• Title/Summary/Keyword: Activity-based

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Outcomes of a Multisensory and Motor-Based Group Activity Program (치매노인의 다감각(Multisensory)과 신체활동(Physical activity)을 병합한 그룹 활동 프로그램의 적용 효과)

  • Jung, Hae-In
    • Therapeutic Science for Rehabilitation
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    • v.4 no.1
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    • pp.53-62
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    • 2015
  • Objective : This study aimed to evaluate the effects of multisensory and Motor-Based group activity program on the problem behaviors and burden of care in persons with dementia. Methods : Five persons with moderate to severe dementia and significant problem behaviors, received 4 weeks of multisensory and Motor-based group activity program. The Neuropsychiatric Inventory was employed in the pretest and posttest. Analysis was performed using SPSS and including Wilcoxon signed rank test. Results : Participants' average problem behavior scores decreased from 70 in the pretest to 38 after program. Mean scores of burden of care decreased from 47 to 29. Conclusion : Multisensory and Motor-Based group activity program can be an effective method to decrease problem behaviors and burden of care for older people with dementia.

Voice Activity Detection based on Adaptive Band-Partitioning using the Likelihood Ratio (우도비를 이용한 적응 밴드 분할 기반의 음성 검출기)

  • Kim, Sang-Kyun;Shim, Hyeon-Min;Lee, Sangmin
    • Journal of Korea Multimedia Society
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    • v.17 no.9
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    • pp.1064-1069
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    • 2014
  • In this paper, we propose a novel approach to improve the performance of a voice activity detection(VAD) which is based on the adaptive band-partitioning with the likelihood ratio(LR). The previous method based on the adaptive band-partitioning use the weights that are derived from the variance of the spectral. In our VAD algorithm, the weights are derived from LR, and then the weights are incorporated with the entropy. The proposed algorithm discriminates the voice activity by comparing the weighted entropy with the adaptive threshold. Experimental results show that the proposed algorithm yields better results compared to the conventional VAD algorithms. Especially, the proposed algorithm shows superior improvement in non-stationary noise environments.

An Empirical Study at Firm Level on New Technological Trade Theory (신기술무역이론의 미시적 실증연구)

  • 김선홍
    • Journal of Korea Technology Innovation Society
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    • v.1 no.2
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    • pp.192-207
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    • 1998
  • This paper focuses on the relationship between innovation and export performance of technology-based firms in Korea. This study analyses the relationship between innovative activity and firm's performances using a sample of 760 technology-based firms in Korea. As for the firm's performance indicators, export is employed. The empirical results support that innovation has a positive effect on firm's export performance. However, for small and medium firms, the relationship between innovative activity and export performance is an U-shape quadratic form, which shows that small firms takes a minimum innovative expenditure in order to access the abroad market. Also, with product differentiation, innovative firms tends to devot more to domestic market than to abroad market. Therefore, it can be concluded that innovative activity builds market power and accelerates export performance. And product differentiation through advertising expenditure make innovative firms less exporting.

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The app-based interface research for practical education of cyber university (사이버대학 실기교육을 위한 앱기반 인터페이스 연구)

  • Park, Ki Hong;Jang, Hae Sook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.19-24
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    • 2012
  • Recently, universities have difficulties in operating the normal curriculum because fresher's basic academic ability is declined. It causes campus misfits so managing students become a rising issue. The education system that focuses only on college entrance exam is one of the reasons why this phenomenon occurred. So, several tries are enacted at university to improve this problem. One of the solutions is enforcing the activity with self-directed Learning Community students to know learning level themselves and execute systematic studying habit is essential for improving this problem. This activity can help students understanding and having interest in class and be motivated to study. But it had burdened tutors with submitting activity report in written form. In this paper, we suggest the Mobile Based Activity Report Submission System which can be the solution of the problem that the Self-directed Learning Community System has. This system reduces the emotional burden to write the reports and manages them efficiently.

The Effect of Multi-media Activity based on children's stories on Children's Creativity (동화를 활용한 멀티미디어 활동이 유아의 창의성에 미치는 영향)

  • Kim, Jun-Mo
    • Journal of the Korea Computer Industry Society
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    • v.9 no.2
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    • pp.47-52
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    • 2008
  • This paper operated the effect based on children's emotion using multimedia activity. The defferent of group were operation group based on multimedea activity that higher than the group that listened children's story and represent the significant result on statistics. The children multimedia activity promoted emotion intelegent representing feeling.

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Analysis of Youth Center Programs Based on the Domains for Creative Activity (창의적 체험활동 영역별 경남지역 청소년 수련시설 프로그램의 분석)

  • Choi, Byung-Ok
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.4
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    • pp.516-527
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    • 2012
  • This study analyzed the programs offered in the youth center located in Gyeongsangnam-do Province in accordance with the domains for creative activity. The creative activity, introduced through the 2009 revised national curriculum, puts an emphasis on the experiential activities to enhance the creativity of students. The creativity activity needs to be operated as intended in order to ensure that the students can grow into adults, who have creativity and good personality, by amassing a variety of experiences. For that, various human resources and physical resources of communities need to be utilized efficiently. Thus, this study explored the measures to achieve the original objectives of creativity activity by analyzing the programs - offered by the youth centers in Gyeongsangnam-do Province - based on the scope of creativity activity. The followings are the results of the analysis of 177 programs offered in 12 organizations that came under the three categories (training facilities operated directly by the Education Office, public training centers, culture center) of the youth centers located in Gyeongsangnam-do Province. Autonomous activity' comprised the highest proportion in the youth center programs of the three categories, followed by club activity. The programs associated with the 'career activity' - which most students have the highest expectations in relation to the creativity activity - comprised relatively low proportion. In conclusion, the programs offered by the youth centers in communities need to become more diversified in order to achieve the intended results of creative activity. In addition, the programs associated with the 'career activity', which student prefer the most, need to be operated in a more diversified manner with greater emphasis. Furthermore, the measures should be explored which may increase the involvement of youth education experts of community in the operations of creativity activity.

Design of Online Learning Community for Conceptual Learning in Engineering Education and the Evaluation of the Inquiry Activity Supporting Tools (공학교육에서의 개념학습을 위한 온라인 학습 커뮤니티의 설계와 탐구활동 지원도구의 평가)

  • Shin, Sunhee
    • Journal of Engineering Education Research
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    • v.16 no.1
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    • pp.3-14
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    • 2013
  • The previously developed practical inquiry activity supporting tools, deduced from the design principles and implementation principles based on the study of precedent researches and theories, applicable to conceptual learning in engineering education were implemented to an on-line learning community, a web-based Windows application, to find out its effectiveness in actual classroom situation through experimental research. The On-line learning community includes the inquiry activity menu to implement learning procedure of inquiry based conceptual learning, the functions supporting the communication among participants, the information sharing function, the scheduling function of class and inquiry activity, the mentoring function, and the evaluation of on-line activities of learners. Experimental study were also conducted in order to analyze the effects of inquiry activity supporting tools on inquiry based conceptual learning in engineering education.

The Effects of Activity-Based STEAM Education program on Middle School Students' Interest in Science Learning (활동 중심 STEAM 프로그램이 중학생들의 과학 학습 흥미도에 미치는 효과)

  • Kang, changik;Kang, Kyunghee;Lee, Sangchil
    • Journal of Science Education
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    • v.37 no.2
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    • pp.338-347
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    • 2013
  • The purposes of this study were to develop the activity based STEAM education program and to investigate the effects of the developed program on students' interest in science learning. The program was applied to 7th grade science club. This study was planned to single group pre-post test design. Test tool was the questionnaire of interest on science learning. In the results of t-test, there was statistically significant difference on the pretest and posttest of interest in science learning. Also there was significant difference on attitude toward science, recognition and strategy on science learning that were subdomains of interest on science learning. The results indicated that activity-based STEAM education program was effective in improving students' interest in science learning. In future, studies should be conducted that examine the effect of STEAM program on creativity and problem-solving activity. Therefore studies on the effectiveness of activity-based STEAM education programs should be made continuously.

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Using Activity-Based Cost in Menu Engineering for Restaurant Menu Analysis (활동기준원가와 메뉴엔지니어링을 이용한 외식업체 메뉴 분석)

  • Lee, Bong-Shik;Shin, Seo-Young;Choi, Mi-Kyung
    • Korean Journal of Community Nutrition
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    • v.11 no.5
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    • pp.642-649
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    • 2006
  • The purposes of this study were to investigate methods of applying activity-based cost to menu engineering and to examine the feasibility. A total of 6 menu items of XYZ restaurant in Seoul were selected and the ledger of September 2005 was used for menu analysis. The menu mix percent of beef sirloin steak (61.95%) and beef tenderloin steak (17.13%) were labeled as high, whereas BBQ pork ribs (4.94%), salmon fillet (2.66%), seafood platter (5.77%), and teriyaki chicken (7.56%) showed low menu mix percent. In addition, the contribution margin for BBQ pork ribs (29,000 won), salmon fillet (25,810 won), seafood platter (22,400 won), and teriyaki chicken (22,000 won) were higher than the average contribution margin (21,957 won), and those for beef sirloin steak (21,200 won) and beef tenderloin steak (21,900 won) were lower than average. When popularity and contribution margin were applied in menu engineering, BBQ pork ribs, salmon fillet, seafood platter and teriyaki chicken were classified as puzzles and beef tenderloin steak and beef sirloin steak as plowhorses. Menu engineering using popularity and operating profit, which was calculated from activity-based cost, also gave the same results, whereas the additional label for activity cost placed BBQ pork ribs and salmon fillet in the brain teaser category. Ranking analysis on variables estimating menu profitability using Spear-man's ${\rho}$ revealed that there were no significant correlation between variables, which means the estimation of menu item profitability could differ by methods of analysis. With these results, it was concluded that activity-based cost would help to establish more detailed marketing strategy for a restaurant.

Relationships between Physical Activity, Health Status, and Quality of Life of University Students (대학생의 신체활동량, 건강상태 및 삶의 질과의 관계)

  • Park, Jee Yeon;Kim, Na Hyun
    • Journal of Korean Public Health Nursing
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    • v.27 no.1
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    • pp.153-165
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    • 2013
  • Purpose: The purpose of this study was to identify the relationships between physical activity, health status, and quality of life (QOL) of University students. Methods: The research design was based on a descriptive research design model. This study sample consisted of 183 K University students in D city. Data was collected from December 2012 to January 2013 and analyzed with descriptive statistics (frequency, percentage, analysis of variance (ANOVA), t-test, and Pearson's correlation analysis) using SPSS 19.0. Subjects completed questionnaires on their demographics, physical activity, health status, and QOL. Results: The overall physical activity of participants was $2529.40{\pm}5057.896$ min/week on average. The average health status was $28.66{\pm}6.3$ and the average physical health and mental health were $16.45{\pm}3.955$ and $12.31{\pm}3.446$, respectively. The overall degree of QOL was $3.429{\pm}0.379$. A positive relationship existed between moderate and vigorous activity and health status. In addition, QOL positively correlated with physical health (under health status). However, physical activity was not related with both mental health (under health status) and QOL. Conclusion: Based on the results of this study, health educational programs are needed to promote sufficient physical activity in university students.