• Title/Summary/Keyword: 4D 시뮬레이터

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Preliminary Study on Performance Evaluation of a Stacking-structure Compton Camera by Using Compton Imaging Simulator (Compton Imaging Simulator를 이용한 다층 구조 컴프턴 카메라 성능평가 예비 연구)

  • Lee, Se-Hyung;Park, Sung-Ho;Seo, Hee;Park, Jin-Hyung;Kim, Chan-Hyeong;Lee, Ju-Hahn;Lee, Chun-Sik;Lee, Jae-Sung
    • Progress in Medical Physics
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    • v.20 no.2
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    • pp.51-61
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    • 2009
  • A Compton camera, which is based on the geometrical interpretation of Compton scattering, is a very promising gamma-ray imaging device considering its several advantages over the conventional gamma-ray imaging devices: high imaging sensitivity, 3-D imaging capability from a fixed position, multi-tracing functionality, and almost no limitation in photon energy. In the present study, a Monte Carlo-based, user-friendly Compton imaging simulator was developed in the form of a graphical user interface (GUI) based on Geant4 and $MATLAB^{TM}$. The simulator was tested against the experimental result of the double-scattering Compton camera, which is under development at Hanyang University in Korea. The imaging resolution of the simulated Compton image well agreed with that of the measured image. The imaging sensitivity of the measured data was 2~3 times higher than that of the simulated data, which is due to the fact that the measured data contains the random coincidence events. The performance of a stacking-structure type Compton camera was evaluated by using the simulator. The result shows that the Compton camera shows its highest performance when it uses 4 layers of scatterer detectors.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Development of a Control and Virtual Realty Visual System for the Tilting Train Simulator (틸팅 차량용 시뮬레이터 적용을 위한 통제 및 가상현실 영상 시스템 개발)

  • Song Young-Soo;Han Seong-Ho;Kim Jung-Seok
    • Journal of the Korean Society for Railway
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    • v.8 no.4
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    • pp.330-336
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    • 2005
  • This paper presents a development of the control and the virtual reality visual system for a tilting train simulator. The user of the tilting train simulator is able to set up the environmental and operating conditions through the user interface provided by the control system. In the control system, an arbitrary track which has user-defined curve radius, length and direction can be generated. The virtual reality visual system provides an artificial environment that is composed of several facilities such as station, platform, track, bridge, tunnel and signaling system. In order to maximize the reality, all of the 3D modeling were based on the real photographs taken in the Jungang line. A dome screen with 1600mm diameter was used to maximize the view angle. The hemispherical screen can ensure the view angle of the 170 degrees of vertical direction and 135 degrees of lateral direction.

Development of Post-Processor and Cutting Motion Simulator for 5-axis CNC Laser Cutting Machine (5축 레이저 절단기용 포스트프로세서 및 절단 모션 시뮬레이터 개발)

  • Kang, Jae-Gwan
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.8 no.4
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    • pp.7-13
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    • 2009
  • Five-axis laser cutting has great advantages when it is applied to 3-dimensional machining requiring high cutting quality. For developing 5-axis CNC laser cutting systems, however, many problems such as rotating a laser head or a working table, 5-axis servo-control mechanism, tool path generation and post processing, and collision avoidance between a laser head and a work-piece should be solved. In this paper, we deal with developing a dedicated CAM system based on UG-NX3 for 5-axis laser cutting machine. Two essential modules such as post-processor and cutting motion simulation was developed. The developed system was applied to cutting curve defined on 3-D workpiece in order to show the validity of the proposed methods.

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Design of LNA Using EM simulator (EM 시뮬레이터를 이용한 LNA 설계)

  • Choi, Moon-Ho;Kim, Yeong-Seuk;Jung, Sung-Il;Lee, Han-Yeong;Jang, Seuk-Hwan;Lee, Jong-Arc
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.873-876
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    • 2005
  • A low noise amplifier(LNA) using electro-magnetic field simulator is designed in standard 0.25um CMOS process. Integrated spiral inductor is simulated using EM field solver. Then LNA is simulated with active device, capacitor and simulated inductor by EM field solver. A S11 and S21 of -15.45dB and 17.8dB at 2.3GHz as simulation results was achieved. A Noise Figure is 2.92dB. And Measurements show a S11 and S21 of -12.4dB and 17.8dB at 2.3GHz. A Noise Figure of 3.3dB was achieved.

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Development of 3D Off-line Simulator for Industrial Robots (산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 김홍래;신행봉;한성현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1731-1734
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Design of INS Simulated Equipment for Evaluation of Enhanced Jamming Resistance of INS-aided GPS Receivers (위성항법장치의 재밍대응 성능향상 검증을 위한 관성항법장치 모의 장치 설계)

  • Jung, Junwoo;Park, Sungyeol;Ahn, Byoung-Sun;Kang, Haeng-Ik;Kim, Kap Jin;Park, Youngbum
    • Journal of Advanced Navigation Technology
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    • v.21 no.4
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    • pp.339-346
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    • 2017
  • We propose the design of an INS simulated equipment to evaluate the enhanced jamming resistance of an INS-aided GPS receiver with INS, when a jamming signal is injected into a simulated high dynamic platform. We propose the design of a relative cheap INS simulated equipment, instead of an expensive INS simulator connected to GPS simulators. Based on the design, we implement the equipment and setup high dynamic test environment using the equipment to evaluate an INS-aided GPS receiver. In the GPS L1 C/A and L2C simulations that inject jamming signals of the narrow and wide bandwidth into the GPS receiver with and without INS-aided algorithm, we obtain increased jamming resistance performance as +5 dB compared with the GPS receiver without INS-aided algorithm in all kinds of jamming bandwidth. Based on the simulations, we verified that the INS simulated equipment can be used to evaluate the enhanced jamming resistance of INS-aided GPS receivers.

Flexible Body Dynamics Analysis of Agricultural Tractor Using 4-Post Road Simulator (4-Post Road Simulator 를 이용한 농용 트랙터의 유연 다물체 동역학 해석)

  • Park, Ji Soo;Lee, Kang Wook;Cho, Chong Youn;Yoon, Ji Won;Shin, Jai Yoon
    • Transactions of the KSME C: Technology and Education
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    • v.3 no.2
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    • pp.83-88
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    • 2015
  • Agricultural tractors are utilized on rough road such as rice paddy field. Therefore, static and dynamic load should be considered when simulating structural analysis with finite element analysis (FEA). But it consumes a lot of time and effort to measure dynamic load because of difficulty and complexity in modeling various field working load conditions and kinematics of machinery. In this paper, to reduce the efforts, 4-post road simulator is developed for agricultural tractor like modeling commercial vehicle. In proving ground test in our facility, I measured acceleration of front/rare axle and strain of body frame to validate input loads. The acceleration is used for defining input loads. And strain is validated with dynamics analysis including mode superposition method. As a result, I was able to calculate 4-post input road profiles, which represent similar proving ground profile with good reliability.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

4H-SiC MESFET Large Signal modeling for Power device application (전력소자 응용을 위한 4H-SiC MESFET 대신호 모텔링)

  • Lee, Soo-Woong;Song, Nam-Jin;Burm, Jin-Wook;Ahn, Chul
    • Proceedings of the IEEK Conference
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    • 2001.06b
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    • pp.229-232
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    • 2001
  • 4H-SIC(silicon carbide) MESFET large signal model was studied using modified Materka-Kacprzak large signal MESFET model. 4H-SiC MESFET device simulation have been conducted by Silvaco's 2D device simulator, ATLAS. The result is modeled using modified Materka large signal model. simulation and modeling results are -8V pinch off voltage, under $V_{GS=0V}$, $V_{DS=25V}$ conditions, $I_{DSS=270㎃}$mm, $G_{m=45㎳}$mm were obtained. Through the power simulation 2GHz, at the bias of $V_{GS=-4V}$ and $V_{DS=25V}$, 10dB Gain, 34dBm(1dB compression point)output power, 7.6W/mm power density, 37% PAE(power added efficiency) were obtained.d.d.d.

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