• Title/Summary/Keyword: ART융합

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A Study on the amusement Experience of Mobile Music Play in the MZ Generation (MZ세대의 모바일 음악재생에 대한 유희적 경험 연구)

  • Lee, Ji-Su;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.177-183
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    • 2021
  • Unlike the value-oriented tendency of the older generation, the MZ generation, which is emerging as a new consumer, values individual happiness and satisfaction by recognizing consumption as a kind of play, and clearly reveals its playful characteristics compared to other generations. Therefore, this study identified users' needs for interaction elements that can give a playful stimulus to the music player UI, a key function of the music streaming app, one of the universal play activities of the MZ generation. Through previous studies, the concept and characteristics of microinteraction and gamification that can be used as play elements and the relationship between play and art as well as playful characteristics of the MZ generation were summarized. In addition, the current status was identified through case analysis of the existing music app's music player UI and user interviews were conducted through contextual inquiry methods. Afterwards, I was able to identify the positive need to apply playful elements to the music player UI through analysis of user behavior patterns, and based on this, I discovered the possibility of providing an immersive music listening experience through playful interaction.

The Development of the Standard Framework of Sports Event Process Management System (스포츠이벤트 프로세스 관리시스템 표준 프레임워크 개발)

  • Kim, Joo-Hak;Cho, Sun-Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.815-824
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    • 2019
  • It is not easy to present a generalized operating model because the operating environment of a sport event is composed of a complex matrix structure. In this study, we propose 'standardization' which provides guidance of concept and process of sport event management to solve this sports event management problem. To purpose complete of this study, the frame was developed by the international standard ISO 9001: 2015 is applied. The standards framework for sports event process management system structure proposed in this study consists of scope of application, citing standard, Terms and definitions, organizational situation, leadership, planning, support, operation, performance evaluation, and improvement. This sport event process management system standard can be applied to any organization that wants to host, prepare, and operate sport events regardless of the form or scale of the sport event. In addition, this standard was focused on process management of life-cycle stages of sporting events, therefor it was possible to manage interrelationships and dependencies between processes and processes.

Collaborative Workspaces for IoT Smart Agents Based on the Ethereum Blockchain (IoT 환경의 스마트 에이전트를 위한 이더리움 블록체인 기반의 협업 워크스페이스)

  • Jin, Jae-Hwan;Eom, Hyun-Min;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.8
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    • pp.845-854
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    • 2019
  • In IoT environment, an intelligent agent is an autonomous entity with computing power that interacts with various things for specific purposes without human intervention. Recently, as the development of Internet technology has increased the size of resources and services that intelligent agents can utilize, an environment where intelligent agents can collaborate with each other is needed. To effectively support these changes, a method is needed to provide workspaces where intelligent agents can form various groups and collaborate on them. In this paper, we present TSpace which is an Ethereum-based group workspace for effective collaboration among intelligent agents. In TSpace, intelligent agents in IoT environment can use group service based on the Ethereum blockchain through the developed CoAP/RESTful web service. TSpace also introduces a new mechanism for managing Ethereum wallets of agents accessing group services and for creating Ethereum transactions using them.

Development of Walkability Search System (보행친화도 검색 시스템 개발)

  • Kim, Eun Jung;An, Donghyeok
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.12
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    • pp.987-997
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    • 2019
  • Walk score, walkablity index of built environmental condition, has developed and used in everyday life in United States. The purpose of this study is to produce walk score in Seoul, and to develop computer-based walk score system for improving it's usage. This study covers city of Seoul, and the unit of spatial analysis is 100m × 100m grid cell. This study uses same methodology with walk score in US, the Geographic Information Systems(GIS) is used for calculating the values of walk score(N=58,062). This study implemented Java-based system that utilizes walk score dataset(latitude, longitude, and walk score). This system provided search functions including both lat/long-based and address-based options. Meanwhile, this system was designed to provide the closest value of walk score in dataset if location did not match the certain points in dataset. This study has significance to provide walk score system being easily available to all.

The relationship analysis among subject specific interests, self-regulated learning, learning flow and self-efficacy: focused on middle school English education (교과흥미 자기조절학습 학습몰입 자기효능감 간의 상호관계분석: 중학교 영어교육을 중심으로)

  • Kim, Damsil;Lee, Seongwon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.3
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    • pp.51-59
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    • 2019
  • In the foreign language learning theory, self-regulated learning, subject interest, learning flow, and self-efficacy have been studied as major constructs. With the help of researches regarding these constructs, a research model was set up and the contents were analyzed through SEM analysis in order to grasp the influence of these constructs on each other. Through data collected from middle school students in Gyeongnam, the analysis result shows as follows. First, the subject interest has a positive influence on learning flow. Second, the subject interest has a positive influence on self-efficacy as well as self regulated learning. Third, learning flow has a positive effect on self-efficacy. Fourth, self regulated learning has a positive influence on self-efficacy. Fifth, self-regulated learning has a positive influence on learning flow. As is shown in the analysis, in case of English education, subject specific interest brings forth learning flow and enhances self-efficacy as well as self-regulated learning thus, leading to academic achievements.

Smart device based short-term memory training system for interpretation (스마트 단말에서의 통역용 단기기억력 향상 훈련 시스템)

  • Pyo, Ji Hye;An, Donghyeok
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.3
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    • pp.747-756
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    • 2019
  • Students studying interpretation perform additional study and training in addition to regular class. In simultaneous interpreting and consecutive interpreting, interpreter should memorize speaker's announcement because of different language structure. To improve short-term memory, students perform memory training that requires a pair of students. Therefore, they can not perform self-learning, and therefore, efficiency of studying decreases. To resolve this problem, computer based short-term memory training system has been proposed. Student can perform self-learning by changing words in text to special character in the training system. However, efficiency of studying decreases because computer has low portability. Since the number of words is larger than the number of words to be switched into special character, learning difficulty decreases. To resolve this problem, smart device based short-term memory training system has been proposed. Student can perform smart device based training system without space constraints. Since the proposed training system increases the number of words to be changed into special character, learning difficulty increases. We implemented and evaluated the functionalities of the proposed training system.

Implementation of R-language-based REST API and Solution for Security Issues (R 언어 기반의 REST API 구현 및 보안문제의 해결 방안)

  • Kang, DongHoon;Oh, Sejong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.387-394
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    • 2019
  • Recently, the importance of big data has been increased, and demand for data analysis for the big data is also increased. R language is developed for data analysis, and users are analyzing data by using algorithms of various statistics, machine learning and data mining packages in R language. However, it is difficult to develop an application using R. Early study proposed a method to call R script through another language such as PHP, Java, and so on. However, it is troublesome to write such a development method in addition to R in combination with other languages. In this study, we introduce how to write API using only R language without using another language by using Plumber package. We also propose a solution for security issues related with R API. If we use propose technology for developing web application, we can expect high productivity, easy of use, and easy of maintenance.

The Impact of Comfort of built Environment and Microclimate on Outdoor Activities in Urban Space (건조환경의 쾌적성과 미기후가 도시공간의 외부활동 지속에 미치는 영향 분석)

  • Jeong, Yunnam;Lee, Gunwon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.5
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    • pp.565-575
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    • 2019
  • This study aimed to examine the influence of physical environment, microclimate, and comfort on sustaining outdoor activities. This study has identified the main factors that influence sustaining outdoor activities as physical environment, comfort in the physical environment, microclimate and microclimate comfort. For analysis, the study conducted the investigation on pedestrian walkability during spring, summer and winter of the year 2017. The microclimate levels were also recorded at the same time. The method of logit regression analysis was used to analyze these outcomes. The result showed that the comfort and safety of the physical environment as well as the ideal climatic conditions, in terms of temperature, wind level, and solar insolation, were related to sustaining outdoor activities. Also, walking and shopping in the physical and climatic environment were the factors that were found to be more influenced than the act of remaining in a place and forming conversations.

The Analysis and Design of the Driving System for the Solar Car (한국교통대학교 Solar Car 구동 시스템 분석 및 설계)

  • Kim, IL-Song
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.5
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    • pp.865-872
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    • 2019
  • In this paper, we describe the Solar Car, Woongbi, which was created to participate in the World Solar Challenge(WSC) at the team NeulHaeRang of Korea National University of Transportation. The WSC is the world's largest solar car racing competition and has a separate automobile regulation and must be manufactured to meet the regulations. Therefore, the key point of the solar car design is to optimize the energy efficiency based on the regulations. The solar car's drive system consists of a solar array to convert solar energy into electric energy, a maximum power point tracker (MPPT) controller to track the converted electric energy to maximum output power, a battery to store the produced electric energy, a BLDC (Brushless DC) motor for driving the vehicle by converting energy into mechanical energy, and a motor controller for controlling the BLDC. The optimal design methods for solar energy conversion and electric driving system of battery, motor are presented in this paper.

A Study on the User Behavior of Atypical Building Facilities and Spaces (비정형 건축시설물 및 공간에 대한 사용자 행동에 관한 연구)

  • Park, Hyo-Jeen;Park, Ji-Min;Lee, Hyang-Sun;Lee, Yun-Gil
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.9
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    • pp.1041-1048
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    • 2019
  • Recently, social demands on atypical buildings and building spaces are increasing, and examples of atypical buildings are easily seen in major cities around the world. This study investigates the user behaviors in the typical atypical buildings currently constructed and analyzes the characteristics of human behavior in the atypical building space. Ultimately, this study aims to develop human behavior simulation technology for reviewing residential performance of atypical building space design, and the results of this study can be used for user behavior modeling and simulation technology development. This is because it is difficult to find an investigation or analysis of what behavioral characteristics occur in the atypical building space in previous studies. This study derives the characteristics of human behavior in the atypical architectural space that has been overlooked in the existing human behavior simulation tools. In other words, the site visits and surveys typical atypical buildings to investigate user behaviors in typical spaces and other atypical buildings.