• 제목/요약/키워드: Action Selection

검색결과 243건 처리시간 0.035초

A Novel Action Selection Mechanism for Intelligent Service Robots

  • Suh, Il-Hong;Kwon, Woo-Young;Lee, Sang-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2027-2032
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    • 2003
  • For action selection as well as learning, simple associations between stimulus and response have been employed in most of literatures. But, for a successful task accomplishment, it is required that an animat can learn and express behavioral sequences. In this paper, we propose a novel action-selection-mechanism to deal with sequential behaviors. For this, we define behavioral motivation as a primitive node for action selection, and then hierarchically construct a network with behavioral motivations. The vertical path of the network represents behavioral sequences. Here, such a tree for our proposed ASM can be newly generated and/or updated, whenever a new sequential behaviors is learned. To show the validity of our proposed ASM, three 2-D grid world simulations will be illustrated.

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지능로봇을 위한 행동선택 및 학습구조 (An Action Selection Mechanism and Learning Algorithm for Intelligent Robot)

  • 윤영민;이상훈;서일홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.496-498
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    • 2004
  • An action-selection-mechanism is proposed to deal with sequential behaviors, where associations between some of stimulus and behaviors will be learned by a shortest-path-finding-based reinforcement team ins technique. To be specific, we define behavioral motivation as a primitive node for action selection, and then sequentially construct a network with behavioral motivations. The vertical path of the network represents a behavioral sequence. Here, such a tree fur our proposed ASM can be newly generated and/or updated. whenever a new sequential behaviors is learned. To show the validity of our proposed ASM, some experimental results on a "pushing-box-into-a-goal task" of a mobile robot will be illustrated.

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인공생명체를 위한 행동선택 구조 (Action Selection Mechanism for Artificial Life System)

  • 김민조;권우영;이상훈;서일홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 합동 추계학술대회 논문집 정보 및 제어부문
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    • pp.178-182
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    • 2002
  • For action selection as well as teaming, simple associations between stimulus and response have been employed in most of literatures. But, for successful task accomplishment, it is required that artificial life system can team and express behavioral sequences. In this paper, we propose a novel action-selection-mechanism to deal with behavioral sequences. For this, we define behavioral motivation as a primitive node for action selection, and then hierarchically construct a tree with behavioral motivations. The vertical path of the tree represents behavioral sequences. Here, such a tree for our proposed ASM can be newly generated and/or updated, whenever a new behavioral sequence is learned. To show the validity of our proposed ASM, three 2-D grid world simulations will be illustrated.

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동물 행동학 기반 행동 선택 메커니즘하에서의 교시 기반 행동 학습 방법 (Teaching-based Perception-Action Learning under an Ethology-based Action Selection Mechanism)

  • 문지섭;이상형;서일홍
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.1147-1148
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    • 2008
  • In this paper, we propose action-learning method based on teaching. By adopting this method, we can handle an exception case which cannot be handled in an Ethology-based Action SElection mechanism. Our proposed method is verified by employing AIBO robot as well as EASE platform.

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다 개체 시스템의 협동 행동제어기 (Cooperative Action Controller of Multi-Agent System)

  • 김용백;장홍민;김대준;최영규;김성신
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1999년도 하계학술대회 논문집 G
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    • pp.3024-3026
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    • 1999
  • This paper presents a cooperative action controller of a multi-agent system. To achieve an object, i.e. win a game, it is necessary that a robot has its own roles, actions and work with each other. The presented incorporated action controller consists of the role selection, action selection and execution layer. In the first layer, a fuzzy logic controller is used. Each robot selects its own action and makes its own path trajectory in the second layer. In the third layer, each robot performs their own action based on the velocity information which is sent from main computer. Finally, simulation shows that each robot selects proper roles and incorporates actions by the proposed controller.

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A Motivation-Based Action-Selection-Mechanism Involving Reinforcement Learning

  • Lee, Sang-Hoon;Suh, Il-Hong;Kwon, Woo-Young
    • International Journal of Control, Automation, and Systems
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    • 제6권6호
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    • pp.904-914
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    • 2008
  • An action-selection-mechanism(ASM) has been proposed to work as a fully connected finite state machine to deal with sequential behaviors as well as to allow a state in the task program to migrate to any state in the task, in which a primitive node in association with a state and its transitional conditions can be easily inserted/deleted. Also, such a primitive node can be learned by a shortest path-finding-based reinforcement learning technique. Specifically, we define a behavioral motivation as having state-dependent value as a primitive node for action selection, and then sequentially construct a network of behavioral motivations in such a way that the value of a parent node is allowed to flow into a child node by a releasing mechanism. A vertical path in a network represents a behavioral sequence. Here, such a tree for our proposed ASM can be newly generated and/or updated whenever a new behavior sequence is learned. To show the validity of our proposed ASM, experimental results of a mobile robot performing the task of pushing- a- box-in to- a-goal(PBIG) will be illustrated.

지능로봇: 지능 에이전트를 기초로 한 접근방법 (Intelligent Robot Design: Intelligent Agent Based Approach)

  • 강진식
    • 한국지능시스템학회논문지
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    • 제14권4호
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    • pp.457-467
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    • 2004
  • 본 논문에서는 로봇을 하나의 에이전트로 보고 로봇에 필요한 기능-환경인지, 지능, 행동-등을 부-에이전트로 하는 로봇 구조를 제안하였다. 각각의 부 에이전트들은 로봇 기능의 기초단위를 구성하는 마이크로 에이전트로 구성된다. 로봇의 제어 구조는 행위기반 반사행동 제어 형태와 행동 선택 에이전트로 구성되며, 행동 선택 에이전트에서의 행동 선택은 행동 우선순위, 수행성능, 강화학습에 의한 학습기능을 부가하였다. 제시된 로봇 구조는 다중 부-에이전트 구조로 각각의 기능에 대하여 지능을 부여하기 쉬우며 다중 로봇 제어를 위한 새로운 접근 방법이다. 제시된 로봇을 장애물을 회피와 chaotic한 탐색을 목표로 하여 모의실험을 수행하였으며 8bit 마이크로 콘트롤러를 이용하여 제작 실험하였다.

행동기반 제어방식을 위한 득점과 학습을 통한 행동선택기법 (Action Selection by Voting with Loaming Capability for a Behavior-based Control Approach)

  • 정석민;오상록;윤도영;유범재;정정주
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 합동 추계학술대회 논문집 정보 및 제어부문
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    • pp.163-168
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    • 2002
  • The voting algorithm for action selection performs self-improvement by Reinforcement learning algorithm in the dynamic environment. The proposed voting algorithm improves the navigation of the robot by adapting the eligibility of the behaviors and determining the Command Set Generator (CGS). The Navigator that using a proposed voting algorithm corresponds to the CGS for giving the weight values and taking the reward values. It is necessary to decide which Command Set control the mobile robot at given time and to select among the candidate actions. The Command Set was learnt online by means as Q-learning. Action Selector compares Q-values of Navigator with Heterogeneous behaviors. Finally, real-world experimentation was carried out. Results show the good performance for the selection on command set as well as the convergence of Q-value.

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A Study of Cooperative Algorithm in Multi Robots by Reinforcement Learning

  • Hong, Seong-Woo;Park, Gyu-Jong;Bae, Jong-I1;Ahn, Doo-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.149.1-149
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    • 2001
  • In multi robot environment, the action selection strategy is important for the cooperation and coordination of multi agents. However the overlap of actions selected individually by each robot makes the acquisition of cooperation behaviors less efficient. In addition to that, a complex and dynamic environment makes cooperation even more difficult. So in this paper, we propose a control algorithm which enables each robot to determine the action for the effective cooperation in multi-robot system. Here, we propose cooperative algorithm with reinforcement learning to determine the action selection In this paper, when the environment changes, each robot selects an appropriate behavior strategy intelligently. We employ ...

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수학적 모델에 의한 유압 재생 브레이크 시스템의 축압기 용량 선정에 관한 연구 (A Study on Capacity Selection of Accumulator by Mathematical Model in Hydraulic Regenerative Brake System)

  • 이재구;함영복;김도태;김성동
    • 한국공작기계학회논문집
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    • 제10권2호
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    • pp.48-55
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    • 2001
  • An accumulator in hydraulic systems stores kinetic energy during braking action, and then that control hasty surge pres-sure. This study suggests a method to select the capacity of accumulator to control surge pressure to a desired degree. The selection method is based upon a trial and error approach and computer simulation. A mathematical dynamic model of the system was derived and the parameters in the model were identified from experimental data. A series of computer simulation were done for the brake action. The results of the simulation work were compared with those of experiments. These results of the computer simular-tion and experiments show that the proposed method can be applied effectively to control the surge pressure of the hydraulic regenerative brake systems.

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