• Title/Summary/Keyword: AI, Education

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An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.4
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    • pp.666-683
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    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.

The Importance of Manpower in Major Education as an Example of Artificial Intelligence Development in Construction (건설 인공지능 개발사례로 보는 전공교육 인력의 중요성)

  • Heo, Seokjae;Lee, Sanghyun;Lee, Seungwon;Kim, Myunghun;Chung, Lan
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.223-224
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    • 2021
  • The process before the model learning stage in AI R&D can be subdivided into data collection/cleansing-data purification-data labeling. After that, according to the purpose of development, it goes through a stage of verifying the model by performing learning by using the algorithm of the artificial intelligence model. Several studies describe an important part of AI research as the learning stage, and try to increase the accuracy by changing the structure and layer of the AI model. However, if the refinement and labeling process of the learning data is tailored only to the model format and is not made for the purpose of development, the desired AI model cannot be obtained. The latest research reveals that most AI research failures are the failure of the learning data rather than the structure of the AI model. analyzed.

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Application of Artificial Intelligence-based Digital Pathology in Biomedical Research

  • Jin Seok Kang
    • Biomedical Science Letters
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    • v.29 no.2
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    • pp.53-57
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    • 2023
  • The main objective of pathologists is to achieve accurate lesion diagnoses, which has become increasingly challenging due to the growing number of pathological slides that need to be examined. However, using digital technology has made it easier to complete this task compared to older methods. Digital pathology is a specialized field that manages data from digitized specimen slides, utilizing image processing technology to automate and improve analysis. It aims to enhance the precision, reproducibility, and standardization of pathology-based researches, preclinical, and clinical trials through the sophisticated techniques it employs. The advent of whole slide imaging (WSI) technology is revolutionizing the pathology field by replacing glass slides as the primary method of pathology evaluation. Image processing technology that utilizes WSI is being implemented to automate and enhance analysis. Artificial intelligence (AI) algorithms are being developed to assist pathologic diagnosis and detection and segmentation of specific objects. Application of AI-based digital pathology in biomedical researches is classified into four areas: diagnosis and rapid peer review, quantification, prognosis prediction, and education. AI-based digital pathology can result in a higher accuracy rate for lesion diagnosis than using either a pathologist or AI alone. Combining AI with pathologists can enhance and standardize pathology-based investigations, reducing the time and cost required for pathologists to screen tissue slides for abnormalities. And AI-based digital pathology can identify and quantify structures in tissues. Lastly, it can help predict and monitor disease progression and response to therapy, contributing to personalized medicine.

A Study on the Development of Health Care Service Platform for Chronic Patients Based on AI Chatbot Using Personal Life Log (개인 라이프로그를 활용한 AI 챗봇 기반 만성질환자 건강관리서비스 플랫폼 개발에 대한 연구)

  • So-Jeong Byun;Mun-Sung Kim;Hyong-Shik Kim;Seung-Hwan Byun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.309-311
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    • 2023
  • 본 논문에서는 만성질환자 건강관리서비스 플랫폼 개발을 위항여 건강측정기 모바일 연계기술 개발 및 적용하고 IoT 기반 생체정보 획득 및 라이프로그 건강관리 플랫폼 API 연계 기술을 통하여 지역 만성질환자를 위한 언택트 헬스 모니터링 플랫폼 개발을 수행하였다. 해당 시스템을 통하여 지역 보건소 협력 및 가족 중심 만성질환자 입체적 건강관리 모니터링 시스템 개발에 적용하고 IoT 장비 인터페이스기술, 개인 건강관리기술, 플랫폼 운영 및 구현기술, 데이터 관리기술 개발을 통하여 효율적으로 개인 라이프로그를 활용할 수 있도록 하였으며, 효율적인 관리를 위하여 AI 챗봇 서비스 시스템을 통한 효율성을 극대화를 추진하였다. 본 논문에서는 개인 라이프로그를 활용한 AI 챗봇 기반 만성질환자 건강관리서비스 플랫폼을 구현하여 만성질환자에 대한 서비스를 제공하고 만족도를 실증하여 서비스의 우수함을 입증하였다.

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Development and Application of Ethics Education STEAM Projects using DeepFake Apps (딥페이크 앱 활용 윤리교육 융합 프로젝트의 개발 및 적용)

  • Hwang, Jung;Choe, Eunjeong;Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.405-412
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    • 2021
  • To prevent problems such as portrait rights, copyright, and cyber violence, an ethics education STEAM projects using deepfake apps using AI technology were developed and applied. The Deepfake apps were screened, and the contents of the elementary school curriculum were reconstructed. The STEAM project as creative experiential activities was mainly operated by the UCC activities, and applied the info-ethics awareness measurement test based on the planned behavior theory. The social STEAM project as money (financial) education was qualitatively analyzed. It was found that this STEAM classes using AI technology app significantly enhances the ethical awareness of information communication.

The Impact of Speech-To-Text-based Class on Learners' Cognitive Abilities

  • HyunMin Kang;SunKwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.287-293
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    • 2024
  • This research studied the cognitive impact of classes using artificial intelligence on aviation technical school students. First, we developed a class consisting of a class based on traditional presentation materials and a class composed of speech-to-text (STT)-based artificial intelligence materials. A 133 students from an aviation education institution participated in two types of classes. We measured students' cognitive load and Mind Wandering test results before and after class, and conducted an achievement evaluation. As a result of the test analysis, we confirmed that extraneous cognitive load was reduced, content concentration increased, and achievement improved. In the future, we hope that AI-based STT classes will be widely used in schools that teach technology.

Review of Educational Applications of Artificial Intelligence Speakers (인공지능 스피커의 교육적 활용 방안 고찰)

  • Ahn, Jeoung-Eun;Jun, Youngcook
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.93-95
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    • 2018
  • 음성인식 기술이 인공지능의 핵심 연구 분야로 떠오르면서 음성인식 기술은 인공지능(AI)과 결합하여 음성비서, 자율 주행차, 실시간 음성검색, 음성 통역 등 다양한 분야에서 활용될 것으로 기대되고 있다. 문자가 아닌 음성으로 검색하는 새로운 검색 시장이 확대되면서 '음성이용자인터페이스(VUI: Voice User Interface)' 인 음성비서 서비스 기능을 가진 인공지능(AI) 스피커 시장 경쟁이 시간이 갈수록 가열되고 있다. 이에 인공지능 스피커의 등장배경부터 현재 국내외 음성인식 기기 소개 그리고 앞으로의 교육의 방향에 맞는 음성인식 기기의 교육적 활용 방안에 대해서 알아보고자 한다.

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Vocabulary Improvement Class Design Linking Elementary School AI Education and Writing Education using 'Machine Learning for Kids' (머신러닝 포키즈를 이용한 초등 AI 교육과 글쓰기 교육을 연계한 어휘력 향상 수업설계)

  • Kim, Ji-Song;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.719-722
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    • 2021
  • 최근 인공지능의 새로운 기술들이 하루가 다르게 발전하고 있다. 이에 본 연구에서는 인공지능 교육과 글쓰기 교육을 연계하여 초등학생들의 어휘력 향상을 위한 수업을 설계하고자 한다. 그 방법으로는 본 수업에 앞서 어휘 10문제를 테스트하여 실험에 참가하기 전의 어휘력을 점검한다. 그 후 머신러닝 포키즈를 이용하여 여러 감정에 해당되는 단어들을 다양하게 훈련하도록 하였고, 그 후 관련된 어휘 10문제를 다시 테스트 하였다. 실험 결과 실험에 참가하기 전에는 100점 만점에 58.8점으로 나왔으나 훈련 후의 결과는 평균 68점으로 모든 학생의 성적이 좋아지는 결과를 얻을 수 있었다. 어휘력 문항수가 적은 점과 10명의 실험참가자로 일반화할 수 없는 한계가 있다. 향후 초등교재 한권을 선정하여 어휘를 모두 분석한 후 가장 많이 등장하는 어휘를 골라내어 테스트하여 좀 더 통계적으로 의미 있는 분석을 하고자 한다.

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Analysis of ChatGPT's Coding Capabilities in Foundational Programming Courses (기초 프로그래밍 과목에서의 ChatGPT의 코딩 역량 분석)

  • Nah, Jae-Ho
    • Journal of Engineering Education Research
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    • v.26 no.6
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    • pp.71-78
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    • 2023
  • ChatGPT significantly broadens the application of artificial intelligence (AI) services across various domains, with one of its primary functions being assistance in programming and coding. Nevertheless, due to the short history of ChatGPT, there have been few studies analyzing its coding capabilities in Korean higher education. In this paper, we evaluate it using exam questions from three foundational programming courses at S University. According to the experimental results, ChatGPT successfully generated Python, C, and JAVA programs, and the code quality is on par with that of high-achieving students. The powerful coding capabilities of ChatGPT imply the need for a strict prohibition of its usage in coding tests; however, it also suggests significant potential for enhancing practical exercises in the educational aspect.

Design of Elementary, Middle and High School SW·AI-based Learning Platform in IoT Environment (사물인터넷 환경에서의 초·중·고 SW·AI기반 학습 플랫폼 설계)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.117-123
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    • 2023
  • While applying new digital technologies, interest in software and artificial intelligence is quite high. In particular, many changes are being made for the development of software and artificial intelligence in the field of education. From 2025, software and artificial intelligence-related curricula will be applied to public education in elementary, middle and high schools. The Ministry of Education is also conducting various camps to experience software and artificial intelligence in various ways in elementary, middle and high schools before they are applied to public education. Several platforms for experience camps related to software and artificial intelligence are also being used. In this study, we intend to increase the educational efficiency of the learning method for software and artificial intelligence to be developed in the future by designing a model for software and artificial intelligence experiential learning platforms.