• Title/Summary/Keyword: Action-based Rules

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The Hidden Object Searching Method for Distributed Autonomous Robotic Systems

  • Yoon, Han-Ul;Lee, Dong-Hoon;Sim, Kwee-Bo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1044-1047
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    • 2005
  • In this paper, we present the strategy of object search for distributed autonomous robotic systems (DARS). The DARS are the systems that consist of multiple autonomous robotic agents to whom required functions are distributed. For instance, the agents should recognize their surrounding at where they are located and generate some rules to act upon by themselves. In this paper, we introduce the strategy for multiple DARS robots to search a hidden object at the unknown area. First, we present an area-based action making process to determine the direction change of the robots during their maneuvers. Second, we also present Q learning adaptation to enhance the area-based action making process. Third, we introduce the coordinate system to represent a robot's current location. In the end of this paper, we show experimental results using hexagon-based Q learning to find the hidden object.

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A Representation of Engineering Change Objects and Their Integrity Constraints Using an Active Object-Oriented Database Model (능동형 객체지향적 데이터베이스 모텔을 이용한 설계변경 개체 및 제약조건의 표현)

  • 도남철
    • Journal of Information Technology Applications and Management
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    • v.10 no.1
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    • pp.111-125
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    • 2003
  • This paper proposes a product data model that can express and enforce integrity constraints on product structure during engineering changes (ECs). The model adopts and extends an active object-oriented database model in order to Integrate IC data and their integrity constraints. Tightly integrated with product structure, It will enable designers to maintain and exchange consistent EC data throughout the product life cycle. In order to properly support operations for ECs, the model provides the data, operations, and Event-Condition-Action rules for nested ECs and simultaneous EC applications to multiple options. in addition, the EC objects proposed In the model integrate the data and Integrity constraints into a unified repository. This repository enables designers to access all EC data and integrity constraints through the product structure and relationships between EC objects. This paper also describes a prototype product data management system based on the proposed model In order to demonstrate its effectiveness.

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Area-Based Q-learning Algorithm to Search Target Object of Multiple Robots (다수 로봇의 목표물 탐색을 위한 Area-Based Q-learning 알고리즘)

  • Yoon, Han-Ul;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.406-411
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    • 2005
  • In this paper, we present the area-based Q-learning to search a target object using multiple robot. To search the target in Markovian space, the robots should recognize their surrounding at where they are located and generate some rules to act upon by themselves. Under area-based Q-learning, a robot, first of all, obtains 6-distances from itself to environment by infrared sensor which are hexagonally allocated around itself. Second, it calculates 6-areas with those distances then take an action, i.e., turn and move toward where the widest space will be guaranteed. After the action is taken, the value of Q will be updated by relative formula at the state. We set up an experimental environment with five small mobile robots, obstacles, and a target object, and tried to search for a target object while navigating in a unknown hallway where some obstacles were placed. In the end of this paper, we presents the results of three algorithms - a random search, area-based action making (ABAM), and hexagonal area-based Q-teaming.

Pattern-based RFID Logistic Process Triggering Using Complex Event (복합 이벤트를 이용한 패턴 기반 RFID 물류 프로세스 트리거링)

  • Yu, Yeong-Woong;Bae, Hye-Rim;Das, Sajal K.;Koo, Hoon-Young
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.315-332
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    • 2009
  • In logistic environments, a process, in that it manages the flow of materials among partners, involves more than one organization. In this regard, a logistic process, as a combined process consisting of multiple sub processes, needs to be managed with controling interaction among partners. In achieving systematic management of a logistic process, traditional Business Process Management (BPM) cannot be used for the entire flow, since it lacks the ability to manage interactions among partners. Particularly in logistic environments where RFID technologies are used, how to deal with the connection between RFID event and logistic flow has not been properly addressed. To overcome this limitation, this paper proposes a new method of managing multi-organizational logistic processes based on RFID events. We define inter-workflow pattern, and suggest ECA(Event-Condition-Action) rules for auto triggering of logistic processes. To adjust the rules to RFID events, we invent RFID-based ECA rules using complex event. A prototype system has been developed for the purpose of demonstrating the effectiveness of our approach.

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Implementation of Object-oriented Active Rule System in Distributed Environment (분산환경에서 객체지향 능동 규칙 시스템 구현)

  • Go, Goeng-Uk;Yu, Sang-Bong;Kim, Gi-Chang;Cha, Sang-Gyun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2875-2888
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    • 1999
  • In this paper we present compiler-based active rule system to efficiently maintain spatial integrity constraints in a heterogeneous, distributed environment. Specially, the prototype active rule system presented has been developed as a component of a whole middleware system called SDBC(Spatile DataBase Connectivity). Due to this reason, our active rule system is provided for heterogeneous ODBMSs in a distributed environment and used to define spatial integrity constraints using the active rules in E-C-A(Event-Condition-Action) type. Using this active rule system, an application programmer can free himself from a heavier burden on the integrity maintenance of application objects. In the compiler-based approach, active rules applicable to events raised by a database program are directly inserted into the program in a function type by the preprocessor, and then they are compiled with the application program source codes. One advantage of this approach is that there is no run-time overhead accompanied by monitoring all the database transitions when preprocessed program is executed. This active rule system also provides facilities to manage changed rules and dynamically interpret those rules at run-tuime.

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Implementing Korean Partial Parser based on Rules (규칙에 기반한 한국어 부분 구문분석기의 구현)

  • Lee, Kong-Joo;Kim, Jae-Hoon
    • The KIPS Transactions:PartB
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    • v.10B no.4
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    • pp.389-396
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    • 2003
  • In this paper, we present a Korean partial parser based on rules, which is used for running applications such as a grammar checker and a machine translation. Basically partial parsers construct one or more morphemes and/or words into one syntactical unit, but not complete syntactic trees, and accomplish some additional operations for syntactical parsing. The system described in this paper adopts a set of about 140 manually-written rules for partial parsing. Each rule consists of conditional statements and action statement that defines which one is head node and also describes an additional action to do if necessary. To observe that this approach can improve the efficiency of overall processing, we make simple experiments. The experimental results have shown that the average number of edges generated in processing without the partial parser is about 2 times more than that with the partial parser.

Adaptation of Neural Network based Intelligent Characters to Change of Game Environments (신경망 지능 캐릭터의 게임 환경 변화에 대한 적응 방법)

  • Cho Byeong-heon;Jung Sung-hoon;Sung Yeong-rak;Oh Ha-ryoung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.17-28
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    • 2005
  • Recently intelligent characters in computer games have been an important element more and more because they continually stimulate gamers' interests. As a typical method for implementing such intelligent characters, neural networks have been used for training action patterns of opponent's characters and game rules. However, some of the game rules can be abruptly changed and action properties of garners in on-line game environments are quite different according to gamers. In this paper, we address how a neural network adapts to those environmental changes. Our adaptation solution includes two components: an individual adaptation mechanism and a group adaptation mechanism. With the individual adaptation algorithm, an intelligent character steadily checks its game score, assesses the environmental change with taking into consideration of the lastly earned scores, and initiates a new learning process when a change is detected. In multi-user games, including massively multiple on-line games, intelligent characters confront diverse opponents that have various action patterns and strategies depending on the gamers controlling the opponents. The group adaptation algorithm controls the birth of intelligent characters to conserve an equilibrium state of a game world by using a genetic algorithm. To show the performance of the proposed schemes, we implement a simple fighting action game and experiment on it with changing game rules and opponent characters' action patterns. The experimental results show that the proposed algorithms are able to make intelligent characters adapt themselves to the change.

Parallel Multiple Hashing for Packet Classification

  • Jung, Yeo-Jin;Kim, Hye-Ran;Lim, Hye-Sook
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.171-174
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    • 2004
  • Packet classification is an essential architectural component in implementing the quality-of-service (QoS) in today's Internet which provides a best-effort service to ail of its applications. Multiple header fields of incoming packets are compared against a set of rules in packet classification, the highest priority rule among matched rules is selected, and the packet is treated according to the action of the rule. In this Paper, we proposed a new packet classification scheme based on parallel multiple hashing on tuple spaces. Simulation results using real classifiers show that the proposed scheme provides very good performance on the required number of memory accesses and the memory size compared with previous works.

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Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.

Event based Rule Processing in Ubiquitous Web Services Environments (유비쿼터스 웹서비스 환경에서 이벤트 기반의 룰 처리 기법)

  • Lee Kang-Chan;Lee Won-Suk;Jeon Jong-Hong;Lee Seung-Yun;Park Jong-Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1101-1105
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    • 2006
  • Ubiquitous computing network comprises a variety of distributed service devices. Today Web services technology enables the heterogeneous devices to provide their own services and interact with each other via well-defined Internet protocol. Nevertheless, service devices in ubiquitous environments require more event-driven, autonomous interaction beyond rather passive service-oriented architecture of the present time. This paper presents an ECA (Event-Condition-Action) rule description language in an attempt to support capability for autonomous interactions among service-oriented devices in ubiquitous computing network. Specifically, the proposed WS-ECA is an XML-based ECA rule description language for web service-enabled devices. The rules are embedded in distributed devices which invoke appropriate services in the network if the rules are triggered by some internal or external events. The presented ECA-based device coordination approach is expected to facilitate seamless inter-operation among the web service-enabled devices in the emerging ubiquitous computing environment.