• Title/Summary/Keyword: ART convergence

Search Result 984, Processing Time 0.031 seconds

Research of Space Augmented Reality based Convergence Performance - Focused on Images used for Performing Arts - (공간 증강현실 기반의 융합형 퍼포먼스에 관한 연구 - 공연예술에 사용된 이미지 영상을 중심으로 -)

  • Lee, Gyu-Jeong
    • Journal of Broadcast Engineering
    • /
    • v.21 no.5
    • /
    • pp.672-688
    • /
    • 2016
  • This paper confirmed the roles of images of performance arts, through an analysis of the performance arts realizing media augmented reality, and proceeded audience studies through t-test for verifying the results. As a result, the images used for the performance arts interacted with the audiences through mixing of media, and led to satisfaction for the performance through strong flow and understanding. For some parts, however, an indiscreet use of images caused audiences, who are still familiar with traditional performance arts, to react exclusively toward the media. Eventually, at this time trying new change, convergence media performance arts with images need to orchestrate performance arts and media, so that multiple audiences can easily understand and enjoy, and make an effort to let the audiences get satisfaction based on various experiences. For this, a producer should dedicate to create strategic performance arts contents that can provide professional new knowledge and information, considering even audiences' recognition, as well as their perceptional and psychological characteristics.

A Privacy Approach Model for Multi-Access to IoT Users based on Society 5.0 (소사이어티 5.0 기반 IoT 사용자에 대한 다중 접근방식의 프라이버시 접근 모델)

  • Jeong, Yoon-Su;Yon, Yong-Ho
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.4
    • /
    • pp.18-24
    • /
    • 2020
  • Recently, research on Society 5.0 has been actively carried out in Japan. The Society 5.0 is used in various areas using IoT sensors. This paper proposes a privacy approach model of multiple approaches to IoT users based on Society 5.0. The proposed model used multiple methods of synchronizing important information of IoT devices with one another in the virtual environment. The proposed model improved the efficiency of IoT information by accumulating the weight of IoT information on a probability-based basis. Further, it improves the accuracy of IoT information by segmenting it so that attribute information is linked to IoT information. As a result of the performance evaluation, the efficiency of IoT devices has improved by an average of 5.6 percent, depending on the number of IoT devices and the number of IoT hub devices. Accuracy has improved by an average of 15.9% depending on information collection and processing.

Development of the Urinal of Emotional Type with Screen converging with Public Culture. (공공문화와 융합된 감성형 영상 소변기 개발)

  • Choi, Tae-Ok;Lee, Ga-Yeon
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.7
    • /
    • pp.191-198
    • /
    • 2017
  • This study offers the possibility of a new integrated product of video technology and public culture content. The Development of 'the Urinal of Emotional Type with Screen' will introduce a new sanitary pottery product and it will be a new attempt to combine hygiene pottery product with high-tech electronic product. It is a product development idea that presents the new marketability of the sanitary pottery product with the improvement of awareness of the restroom and the idea of wit through public information notification and advertisement effect. For the commercialization of the product, the prototype will be made through a separate production process with the design of this project, through 3D rendering, 3D mockup and so on. Various product expansions can be consulted with manufacturers after that. It is a new approach of image making with high quality and differentiated pricing strategy, that targeting small-scale business, such as franchise coffee shops and liquor stores with high quality and differentiated pricing strategy, and it will lead the market trend with various marketing availability through differentiated video contents.

A study on the overseas expansion strategy of domestic ICT companies in the post-corona era -Focusing on case studies of ICT companies- (포스트 코로나 시대의 국내 ICT기업의 해외 진출 전략에 관한 연구 -ICT 기업 사례분석을 중심으로-)

  • Park, Sang-Hee;Kim, Ki-Yoon;Jung, Hyun-Seung;Hyun, Daiwon
    • Journal of Digital Convergence
    • /
    • v.19 no.10
    • /
    • pp.163-173
    • /
    • 2021
  • The purpose of this study was to explore a support model for domestic ICT companies to advance into overseas markets suitable for the post-corona era along with the rapidly changing global economic situation. As a result of the analysis, first, by analyzing the internationalization cases of domestic ICT companies through the realization theory, in the COVID-19 situation, domestic ICT companies organically respond to crisis situations through ad hoc responses, use of international networks, use of external organizations, and resource-based practices. Through qualitative analysis, we were able to confirm that we are growing overseas while achieving our goals. In addition, strategies for domestic ICT companies to grow through internationalization were derived. Ultimately, it was interpreted as a part that required advancement of government policy according to the government's overseas expansion support system.

The appearance management interest of University Students and Appearance management behavior converged with Beauty trend (대학생들의 외모관리관심도 및 뷰티트렌드와 융합된 외모관리행동)

  • Oh, Jeong-Sun
    • Journal of Convergence for Information Technology
    • /
    • v.8 no.6
    • /
    • pp.305-315
    • /
    • 2018
  • The purpose of this study is to investigate the relationship between university students' interest in appearance management and various forms of appearance management behaviors converged with beauty trends. The questionnaire was distributed for 15 days from April 15 to 30, 2018 to the students in the G district. The data of 267 students who explained and agreed on the purpose and method of the study were analyzed using SPSS 18. University students' interest in appearance management showed a difference of interest according to university students, male and female students in body composition management, skin care, hair care, and cosmetics use management except for interest in health care. In addition, students with a high level of interest in managing cosmetics use had a positive effect on the degree of interest in managing cosmetics usage in fashion styles, cosmetics style, skin care, and body management behavior factors that were converged with trends. And negative (-) influence on the use of health equipment. Based on the study of the trend management behaviors of college students, I will expect to utilize the reference materials for new product development research of the beauty industry and will continue to study the new management mode of appearance management.

A case study of ceramic design that combines 3D printing technology (3D 프린팅 기술을 융합한 도자디자인 사례 연구)

  • Choi, Jung-Hwa;Kim, Won-Seok
    • Journal of Digital Convergence
    • /
    • v.17 no.4
    • /
    • pp.309-317
    • /
    • 2019
  • The purpose of this study is to review the influence of 3D printing technology on the formability and artistic value of ceramic works through a theoretical review of 3D printing technology and a case study of ceramic works that incorporate them creatively. Thus, the following conclusions were drawn from the analysis of the ceramic works of seven artists and two design teams. First, digital production that incorporates 3D printing technology into works can be applied to data applications and changes, unlike the existing manual methods, and the artist's unique creative artwork is possible. Second, a new paradigm has emerged that expresses the new material, method, advanced digital technology, and more stereoscopic and colorful sculptures out of the traditional ceramic concepts. In the future, I hope to find new methodology that meets the developing digital technology through continuous research and utilization of 3D printing and realizing new value of ceramic design.

Quantification of The Conflict in Film Narrative: Focusing on Comparison of Characters' Face Area (영화 서사 속 갈등의 정량화 연구: 등장인물의 얼굴면적 비교를 중심으로)

  • Kang, Soohwan;Park, Seung-Bo;Kim, Yeong Hun;You, Eun Soon
    • Journal of Broadcast Engineering
    • /
    • v.24 no.1
    • /
    • pp.153-163
    • /
    • 2019
  • This paper analyzes the film in a quantitative method to understand the principle to assign film's narrative as an art form. To do this, we tried to quantify 'conflict', which is a key factor of narrative, according to measuring the information represented in images. And thus, we measured the face areas of Protagonist and Antagonist, and then analyzed the relationship between area and conflict. The reason why the face area is used as the measurement target is because it is an index showing the way in which the director represents the conflict in the film. The quantification of conflict in films can be applied to indexing the narrative structure or specific conflict sections based on objective figures. In addition, it is possible to visualize narrative through conflict graphs, and it is meaningful that the computational criticism can apply into narrative study by quantification of conflict.

A Study on Utilization Method of Information Visualization in the Humanities and Area Studies (인문·지역연구에서의 정보시각화 활용 방안 연구)

  • Kang, Ji-Hoon;Lee, Dong-Yul;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.5 no.5
    • /
    • pp.59-68
    • /
    • 2015
  • Since interdisciplinary convergence could beyond the borders of each disciplines, it is able to create new and meaningful knowledge through collaborative research between different study areas. Especially, in recent years, the Digital Humanities has attracted the attention as the convergence form of the Humanities and ICT. From a research methodology perspective, the Digital Humanities is a tool that can be used as a convergence system for various information utilization such as storage, retrieve, share, and spread. In view of Information system, Digital Humanities has been constructed and used in a variety of systems. Among them, studies related to information visualization for the Digital Humanities have been actively conducted. To visualize data or information, various types such as images, multimedia, interface, and etc could be applied. In this paper, we analyze the cases of various information visualization in digital humanities systems, and propose a method to utilize them in the Humanities and Area Studies.

Exploring the Design of Artificial Intelligence Convergence Liberal Arts Curriculum Based on Flipped Learning and Maker Education: Focusing on Learner Needs Assessment (플립 러닝과 메이커 교육 기반 인공지능 융합교양교과목 설계 방향 탐색 : 학습자 요구 분석을 중심으로)

  • Kim, Sung-ae
    • Journal of Practical Engineering Education
    • /
    • v.13 no.2
    • /
    • pp.221-232
    • /
    • 2021
  • The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.

A Study on the Creation of Scientific Visualization for the Public (일반인을 대상으로 하는 과학 시각화 제작 연구)

  • You, Mi
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.5
    • /
    • pp.671-681
    • /
    • 2015
  • This paper presents an extended scientific visualization for the public over the scientific visualization targeting for scientists. Our scientific visualization pursues both transmission of scientific information and good-looking visuals. First of all, we examine a tendency to produce scientific images that make the public understand science, even though they are not professional scientists. As a result, we can find several cases that actively generate scientific visualizations for the public. Among them, several research institutes possess own production studio. As the production of scientific images is a convergence field combined of art and science, cooperation between artists and scientists is necessary. Therefore, in-depth communication between them is essential at the planning stage. Moreover, continuous feedbacks between two groups in the production stage, the next stage of the planning, make the scientific visualization to perfection. In this paper, we present 2 modeling methods that are easily encountered during producing scientific visualizations and shading and rendering methods for generating photorealistic images. The concept of an extended scientific visualization that we present shows a new vision of the scientific visualization field.