• Title/Summary/Keyword: AI Space

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Generation of modern satellite data from Galileo sunspot drawings by deep learning

  • Lee, Harim;Park, Eunsu;Moon, Young-Jae
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.1
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    • pp.41.1-41.1
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    • 2021
  • We generate solar magnetograms and EUV images from Galileo sunspot drawings using a deep learning model based on conditional generative adversarial networks. We train the model using pairs of sunspot drawing from Mount Wilson Observatory (MWO) and their corresponding magnetogram (or UV/EUV images) from 2011 to 2015 except for every June and December by the SDO (Solar Dynamic Observatory) satellite. We evaluate the model by comparing pairs of actual magnetogram (or UV/EUV images) and the corresponding AI-generated one in June and December. Our results show that bipolar structures of the AI-generated magnetograms are consistent with those of the original ones and their unsigned magnetic fluxes (or intensities) are well consistent with those of the original ones. Applying this model to the Galileo sunspot drawings in 1612, we generate HMI-like magnetograms and AIA-like EUV images of the sunspots. We hope that the EUV intensities can be used for estimating solar EUV irradiance at long-term historical times.

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Design of Omok AI using Genetic Algorithm and Game Trees and Their Parallel Processing on the GPU (유전 알고리즘과 게임 트리를 병합한 오목 인공지능 설계 및 GPU 기반 병렬 처리 기법)

  • Ahn, Il-Jun;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.2
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    • pp.66-75
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    • 2010
  • This paper proposes an efficient method for design and implementation of the artificial intelligence (AI) of 'omok' game on the GPU. The proposed AI is designed on a cooperative structure using min-max game tree and genetic algorithm. Since the evaluation function needs intensive computation but is independently performed on a lot of candidates in the solution space, it is computed on the GPU in a massive parallel way. The implementation on NVIDIA CUDA and the experimental results show that it outperforms significantly over the CPU, in which parallel game tree and genetic algorithm on the GPU runs more than 400 times and 300 times faster than on the CPU. In the proposed cooperative AI, selective search using genetic algorithm is performed subsequently after the full search using game tree to search the solution space more efficiently as well as to avoid the thread overflow. Experimental results show that the proposed algorithm enhances the AI significantly and makes it run within the time limit given by the game's rule.

A Study on Smart Aging System for the Elderly based on Metaverse (고령자를 위한 메타버스 기반의 Smart Aging 시스템의 연구)

  • Cho, Myeon-Gyun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.261-268
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    • 2022
  • Recently, the number of elderly living alone suffering from loneliness and depression is also increasing significantly due to the rapid aging of the population and nuclear families. In this paper, we propose a smart aging system that increases life satisfaction by providing the elderly with the optimal service tailored to the elderly with the help of IT according to their residential environment and health status. It is possible to provide an advanced customized support system for the elderly by fully utilizing IoT, AI, and Metaverse techniques not only for the elderly who want to live an active life in society but also for the elderly who need care in a nursing hospital. The proposed system provides human satisfaction by providing social connection in real space and virtual space in accordance with the residential environment and health status to the elderly suffering from loneliness in hospital (hospital care) facilities and at home. This paper proposes a new path for future-oriented welfare policy for the elderly by providing a user-customized smart aging system by combining AI and Metaverse technology with a rapidly changing social environment.

The Development of Rule-based AI Engagement Model for Air-to-Air Combat Simulation (공대공 전투 모의를 위한 규칙기반 AI 교전 모델 개발)

  • Minseok, Lee;Jihyun, Oh;Cheonyoung, Kim;Jungho, Bae;Yongduk, Kim;Cheolkyu, Jee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.637-647
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    • 2022
  • Since the concept of Manned-UnManned Teaming(MUM-T) and Unmanned Aircraft System(UAS) can efficiently respond to rapidly changing battle space, many studies are being conducted as key components of the mosaic warfare environment. In this paper, we propose a rule-based AI engagement model based on Basic Fighter Maneuver(BFM) capable of Within-Visual-Range(WVR) air-to-air combat and a simulation environment in which human pilots can participate. In order to develop a rule-based AI engagement model that can pilot a fighter with a 6-DOF dynamics model, tactical manuals and human pilot experience were configured as knowledge specifications and modeled as a behavior tree structure. Based on this, we improved the shortcomings of existing air combat models. The proposed model not only showed a 100 % winning rate in engagement with human pilots, but also visualized decision-making processes such as tactical situations and maneuvering behaviors in real time. We expect that the results of this research will serve as a basis for development of various AI-based engagement models and simulators for human pilot training and embedded software test platform for fighter.

Design of an embeded intelligent controller

  • Shirakawa, Hiromitsu;Hayashi, Tsunetoshi;Ohno, Yutaka
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1399-1404
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    • 1990
  • There is an increasing need to apply artificial intelligence to the real application fields of industry. These include an intelligent process control, an expert machine and a diagnostic and/or maintenance machine. These applications are implemented in AI Languages. It is commonly recognized that AI Languages, such as Common Lisp or Prolog, require a workstation. This is mainly due to the fact that both languages need a large amount of memory space and disk storage space. Workstations are appropriate for a laboratory or office environment. However, they are too bulky to use in the real application fields of industry or business. Also users who apply artificial intelligence to these fields wish to have their own operating systems. We propose a new design method of an intelligent controller which is embedded within equipment and provides easy-to-use tools for artificial intelligence applications. In this paper we describe the new design method of a VMEbus based intelligent controller for artificial intelligence applications and a small operating system which supports Common Lisp and Prolog.

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Artificial Intelligence as a Vehicle for Innovation: Literature Review and Bibliometric Study

  • Reema Khurana
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.916-944
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    • 2022
  • Artificial Intelligence has been a conceptual area for several decades. It has been studied extensively through experiments by the Information Systems community. When Information Systems supported with Information Technology became all pervasive in business and other allied areas, gradually the advancements in Artificial Intelligence also emerged as innovations across domains. Artificial Intelligence by definition is expected to substitute Human Intelligence, thereby making a huge space for innovation. In fact, all processes effected by human intelligence are liable to be replaced by AI which in itself is a massive innovation space. This paper will study the publication's repository (Scopus and Google Scholar from 1983 till 2021) in the area of Artificial Intelligence and innovation, then analyze the trend to gain insight into the evolution of AI as a vehicle for innovation.

Categorization of Interaction Factors through Analysis of AI Agent Using Scenarios (인공지능 에이전트의 사용 시나리오 분석을 통한 인터랙션 속성 유형화)

  • Cheon, Soo-Gyeong;Yeoun, Myeong-Heum
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.63-74
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    • 2020
  • AI products are used 'AI assistants' as embedded in smart phones, speakers, appliances as agents. Studies on anthropomorphism, such as personality, voice with a weak AI are being conducted. Role and function of AI agents will expand from development of AI technology. Various attributes related to the agent, such as user type, usage environment, appearance of the agent will need to be considered. This study intends to categorize interaction factors related to agents from the user's perspective through analysis of concept videos which agents with strong AI. Framework for analysis was built on the basis of theoretical considerations for agents. Concept videos were collected from YouTube. They are analyzed according to perspectives on environment, user, agent. It was categorized into 8 attributes: viewpoint, space, shape, agent behavior, interlocking device, agent interface, usage status, and user interface. It can be used as reference when developing, predicting agents to be commercialized in the future.

A study on iNterface and Interaction using Chatgpt System in Virtual Reality Space (가상현실 공간에서의 ChatGPT 시스템을 활용한 인터페이스와 상호작용에 대한 연구)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1285-1290
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    • 2023
  • Although the environment in virtual space (hereinafter referred to as VR) has the problem of being difficult to access compared to existing PCs and smartphones, it has the advantage of being more realistic and providing endless experiences and functions compared to existing environments. In this VR environment, there is a need to develop technologies that help people handle tasks more conveniently in the virtual world by studying interfaces and interactions using ChatGPT, a recently popular AI technology. The ChatGPT interface and interaction in the VR environment are also studied to provide personalized services. Through this, users can choose the interface that suits them and the secretary interface can also provide customized services optimized for users. Accordingly, in this study, we design a convenient interaction method by linking the ChatGPT system in a VR environment and use it as a previous study for the development of an AI assistant.

A Study on the Application of Artificial Intelligence in Elementary Science Education (초등과학교육에서 인공지능의 적용방안 연구)

  • Shin, Won-Sub;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.39 no.1
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    • pp.117-132
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    • 2020
  • The purpose of this study is to investigate elementary school teachers' awareness of Artificial Intelligence (AI) and find out how to apply it in elementary science education. The survey was conducted online and involved 95 teachers working in the metropolitan area. The results of this study are as follows. First, teachers need to learn about the general characteristics of AI and how to apply it to education. Second, science classes had the highest preference for AI among elementary school subjects. Third, the preference for AI application by elementary science field was 68.4% for earth and space, 54.7% for exercise and energy, 32.6% for matter, 27.4% for life. Fourth, AI-based Science Education (AISE) teaching- learning strategies were developed based on AI characteristics and the changing perspective of elementary science education, AISE's teaching-learning strategies are five: 'automation', 'individualization', 'diversification', 'cooperation' and 'creativity' and teachers can use them in teaching design, class practice and evaluation stages. Finally, the creative problem-solving Doing Thinking Making Sharing (DTMS) model was devised to implement the creativity strategy in AISE. This model consists of four-steps teaching courses: Doing, Thinking, Making and Sharing based on the empirical learning theory. In the future, follow-up research is needed to verify the effectiveness of this model by applying it to elementary science education.

A new KVN key science program: the iMOGABA to the AiMOGABA

  • Lee, Sang-Sung
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.1
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    • pp.73.3-73.3
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    • 2019
  • A Korean VLBI Network $1^{st}$ generation key science program, the Interferometric Monitoring of Gamma-ray Bright AGNs (iMOGABA) program has revealed various natures of gamma-ray flares in active galactic nuclei (AGNs). Here in this presentation, we would like to introduce a new candidate of KVN $2^{nd}$ generation key science program, so called, the AiMOGABA (Astrometric iMOGABA), aiming at studying a wondering radio core effect of relativistic jets from AGNs with high resolution VLBI astrometric monitoring of high-energy bursting AGNs with KVN as well as a Australian millimeter radio telescope MOPRA. The introduction will include the current scientific highlights of the iMOGABA, and the overview of the AiMOGABA.

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