• Title/Summary/Keyword: APIs

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Comparison of fibrinolytic activity from Korean indigenous insects (국내 토착 곤충의 항혈전 비교)

  • Kim, Hyunae;Lee, Sang Han;Choi, Youngcheol;Park, Kwanho;Hwang, Jaesam;Kim, Namjung;Nam, Sunghee
    • Journal of Sericultural and Entomological Science
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    • v.51 no.2
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    • pp.147-152
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    • 2013
  • The fibrinolytic activity of aqueous extracts from Korean indigenous insects were studied. Fibrinolytic activity of aqueous extract from 5 insects (larva and adult parts of Meloimorpha japonica, Allomyrina dichotoma, Cetonia pilifera, Apis mellifera) showed 2.7-fold potent than that of plasmin used as a positive control. In addition, the fibrinolytic activity was observed through the degradation products by SDS-PAGE. The extracts efficiently hydrolyzed ${\alpha}-$, ${\beta}-$ and ${\gamma}$ chains of human fibrinogen. This study suggested that aqueous extracts from Korean indigenous insects have potential in developing a useful source of antithrombosis agent(s).

Implementation of HTML5-based Website providing Public Sports Facilities in Seoul (HTML5-기반 서울시 공공체육시설 통합 안내 사이트 구현)

  • Kim, So-Young;Lim, Hyojin;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.245-255
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    • 2015
  • As people are highly interested in health, the number of people who participate in various sports programs is getting increased. But there is no web service which integrates all the information of the public sports facilities in Seoul and it's convenient to use the public sport facilities. So we propose an integrated information system whoever can find the public sports facilities in Seoul. The public APIs for the Seoul public sports facilities provided by Seoul city are used to integrate the information. Also, our web page provides various graphic function using pictures and videos of the facilities on the environment of HTML5. And it is the responsive webpage which can be provided on both desktop and mobile environment. By implementing the wizard page, the managers of the facilities who are not specialized can renew the information about their facilities easily. And for the easier searching, we provides three options of searching: local, subjects, themes.

An Implementation of WADL2Stub System for REST Web Services (REST 웹 서비스를 위한 WADL2Stub 시스템의 구현)

  • Lee, Hwa-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.714-719
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    • 2009
  • Recently, RESTful web service is getting attention with the emergence of Web 2.0. The main advantages of REST web services are lightweight and easy implementation compared to SOAP based web services. In order to define and describe RESTful APIs, various methods have proposed. WSDL 2.0 can describe both SOAP-based and RESTful services and but it is too complicated. WADL is championed by Sun Microsystems and it is lightweight, easier to understand and easier to write than WSDL. The purpose of WADL is to allow web services to be described in a machine readable way, to make it easy to create Web 2.0 applications and create a dynamic way of creating and configuring services. However, WADL does not provide utility tools to generate client code automatically and the developers describe client code manually. In this paper, we design and implement a WADL2Stub system to generate client code from WADL files automatically so that the developers use REST web services to easily and conveniently.

Real-Time Image Mosaic Using DirectX (DirectX를 이용한 실시간 영상 모자익)

  • Chong, Min-Yeong;Choi, Seung-Hyun;Bae, Ki-Tae;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.803-810
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    • 2003
  • In this paper, we describe a fast image mosaic method for constructing a large-scale image with video image captured from cameras that are arranged in radial shape. In the first step, we adopt the phase correlation algorithm to estimate the horizontal and vertical displacement between two adjacent images. Secondly, we calculate the accurate transform matrix among those cameras with Levenberg-Marquardt method. In the last step, those images are stitched into one large scale image in real-time by applying the transform matrix to the texture mapping function of DirectX. The feature of the method is that we do not need to use special hardware devices or write machine-level programs for Implementing a real-time mosaic system since we use conventional graphic APIs (Application Programming Interfaces), DirectX for image synthesis process.

A Smart Antenna System API and Smart Antenna BTS Open Architecture for SDR Network (SDR 네트워크를 위한 스마트 안테나 시스템 API 및 스마트 안테나 기지국 오픈 아키텍처)

  • Ryu, Nam-Gyu;Choi, Seung-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4A
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    • pp.335-341
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    • 2008
  • The SDR(Software Defined Radio) system for hardware and software must be an open structure to various system standards. It should also provide a capability of distributed processing, object-orientedness, and software controllability. It implies that the software to be used in the SDR system should provide the openness such that it can operate independently of a given hardware platform. In order to achieve these goals, the SDR system tends to modularization for increasing hardware reuse and design flexibility, which provides the system reconfigurability. In this paper, we implemented a base station with proposed an open architecture of a Smart Antenna Base Station(SABS) and Smart Antenna APIs[10] operating in SDR network in such a way that the architecture itself is suitable for the entire system to maintain the openness, object-orientedness, and software controllability.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

Components According to Different Collecting Time and Location in Bee Venom (채취 시기 및 지역에 따른 봉독의 성분 분석)

  • Han, Sang-Mi;Yoon, Hyung-Joo;Baek, Ha-Ju
    • Korean journal of applied entomology
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    • v.51 no.3
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    • pp.299-303
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    • 2012
  • This study aims to investigate whether geographical variation affects the antibacterial component properties of honeybee (Apis mellifera L.) venom in Korea. Honeybee venom samples were collected from May to September, during 2010 and 2011, from 35 different sites, and were analyzed for major components, including melittin, apamin and phospholipase A2 were determined by a liquid chromatography using ammonium formate, acetonitrile, trifluoracetic acid. On average, melittin, apamin and phospholipase A2 were determined $55.2{\pm}2.07%$, $22.57{\pm}0.103%$, and $12.51{\pm}0.37%$, respectively. The ratio of the major components, including melittin, apamin and phospholipase A2 did not differ significantly according to flower or temperature during collections (One way-ANOVA, Duncan's test (${\alpha}$=0.05)).

Therapeutic effects of honeybee (Apis Mellifera L.) venom injection on bovine mastitis (젖소 유방염에 대한 국내산 봉독의 치료 효과)

  • Han, Sang-Mi;Lee, Kwang-Gill;Yeo, Joo-Hong;Kweon, Hae-Yong;Woo, Soon-Ok;Oh, Baeg-Young;Lee, Yun-Geun;Kim, Bong-Soon;Baek, Ha-Ju;Kim, Soon-Tae
    • Korean Journal of Veterinary Service
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    • v.30 no.1
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    • pp.115-123
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    • 2007
  • The therapeutic effect of honeybee venom collected using be venom collector on bovine mastitis was investigated. Mastitic cows from four farms were selected in the Yang-pyeong areas. Chronic mastitic cows were injected with the various concentrations of honey-bee venom per day. There was a significant difference in the reduction rates of somatic cell counts (SCC) according to treatment concentration and method of bee venom. The milk SCC were significantly decreased in all concentrations of bee venom 3 days after treatment. The reduction rates of SCC in treatment of 3, 6, 12 and 24mg honeybee venom were 20, 43, 63.3 and 65.8% respectively. Honeybee venom treatment consisted of two methods, a syringeful and a Bovivet Spenstift. The treatment with Bovivet Spenstift was more effective in the reduction rates of SCC compared with the syringeful. Thirty two out of 53 quarters were cured by Bovivet Spenstift with 12mg bee venom per day for 14 days. The venom cure rates of bovine mastitis by Escherichia coli, Stapylococcus aureus, Gram positive bacteria and Gram negative bacteria were 33.3, 75, 75 and 43.8% respectively. These results suggested that bee venom treatment (by Bovivet Spenstift with 12mg) might be effective for treatment of bovine mastitis.

General-purpose Communication Middleware for the Development of Multi-user Distributed Applications (다중 사용자 분산 애플리케이션을 위한 범용 통신 미들웨어)

  • Lim, Min-Gyu
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.141-148
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    • 2010
  • The aim of this paper is to propose a communication middleware which makes it possible to easily and efficiently develop the networking support for multi-user applications. Even though existing middleware and development tools provides lots of functionalities to realize distributed applications, they are purely low-level services passing the most development efforts to developers, or too specialized for a specific application. It brings a challenging issue of how the middleware supports general and efficient high-level mechanisms. To meet different networking and interaction requirements of multi-user applications, we propose various schemes to provide the communication architecture, the user membership management, the content transmission mechanism and the event management. Our middleware provides developers with application-level APIs and configuration files so that the different interaction requirements of a multi-user application can be easily handled in the developers' point of view.

Design and Implementation of National Supercomputing Service Framework (국가 슈퍼컴퓨팅 서비스 프레임워크의 설계 및 구현)

  • Yu, Jung-Lok;Byun, Hee-Jung;Kim, Han-Gi
    • KIISE Transactions on Computing Practices
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    • v.22 no.12
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    • pp.663-674
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    • 2016
  • Traditional supercomputing services suffer from limited accessibility and low utilization in that users(researchers) may perform computational executions only using terminal-based command line interfaces. To address this problem, in this paper, we provide the design and implementation details of National supercomputing service framework. The proposed framework supports all the fundamental primitive functions such as user management/authentication, heterogeneous computing resource management, HPC (High Performance Computing) job management, etc. so that it enables various 3rd-party applications to be newly built on top of the proposed framework. Our framework also provides Web-based RESTful OpenAPIs and the abstraction interfaces of job schedulers (as well as bundle scheduler plug-ins, for example, LoadLeveler, Open Grid Scheduler, TORQUE) in order to easily integrate the broad spectrum of heterogeneous computing clusters. To show and validate the effectiveness of the proposed framework, we describe the best practice scenario of high energy physics Lattice-QCD as an example application.