• 제목/요약/키워드: 6D Motion tracking

검색결과 39건 처리시간 0.028초

비접촉식 실시간 6자유도 운동계측시스템 (Non-contact Realtime 6D-Motion Tracking System)

  • 조용범;편용범;도덕희;조효제
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.479-484
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    • 2003
  • A non-contact 6D motion tracking system is proposed. The system consists of two color cameras, a color image grabber and a host computer, Motions of a floating vessel was measured by the constructed system. The instantaneous forces of the floating vessel are analyzed. The floating vessel was put on the water in a small water container in free conditions. The measured forces are reconstructed by the measurement results. The system can be used to non-contact measurements for 6D dynamic analysis of floating vessels.

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Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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유동-구조상관(FSI) 3차원 측정시스템에 의한 부유식 실린더 연동운동해석 (FSI Analysis on a Floating Cylinder by 3D Flow-Structure Interaction (FSI) Measurement System)

  • 도덕희;상지웅;황태규;편용범;백태실
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.1574-1579
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    • 2004
  • A simultaneous measurement system that can analyze the flow-structure interactions(FSI) has been constructed and analyses on the flow field and the motion field of a floating cylinder was made. The three-dimensional vector fields around the cylinder are measured by 3D-PTV technique while the motion of the cylinder forced by the flow field is measured simultaneously with a newly developed motion tracking algorithm(bidirectional tracking algorithm). The cylinder is pendant in the working fluid of a water channel and the surface of the working fluid is forced sinusoidal to make the cylinder bounced. The interaction between the flow fields and the cylinder motion is examined quantitatively.

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3차원 얼굴 표정 추적을 위한 스테레오 시각 모듈 설계 및 구현 (Design and Realization of Stereo Vision Module For 3D Facial Expression Tracking)

  • 이문희;김경석
    • 방송공학회논문지
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    • 제11권4호
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    • pp.533-540
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    • 2006
  • 본 연구에서는 2개의 CMOS 영상 센서가 탑재된 스테레오 시각 모듈을 사용하여 얼굴 움직임 및 표정을 효과적으로 추적할 수 있는 얼굴용 모션 캡쳐 기술을 제안한다. 제안한 추적 알고리즘에는 신경회로망 기반의 중심점추적기법 및 상관추적기법을 사용한다. 실험 결과, 일반 얼굴 표정에 대해 스테레오 시각 모션 캡쳐를 사용한 두 추적기법 모두 15, 30프레임율에 대해 각각 95.6%, 99.6%의 추적성공률을 가진다는 것을 보여준다. 그러나 '입술 떨림'의 경우, 입술부위는 중심점추적기법(82.7%/15frame, 99.1%/30frame)의 추적성공률이 상관추적기법(78.7%/15frame, 92.7%/30frame)보다 높다는 것을 보여준다.

사용자의 동작인식 및 모사를 구현하는 로봇시스템 설계 (Robot System Design Capable of Motion Recognition and Tracking the Operator's Motion)

  • 최용욱;윤상현;김준식;안영석;김동환
    • 한국생산제조학회지
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    • 제24권6호
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    • pp.605-612
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    • 2015
  • Three dimensional (3D) position determination and motion recognition using a 3D depth sensor camera are applied to a developed penguin-shaped robot, and its validity and closeness are investigated. The robot is equipped with an Asus Xtion Pro Live as a 3D depth camera, and a sound module. Using the skeleton information from the motion recognition data extracted from the camera, the robot is controlled so as to follow the typical three mode-reactions formed by the operator's gestures. In this study, the extraction of skeleton joint information using the 3D depth camera is introduced, and the tracking performance of the operator's motions is explained.

Implementation of Disparity Information-based 3D Object Tracking

  • Ko, Jung-Hwan;Jung, Yong-Woo;Kim, Eun-Soo
    • Journal of Information Display
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    • 제6권4호
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    • pp.16-25
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    • 2005
  • In this paper, a new 3D object tracking system using the disparity motion vector (DMV) is presented. In the proposed method, the time-sequential disparity maps are extracted from the sequence of the stereo input image pairs and these disparity maps are used to sequentially estimate the DMV defined as a disparity difference between two consecutive disparity maps Similarly to motion vectors in the conventional video signals, the DMV provides us with motion information of a moving target by showing a relatively large change in the disparity values in the target areas. Accordingly, this DMV helps detect the target area and its location coordinates. Based on these location data of a moving target, the pan/tilt embedded in the stereo camera system can be controlled and consequently achieve real-time stereo tracking of a moving target. From the results of experiments with 9 frames of the stereo image pairs having 256x256 pixels, it is shown that the proposed DMV-based stereo object tracking system can track the moving target with a relatively low error ratio of about 3.05 % on average.

하나의 비디오 입력을 위한 모습 기반법과 모델 사용법을 혼용한 사람 동작 추적법 (Human Motion Tracking by Combining View-based and Model-based Methods for Monocular Video Sequences)

  • 박지헌;박상호
    • 정보처리학회논문지B
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    • 제10B권6호
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    • pp.657-664
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    • 2003
  • 사람의 동작을 믿을 수 있게 따라가는 것은 감시용 비디오나 사람과 컴퓨터간의 사용자 인터페이스 개발에 있어서 필수적이다. 이 논문은 모습 기반법(appearance-based method)과 모델 사용법을 혼용하여 사람을 추적하는 새로운 방법에 관한 논문이다. 하나의 비디오 입력이 화소 단위 및 물체 단위로 처리된다. 화소 단위의 처리에 있어서 개별 화소색을 분류하는 훈련방법으로, 가우스 혼합 모델(Gaussian mixture model)을 사용하였다. 물체 단위의 처리에 있어서 사람 몸에 대한 삼차원 모델링을 하고, 모델 몸체를 투사면(projection plane)에 투사시켰다. 투사된 몸체와 배경을 제외한 영상과 계산 기하 방법을 사용하여, 화소보다 작은 단위로 겹쳐지는 면적을 계산하였다. 우리의 방법은 정방향 기구학 (forward kinematics)을 사용하므로 역방향 기구학(inverse kinematics)을 사용하는 방법과 달리 계산 결함(singularity)을 갖지 않는다. 이 논문에서는 사람의 동작을 추적하기 위한 문제를 비선형 방정식 문제로 바꾸었다. 비선형 방정식의 비용 함수는 전경(foreground)의 영상 실루엣(silhouette)과 투사된 삼차원 모델 몸체의 실루엣의 겹쳐지는 면적이다. 화소 단위의 영상을 화소를 하나의 면적으로 계산함으로써, 겹쳐지는 면적에 대한 실수 단위의 계산은 계산 기하를 사용하였다. 이 논문의 방법은 다양한 사람 동작을 인식하기 위하여 사용되었다. 비디오에 나타나는 사람 동작 추적은 매우 우수하다.

실시간 탄도 궤적 목표물 추적을 위한 GPU 기반 병렬적 입자군집최적화 기법 (Parallelized Particle Swarm Optimization with GPU for Real-Time Ballistic Target Tracking)

  • 한윤호;이헌철;권혁훈;최원석;정보라
    • 대한임베디드공학회논문지
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    • 제17권6호
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    • pp.355-365
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    • 2022
  • This paper addresses the problem of real-time tracking a high-speed ballistic target. Particle filters can be considered to overcome the nonlinearity in motion and measurement models in the ballistic target. However, it is difficult to apply particle filters to real-time systems because particle filters generally require much computation time. This paper proposes an accelerated particle filter using graphics processing unit (GPU) for real-time ballistic target tracking. The real-time performance of the proposed method was tested and analyzed on a widely-used embedded system. The comparison results with the conventional particle filter on CPU (central processing unit) showed that the proposed method improved the real-time performance by reducing computation time significantly.

The elbow is the load-bearing joint during arm swing

  • Bokku Kang;Gu-Hee Jung;Erica Kholinne;In-Ho Jeon;Jae-Man Kwak
    • Clinics in Shoulder and Elbow
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    • 제26권2호
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    • pp.126-130
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    • 2023
  • Background: Arm swing plays a role in gait by accommodating forward movement through trunk balance. This study evaluates the biomechanical characteristics of arm swing during gait. Methods: The study performed computational musculoskeletal modeling based on motion tracking in 15 participants without musculoskeletal or gait disorder. A three-dimensional (3D) motion tracking system using three Azure Kinect (Microsoft) modules was used to obtain information in the 3D location of shoulder and elbow joints. Computational modeling using AnyBody Modeling System was performed to calculate the joint moment and range of motion (ROM) during arm swing. Results: Mean ROM of the dominant elbow was 29.7°±10.2° and 14.2°±3.2° in flexion-extension and pronation-supination, respectively. Mean joint moment of the dominant elbow was 56.4±12.7 Nm, 25.6±5.2 Nm, and 19.8±4.6 Nm in flexion-extension, rotation, and abduction-adduction, respectively. Conclusions: The elbow bears the load created by gravity and muscle contracture in dynamic arm swing movement.

Development of the Motion Characteristics Analysis System of Robots Using Laser

  • Ahn, Chang-Hyun;Kim, Gyu-Ro;Kim, Jin-Oh
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.61.6-61
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    • 2001
  • In this paper, we propose a method to analyze measured data from 3D Laser tracking system and to enhance precision performance of a Cartesian robot. Position data are obtained over the stroke of a Cartesian robot with variable speeds. The measured data is need to model errors with several different sources. In general, the error is a function of part accuracy, assembly accuracy, temperature, and control etc. After the sources of errors are identified, they are used to enhance precision performance. The proposed method is more complete than others because we use very accurate 3D Laser tracking system.

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