• Title/Summary/Keyword: ART융합

Search Result 1,248, Processing Time 0.031 seconds

The Development of a Variety of Blended Global Courses and Their Comparative Analysis (블렌디드 글로벌 강좌 유형 개발 및 비교 분석)

  • Kim, Seong-Baeg;Kwon, Sang-Chul;Park, Chan-Jung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.5
    • /
    • pp.173-185
    • /
    • 2016
  • As a dual-degree program/exchange student program becomes widespread, the faculty and students consisting of a course are being globalized. Recently, there has been an online or blended learning-based course, which is evolved from a conventional offline course. However, the course has no consideration of a dual-degree program or exchange student program because it is limited to a domestic university. To create and manage a global course, there have several of difficulties in the aspects of cost or effectiveness. As a solution to tackle them, it is necessary to do research on providing blended global courses with a fusion approach of online and offline. In this paper, we studied and presented a model of blended global courses. To create and maintain overseas scholar-oriented courses, we devised eight types of blended global courses depedning on their opening time and the cooperative relation between online and offline and made their comparative analysis. The blended global course proposed in this paper can be applied to cultivating global human resources in universities.

Cases Analysis in Smart, Connected Toys Based on the Characteristics of ICBM Technologies (ICBM 기술 특성 기반 스마트, 커넥티드 완구의 사례 분석)

  • Jeon, Bienil;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.9
    • /
    • pp.27-35
    • /
    • 2016
  • Today, with the advance of Information and communication technology, 'Smart, connected' toys, which apply technologies related to IoT (Internet of Things) to traditional toys, are emerging and rapidly growing. This research aims to analyze the tendencies and limitations of smart, connected toys through exploring the representative cases of smart, connected toys based on characteristics of ICBM (Internet of Things, Cloud, Big-data, and Mobile) technology. For this study, we begin by understanding literature research about smart, connected toys and ICBM technology. Then, we extracted the characteristics of ICBM technology for connecting physical and digital environments through investigating cases to which ICBM technologies are applied. Based on the extracted characteristics, the case studies of smart, connected toys were conducted. In this research, we explore the level of ICBM technology application and limitation to smart, connected toys. We expect this research will contribute to providing guidelines for developing smart, connected toys based on the characteristics of the latest technology.

A Study on Electronic Cultural Atlas using Thematic Overlay Function Focused on Israel·Palestine (주제별 중첩 기능을 활용한 전자문화지도에 관한 연구 - 이스라엘·팔레스타인을 중심으로)

  • Lee, Dong-Yul;Kang, Ji-Hoon;Choi, Chun-Sik;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.5 no.3
    • /
    • pp.27-36
    • /
    • 2015
  • Electronic cultural atlases based on a variety of topics have been studied because of recently increased interest about them. Existing cultural atlases are difficult to analyze the correlation between the subjects and to make utilization based on the various points of view since they are implemented mostly by a single theme. To solve these problems, we propose a method that express a variety of themes by using layer functions of electronic cultural atlases. Using thematic overlay functions, also, application plans are suggested to analyze the relationship between subjects and to derive new knowledge through the association of various themes.

The Groping of the Possibility about Convergent Gifted Education (융합형 영재교육의 가능성 모색)

  • Choi, Tae-Ho;Park, Myeong-Ok
    • Journal of Gifted/Talented Education
    • /
    • v.21 no.3
    • /
    • pp.683-702
    • /
    • 2011
  • The purpose of the study is to explore the justification and the possibility of convertgent gifted education through science and arts. Because the nature of art make up the base of each discipline and the creative talents in the heart of gifted education can be achieved through arts education. In order to achieve the purpose of these studies, three aspects have been explored. First, the relevance between the ontological nature of arts and gifted education discussed in philosophical and aesthetic point of view was explored. Second, the practical possibility was confirmed through an analysis of previous studies about the science and arts for gifted education. Finally, by looking at today's social and cultural phenomenon and future talent, it was argued that the development of convergent talent must be needed in the future. This paper will be a springboard for follow-up study to prove the feasibility of convergent gifted education through identifying factors in creative thinking process of gifted students in science and arts. And views of convergent gifted education with artistic will be expanded further and newly recognized. In addition to, it is expected that this study will help the establishment and operation Arts Gifted Education Institute in University and Science and Arts Gifted School.

Analysis on the Research Trends in STEAM Education (융합인재교육(STEAM) 연구 동향 분석)

  • Kwak, Hyejeong;Ryu, Heuisu
    • Journal of Science Education
    • /
    • v.40 no.1
    • /
    • pp.72-89
    • /
    • 2016
  • The purpose of this study is to investigate current trends of research in STEAM education through the analysis of published articles in Korea on STEAM education between 2011~2014. By looking into the research trend, this study check out research's achievements for four years and suggest guiding light to determine the direction of the research of STEAM education. The number of papers of STEAM education had continuously increased from 2011 to 2014 but the increase in research tended to stall by 2014. In 2014 the research for kindergartens started to increase and research for slow learning students and special students was done. With regard to the number of studies published relating to the curriculum, many studies centered in the study of the actual and science curriculum which took a large portion since the adoption. In the kindergarten and university level, the study based on art showed the highest while in elementary, middle and high school level, the actual and science curriculum took a major portion in its studies. The general academic associations continue to expand their research area with regard to STEAM education while the academic related associations show a 16% decline in its number of studies published when comparing 2014 to 2013. A higher proportion of qualitative research methods such as case studies are needed to be addressed in the future while more research should be done on education policies for the establishment of a system to share the program that contains the distribution of the education programs and its utilization. In addition, a long-term research should be conducted to verify the effectiveness of the education of teachers for teaching candidates and school teachers.

  • PDF

An Educational Plan for Chinese Culture through 「Analysis of the Legend of the Gaotang(高唐)shennu(神女)」 (<고당신녀전설 분석>을 통한 중국문화 교육 방안)

  • Kim, Sung-Hee;Choi, Eunsun;Park, Namje
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.313-320
    • /
    • 2022
  • Recently, the keyword 'convergence' has emerged in the education field. The voice of demand for the humanities is also increasing. The range of convergence of the humanities is gradually spreading to various fields such as science, technology, engineering, and the arts field. And also, the trend is to nurture the future creative convergence talent with logical, comprehensive, and creative thinking through the fusion of humanities, scientific, and empirical theories. Myths and legends contain the content of humanity's culture creation and deal with matters such as religion, philosophy, art, and science. Therefore, through the consciousness of the ancients who lived in the so-called convergence era when academic differentiation did not occur, it will be possible to reflect on the appearance of sages. In this paper, we propose a method for educating Chinese culture through the analysis of by Wen Yi-Duo, a famous Chinese scholar. He sought to find the origin of Chinese culture through myths and legends and to find national identity by restoring the concept of national culture in the period of origin. The myths and legends of China are closely related to the cultural phenomena of modern China, which will further enhance our understanding of China.

A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
    • /
    • s.35
    • /
    • pp.329-346
    • /
    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

Exploring the Humanistic Practice of Je Baek-seok (齊白石(제백석)의 인학(印學)적 실천 탐색)

  • Zhu, Yuanye
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.427-436
    • /
    • 2023
  • Je Baek-seok, who is well versed in poetry, calligraphy, painting, and sculpture, has established himself as the most outstanding painter and pavilion in the history of modern and contemporary Chinese art. During the Ming and Qing Dynasties, the art of the pavilion was developed greatly during the enlightenment period, with the emergence of many masters of the pavilion, including Jeonggyeong, Hwanghwangseokyeo, Oyangji, Jo Ji-gyeom, Hwang Mok-bo, and Oh Chang-seok. Je Baek-seok formed an original ritual under this social background. Je Baek-seok's tactics were formed by imitating works from the Hanwi period, and he harmonized Jin Kwon, Sopan, and Janggunin while using the penmanship of the Cheonbal Shinchambi based on the "Sasam Gongsanbi." In addition, by boldly using the Danipdo method, it is possible to use the human face as much as possible while fully exhibiting the artistry of calligraphy and adding to the atmosphere of gold stone. This paper mainly analyzed and reviewed the process of Je Baek-seok's transcription transformation and humanities practice from two aspects. First, it is planned to summarize the process of Je Baek-seok's transformation into a Jeonseo. Second, Je Baek-seok's humanities practice was analyzed. This paper will further understand Je Baek-seok's humanistic ideas and practical search by clarifying the originality of Je Baek-seok's engraving art with examples of Je Baek-seok's works, and it is believed that this will provide future scholars with learning paths and rich experiences.

A Study on the Buddhist Sculptures of Modern Buddhist Artist SeokhaSichan (근대기 금어(金魚) 석하시찬(石霞施讚)의 불상 연구)

  • LEE Jumin
    • Korean Journal of Heritage: History & Science
    • /
    • v.57 no.2
    • /
    • pp.52-78
    • /
    • 2024
  • This study analyzes the sculptural art of SeokhaSichan(石霞施讚, 1893-1958), a significant figure in modern Korean Buddhist art, to re-examine his contributions and standing in the history of Korean Buddhist art. Sichan expanded the boundaries of modern Korean Buddhist art by developing a unique style based on the traditional sculptural techniques he learned from his mentor, Wanho Nakhyeon (玩虎洛現, 1869~1933). This study explores Sichan's artistic development, focusing on his artistic characteristics and sculptural evolution. Sichan's early works are characterized by small sculptures modeled after the main Buddha of Seokguram Grotto and heavily influenced by his mentor, WanhoNakhyeon. In his later works, notable features include a sense of massive volume, larger scale, upright postures, integration of the Buddha statue with its pedestal, and decorative treatment of drapery. These changes are interpreted as Sichan's response to social changes and his reflection of inner contemplation and artistic exploration in his works. This study reveals the influences of Wanho Nakhyeon, collaborations with Toewon Woneil(退雲圓日, 1877~1939), interactions with patron Kim Jiseonghwa(金至誠華), and master-disciple relationship with successor Geumchun Seongpil(金春性必) through literature review and newly discovered works by Sichan. His works and his artistic evolution are pivotal milestones in the history of modern Korean Buddhist sculpture, demonstrating a unique integration of traditional and modern aesthetics. This study provides valuable insights into how Sichan's artistic legacy was inherited and developed by subsequent generations and offers crucial materials for the study of modern Korean Buddhist sculpture history.

A Sturdy on the Stack Sleep Twist Round Wind Power System Using Magnetic Levitation Technology (대형 건물 구조에 적합한 자기 부상을 이용한 저 풍속 적층 연곡형 풍력발전 시스템에 관한 연구)

  • Jung, JaChoon;Jang, MiHye
    • 한국신재생에너지학회:학술대회논문집
    • /
    • 2010.06a
    • /
    • pp.186.3-186.3
    • /
    • 2010
  • 본 논문은 우리나라와 같이 평균풍속이 낮고 바람 방향이 수시로 변하는 지역에 적합한 풍력발전 시스템에 관하여 논한다. 특히, 풍향에 상관없이 효율을 보장하고, 아주 약한 풍속 조건에서도 기동(Cut-in)되며, 낮은 평균풍속 5~6m/s인 지역에서도 경제적으로 풍력발전 단지의 구축이 가능하며, 다양한 지역에 설치가 가능하고, 소음이 적고 친(親) 환경적이며, 양산이 가능해 납기를 예측할 수 있으며 그리고 모든 부품 및 시스템의 국산화가 가능해야 한다는 7가지 조건을 만족하는 풍력발전시스템으로 이를 실현시키기 위하여 현재 풍력발전시스템의 가장 앞선 요소기술(state-of-the-art technology)인 직접구동 방식, 적층식, STR 블레이드, AFPM동기발전기, 자기부상 및 전자브레이크 등 5가지 기술을 복합 융합하여 최고의 효율 및 성능을 보장해 주는 적층 연곡형 시스템이다.

  • PDF