• Title/Summary/Keyword: 5D Simulation

Search Result 2,336, Processing Time 0.028 seconds

Design Study of a Simulation Duct for Gas Turbine Engine Operations (가스터빈엔진을 모의하기 위한 시뮬레이션덕트 설계 연구)

  • Im, Ju Hyun;Kim, Sun Je;Kim, Myung Ho;Kim, You Il;Kim, Yeong Ryeon
    • Journal of the Korean Society of Propulsion Engineers
    • /
    • v.23 no.1
    • /
    • pp.124-131
    • /
    • 2019
  • A design study of gas turbine engine simulation duct was conducted to investigate the operating characteristics and control gain tunning of the Altitude Engine Test Facility(AETF). The simulation duct design involved testing variable spike nozzle and ISO standard choking nozzle to verify the measurements such as mass flow rate and thrust. The simulation duct air flow area was designed to satisfy Ma 0.4 at the aerodynamic interface plane(AIP) at engine design condition. The test conditions for verifying the AETF controls and measurement devices were deduced from 1D analysis and CFD calculation results. The spike-cone driving part was designed to withstand the applied aero-load, and satisfy the axial traversing speed of 10 mm/s at whole operation envelops.

Developing of slacks clothing pattern for the elderly men using a 3D virtual garment simulation system (3D 가상착의 시스템을 활용한 노년 남성의 슬랙스 원형 설계 )

  • Jiyoung Lim
    • The Research Journal of the Costume Culture
    • /
    • v.31 no.5
    • /
    • pp.627-639
    • /
    • 2023
  • This study seeks to increase the satisfaction of elderly men when purchasing and wearing ready-to-wear clothes by designing a slacks pattern suitable for their body type, which is determined by analyzing their lower bodies using virtual avatars and 3D virtual simulation system. The study found the following. First, based on virtual visualization of the comparison slacks pattern, the waistline position was consistently the lowest scored question among the evaluation survey items. Interpretation of this dissatisfaction suggests that, because the front waistline falls below the abdomen, the lower body, and especially the abdominal shape, is unpleasantly emphasized. Second, by using a virtual simulation system, the study developed a new slacks pattern that considered the concerns of elderly men. The primary measurement changes were as follows: front waist girth W/4+1.5cm+0.5cm, back waist girth W/4+1.5cm-0.5cm, front hip girth H/4+2.5cm-0.5cm, back hip girth H/4+2.5cm+0.5cm. Third, the new slacks pattern's appearance was evaluated more highly than the comparison pattern, confirming the new pattern's appropriateness for elderly men. This study demonstrates how slacks and other clothing patterns designed in a 3D virtual garment simulator can be used to design more appealing clothing for elderly men, increasing the satisfaction of wearing ready-made clothes at older ages.

Real-time 3D Graphic Simulation of the Spent Fuel Rod Extracting Machine for Remote Monitoring (사용후핵연료봉 인출장치의 원격감시를 위한 실시간 3차원 그래픽 시뮬레이션)

  • 송태길;이종열;김성현;윤지섭
    • Korean Journal of Computational Design and Engineering
    • /
    • v.5 no.4
    • /
    • pp.327-335
    • /
    • 2000
  • The spent fuel rod extracting machine is automatically operated in high radioactive environment, so high reliability of operation is required. In this paper, to enhance the reliability of this machine by providing a close monitoring capability. a real time graphic simulation method is suggested. This method utilizes conventional IGRIP (Interactive Graphics Robot Instruction Program) 3D graphic simulation tool to visualize and simulate the 3D graphic model of this machine. Also, the dedicated protocol is defined for transmission of the operational data of the machine. The real time graphic simulation is realized by developing the socket module between a graphic workstation and a machine control computer through the TCP/IP network and by dividing the 3D graphic simulation GSL(Graphic Simulation Language) program as a small sized sub routine. The suggested method is implemented while automatically operating the rod extracting machine. The result of implementation shows that the real time 3D graphic simulation is well synchronized with the actual machine according to the operational data.

  • PDF

2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
    • /
    • v.13A no.4 s.101
    • /
    • pp.371-380
    • /
    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.

Modeling of Numerical Simulation in Powder Injection Molding Filling Process (분말사출성형 충전공정에 대한 수치모사 모델)

  • 권태현;강태곤
    • Journal of Powder Materials
    • /
    • v.9 no.4
    • /
    • pp.245-250
    • /
    • 2002
  • In this paper we presented numerical method for the simulation of powder injection molding filling process, which is one of the key processes in powder injection molding. Rheological properties of powder binder mixture such as slip phenomena and yield stress were introduced into the numerical analysis model of powder injection molding filling simulation. Numerical model can be classified into two types. One is 2.5D model which can be introduced to a arbitrary thin geometry and the other is full 3D model which can be applied to a general 3D shape. For 2.5D model we showed the validity of our CAE system with several verification examples. Finally we suggested flow analysis model for 3D powder injection molding filling simulation.

Simulation of a Laser Tomography Adaptive Optics with Rayleigh Laser Guide Stars for the Satellite Imaging System

  • Ahn, Kyohoon;Lee, Sung-Hun;Park, In-Kyu;Yang, Hwan-Seok
    • Current Optics and Photonics
    • /
    • v.5 no.2
    • /
    • pp.101-113
    • /
    • 2021
  • Adaptive optics (AO) systems are becoming more complex to improve their optical performance and enlarge their field of view, so it is a hard and time consuming process to set up and optimize the components of AO systems with actual implementation. However, simulations allow AO scientists and engineers to experiment with different optical layouts and components without needing to obtain and prepare them physically. In this paper, we introduce a new AO simulation named the Korea Adaptive Optics Simulation (KAOS), independently developed by LIG Nex1. We verified the performance of KAOS by comparing with other AO simulation tools. In the comparison simulation, we confirmed the results from KAOS and other AO simulation tools were very similar. Also, we proposed a laser tomography AO system with five Rayleigh laser guide stars (LGSs) optimized by using KAOS to overcome the disadvantages of the AO system with a single sodium LGS for the satellite imaging system. We verified the performance of the proposed AO system using KAOS, and the simulation result showed averaged Strehl ratio of 0.37.

Cloth Simulation System for 3D Fashion shopping mall based on Web (웹 기반 3D 패션몰을 위한 의복 시뮬레이션 시스템)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.5
    • /
    • pp.877-886
    • /
    • 2009
  • In this paper, we propose a new method for the design and implementation of Cloth Simulation System for 3D fashion shopping mall based on Web. Web 3D shopping mall is implemented by using a Web3D authoring tool, ISB, which provides easy mouse operation. 3D human models and cloth item model are designed by low polygon modeling method of 3D MAX. The designed 3D human models and cloth item model are exported to XML file. Finally, 3D human models and cloth item model are displayed and animated on the Web by using ActiveX control based on DirectX. We also implemented textile palette and mapped it to clothes model by using alpha blending during simulation.

Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System (실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인)

  • Sul, In-Hwan;Han, Hyun-Sook;Nam, Yun-Ja;Park, Chang-Kyu
    • Fashion & Textile Research Journal
    • /
    • v.12 no.5
    • /
    • pp.582-590
    • /
    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

A fast gamma-ray dose rate assessment method for complex geometries based on stylized model reconstruction

  • Yang, Li-qun;Liu, Yong-kuo;Peng, Min-jun;Li, Meng-kun;Chao, Nan
    • Nuclear Engineering and Technology
    • /
    • v.51 no.5
    • /
    • pp.1436-1443
    • /
    • 2019
  • A fast gamma-ray dose rate assessment method for complex geometries based on stylized model reconstruction and point-kernel method is proposed in this paper. The complex three-dimensional (3D) geometries are imported as a 3DS format file from 3dsMax software with material and radiometric attributes. Based on 3D stylized model reconstruction of solid mesh, the 3D-geometrical solids are automatically converted into stylized models. In point-kernel calculation, the stylized source models are divided into point kernels and the mean free paths (mfp) are calculated by the intersections between shield stylized models and tracing ray. Compared with MCNP, the proposed method can implement complex 3D geometries visually, and the dose rate calculation is accurate and fast.

Development of Upper Bodice Pattern for the Late Elementary Obese- Schoolgirls - Using iVirds 3.0 PB and iVirds 3.0 DS program - (아동후기 비만여아의 상반신 원형 설계 - iVirds 3.0 PB 및 iVirds 3.0 DS 프로그램 적용 -)

  • Lim, Jiyoung
    • Fashion & Textile Research Journal
    • /
    • v.16 no.6
    • /
    • pp.921-926
    • /
    • 2014
  • The aim of this study is to develop upper bodice pattern for obese girls aged 10~12 by using 3D virtual garment simulation system. The criteria for subjects in this study were girls who had over 1.46 of the R$\ddot{o}$hrer Index. A total of 229 schoolgirls who met these criteria were enrolled. The results of this study are as follows: First, by using 3D virtual garment simulation, new upper bodice pattern considered obese-schoolgirls was development. The basic numerical formula were as follows ; bust girth B/2+4.5, armhole depth B/4-1, waist girth W/4+0.5+dart amount, front chest width B/6+2, back width B/6+2, neck width B/12-0.5 and neck depth B/12+0.5. Second, armhole darts were added to compensate the loose amount of front armhole and dart manipulation was used to ensure a better appearance on armhole in the design. The dart side line was modified concavely to help cover the protruding stomach. Curved lines on the armhole were significantly relieved using dart manipulation and the darts side line was modified concavely to reduce the tightness around the front waist darts. Third, according to the results of the new upper bodice pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new upper bodice pattern was appropriate for the obese-schoolgirls. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns.