• Title/Summary/Keyword: 6D-Motion

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A Study of Electrode Locations for Design of ECG Monitoring Smart Clothing based on Body Mapping (심전도 모니터링 스마트 의류 디자인을 위한 바디매핑 기반 전극 위치 연구)

  • Cho, Hakyung;Cho, Sang woo
    • Fashion & Textile Research Journal
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    • v.17 no.6
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    • pp.1039-1049
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    • 2015
  • The increase in the need for a 24 hour monitoring of biological signals has been accompanied by an increasing interest in wearable systems that can register ECG at any time and place. ECG-monitoring clothing is a wearable system that records heart function continuously, but there have been difficulties in making accurate measurements due to motion artifacts. Although various factors may cause noise in measurements due to motion, the variations in the body surface and clothing during movements that cause eventual the shifting and displacement of the electrodes is particularly noteworthy. Therefore, this study used biomedical body mapping and a motion-capture system to measure and analyze the changes in the body surface and garment during movements. It was deduced that the area where the friction and separation between the garment and skin is the lowest would be the appropriate location to place the ECG electrodes. For this study, 5 male and 5 female in their 20s were selected as subjects, and through their selected body movements, the changes in the garment and skin were analyzed using the motion-capture system. As a result, the area below the chest circumference and the area below the shoulder blades were proposed as the optimal location of electrode for ECG monitoring.

6-axis Motion Simulator Interface for 3D Racing Game Content (3D레이싱게임 콘텐츠를 위한 6축 모션 시뮬레이터 인터페이스)

  • Lee, sang-wan;Park, hyun-woo;Kim, gi-hyun;Song, jin-ho;Lee, dong-hoon;Yun, tae-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.411-412
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    • 2011
  • 6축 모션시뮬레이터를 기반으로 빔 프로젝터 2대를 이용하여 3D환경을 구축하고, 6축 모션시뮬레이터에 게임용 핸들과 페달을 장착하여 입력된 신호를 PC와 PCI8134, 8132 모션카드, 제어판을 통해 제어, 분배하여 사용자의 요구에 따라 6축 모션시뮬레이터의 움직임을 표현하는 3D레이싱게임콘텐츠를 위한 인터페이스 개발을 제안한다.

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Implementation of Disparity Information-based 3D Object Tracking

  • Ko, Jung-Hwan;Jung, Yong-Woo;Kim, Eun-Soo
    • Journal of Information Display
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    • v.6 no.4
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    • pp.16-25
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    • 2005
  • In this paper, a new 3D object tracking system using the disparity motion vector (DMV) is presented. In the proposed method, the time-sequential disparity maps are extracted from the sequence of the stereo input image pairs and these disparity maps are used to sequentially estimate the DMV defined as a disparity difference between two consecutive disparity maps Similarly to motion vectors in the conventional video signals, the DMV provides us with motion information of a moving target by showing a relatively large change in the disparity values in the target areas. Accordingly, this DMV helps detect the target area and its location coordinates. Based on these location data of a moving target, the pan/tilt embedded in the stereo camera system can be controlled and consequently achieve real-time stereo tracking of a moving target. From the results of experiments with 9 frames of the stereo image pairs having 256x256 pixels, it is shown that the proposed DMV-based stereo object tracking system can track the moving target with a relatively low error ratio of about 3.05 % on average.

Inclined cable-systems in suspended bridges for restricting dynamic deformations

  • Raftoyiannis, Ioannis;Konstantakopoulos, Theodore;Michaltsos, George
    • Coupled systems mechanics
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    • v.6 no.4
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    • pp.377-398
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    • 2017
  • The present paper deals with the influence of the inclination of cables' system on the decrease of the lateral-torsional motion because of dynamic loadings. For this goal, a mathematical model is proposed. A 3-D analysis is performed for the solution of the bridge model. The theoretical formulation is based on a continuum approach, which has been widely used in the literature to analyze such bridges. The resulting uncoupled equations of motion are solved using the Laplace Transformation, while the case of the coupled motion is solved through the use of the potential energy. Finally, characteristic examples are presented and useful results are obtained.

Numerical Simulation of Ship-induced Wave Using FLOW-$3D^{(R)}$ (FLOW-$3D^{(R)}$를 이용한 항주파 수치모의)

  • Kang, Young-Seung;Kim, Pyeong-Joong;Hyun, Sang-Kwon;Sung, Ha-Keun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.20 no.3
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    • pp.255-267
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    • 2008
  • Using the commercial CFD code FLOW-$3D^{(R)}$ which has an implicit General Moving Object (GMO) method, the ship-induced wave has been simulated. In the implicit GMO method of the FLOW-$3D^{(R)}$, a rigid body's motion which is either user-prescribed (prescribed motion) or dynamically coupled to fluid flow (coupled motion) can be computed with six degrees of freedom (DOF). The simulated horizontal wave patterns are agree with the wave patterns represented by depth Froude number. The model has been well-simulated to generate the depth-dependent wave transformation in comparison of uniform depth case to complicated depth case. Additionally, it shows that ship-induced waves have been reasonably generated by two ships passing each other and by a ship moving in a curve. Therefore, it is suggested that the FLOW-$3D^{(R)}$ model calibrated with observed data should provide more accurate prediction for the ship-induced wave in a certain fairway or harbor.

Video Subband Coding using Quad-Tree Algorithm (쿼드트리 알고리즘을 이용한 비디오 서브밴드 코딩)

  • An, Chong-Koo;Chu, Hyung-Suk
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.3
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    • pp.120-126
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    • 2005
  • This paper presents the 3D wavelet based video compression system using quad-tree algorithm. The 3D wavelet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet transform. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.64dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transform, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.

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Analysis of Motion and Pressure for Circular Friction Massage (전문수기마사지 동작 중 원형강찰법에 대한 동작 및 가압력 분석)

  • Kim, Y.H.;Ryu, J.S.;Son, J.S.;Hwang, S.H.;Sohn, R.H.;Cha, I.H.;Song, J.H.;Song, S.J.
    • Journal of Biomedical Engineering Research
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    • v.31 no.6
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    • pp.487-493
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    • 2010
  • In this study, the circular friction massage technique was performed on the trapezius, the levator scapulae, and the deltoid muscles to collect the information on massage pressures and positions, and thus to utilize it in professional massage system design. Massage motion was measured with the 3-D motion capture system and finger pressures were simultaneously obtained with grip sensors. Massage motions, pressure patterns, and pressure times were different on each muscle, and the motion trajectory was similar to the ellipsoidal shape. The trapezius had higher pressure, longer massage time, and larger impulse than other muscles. These results could be useful to design a massage system based on biomechanical analysis. In order to improve massage effect, it is also strongly recommended that the tip of the system be similar with that of a human thumb in shape and material.

Human Motion Tracking by Combining View-based and Model-based Methods for Monocular Video Sequences (하나의 비디오 입력을 위한 모습 기반법과 모델 사용법을 혼용한 사람 동작 추적법)

  • Park, Ji-Hun;Park, Sang-Ho;Aggarwal, J.K.
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.657-664
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    • 2003
  • Reliable tracking of moving humans is essential to motion estimation, video surveillance and human-computer interface. This paper presents a new approach to human motion tracking that combines appearance-based and model-based techniques. Monocular color video is processed at both pixel level and object level. At the pixel level, a Gaussian mixture model is used to train and classily individual pixel colors. At the object level, a 3D human body model projected on a 2D image plane is used to fit the image data. Our method does not use inverse kinematics due to the singularity problem. While many others use stochastic sampling for model-based motion tracking, our method is purely dependent on nonlinear programming. We convert the human motion tracking problem into a nonlinear programming problem. A cost function for parameter optimization is used to estimate the degree of the overlapping between the foreground input image silhouette and a projected 3D model body silhouette. The overlapping is computed using computational geometry by converting a set of pixels from the image domain to a polygon in the real projection plane domain. Our method is used to recognize various human motions. Motion tracking results from video sequences are very encouraging.

Low Computational Adaptive Expanded Block Search Motion Estimation Method (저연산 적응형 확장 블록 탐색 움직임 추정 기법)

  • Choi, Su-Woo;Yun, Jong-Ho;Cho, Tae-Kyung;Choi, Myung-Ryul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.4
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    • pp.1254-1259
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    • 2010
  • In this paper, Low Computational Adaptive Expanded Block Search Motion Estimation Method is proposed. Proposed method classifies ME blocks as Average Motion Block(AMB) and Local Motion Block(LMB) according to correlation of reference frame. It could reduce the computational complexity with performing Modified Fast Search(MFS). And accuracy of MV is also increased by 4 sub-blocks on LMB and Block Expansion(BE). The experimental results show that the proposed method has better performance that increased 1.8dB than Diamond Search and 0.6dB than Full Search with 7.5 % computation of Full Search. The proposed method could be applied to video compression and Frame Rate Conversion(FRC).