• Title/Summary/Keyword: 6D-Motion

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FSI Analysis on a Floating Cylinder by 3D Flow-Structure Interaction (FSI) Measurement System (유동-구조상관(FSI) 3차원 측정시스템에 의한 부유식 실린더 연동운동해석)

  • Doh, D.H.;Sang, J.W.;Hwang, T.G.;Pyeon, Y.B.;Baek, T.S.
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.1574-1579
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    • 2004
  • A simultaneous measurement system that can analyze the flow-structure interactions(FSI) has been constructed and analyses on the flow field and the motion field of a floating cylinder was made. The three-dimensional vector fields around the cylinder are measured by 3D-PTV technique while the motion of the cylinder forced by the flow field is measured simultaneously with a newly developed motion tracking algorithm(bidirectional tracking algorithm). The cylinder is pendant in the working fluid of a water channel and the surface of the working fluid is forced sinusoidal to make the cylinder bounced. The interaction between the flow fields and the cylinder motion is examined quantitatively.

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Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Non-contact Realtime 6D-Motion Tracking System (비접촉식 실시간 6자유도 운동계측시스템)

  • Jo, Yong-Beom;Pyeon, Yong-Beom;Do, Deok-Hui;Jo, Hyo-Je
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.479-484
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    • 2003
  • A non-contact 6D motion tracking system is proposed. The system consists of two color cameras, a color image grabber and a host computer, Motions of a floating vessel was measured by the constructed system. The instantaneous forces of the floating vessel are analyzed. The floating vessel was put on the water in a small water container in free conditions. The measured forces are reconstructed by the measurement results. The system can be used to non-contact measurements for 6D dynamic analysis of floating vessels.

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3D Facial Synthesis and Animation for Facial Motion Estimation (얼굴의 움직임 추적에 따른 3차원 얼굴 합성 및 애니메이션)

  • Park, Do-Young;Shim, Youn-Sook;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.27 no.6
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    • pp.618-631
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    • 2000
  • In this paper, we suggest the method of 3D facial synthesis using the motion of 2D facial images. We use the optical flow-based method for estimation of motion. We extract parameterized motion vectors using optical flow between two adjacent image sequences in order to estimate the facial features and the facial motion in 2D image sequences. Then, we combine parameters of the parameterized motion vectors and estimate facial motion information. We use the parameterized vector model according to the facial features. Our motion vector models are eye area, lip-eyebrow area, and face area. Combining 2D facial motion information with 3D facial model action unit, we synthesize the 3D facial model.

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The Research of 2 DOF 3D Motion Simulator (2 DOF 3D 운동 시뮬례이터 실험)

  • 김영진;최명환
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.260-260
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    • 2000
  • In this work, we have developed a 2 degree of freedom(DOF) motion simulator that can generate the sensation of motion in a 6 DOF space. The motion base has the DOF of roll and pitch, and the purpose of the motion base is to create the sensation of riding a vehicle in a 3D space by controlling the motion base. The dynamics of the mechanism was analysed and the optimal design of the motion base mechanism has been reached. The prototype motion base mechanism was developed and tested. The multi-axis motion controller(MMC) was used to control the two ac servo motors that drive the roll and pitch motion.

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Robot System Design Capable of Motion Recognition and Tracking the Operator's Motion (사용자의 동작인식 및 모사를 구현하는 로봇시스템 설계)

  • Choi, Yonguk;Yoon, Sanghyun;Kim, Junsik;Ahn, YoungSeok;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.6
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    • pp.605-612
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    • 2015
  • Three dimensional (3D) position determination and motion recognition using a 3D depth sensor camera are applied to a developed penguin-shaped robot, and its validity and closeness are investigated. The robot is equipped with an Asus Xtion Pro Live as a 3D depth camera, and a sound module. Using the skeleton information from the motion recognition data extracted from the camera, the robot is controlled so as to follow the typical three mode-reactions formed by the operator's gestures. In this study, the extraction of skeleton joint information using the 3D depth camera is introduced, and the tracking performance of the operator's motions is explained.

3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.827-836
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    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

3D Conversion of 2D Video Encoded by H.264

  • Hong, Ho-Ki;Ko, Min-Soo;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • Journal of Electrical Engineering and Technology
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    • v.7 no.6
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    • pp.990-1000
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    • 2012
  • In this paper, we propose an algorithm that creates three-dimensional (3D) stereoscopic video from two-dimensional (2D) video encoded by H.264 instead of using two cameras conventionally. Very accurate motion vectors are available in H.264 bit streams because of the availability of a variety of block sizes. 2D/3D conversion algorithm proposed in this paper can create left and right images by using extracted motion information. Image type of a given image is first determined from the extracted motion information and each image type gives a different conversion algorithm. The cut detection has also been performed in order to prevent overlapping of two totally different scenes for left and right images. We show an improved performance of the proposed algorithm through experimental results.

Study of Molecular Reorientation in Liquid with Raman Spectroscopy(III). Temperature Dependence of Molecular Rotation of $C_6F_6$ in Neat Liquid (액체분자의 재배치 운동에 관한 라만 분광법적 연구 (제3보) 순수한 $C_6F_6$ 액체분자의 회전운동에 대한 온도의 영향)

  • Myung Soo Kim
    • Journal of the Korean Chemical Society
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    • v.28 no.1
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    • pp.34-40
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    • 1984
  • The reorientational motion of $C_6F_6$ in neat liquid is investigated in the temperature range 293∼333K by analyzing ${\nu}_2$ and ${\nu}_16$ bands of its Raman spectrum. Diffusion constants for the tumbling ($D_{\bo}$) and spinning ($D_{\parallel}$) motions are determined. The reorientation of the molecule seems to be distinctly anisotropic. Based on the hydrodynamic model, the tumbling motion of the figure axis of $C_6F_6$ is largely diffusional. On the other hand, the spinning motion of the same axis looks mostly inertial.

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