• Title/Summary/Keyword: 6D-Motion

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Relationship between 3D Ground Reaction Force and Leg Length Discrepancy during Gait among Standing Workers

  • Kim, Yong-Wook
    • PNF and Movement
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    • v.20 no.1
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    • pp.59-66
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    • 2022
  • Purpose: The aim of this research was to verify the relationship between three-dimensional (3D) ground reaction force (GRF) and severity of leg length discrepancy (LLD) while walking at a normal speed. It used a 3D motion analysis system with force platforms in standing workers with LLD. Methods: Subjects comprising 45 standing workers with LLD were selected. Two force platforms were used to acquire 3D GRF data based on a motion analysis system during gait. Vicon Nexus and Visual3D v6 Professional software were used to analyze kinetic GRF data. The subjects were asked to walk on a walkway with 40 infrared reflective markers attached to their lower extremities to collect 3D GRF data. Results: The results indicated the maximal force in the posterior and lateral direction of the long limb occurring in the early stance phase during gait had significant positive correlation with LLD severity (r = 0.664~0.738, p <0.01). In addition, the maximal force medial direction of the long limb occurring in the late stance phase showed a highly positive correlation with the LLD measurement (r = 0.527, p <0.01). Conclusion: Our results indicate that greater measured LLD severity results in more plantar pressure occurring in the foot area during heel contact to loading response of the stance phase and the stance push-off period during gait.

An Efficient Error Concealment Algorithm using Adaptive Selection of Adjacent Motion Vectors (주변 움직임 벡터의 적응적 선택을 이용한 효율적인 에러은닉 알고리즘)

  • Lee Hyun-Woo;Seong Dong-Su
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.661-666
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    • 2004
  • In the wireless communication systems, transmission errors degrade the reconstructed image quality severely. Error concealment in video communication is becoming increasingly important because transmission errors can cause single or multiple loss of macroblocks in video delivery over unreliable channels such as wireless networks and internet. Among various techniques which can reduce the degradation of video quality, the error concealment techniques yield good performance without overheads and the modification of the encoder. In this paper, lost image blocks can be concealed with the OBMC(Overlapped Block Motion Compensation) after new motion vectors of the lost image blocks are allocated by median values using the adaptive selection with motion vectors of adjacent blocks. We know our algorithm is more effective in case of continuous GOB loss. The results show a significant improvement over the zero motion error concealment and other temporal concealment methods such as Motion Vector Rational Interpolation or Median+OBMC by 3dB gain in PSNR.

Effect of low frequency motion on the performance of a dynamic manual tracking task

  • Burton, Melissa D.;Kwok, Kenny C.S.;Hitchcock, Peter A.
    • Wind and Structures
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    • v.14 no.6
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    • pp.517-536
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    • 2011
  • The assessment of wind-induced motion plays an important role in the development and design of the majority of today's structures that push the limits of engineering knowledge. A vital part of the design is the prediction of wind-induced tall building motion and the assessment of its effects on occupant comfort. Little of the research that has led to the development of the various international standards for occupant comfort criteria have considered the effects of the low-frequency motion on task performance and interference with building occupants' daily activities. It has only recently become more widely recognized that it is no longer reasonable to assume that the level of motion that a tall building undergoes in a windstorm will fall below an occupants' level of perception and little is known about how this motion perception could also impact on task performance. Experimental research was conducted to evaluate the performance of individuals engaged in a manual tracking task while subjected to low level vibration in the frequency range of 0.125 Hz-0.50 Hz. The investigations were carried out under narrow-band random vibration with accelerations ranging from 2 milli-g to 30 milli-g (where 1 milli-g = 0.0098 $m/s^2$) and included a control condition. The frequencies and accelerations simulated are representative of the level of motion expected to occur in a tall building (heights in the range of 100 m -350 m) once every few months to once every few years. Performance of the test subjects with and without vibration was determined for 15 separate test conditions and evaluated in terms of time taken to complete a task and accuracy per trial. Overall, the performance under the vibration conditions did not vary significantly from that of the control condition, nor was there a statistically significant degradation or improvement trend in performance ability as a function of increasing frequency or acceleration.

Development of Realtime Simulator for Multibody Dynamics Analysis of Wheeled Vehicle on Soft Soil (연약지반을 고려한 차량 실시간 시뮬레이터 개발)

  • Hong, Sup;Kim, Hyung-Woo;Cho, Yun-Sung;Cho, Hui-Je;Jung, Ji-Hyun;Bae, Dae-Sung
    • Journal of Ocean Engineering and Technology
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    • v.25 no.6
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    • pp.116-122
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    • 2011
  • A realtime simulator using an explicit integration method is introduced to improve the solving performance for the dynamic analysis of a wheeled vehicle. Because a full vehicle system has many parts, the development of a numerical technique for multiple d.o.f. and ground contacts has been required to achieve a realtime dynamics analysis. This study proposes an efficient realtime solving technique that considers the wheeled vehicle dynamics behavior with full degrees of freedom and wheel contact with soft ground such as sand or undersea ground. A combat vehicle was developed to verify this method, and its dynamics results are compared with commercial programs using implicit integration methods. The combat vehicle consists of a chassis, double wishbone type front and rear suspension, and drive train. Some cases of vehicle dynamics analysis are carried out to verify the realtime ratio.

Wearing Satisfaction with Commercial Sports Bras According to Design Difference - Focusing on Shoulder Strap Difference - (시판 스포츠 브래지어의 디자인 차이에 따른 착용감 연구 - 어깨끈 차이를 중심으로 -)

  • Hyunsook Han
    • Fashion & Textile Research Journal
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    • v.24 no.6
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    • pp.766-774
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    • 2022
  • In this study, the fit of commercial sports bras was analyzed according to various design variations, focusing on the shape of the shoulder strap, which is known to cause great discomfort in wearing sports bras. Experimental clothes were set to four commercially available sports bras with different shoulder strap shapes. The results showed that, in "size suitability," the overall satisfaction with experimental clothing B, of which the shoulder strap can be adjusted, was the highest, especially for "underbust circ. fit," "bust circ. Fit," and "shoulder strap length." In the "Shape suitability" and "Wearability" sections, experimental clothing B also showed the highest satisfaction and the shoulder strap adjustment device did not negatively affect wearing satisfaction. In the question on "side wings rolled up," experimental clothing A also received a relatively good score, which is due to its long front length. In the "Compression of the front center" section, the responses for experimental clothing A and B were "appropriate" and for C and D, they were "pressurized." In "motion suitability" as well, satisfaction with experimental clothing B was the highest, followed by experimental clothes A, C, and D. In the "body shape correction" section, clothing B elicited the highest satisfaction, followed by experimental clothes A, C, and D, in that order. Overall, it is recommended that shoulder straps be applied with adjustable straps for the comfort of the shoulder area while wearing sports bras.

Uniform Posture Map Algorithm to Generate Natural Motion Transitions in Real-time (자연스러운 실시간 동작 전이 생성을 위한 균등 자세 지도 알고리즘)

  • Lee, Bum-Ro;Chung, Chin-Hyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.549-558
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    • 2001
  • It is important to reuse existing motion capture data for reduction of the animation producing cost as well as efficiency of producing process. Because its motion curve has no control point, however, it is difficult to modify the captured data interactively. The motion transition is a useful method to reuse the existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, Uniform Posture Map (UPM) algorithm is proposed to perform the motion transition. Since the UPM is organized through quantization of various postures with an unsupervised learning algorithm, it places the output neurons with similar posture in adjacent position. Using this property, an intermediate posture of two active postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM algorithm needs much less computational cost, in comparison with other motion transition algorithms. It provides a control parameter; an animator could control the motion simply by adjusting the parameter. These merits of the UPM make an animator to produce the animation interactively. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. The motion transition algorithm proposed in this paper could be applied to the various fields such as real time 3D games, virtual reality applications, web 3D applications, and etc.

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Numerical analysis of two and three dimensional buoyancy driven water-exit of a circular cylinder

  • Moshari, Shahab;Nikseresht, Amir Hossein;Mehryar, Reza
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.2
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    • pp.219-235
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    • 2014
  • With the development of the technology of underwater moving bodies, the need for developing the knowledge of surface effect interaction of free surface and underwater moving bodies is increased. Hence, the two-phase flow is a subject which is interesting for many researchers all around the world. In this paper, the non-linear free surface deformations which occur during the water-exit of a circular cylinder due to its buoyancy are solved using finite volume discretization based code, and using Volume of Fluid (VOF) scheme for solving two phase flow. Dynamic mesh model is used to simulate dynamic motion of the cylinder. In addition, the effect of cylinder mass in presence of an external force is studied. Moreover, the oblique exit and entry of a circular cylinder with two exit angles is simulated. At last, water-exit of a circular cylinder in six degrees of freedom is simulated in 3D using parallel processing. The simulation errors of present work (using VOF method) for maximum velocity and height of a circular cylinder are less than the corresponding errors of level set method reported by previous researchers. Oblique exit shows interesting results; formation of waves caused by exit of the cylinder, wave motion in horizontal direction and the air trapped between the waves are observable. In 3D simulation the visualization of water motion on the top surface of the cylinder and the free surface breaking on the front and back faces of the 3D cylinder at the exit phase are observed which cannot be seen in 2D simulation. Comparing the results, 3D simulation shows better agreement with experimental data, specially in the maximum height position of the cylinder.

Design and Realization of Stereo Vision Module For 3D Facial Expression Tracking (3차원 얼굴 표정 추적을 위한 스테레오 시각 모듈 설계 및 구현)

  • Lee, Mun-Hee;Kim, Kyong-Sok
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.533-540
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    • 2006
  • In this study we propose to use a facial motion capture technique to track facial motions and expressions effectively by using the stereo vision module, which has two CMOS IMAGE SENSORS. In the proposed tracking algorithm, a center point tracking technique and correlation tracking technique, based on neural networks, were used. Experimental results show that the two tracking techniques using stereo vision motion capture are able to track general face expressions at a 95.6% and 99.6% success rate, for 15 frames and 30 frames, respectively. However, the tracking success rates(82.7%,99.1%) of the center point tracking technique was far higher than those(78.7%,92.7%) of the correlation tracking technique, when lips trembled.

A Fast Block Matching Algorithm by using the Cross Pattern and Flat-Hexagonal Search Pattern (크로스 패턴과 납작한 육각 탐색패턴을 이용한 고속 블록 정합 알고리즘)

  • 남현우;김종경
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.953-964
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    • 2003
  • In the block matching algorithm, search patterns of different shapes or sizes and the distribution of motion vectors have a large impact on both the searching speed and the image quality. In this paper, we propose a new fast block matching algorithm using the cross pattern and the flat-hexagon search pattern. Our algorithm first finds the motion vectors that are close to the center of search window using the cross pattern, and then lastly finds the other motion vectors that are not close to the center of search window using the flat-hexagon search pattern. Through experiments, compared with the hexagon-based search algorithm(HEXBS), the proposed cross pattern and flat-hexagonal pattern search algorithm(CFHPS ) improves about 0.2-6.2% in terms of average number of search point per motion vector estimation and improves about 0.02-0.31dB in terms of PSNR(Peak Signal to Noise Ratio).

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Development of Sensor-based Motion Planning Method for an Autonomous Navigation of Robotic Vehicles (로봇형 차량의 자율주행을 위한 센서 기반 운동 계획법 개발)

  • Kim, Dong-Hyung;Kim, Chang-Jun;Lee, Ji-Yeong;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.6
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    • pp.513-520
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    • 2011
  • This paper presents the motion planning of robotic vehicles for the path tracking and the obstacle avoidance. To follow the given path, the vehicle moves through the turning radius obtained through the pure pursuit method, which is a geometric path tracking method. In this paper, we assume that the vehicle is equipped with a 2D laser scanner, allowing it to avoid obstacles within its sensing range. The turning radius for avoiding the obstacle, which is inversely proportional to the virtual force, is then calculated. Therefore, these two kinds of the turning radius are used to generate the steering angle for the front wheel of the vehicle. And the vehicle reduces the velocity when it meets the obstacle or the large steering angle using the potentials of obstacle points and the steering angle. Thus the motion planning of the vehicle is done by planning the steering angle for the front wheels and the velocity. Finally, the performance of the proposed method is tested through simulation.