• Title/Summary/Keyword: 4D object

Search Result 682, Processing Time 0.028 seconds

Simplified Methodology to Generate 2D/3D Object in 4D system for Civil Engineering Projects (토목시설물 4D구현을 위한 2D/3D 객체 생성 간편화 기법)

  • Lee Syeung-Youl;Lee Yong-Soo;Kim Chang-Hak;Kang Leen-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • autumn
    • /
    • pp.585-588
    • /
    • 2003
  • This study attempts to develop a skeleton model to link construction schedule and 3D object for drawings in 4D system. Generally, the construction schedule and 3D object can be linked in 4D system by imported files which are made in specific S/Ws such as CAD S/W and scheduling S/W. Those methods have a difficulties for operating 4D data because extra work needs to link 4D data for each activity. This study develops a 4D model which the 4D data can be self-generated within the system. The suggested model can reduce the initial input data for new project by integrating schedule and 3D object in 4D system.

  • PDF

A Research on the Measurement of Human Factor Algorithm 3D Object (3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.2
    • /
    • pp.35-47
    • /
    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

Octree model based fast three-dimensional object recognition (Octree 모델에 근거한 고속 3차원 물체 인식)

  • 이영재;박영태
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.34C no.9
    • /
    • pp.84-101
    • /
    • 1997
  • Inferring and recognizing 3D objects form a 2D occuluded image has been an important research area of computer vision. The octree model, a hierarchical volume description of 3D objects, may be utilized to generate projected images from arbitrary viewing directions, thereby providing an efficient means of the data base for 3D object recognition. We present a fast algorithm of finding the 4 pairs of feature points to estimate the viewing direction. The method is based on matching the object contour to the reference occuluded shapes of 49 viewing directions. The initially best matched viewing direction is calibrated by searching for the 4 pairs of feature points between the input image and the image projected along the estimated viewing direction. Then the input shape is recognized by matching to the projectd shape. The computational complexity of the proposed method is shown to be O(n$^{2}$) in the worst case, and that of the simple combinatorial method is O(m$^{4}$.n$^{4}$) where m and n denote the number of feature points of the 3D model object and the 2D object respectively.

  • PDF

Measurement of 3-D range-image of object diagnolly moving against semiconductor laser light beam

  • Shinohara, Shigenobu;Ichioka, Yoshiyuki;Ikeda, Hiroaki;Yoshida, Hirofumi;Sumi, Masao
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1995.10a
    • /
    • pp.299-302
    • /
    • 1995
  • Recently, we proposed a 3-D range-image measuring system for a slowly moving object by mechanically scanning a laser light beam emitted from a self mixing laser diode. In this paper, we introduced that every object moves along a straight line course, which is set diagonally against the semiconductor laser beam so that we can recognize each shape and size parameters of objects separately from the acquired 3-D range-image. We measured a square mesa on a square plane as an object. The measured velocity was 4.44mm/s and 4.63mm/s with an error of 0.56mm/s to 0.37mm/s. And thickness error of the mesa was 0.5mm to 0.6mm, which was obtained from the 3-D range-image of the standstill or moving object with thickness of 17.Omm.

  • PDF

3D Object Detection with Low-Density 4D Imaging Radar PCD Data Clustering and Voxel Feature Extraction for Each Cluster (4D 이미징 레이더의 저밀도 PCD 데이터 군집화와 각 군집에 복셀 특징 추출 기법을 적용한 3D 객체 인식 기법)

  • Cha-Young, Oh;Soon-Jae, Gwon;Hyun-Jung, Jung;Gu-Min, Jeong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.15 no.6
    • /
    • pp.471-476
    • /
    • 2022
  • In this paper, we propose an object detection using a 4D imaging radar, which developed to solve the problems of weak cameras and LiDAR in bad weather. When data are measured and collected through a 4D imaging radar, the density of point cloud data is low compared to LiDAR data. A technique for clustering objects and extracting the features of objects through voxels in the cluster is proposed using the characteristics of wide distances between objects due to low density. Furthermore, we propose an object detection using the extracted features.

Development of Pre-construction Verification System using AR-based Drawings Object (도면증강 객체기반의 건설공사 사전 시공검증시스템 개발 연구)

  • Kim, Hyeonsung;Kang, Leenseok
    • Land and Housing Review
    • /
    • v.11 no.3
    • /
    • pp.93-101
    • /
    • 2020
  • Recently, as a BIM-based construction simulation system, 4D CAD tools using virtual reality (VR) objects are being applied in construction project. In such a system, since the expression of the object is based on VR image, it has a sense of separation from the real environment, thus limiting the use of field engineers. For this reason, there are increasing cases of applying augmented reality (AR) technology to reduce the sense of separation from the field and express realistic VR objects. This study attempts to develop a methodology and BIM module for the pre-construction verification system using AR technology to increase the practical utility of VR-based BIM objects. To this end, authors develop an AR-based drawing verification function and drawing object-based 4D model augmentation function that can increase the practical utility of 2D drawings, and verify the applicability of the system by performing case analysis. Since VR object-based image has a problem of low realism to field engineers, the linking technology between AR object and 4D model is expected to contribute to the expansion of the use of 4D CADsystem in the construction project.

Composing Technology of Irregular Triangulate Network by Object Attribute in 4D System for Civil Engineering Project (토목시설 지형정보의 4D시스템 구현을 위한 객체속성별 삼각망 구축기술)

  • Kang Leen-Seok;Jee Sang-Bok;Kwak Joong-Min
    • Korean Journal of Construction Engineering and Management
    • /
    • v.6 no.1 s.23
    • /
    • pp.65-72
    • /
    • 2005
  • The 3D objects far representing artificial element in building project can be easily organized in 4D system. However, the civil engineering projects need a composing technology of irregular triangulate network because the projects generally include earthwork of large scale that consists of cutting, filling, and excavating work. It Is very difficult to represent earthwork status as 3D object type because the earthwork in highway or railway projects is being progressed on the natural geographical features. That is, a composing technology of irregular triangulate networks necessary function to simulate natural site condition as 3D object in 4D system. This study suggests a new composing technology of irregular triangulate network that 3D objects can be automatically generated by attribute in each layer.

Study on 3D Object (Building) Update and Construction Method for Digital Twin Implementation (디지털 트윈 구현을 위한 3차원 객체(건물) 갱신 및 구축 방안 연구)

  • Kwak, Byung-Yong;Kang, Byoung-Ju
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.44 no.4
    • /
    • pp.186-192
    • /
    • 2021
  • Recently, the demand for more precise and demand-oriented customized spatial information is increasing due to the 4th industrial revolution. In particular, the use of 3D spatial information and digital twins which based on spatial information, and research for solving social problems in cities by using such information are continuously conducted. Globally, non-face-to-face services are increasing due to COVID-19, and the national policy direction is also rapidly progressing digital transformation, digitization and virtualization of the Korean version of the New Deal, which means that 3D spatial information has become an important factor to support it. In this study, physical objects for cities defined by world organizations such as ISO, OGC, and ITU were selected and the target of the 3D object model was limited to buildings. Based on CityGML2.0, the data collected using a drone suitable for building a 3D model of a small area is selected to be updated through road name address and building ledger, which are administrative information related to this, and LoD2.5 data is constructed and urban space. It was intended to suggest an object update method for a 3D building among data.

Multiple Object-Based Design Model for Quality Improvement of User Interface (사용자 인터페이스 품질 향상을 위한 다중 객체 기반 설계 모델)

  • Kim Jeong-Ok;Lee Sang-Young
    • The KIPS Transactions:PartD
    • /
    • v.12D no.7 s.103
    • /
    • pp.957-964
    • /
    • 2005
  • According to rapid growth of web environment, user interface design needs to support the complex interactions between human and computer. In the paper we suggest the object modeling method for Qualify Improvement of User Interface. We propose the 4 business event's object modeling phases such as business event object modeling, task object modeling, transaction object modeling, and form object modeling to enhance visual cohesion of UI. As a result, this 4 phases in this paper allows us to enhance visual cohesion of User Interface prototype. We have found that the visual cohesion of business events become strong and unskilled designer can develope the qualified user interface prototype. And it also improves understanding of business task and reduces prototype system development iteration.

Performance Improvement of Classifier by Combining Disjunctive Normal Form features

  • Min, Hyeon-Gyu;Kang, Dong-Joong
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.10 no.4
    • /
    • pp.50-64
    • /
    • 2018
  • This paper describes a visual object detection approach utilizing ensemble based machine learning. Object detection methods employing 1D features have the benefit of fast calculation speed. However, for real image with complex background, detection accuracy and performance are degraded. In this paper, we propose an ensemble learning algorithm that combines a 1D feature classifier and 2D DNF (Disjunctive Normal Form) classifier to improve the object detection performance in a single input image. Also, to improve the computing efficiency and accuracy, we propose a feature selecting method to reduce the computing time and ensemble algorithm by combining the 1D features and 2D DNF features. In the verification experiments, we selected the Haar-like feature as the 1D image descriptor, and demonstrated the performance of the algorithm on a few datasets such as face and vehicle.