• Title/Summary/Keyword: ARTIST

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Lizeth: Agent Mediated E-Commerce in a Virtual Environment

  • Cairo, Osvaldo;Olarte, Juan G.;Rivera, Fernando E.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.11-15
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    • 2001
  • The explosion of the Internet, and most recently e-commerce, has caused great interest in agent technologies. The development of virtual environments has also increased in the last few years. A growing number of real-time applications use graphics with photorealistic quality, especially in the field of training, but also in the areas of design and ergonomic research. We describe an attempt to develop a framework that provides customers with multimedia information and interactive experiences with a virtual shopping environment. The application presented consists on a virtual visit to a music -store where the user is guided by an intelligent agent named Lizeth which responds in real-time to user's requests with precise information about music, artist's biographies, prices and related products to help the user to make decisions. The potential of UML and the Java programming language is discussed to show their application in the field of intelligent agents as mediators on shopping processes. We conclude that the proposed framework leads to the creation of application with a potentially significant impact in the development of e-commerce systems embedded in virtual environments.

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A Spatial Study about Olafur Eliasson's Emotional Atmospheric Experience of Gernot Böhme's Aesthetics (뵈메의 감성학을 통한 올라퍼 엘리아슨 공간의 지각적 분위기 체험 연구)

  • Jang, Su-Min;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.27 no.3
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    • pp.108-115
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    • 2018
  • The atmosphere is a popular word in everyday life. There is often an atmosphere when we enter a particular place. As if to say, The mood is perceived as an emotional and subjective word. Atmosphere is subjective and there are different feelings, but there are definitely certain feelings that people can relate to. The researcher examines the question in the paper and analyzes how the atmosphere in the space could be explained. So I will research about $B{\ddot{o}}hme^{\prime}s$ aesthetics which is called atmosphere. and analysis how his atmosphere is applied in nowadays art. So this study has two purposes. First is the notion of the atmosphere, not the atmosphere of rational perspective, it's about emotional and perceptual experiences. Therefore a connection about audience and arts is the most important focus in atmosphere. So the other purpose is Olafur Eliasson's Atmosphere. he is an artist about this perception. His work requires spectator intervention and participation to make it a perfect art. There is also a element in Eliasson's philosophy, in which the perceptual experiences of visitor's relationship between the work and the viewer, and eliminates the boundary as a perceptual expression.

Research on the Visualization of Music and Hypermediacy in Paik Nam-June's Video Art

  • Song, Man-Yong;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1687-1697
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    • 2007
  • Paik Nam-June is known as a Video Artist. Video is a presentation tool with the feature of recordability. However, it is not only a video which has been applied as an art presentation tool by him. Nevertheless, the existing researches fail to notice the aesthetic concept which is shown as the rest contents or forms, as they focus on the media features of Paik Nam-June's video. Therefore, this article aims at contemplating the art world of Paik Nam-June with its contents as 'visualization of music' and its form as 'hypermediacy' Therefore, 1. Sound is shown as the visualization of music, with the direct influence of absolute hollowness and noise of John Cage, originated from Zen Buddhism, while the foundation of it is known to be from the liberation of dissonance of Arnold Schoenberg and creative impromptu of shamanic sound. 2. The from of TVs influence of the orchestra, originated from Culture of a dining table in Korean. and indicated hypermediacy 3. Paik Nam-June indicated 'Text-interpretation' us to text analytics of 'how to read', rather than the question of 'what to tell' by intermedia as the visualization of music & hypermediacy.

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Price Determinant Factors of Artworks and Prediction Model Based on Machine Learning (작품 가격 추정을 위한 기계 학습 기법의 응용 및 가격 결정 요인 분석)

  • Jang, Dongryul;Park, Minjae
    • Journal of Korean Society for Quality Management
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    • v.47 no.4
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    • pp.687-700
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    • 2019
  • Purpose: The purpose of this study is to investigate the interaction effects between price determinants of artworks. We expand the methodology in art market by applying machine learning techniques to estimate the price of artworks and compare linear regression and machine learning in terms of prediction accuracy. Methods: Moderated regression analysis was performed to verify the interaction effects of artistic characteristics on price. The moderating effects were studied by confirming the significance level of the interaction terms of the derived regression equation. In order to derive price estimation model, we use multiple linear regression analysis, which is a parametric statistical technique, and k-nearest neighbor (kNN) regression, which is a nonparametric statistical technique in machine learning methods. Results: Mostly, the influences of the price determinants of art are different according to the auction types and the artist 's reputation. However, the auction type did not control the influence of the genre of the work on the price. As a result of the analysis, the kNN regression was superior to the linear regression analysis based on the prediction accuracy. Conclusion: It provides a theoretical basis for the complexity that exists between pricing determinant factors of artworks. In addition, the nonparametric models and machine learning techniques as well as existing parameter models are implemented to estimate the artworks' price.

Utilization Methods & Expressive Characteristics of Shadows in Fashion Photograph (패션 사진에 나타난 그림자의 활용 방식 및 표현 특성)

  • Lee, Na Hyun;Chun, Jae Hoon
    • Journal of the Korean Society of Costume
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    • v.64 no.7
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    • pp.82-96
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    • 2014
  • This study views the shadows cast by the light and a subject provides new interpretations rather than it simply being an additive product. Particularly in fashion photograph, light and shadows are often used as tools to convey meaning. Accordingly, this study aims to classify the utilization of the shadow created by light and deriving its expressive characteristics in fashion photograph. To achieve these research aims, literature and case studies were conducted. The results are as follows. First, the shadows were mainly focused on a subject. Secondly, shadows caused by lighting is casted directly into the inside of the main subject in a frame takes a role of omission or emphasis. Third, shadows caused by a second unseen object outside the frame are utilized with the main subject in the frame. Based on these results above, spatial third dimensionality, optical illusion and accentuation were derived as expressive characteristics of the shadow in fashion photograph. As such, in fashion photograph, shadow is an important element for photographers. The variability of the shadow makes it possible for creative changes as its amount, angle and direction can be altered by adjusting the light in accordance with the intention of the artist. Therefore, its utilization methods will be diversified hereafter. Accordingly, it is required to recognize that shadow may be recreated as an independent object in fashion photograph.

A Study about Inter-Textuality in Modern Hair Style - Focused on Collections - (현대 헤어스타일에 표현된 텍스트의 다원화 현상에 관한 연구 - 컬렉션을 중심으로 -)

  • Kim, Sung-Ah;Yoo, Tae-Soon
    • Fashion & Textile Research Journal
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    • v.11 no.6
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    • pp.934-941
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    • 2009
  • The purpose of this study is to examine by which correlation the pluralistic phenomenon in text is functioned in comparison with hair style and fashion in collection. As a result, the pluralistic image in text, which was shown in modern fashion, was indicated to be pluralistic phenomenon by gender, T.P.O, coordination, and material. The pluralistic image in text for hair style can be known to have been indicated to be the pluralistic phenomenon in text for gender and to be the pluralistic phenomenon in text according to material and cultural category. As for a method of this study, it did put limitation on the part that is shown in the fashion collection from 2001 to 2007, analyzed hair-style features centering on photos, which were extracted from style.com, the online site of specializing in fashion, and carried out a literature research side by side with the theoretical background on intertextuality. The analysis in work according to the pluralistic phenomenon in text made it possible for looking at with a new sight differently from the recognition in the past, and opened the potentiality for being able to understand lots of strange representations, which have been impossible so far. The process of imitating and reconstructing each text according to compositional principle led to possibly knowing the necessity of an artist's ability that can implement the originative world.

A Study on the Artists who Cooperated with Textile Industry - focused on 1900~1925- (20C초 섬유 산업에 기여한 예술가들에 대한 연구 -1900년에서 1925년을 중심으로-)

  • 이순재
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.5
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    • pp.821-834
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    • 1997
  • The purpose of this study is to clarify the different types of cooperation between the textile industries and the artists at the beginning of the 20th century in relation to the social background which motivated the artists. Therefore, this study tries to analyse the interactions between the cooperation and the movement of social reform of the period and describe the various phase of artistic expression as a result of artists' view point of the society. The results are as follows; 1. There are two different standpoints toward the cooperation. The one conceives the different role of artists in relation to society and the other tries to enlarge the field of expression as an artistic challenge. 2. The different standpoint engenders significant diversity in its development, result and decline. 3. The raise of new artist group "designer" who reconciles the art and the industry as vocation diminishes the need of direct participations of artists. 4. The spirit of the time has changed and emphasised more the conceptual part of the art than the properties of matter. It provides less favorable condition for the cooperation. The cooperation between the art and the industry is a significant resource of the textile and clothing design. The interaction is not limited to visual effect but partakes in the solutions of the common artistic or social problems. problems.

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Collaboration with Stakeholders for Conservation of Contemporary Art

  • Kwon, Hee Hong;Lee, Gi Sun
    • Journal of Conservation Science
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    • v.36 no.1
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    • pp.37-46
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    • 2020
  • It is difficult to predict the kinds of damage to contemporary art because of the diversity of materials and experimental techniques used. This makes it hard to conserve. Furthermore, the artist's intention in contemporary art is emerging as one of the important issues to be handled in conservation treatment. Thus, collaboration with various stakeholders such as the artists themselves, bereaved family members, and foundations have become more important than ever from the viewpoint of planning conservation treatment. The trustworthiness of conservation treatment would be significantly enhanced if conservation treatment reflected the understanding and respect of not only the appearance of the work, but also the social/cultural context inherent in the work. This should be done, in particular, through collaboration with the artists. In this study, various case studies at home and abroad were analyzed as to explore collaboration methods with various stakeholders for objective and trustworthy conservation treatment. Along the way, the study raised the need to establish new conservation ethics for contemporary art. It is expected that the outcomes of the study could be used as basic material to preserve the originality of contemporary artwork and to set the direction for conservation practice.

A Study on the Creation of Originality in the interior Design of Korea (실내디자인의 새로운 방안모색에 관한 소고-한국적 실내디자인의 독창성 창출에 관한 내용-)

  • 권영성;황세민
    • Archives of design research
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    • v.5 no.1
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    • pp.37-44
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    • 1992
  • Today, the art and the architecture face up to the problem of loss of direction. So, the derection of post have been lost. This phenomina cause the second loss of direction, because the mode of pre-modernism is underestimated. After all, the mode and philosophy of after-modernism face up to the new crisis of derection. Present artists, archtectures and designers have to acnieve new trial and study for estimation of aestetics and directions. Ultimately, constant exercise and study of philosophy, morpholophy, morphology, current mode and new materials is necessary to search a methodology. This all have to be accomplished by the clear philosophy. The original identity is formed in environmental basis. So, first, architectures, designers, and artist understand native identity, second, we sho have acadenical and practical faculties impose significance. In case of Europe, the change of mode have led paradigm of culture. The great change of social culture have come out the wave of revolution that cross in design, architecture and art. 1920's of modernism evolve 1960's completion. In the change of life style, functionalism have evolved postmodernnism. But, in this change we do not suggest the new derection that form concrete idea and sympathy. This phenomina appear in the end of a centry, and nowaday is that day. This trends effect on artists, architectures, and designers, and design and will be changed. Finally, we need to study of concrete and new direction in this circumstance.

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Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.