not have significant impact on the necessity of AR contents. In addition, as a result of verifying level differences in 'enjoyment', 'satisfaction' and 'necessity' according to the experience of using AR content, only the 'enjoyment' and 'satisfaction' showed that there are differences. In other words, it can be interpreted that the users in their 20s actively use AR content only when they expect to have fun and satisfaction. To sum up, this study can provide an important implication for understanding the tendency of early AR content users' perception and usage behavior.

Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.

A Study on the Revitalization of Children's Parks by the Transition of the Surrounding Environment in Seogu, Daejeon (주변환경 변화에 따른 어린이공원 이용 활성화방안 - 대전시 서구 어린이공원을 중심으로 -)

  • Lee, Woo-Geol;Shim, Joon-Young;Kim, Dae-Soo;Lee, Shi-Young
    • The Korean Journal of Community Living Science
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    • v.23 no.1
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    • pp.17-30
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    • 2012
  • This study is targeted on children's parks in Seogu, Daejeon with the goal of maximizing the usage and versatility of existing parks in the area by the survey and analysis of the general status of children's parks, land use near the parks, population, users, and traits of usage. For the purposes of this thesis this study has selected 65 of the children's parks in the Seogu District to monitor. It also focused on a number of these parks located in areas which underwent a lot of changes and needed an increase in usage and versatility. Based on the selection criteria, the four target parks, Wojeong, Meongwhack, Dosan and Wicdunjimi children's park were selected. The Survey shows that 55.9% of park visitors visited a park to 'rest and take a walk' and used 'main facilities' meaning resting facilities like pergola and benches. In the nighttime, the number of park visitors is so few because of safety problems. 50% of users were satisfied with parks. It shows that there are many respondents who want to recompose these parks as places for light exercise, resting, meeting, and as community symbols. Generally, these target parks don't reach their full potential and they also do not play their proper roles because they are hampered by the constriction of the law. These stick to an outdated idea of what a park should be like without considering the actual and practical needs of city dwellers. When it comes to the remodeling and refurbishing of these parks we have to rethink the planning process so that these parks may be more versatile and practical in order to accommodate the radical changes of users and patterns of usage.

An Artificial Intelligent based Learning Model for BIM Elements Usage (건축 부재 사용량 예측을 위한 인공지능 학습 모델)

  • Beom-Su Kim;Jong-Hyeok Park;Soo-Hee Han;Kyung-Jun Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.1
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    • pp.107-114
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    • 2023
  • This study described a method of designing and implementing an artificial intelligence-based learning model for predicting the usage of building members. Artificial intelligence (AI) is widely used in various fields thanks to the development of technology, but in the field of building information management (BIM), the case of utilizing AI technology is very low due to the specificity of the data in the field and the difficulty of collecting big data. Therefore, AI problems for BIM were discovered, and a new preprocessing technique was devised to solve the specificity of data in the field. An artificial intelligence model was implemented based on the designed preprocessing technique, and it was confirmed that the accuracy of predicting the construction component usage of the implemented artificial intelligence model is at a level that can be used in the actual industry.

Survey on Pesticide Usage in Fruit Crops for the Development of Pesticide Use Indicator (농약사용 지표개발을 위한 과수용 농약사용량 조사분석)

  • Kwon, Oh-Kyung;Hong, Su-Myeong;Choi, Dal-Soon;Park, Chan-Won;Song, Byeong-Hun;Ryu, Gap-Hee;Oh, Byung-Youl
    • The Korean Journal of Pesticide Science
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    • v.5 no.4
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    • pp.40-44
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    • 2001
  • Pesticide actual usage in fruit crop cultivation was surveyed, and usage trends of individual pesticides were evaluated to provide data for the development of indicators of environmental impact. The amount of pesticide used for fruit crops indicated the order of fungicide>insecticide>herbicide unlike the case of paddy rice. The fungicide rate of total usage was 72% in apple cultivation. Top ranking fungicides used on fruits were Mancozeb, Propineb, Thiophanate-methyl and the main insecticides were Mancozeb, Propineb, Thiophanate-methyl. The usuage by formulation types showed the order of WP>EC>SL>SC>SP>WG. Pesticide usage (a.i.) per hectare by different fruits was citrus 48.6kg, apple 27.1kg, pear 18.6kg, persimmon 17.5kg, peach 11.3kg and grape 9.2kg. Comparison of pesticide usage (a.i.,kg/ha) in some fruit crops between Korea and USA indicated that more pesticides were used for citrus, pear and peach in USA than Korea while more pesticides were used in Korea than USA for apple.

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Analysis of Power Requirement of Agricultural Tractor by Major Field Operation (농업용 트랙터의 주요 농작업 소요동력 분석)

  • Kim, Yong-Joo;Chung, Sun-Ok;Park, Seung-Jae;Choi, Chang-Hyun
    • Journal of Biosystems Engineering
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    • v.36 no.2
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    • pp.79-88
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    • 2011
  • The purpose of this study was to analyze power requirement of an agricultural tractor by major field operations. First a survey was conducted to obtain annual usage ratio of agricultural tractor by field operation. Plowing, rotary tillage, and loader operations were selected as major field operations of agricultural tractor. Second, a power measurement system was constructed with strain-gauge sensors to measure torque of four driving axles and a PTO axle, speed sensors to measure rotational speed of the driving axles and an engine shaft, pressure sensors to measure pressure of hydraulic pumps, an I/O interface to acquire the sensor signals, and an embedded system to calculate power requirement. Third, the major field operations were experimented under fields with different soil conditions following planned operation paths. Power requirement was analyzed during the total operation period consisted of actual operation period (plowing, rotary tillage, and loader operations) and period before and after the actual operation (3-point hitch operating, forward and reverse driving, braking, and steering). Power requirement of tractor major components such as driving axle part, PTO part, main hydraulic part, and auxiliary hydraulic part were measured and calculated to determine usage ratio of agricultural tractor power. Results of averaged power requirement for actual field operation and total operation were 23.1 and 17.5 kW, 24.6 and 19.1 kW, and 14.9 and 8.9 kW, respectively, for plowing, rotary tillage, and loader operations. The results showed that rotary tillage required the greatest power among the operations. Averaged power requirement of driving axles, PTO axle, main hydraulic part, and auxiliary part during the actual field operation were 8.1, 7.8, 3.4, and 1.5 kW, respectively, and the total requirement power was about 70 % (20.8 kW) of the rated power. Averaged power requirement of driving axles, PTO axle, main hydraulic, and auxiliary hydraulic for the total operation period were 6.5, 6.0, 2.1, 0.9 kW, respectively, and total requirement power was about 52 % (15.5 kW) of the rated power. Driving axles required the greatest amount of power among the components.

A Study on State of Computer Use and VDT Subjective Symptoms among the Middle and High School Students (중.고등학생들의 컴퓨터 사용실태와 VDT 자각증상 연구)

  • Chung, Seung-Hee;Park, In-Sun
    • Journal of the Korean Society of School Health
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    • v.16 no.1
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    • pp.23-35
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    • 2003
  • This study is to provide basic data regarding prevention of VDT syndrome by surveying the computer usage and understanding the VDT subjective symptoms. Data collection was done using a structured questionnaire among 617 students in middle and high schools in J city, Chonbuk province from 1 April 2002 to 20 April 2002. Modified and adjusted study tools were used which were based on previous studies on the actual computer usage and the VDT subjective symptoms, and the self-assessment tool for VDT syndrome by Moon et al(1991). Collected data were analyzed by SPSS program. The results were as follows: It showed 97.2% of students in middle schools and 97.6% in high schools to hold personal computer, 92.2% of middle school students and 84.7% of high school students commonly used computer at home. Communication was the obvious reason to use computer in 55.8% of middle school students and 71.6% of high school students. The mean of the VDT subjective symptoms among students in high schools showed $1.09{\pm}.69$ which higher than that of $.80{\pm}.59$ among students in middle schools (t=5.666, p=.000). Musculoskeletal symptom was marked the highest in the scoring of VDT subjective symptoms among students in middle and high schools. The higher grade, The more pocket money, The less breaks or exercise taken during computer use, The more they feel harmful about using computer, The actual time of computer longer than 3 hours per use were contributed to the higher score of the VDT subjective symptoms among students. There are suggestions following this study: To establish a systematic preventative program and management regarding the current computer use among students especially in relation to the VDT subjective symptoms. To develop better educational programs for parents regarding time-limit and to create appropriate environment in computer use.

Factors Affecting Blog Use : An Empirical Study Using Extended TAM and Perceived Encouragement (블로그 사용에 영향을 미치는 요인 : 확장된 기술수용모델과 인지된 격려를 이용한 실증연구)

  • Kwon, Oh-Byung;Wen, Yixing;Kim, Min-Yong
    • The Journal of Society for e-Business Studies
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    • v.12 no.4
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    • pp.165-184
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    • 2007
  • Recently, blogging has been regarded as a promising media for information sharing and relationship building. However, it is not quite sure if the technology acceptance model could be completely adopted also in relationship-based system such as blog. Hence, the purpose of this paper is to identify the factors affecting the usage of blogs. To do so, content analysis methodology is applied to extract meaningful factors affecting the usage of blogs in the opinions of the bloggers in a Korean portal site : Naver. We investigates the causal relationship among three factors ; perceived usefulness, perceived encouragement, and actual use in blogging. Moreover, public self-consciousness, self disclosure and telepresence are also considered as the determinants. The results show that public self-consciousness and self disclosure are significant elements affecting perceived usefulness and perceived encouragement, while perceived usefulness and perceived encouragement both affecting the actual use of blogs.

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A Study on RFID/USN Demand Diffusion Strategy (RFID/USN 수요확산 방안에 관한 연구)

  • Park, Yong-Jae;Heo, Pil-Sun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.669-672
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    • 2007
  • Recently, the government has established the synthesis measures of RFID/USN application, plans to facilitate 16 most priority fields as a leading business, and has kept making efforts to spread the application by making RFID attachment mandatory on harbor and distribution industry. In spite of these efforts, it is necessary to analyze actual state of each industry and institution demanding RFID/USN to lead it to induce them. This study tries to draw the method of spreading RFID/USN usage by analyzing and verifying the actual situation of their application and its problems, and to figure out how to improve the problems in each sector on the basis of the analysis by comparing and analyzing the obstacles in their wide usage.

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