• Title/Summary/Keyword: 4D object

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Object Detection and 3D Position Estimation based on Stereo Vision (스테레오 영상 기반의 객체 탐지 및 객체의 3차원 위치 추정)

  • Son, Haengseon;Lee, Seonyoung;Min, Kyoungwon;Seo, Seongjin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.4
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    • pp.318-324
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    • 2017
  • We introduced a stereo camera on the aircraft to detect flight objects and to estimate the 3D position of them. The Saliency map algorithm based on PCT was proposed to detect a small object between clouds, and then we processed a stereo matching algorithm to find out the disparity between the left and right camera. In order to extract accurate disparity, cost aggregation region was used as a variable region to adapt to detection object. In this paper, we use the detection result as the cost aggregation region. In order to extract more precise disparity, sub-pixel interpolation is used to extract float type-disparity at sub-pixel level. We also proposed a method to estimate the spatial position of an object by using camera parameters. It is expected that it can be applied to image - based object detection and collision avoidance system of autonomous aircraft in the future.

Identity Decision of 2-D Moving Object by the Fuzzy Inference (퍼지추론에 의한 2-D 이동물체의 동일성 판별)

  • 김윤호;이주신
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.4
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    • pp.346-360
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    • 1992
  • This paper proposed a method of identity decision of moving object by the fuzzy inference. Moving object is extracted by the difference picture method and identity decision parameters of moving object are chosen area, perimeter. A/p ratio and vertex. In the brightness variation of 600 Lux-1600Lux, we determined the maximum error often parameters and then generated a fuzzified data. Fuzzified data are generated from the reference image and then decided the identity of extracted parameter by the fuzzy inference using fuzzy production rule. In order to verify validity of proposed method, experiment are performed with a toy car. As a result, it was shown that decision error was less than 4%

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Aircraft Wing Spar Cross-section Area Optimization with Response Surface Method (반응면 기법을 이용한 항공기 날개 스파 단면적의 최적화 연구)

  • Park, Chan-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.4
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    • pp.109-116
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    • 2002
  • The solution of the aircraft wing spar cross-section area optimization problem is obtained by the response surface method. The object function of the problem is wing total weight, design variables are spar cross-section areas, constraints are the conditions that the stresses at the each spar is less than the allowable stress. D-Optimal condition is utilized to obtain the experimental points to construct the response surfaces. D-Optimal experimental points are obtained by the commercial software "Deign-Expert". Response values for the object function and constraints for each experimental point are calculated by the NASTRAN. Response surfaces for object function and constraints are approximated from the response values by the least square method. The optimization solution is obtained by the DOT for the response surfaces of object function and constraints. The optimization results obtained from the response surface are compared with the results obtained by the NASTRAN SOL200.

A study of refraction state of middle aged & manhood in Daegu (대구지역 중·장년층의 굴절상태 연구)

  • Choi, Gei-Hun
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.2
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    • pp.323-332
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    • 2004
  • This study researched the visual acuity test object and Auto-refractormeter, visual of near power. The object were composed of middle aged, the old men and women who in habit Daegu. The results were as follows : 1. The subjects consisted of 537 people, 29.98% men, 70.02% women. 2. The emmetropia was 1.12% for myopia, 2.79% for hyperopia, 96.09% for astigmatism. 3. The abnormal refraction was composition for myopic compound astigmatism(16.57%), hyperopia compound astigmatism(45.62%), Mixed astigmatism(33.89%). 4. On the Myopic Spherical Equivalent(S.E) power, the range of -0.50D ${\leq}$ M.S.E < -1.00D was 21.67%, -1.00D ${\leq}$ M.S.E < -2.00D was 48.89%, -2.00D ${\leq}$ M.S.E < -6.00D was 29.44%. 5. On the Hyperopic Spherical Equivalent(S.E) power, the range of +0.50D ${\leq}$ H.S.E < +1.00D was 28.57%, +1.00D ${\leq}$ H.S.E < +2.00D was 49.30%, +2.00D ${\leq}$ H.S.E < +6.00D was 23.13%. 6. The addition power was 1.00D(8.01%), 1.50D(8.57%), 2.00D(13.78%), 2.50D(16.57%), 3.00D(16.95%), 3.50D(17.88%), 4.00D(18.25%).

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Performance Analysis and improvement of Extension-interpolation (EI)/2D-DCT for Coding irregular Shaped object (불규칙 모양 물제의 부호화를 위한 확장-보간/2D-DCT의 성능 분석 및 개성 방안)

  • 조순제;강현수;윤병주;김성대;구본호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.541-548
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    • 2000
  • In the MPEG-4 standardization phase, many methods for coding the irregular shaped VOP (video object Plane) have been researched. Texture coding is one of interesting research items in the MPEG-4. There are the Low pass extrapolation (LPE) padding, the shape adaptive DCT (SA-DCT), and the Extension-Interpolation (EI)/2D-DCT proposed in [1] as texture coding methods. the EI/2D-DCT is the method extending and interpolating luminance values from and Arbitrarily Shaped (AS) image segment into an 8 x 8 block and transforming the extended and interpolated luminance values by the 8x8 DCT. although the EI/2D-DCT and the SA-DCT work well in coding the As image segments. they are degraded since they use one-dimensional (1-D) methods such as the 1D-EI and the 1D-DCT in the two-dimensional (2-D) space. in this paper, we analyze the performance of the EI/2D-DCTand propose a new non-symmetric sig-sag scanning method, which non-symmetrically scans the quantized coefficients in the DCT domain to improve the EI/2D-DCT.

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ASM Algorithm Applid to Image Object spFACS Study on Face Recognition (영상객체 spFACS ASM 알고리즘을 적용한 얼굴인식에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.1-12
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    • 2016
  • Digital imaging technology has developed into a state-of-the-art IT convergence, composite industry beyond the limits of the multimedia industry, especially in the field of smart object recognition, face - Application developed various techniques have been actively studied in conjunction with the phone. Recently, face recognition technology through the object recognition technology and evolved into intelligent video detection recognition technology, image recognition technology object detection recognition process applies to skills through is applied to the IP camera, the image object recognition technology with face recognition and active research have. In this paper, we first propose the necessary technical elements of the human factor technology trends and look at the human object recognition based spFACS (Smile Progress Facial Action Coding System) for detecting smiles study plan of the image recognition technology recognizes objects. Study scheme 1). ASM algorithm. By suggesting ways to effectively evaluate psychological research skills through the image object 2). By applying the result via the face recognition object to the tooth area it is detected in accordance with the recognized facial expression recognition of a person demonstrated the effect of extracting the feature points.

GIS Based Realistic Weather Radar Data Visualization Technique

  • Jang, Bong-Joo;Lim, Sanghun
    • Journal of Multimedia Information System
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    • v.4 no.1
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    • pp.1-8
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    • 2017
  • In recent years, the quixotic nature and concentration of rainfall due to global climate change has intensified. To monitor localized heavy rainfalls, a reliable disaster monitoring and warning system with advanced remote observation technology and high-precision display is important. In this paper, we propose a GIS-based intuitive and realistic 3D radar data display technique for accurate and detailed weather analysis. The proposed technique performs 3D object modeling of various radar variables along with ray profiles and then displays stereoscopic radar data on detailed geographical locations. Simulation outcomes show that 3D object modeling of weather radar data can be processed in real time and that changes at each moment of rainfall events can be observed three-dimensionally on GIS.

An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.205-211
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    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Noise Reduction Algorithm of Digital Hologram Using Histogram Changing Method (히스토그램 변환기법을 이용한 디지털 홀로그램의 잡음제거 알고리듬)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.603-610
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    • 2008
  • In this paper, we propose an efficient noise reduction algorithm for digital hologram during acquisition and transmission. The proposed algorithm segment a digital hologram with object region and background region after DCT. Then, we adopt a histogram transition method for object region and zero-value change method for background region. The experimental results show that our algorithm has beuer performance than a natural image denoising algorithm.