• Title/Summary/Keyword: 6차 산업

Search Result 1,055, Processing Time 0.032 seconds

낙농심포지엄 '한미 FTA와 낙농산업 전망' 개최

  • Korea Dairy and Beef Farmers Association
    • 월간낙농육우
    • /
    • v.27 no.1 s.297
    • /
    • pp.107-114
    • /
    • 2007
  • 급변하는 대내외 무역환경 속에서 낙농산업의 안정발전을 위해서는 원유수급의 안정은 기본이며, 이에 전국단위 제도개편이 시급히 마련되어야 한다는 사실은 낙농산업의 관련자들이라면 대부분 누구나 공감하는 터이다. 그러나 낙농제도개편문제와 관련하여 전국단위 제도개편에 대한 각 주체별로 이해가 좁혀지지 않고 있는 가운데, 한미 FTA만 해도 이미 6차 협상을 앞두고 있는 만큼 개방화로 인한 피해를 최소화하기 위해서는 낙농제도의 개혁을 위한 고삐를 재촉하지 않으면 안되는 상황이다. 우리협회에서는 12월 6일(수) 국회본관 귀빈식당에서 농어업 회생을 위한 국회의원 모임(대표 한화갑 의원) 후원으로 낙농심포지엄 '한미 FTA와 한국 낙농산업' 성황리에 개최하였다. 이날 이뤄진 주제발표와 지정토론 등에 대한 주요내용을 간략히 요약하여 정리한다.

  • PDF

Value Chain Model and Big Data Utilization for a Successful the 6th Industry (성공적인 6차산업을 위한 가치사슬 모형과 빅데이터 활용 방안)

  • Park, Sanghyeok;Park, Jeongseon;Lee, Myounggwan
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.11 no.2
    • /
    • pp.141-152
    • /
    • 2015
  • Our agriculture and rural villages have faced negative conditions in many reasons. To overcome this situation, a new change is needed by the 6th industrialization. Many agriculture and rural villages in Korea are pursuing the 6th industrialization through the convergence of the primary, secondary, and tertiary industries to vitalize agriculture and rural villages. But there are several problems with the 6th industrialization. There is a limit to the capacity building of the members of the rural organization and Korean agricultural base primary, secondary, and tertiary industries are weak all. In addition, it has been insufficient research for value chain management of the region as a whole; there has been no study of information sharing across the region for the 6th industrialization. This study is about value chain management model for successful the 6th industry with Quick Response System and the big data technology. In this study to provide the efficiency of 6th industry value chain management with customer's needs analysis using big data and research for the information share between the industries in the region through the information pipeline theory of the QR System. We hope that our study is helped to proceed successfully on the 6th industrialization in Korea.

A study of upper body measurements and body shape changes in women in their 20s - Based on 6th and 8th Size Korea direct measurements - (20대 여성의 상반신 신체 치수 및 체형 변화 연구 - 제 6차, 제 8차 Size Korea 직접 측정치를 기준으로 -)

  • Tsz Ki Wong;Chae-Ryung Kwon;Dong-Eun Kim
    • The Research Journal of the Costume Culture
    • /
    • v.32 no.3
    • /
    • pp.364-380
    • /
    • 2024
  • This study aimed to identify changes in upper body measurements and body shape types among women over a 10-year period based on data from the 6th and 8th Size Korea Anthropometric Surveys. The study used regression analysis to explore the relationship between various dimensions, enabling the prediction of different upper body dimensions based on height and waist circumference. The sample consisted of 1,179 women in their 20s who participated in the 6th (2010) and 8th (2020) Size Korea Anthropometric Surveys, with 33 items analyzed. Initially, most items, except those related to height, exhibited larger values in the 8th Survey than in the 6th, suggesting a general increase in the upper body dimensions of females in their 20s over the 10-year period. Subsequent factor analysis revealed three factors crucial for determining the upper body shape of women in this age group. The body shapes were then categorized into four distinct clusters. Regression analysis indicated that both waist circumference and height significantly influence most of the measured items, with waist circumference having a more substantial impact in most models. Through this research, we aim to provide foundational data that reflects the evolving upper body shapes of women in their 20s to enhance clothing production and improve the sizing system.

새해기상도 - 2013년 경제 및 산업 전망

  • 한국광학기기협회
    • The Optical Journal
    • /
    • s.143
    • /
    • pp.16-19
    • /
    • 2013
  • 산업연구원에서 발표한 '2013년 경제 산업 전망'에 따르면 우리나라의 2013년 국내경제는 수출이 급격히 둔화되면서 전반적으로 부진했던 2012년에 비해 다소 완화될 전망이다. 세계경제 부진 완화에 따른 수출회복, 유가안정에 따른 교역조건 개선에 힘입어 2013년 실질 국내총생산(GDP) 증가율이 3.1%에 이를 것으로 예상된다. 수출은 세계경제 부진 완화로 하반기로 갈수록 증가율이 높아지면서 연간 5.8% 내외 증가가 예상되며, 수입은 증가세를 회복하겠으나 수출과 내수의 낮은 증가세 및 유가안정 등에 따라 6.3%의 다소 완만한 증가가 예상된다. 민간소비는 가계부채 부담이 제약요인으로 작용하나 유가안정과 환율하락에 따른 교역조건 및 구매력 개선에 힘입어 2%대 후반 증가가 예상된다. 2013년 10대 주력산업은 세계경제의 부진 완화에 힘입어 2012년보다 회복될 것으로 보인다. 특히 일반기계와 반도체가 생산과 수출에서 상대적으로 호조를 나타내면서 10대 주력산업의 회복을 견인할 전망이다. 한편 10대산업이 전체 수출에서 차지하는 비중이 2010년 73.9%에서 2012년 69.0%로 크게 감소했으며 2013년에도 하락세가 지속될 추세다. 전통 주력산업의 수출 견인차 역할이 시장 성숙, 경쟁 심화 등의 이유로 인해 위축되고 있어 신수출동력의 발굴이 필요하다.

  • PDF

Personal Information Protection Using Digital Twins in the Fourth Industrial Revolution (4차 산업혁명 시대의 디지털트윈을 활용한 개인정보보호)

  • Kim, Yong-Hun
    • Journal of Digital Convergence
    • /
    • v.18 no.6
    • /
    • pp.279-285
    • /
    • 2020
  • In the era of the Fourth Industrial Revolution, there are many sensors around. People and things are connected to these sensors to the internet. Numerous connected sensors produce the latest data in seconds, and these data are stacked with big data of unimaginable size. Because personal information can be contained in any place of data produced, device and system protection are needed. Digital twins are virtual models that accurately reflect the status information of physical assets and systems that utilize them. The characteristic of digital twin is that digital twin itself has temporal and structural identity enough to represent the object of reality. In the virtual environment the reproduced reality, it continuously simulates and it virtuals of the point of time or the future, the replica can be created. Therefore, this study cited factors threatening personal information in the era of the Fourth Industrial Revolution. And proposed using digital twin technology that can simulate in real-time to overcome the risk of personal information hacking.

Analysis on the Current Status of the Fourth Industrial Revolution-Oriented Curriculum of the Computer and Software-Related Majors Based on the Standard Classification (표준분류에 기준한 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교육과정 운영 현황 분석)

  • Choi, Jin-Il;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.15 no.3
    • /
    • pp.587-592
    • /
    • 2020
  • This paper analyzed the curriculum of computer and software-related majors educating the core IT-related skills needed for the 4th Industrial Revolution. The analysis was conducted on 158 majors classified as applied software, computer science and computer engineering according to the standard classification of university education units by the Standard Classification Committee of the Korean Council of University Education. The current status of introduction of curricular divided into the fields of Internet of Things(IoT) & mobile, cloud & big data, artificial intelligence(AI), and information security was analyzed among the contents of education in the relevant departments. According to the analysis, an average of 81.6% of the majors for each group of curricular organized related subjects into the curriculum. The Curriculum Response Index for the 4th industrial revolution(CRI4th) by major, calculated by weighting track operations by education sector, averaged 27.5 point out of 100 point. And the IoT & mobile sector had the highest score of 42.3 points.

Study on Expression Pattern of Jobs in Game from Perspective of Prospective Jobs in Future (미래 유망 직업 관점에서 게임에 나타난 직업의 표현 양상 연구)

  • Kwang Hee Cho;Jung Yi Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.6
    • /
    • pp.181-186
    • /
    • 2023
  • In this study, it argues that adolescents lack awareness of the Fourth Industrial Revolution and lack of job expression in games, and suggests promising future vocational education through games. Various previous studies reviewed job education, limitations, and educational effects of online games, and studied job expression in the game from the perspective of future promising jobs, and 45 out of 200 jobs appeared in mobile simulation games. It was found that 'content creators', 'drone experts', and 'software developers' were expressed as promising jobs in the future. Although it has a limitation of investigating only the main character's job, it is meaningful that it pointed out that the current game does not sufficiently cover the functional aspects of vocational education for future promising jobs and suggested the need to reflect future promising jobs.

Korea Government Policy Evaluation on Game Industry - Focused on Industrial Policies on Game Regulation and Promotion by the Ministry of Culture, Sports and Tourism, Korea (정부의 게임산업 정책 효과에 대한 평가 분석 - 문화체육관광부의 게임 규제와 진흥정책을 중심으로-)

  • Wi, Jong Hyun
    • Journal of Korea Game Society
    • /
    • v.19 no.6
    • /
    • pp.15-24
    • /
    • 2019
  • Game industry, which has grown without government promotion policies, has been affected by the government's various industrial and social policies. Through the survey of experts from academics, media and industry on game industry, the paper attempted to evaluate and analyze the policies by the ministry of culture, tourism and sports, in charge of game industry. Result using SPSS showed that the scores on all the factors were low, especially 'policy on game image improvement ' is the lowest to 1.97. ANOVA test showed no difference except 'industrial ecosystem recovery' and 'human resources development'.

Searching for Driving Forces in Construction Industry: Lessons Learned from Driving Forces in 6T Industries (건설산업 성장엔진 발굴을 위한 6T 산업 성장엔진 비교분석 연구)

  • Kim Han-Soo;Seo Hee-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • autumn
    • /
    • pp.398-401
    • /
    • 2003
  • Along with rapid changes and increasing competitions of the global market, a country with advanced technology can gain competitiveness edges. The Korean government recently announced 'Strategic Plan for the Next Generation Driving Forces Industry' in order to respond this global challenges. However, it appears that the construction industry has been put out from the discussions. It can be argued that considering the size and contributions of the industry to the national economy, driving engines for the industry should be considered and identified. The objective of this paper is to propose the criteria of driving engines for the construction industry based on the analysis of the common characteristics of 6T industries' driving forces as recently announced.

  • PDF

An Analysis of the Impact of Wind Power Generation on SMP (풍력발전이 SMP에 미치는 영향)

  • Ryu, Seung-Hyun;Um, Shin-Young;Kim, Su-Duk
    • 한국신재생에너지학회:학술대회논문집
    • /
    • 2009.06a
    • /
    • pp.208-211
    • /
    • 2009
  • 제4차 전력수급기본계획(2008-2022)과 제3차 신 재생에너지 기술개발 및 이용.보급계획에 의거하여 전력산업기반기금을 통해 우선 구매되는 풍력발전이 계통한계가격(SMP, System Marginal Price)에 미치는 영향을 점검하였다. 제4차 전력수급기본계획(2008-2022)에서 향후의 전원설비건설계획과 전력수요를 참고하고, 제3차 신 재생에너지 기술개발 및 이용 보급계획에 의거, 풍력발전보급계획을 반영하였다. 발전변동비의 변화는 미래의 화석연료변동에 따를 것으로 보아 명목상승률 3%, 6%, 그리고 8%의 경우를 검토하였다. 현재는 풍력발전용량이 전체발전용량에 비해 미미해서 SMP에 큰 변화를 가져다주지 못하고 있지만 2014년에는 SMP가 결정되는 구간이 LNG발전기에서 유연탄발전기로 옮겨감에 따라 SMP차이가 최대 20.02[\/KWh](발전 비용 명목 상승률8%)에 달하다가 2020년에는 다시 0[\/KWh](발전비용 명목상승률8%)으로 줄어드는 것으로 분석되었다.

  • PDF