• Title/Summary/Keyword: API 조합

Search Result 54, Processing Time 0.025 seconds

Development of a RIA-based Dynamic Mashup Service for Ocean Environment (RIA 기반 해양 환경 동적 매쉬업 서비스 개발)

  • Ceong, Hee-Taek;Kim, Hae-Jin;Kim, Hae-Ran
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.10
    • /
    • pp.2292-2298
    • /
    • 2010
  • A mashup is a web page or application that uses and combines information, contents or Open APIs available on the web to create a new service. The mashup developed by the need not combination of simple information can contribute to new added-values with practicality and convenience. Thus, in this paper, we want to develop a RIA-based dynamic mashup service for the users considering weather forecast and marine information importantly. We design and implement the system that it can register a number of information about a domain dynamically through registration process based on the map and present a mark of domain location on the map and the information including internal environment, external environment and weather of related to the domain within a webpage. Implemented service need not require a tedious process visiting other web sites every time to confirm the relevant information because we can see simultaneously related information with a map within a page.

An Educational Robot Game Framework for Programming Leaning in K-12 (프로그래밍 학습을 위한 교육용 로봇 게임 프레임워크)

  • Kwon, Dai-Young;Shim, Jae-Kwoun;Hur, Kyoung;Lee, Won-Gyu
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.1
    • /
    • pp.89-94
    • /
    • 2010
  • This paper proposes an educational robot game framework for novice students in k-12 to learn concepts of programming through interesting experiences. It is designed to be able to enjoy robot games without technical knowledge of robotics and programming. For this, in the proposed robot game framework, educational robots based on line-tracer are used and the programming APls that can be used for various educational programming languages are offered. And the proposed robot game framework also offers a game board to create several games with easy operations. Additionally, through experiments, it shows that novice students are able to create different games that have several game solutions for various programming using this robot game framework.

  • PDF

Numerical Study on the Inlet Head Configuration of Multi-Phase Separator for Modularization (다상유동 분리기 모듈화를 위한 유입구 형상 설계에 관한 수치해석적 연구)

  • Hong, Chang-Ki;Kim, Youn-Jea
    • Transactions of the Korean Society of Mechanical Engineers B
    • /
    • v.41 no.9
    • /
    • pp.571-577
    • /
    • 2017
  • In this numerical study, the separation efficiency of three-phase separator in an oil-sand plant was studied with various inlet head configurations. The free water knockout (FWKO) vessel was designed with a flow rate of $15.89m^3/day$ (100 bbl/day) and the SOR(stream-to-oil ratio)=3.5 was derived using Stokes' law. For modularization, optimization of the design of the inlet head configuration was performed with parallel-connected dual FWKO vessels. The feed condition of bitumen emulsion was API=17, $T_{in}=150^{\circ}C$ and $P_{in}=50bar$. A mean residence time was determined the time when 95% of the oil and water in FWKO vessel was separated. The combination between the volume of fluid (VOF) and the discrete phase model (DPM) was used to simulate the phase separation phenomenon in a multi-phase separator. Furthermore, in order to calculate multi-phase flow the pseudo-transient method was adopted.

Design of the emotion expression in multimodal conversation interaction of companion robot (컴패니언 로봇의 멀티 모달 대화 인터랙션에서의 감정 표현 디자인 연구)

  • Lee, Seul Bi;Yoo, Seung Hun
    • Design Convergence Study
    • /
    • v.16 no.6
    • /
    • pp.137-152
    • /
    • 2017
  • This research aims to develop the companion robot experience design for elderly in korea based on needs-function deploy matrix of robot and emotion expression research of robot in multimodal interaction. First, Elder users' main needs were categorized into 4 groups based on ethnographic research. Second, the functional elements and physical actuators of robot were mapped to user needs in function- needs deploy matrix. The final UX design prototype was implemented with a robot type that has a verbal non-touch multi modal interface with emotional facial expression based on Ekman's Facial Action Coding System (FACS). The proposed robot prototype was validated through a user test session to analyze the influence of the robot interaction on the cognition and emotion of users by Story Recall Test and face emotion analysis software; Emotion API when the robot changes facial expression corresponds to the emotion of the delivered information by the robot and when the robot initiated interaction cycle voluntarily. The group with emotional robot showed a relatively high recall rate in the delayed recall test and In the facial expression analysis, the facial expression and the interaction initiation of the robot affected on emotion and preference of the elderly participants.

Development of Menu Labeling System (MLS) Using Nutri-API (Nutrition Analysis Application Programming Interface) (영양분석 API를 이용한 메뉴 라벨링 시스템 (MLS) 개발)

  • Hong, Soon-Myung;Cho, Jee-Ye;Park, Yu-Jeong;Kim, Min-Chan;Park, Hye-Kyung;Lee, Eun-Ju;Kim, Jong-Wook;Kwon, Kwang-Il;Kim, Jee-Young
    • Journal of Nutrition and Health
    • /
    • v.43 no.2
    • /
    • pp.197-206
    • /
    • 2010
  • Now a days, people eat outside of the home more and more frequently. Menu labeling can help people make more informed decisions about the foods they eat and help them maintain a healthy diet. This study was conducted to develop menu labeling system using Nutri-API (Nutrition Analysis Application Programming Interface). This system offers convenient user interface and menu labeling information with printout format. This system provide useful functions such as new food/menu nutrients information, retrieval food semantic service, menu plan with subgroup and nutrient analysis informations and print format. This system provide nutritive values with nutrient information and ratio of 3 major energy nutrients. MLS system can analyze nutrients for menu and each subgroup. And MLS system can display nutrient comparisons with DRIs and % Daily Nutrient Values. And also this system provide 6 different menu labeling formate with nutrient information. Therefore it can be used by not only usual people but also dietitians and restaurant managers who take charge of making a menu and experts in the field of food and nutrition. It is expected that Menu Labeling System (MLS) can be useful of menu planning and nutrition education, nutrition counseling and expert meal management.

A Tool for Analyzing Performance Requirements of Automatic Vehicle Identification (AVI) Techniques Based on Paramics (효과적인 교통정보 수집체계 구축을 위한 Paramics 기반의 AVI 성능 요구사항 분석 기법)

  • Oh, Cheol
    • Journal of Korean Society of Transportation
    • /
    • v.23 no.8 s.86
    • /
    • pp.147-152
    • /
    • 2005
  • This study firstly developed a tool for evaluating performance requirements of automatic vehicle identification (AVI) techniques. A microscopic traffic simulator, Paramics, was employed to investigate the effects of AVI performances on the accuracy of estimating section travel times. Mote Carlo simulation approach was incorporated into Paramics to conduct systematic evaluations of identifying required AVI performances. The proposed method in this study can serve as a logical and necessary precursor to field implementation of a variety of AVI techniques toward achieving more reliable traffic information.

PreSPI: Design and Implementation of Protein-Protein Interaction Prediction Service System (PreSPI:단백질 상호작용 예측 서비스 시스템 설계 및 구현)

  • Kim, Hong-Soog;Jang, Woo-Hyuk;Lee, Sung-Doke;Han, Dong-Soo
    • Proceedings of the Korean Society for Bioinformatics Conference
    • /
    • 2004.11a
    • /
    • pp.86-100
    • /
    • 2004
  • 계산을 통한 단백질 상호작용 예측 기법의 중요성이 제기되면서 많은 단백질 상호 작용 예측 기법이 제안되고 있다. 하지만 이러한 기법들이 일반 사용자가 손쉽게 사용할 수 있는 서비스 형태로 제공되고 있는 경우는 드물다. 본 논문에서는 현재까지 알려진 단백질 상호작용 예측 기법 중 예측 기법의 완성도가 높고 상대적으로 예측 정확도가 높은 것으로 알려진 도메인 조합 기반 단백질 상호 작용 예측 기법을 PreSPI(Prediction System for Protein Interaction)라는 서비스 시스템으로 설계하고 구현하였다. 구현된 시스템이 제공하는 기능은 크게 도메인 조합 기반 단백질 상호 작용 예측 기법을 서비스 형태로 만들어 제공하는 기능으로 입력 단백질 쌍에 대한 상호작용 예측이 중심이 된 핵심기능과, 핵심 기능으로부터 파생되는 기능인 부가 기능, 그리고 주어진 단백질에 대한 도메인 정보검색 기능과 같이 단백질 상호작용에 관하여 연구하는 연구자에게 도움이 되는 일반적인 기능으로 구성되어 있다. 계산을 통해 단백질 상호 작용을 예측하는 시스템은 대규모계산이 요구되는 경우가 많아 좋은 성능을 갖추는 것이 중요하다. 본 논문에서 구현된 PreSPI 시스템은 서비스에 따라 적절히 그 처리를 병렬화 함으로써 시스템의 성능 향상을 도모하였고, PreSPI 가 제공하는 기능을 웹 서비스 API 로 Deploy 하여 시스템의 개방성을 지원하고 있다. 또한 인터넷 환경에서 변화되는 단백질 상호 작용 및 도메인에 관한 정보를 유연하게 반영할 수 있도록 시스템을 계층 구조로 설계하였다. 본 논문에서는 PreSPI 가 제공하는 몇 가지 대표적인 서비스에 관하여 사용자 인터페이스를 중심으로 상술함으로써 초기 PreSPI 사용자가 PreSPI 가 제공하는 서비스를 이해하고 사용하는 데에도 도움이 되도록 하였다.있어서 자각증상, 타각소견(他覺所見)과 함께 이상(異常)은 확인되지 않았으며 부작용도 없었다. 이상의 결과로부터, ‘펩타이드 음료’는 경증고혈압 혹은 경계역고혈압자(境界域高血壓者)의 혈압을, 자각증상 및 혈액${\cdot}$뇨검사에도 전혀 영향을 미치지 않고 저하시킨다고 결론지었다.이병엽을 염색하여 흰가루 병균의 균사생장과 포자형성 등을 관찰한 결과 균사가 용균되는 것을 볼 수 있었으며, 균사의 용균정도와 분생포자형성 억제 정도는 병 방제효과와 일치하는 경향을 보였다.을 의미한다. IV형은 가장 후기에 포획된 유체포유물이며, 광산 주변에 분포하는 석회암체 등의 변성퇴적암류로부터 $CO_{2}$ 성분과 다양한 성분의 유체가 공급되어 생성된 것으로 여겨진다. 정동이 발달하고 있지 않으며, 백운모를 함유하고 있는 대유페그마타이트는 변성작용에 의한 부분용융에 의해 형성된 멜트에서 결정화되었으며, 상당히 높은 압력의 환경에서 대유페그마타이트의 결정화작용 과정에서 용리한 유체의 성분이 전기석에 포획되어 있다. 이때 용리된 유체는 다양한 성분을 지니고 있었으며, 매우 낮은 공융온도와 다양한 딸결정은 포유물 내에 NaCl, KCl 이외에 적어도 $CaCl_{2},\;MgCl_{2}$와 같은 성분을 포함하고 있음을 지시한다. 유체의 용리는 적어도 $2.7{\sim}5.3$ kbar 이상의 압력과 $230{\sim}328^{\circ}C$ 이상의 온도에서 시작되었다.없었다. 결론적으로 일부 한방제와 생약제제는 육계에서 항생제를 대체하여 사용이 가능하며 특히 혈액의 성분에 유의한 영향을 미치는 것으로 사료된다. 실증연구가 필요할 것으로 사료된다.trip과 Sof-Lex disc로 얻어진 표면은 레진전색제의 사용으로 표면조도의 개선

  • PDF

A Design of Mobile Device Description Repository System (모바일 단말정보 저장소 시스템 설계)

  • Lee, Young-Il;Lee, Seung-Yun;Lee, Kang-Chan;In, Min-Kyo;Lee, Won-Suk;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.05a
    • /
    • pp.819-822
    • /
    • 2008
  • The demand against the contents service which is various with improvement capability of the mobile device. But the capability of heterogeneous mobile device to display contents has a difference from the side of the hardware, software, network conditions so the adaptation of contents is a solution to overcome this difference. This adaptation of contents is based on profile(DDL : Device Description Language) but there is no system which manages the profile efficiently. In this paper, we designed independent DDR(Device Description Repository) system that offers storage and optimized profiles processed by searching and recombination with request conditions.

  • PDF

An Implementation of Flood Simulation in the Saemangeum Water Resources Management System using an Object-oriented Geographic Information System (객체-지향 지리정보시스템을 이용한 새만금 수자원 관리 시스템의 홍수방어 시뮬레이션 구현)

  • Lee, Hong-Lo
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.6 no.2
    • /
    • pp.33-45
    • /
    • 2003
  • This paper defines the prototype of the geographic-object field that links the geographic-object and the geographic-field using an object-oriented geographic information system, and then implements the flood simulation in the saemangeum water resources management system that manipulates the water quantity of saemangeum lake and the height of gate using the watershed-object field. This paper combines the natural phenomena with the artificial phenomena that occurs on the water resources of the saemangeum, and designs the object oriented class hierarchy that is composed of the total watershed-object field, and then presents the algorithm for flood control. To visualize the class hierarchy of the whole geographic-object field and the partial geographic-object field, I use the UML(Unified Modeling Language). Attributes and methods of each class can acquire the functional reusability and compatibility using the COM of the ZEUS and the Visual Basic 6.0 of Win32 APIs. By means of implementing the flood simulation in the Saemangeum water resources management system, finally, this paper contributes on the efficient management of water resources.

  • PDF

Brainstorming using TextRank algorithms and Artificial Intelligence (TextRank 알고리즘 및 인공지능을 활용한 브레인스토밍)

  • Sang-Yeong Lee;Chang-Min Yoo;Gi-Beom Hong;Jun-Hyuk Oh;Il-young Moon
    • Journal of Practical Engineering Education
    • /
    • v.15 no.2
    • /
    • pp.509-517
    • /
    • 2023
  • The reactive web service provides a related word recommendation system using the TextRank algorithm and a word-based idea generation service selected by the user. In the related word recommendation system, the method of weighting each word using the TextRank algorithm and the probability output method using SoftMax are discussed. The idea generation service discusses the idea generation method and the artificial intelligence reinforce-learning method using mini-GPT. The reactive web discusses the linkage process between React, Spring Boot, and Flask, and describes the overall operation method. When the user enters the desired topic, it provides the associated word. The user constructs a mind map by selecting a related word or adding a desired word. When a user selects a word to combine from a constructed mind-map, it provides newly generated ideas and related patents. This web service can share generated ideas with other users, and improves artificial intelligence by receiving user feedback as a horoscope.