• Title/Summary/Keyword: 3d Ray Tracing

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Estimation of Solar Radiation Potential in the Urban Buildings Using CIE Sky Model and Ray-tracing

  • Yoon, Dong Hyeon;Song, Jung Heon;Koh, June Hwan
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.2
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    • pp.141-151
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    • 2020
  • Since it was first studied in 1980, solar energy analysis model for geographic information systems has been used to determine the approximate spatial distribution of terrain. However, the spatial pattern was not able to be grasped in 3D (three-dimensional) space with low accuracy due to the limitation of input data. Because of computational efficiency, using a constant value for the brightness of the sky caused the simulation results to be less reliable especially when the slope is high or buildings are crowded around. For the above reasons, this study proposed a model that predicts solar energy of vertical surfaces of buildings with four stages below. Firstly, CIE (Commission Internationale de l'Eclairage) luminance distribution model was used to calculate the brightness distribution of the sky using NREL (National Renewable Energy Laboratory) solar tracking algorithm. Secondly, we suggested a method of calculating the shadow effect using ray tracing. Thirdly, LOD (Level of Detail) 3 of 3D spatial data was used as input data for analysis. Lastly, the accuracy was evaluated based on the atmospheric radiation data collected through the ground observation equipment in Daejeon, South Korea. As a result of evaluating the accuracy, NMBE was 5.14%, RMSE 11.12, and CVRMSE 7.09%.

The Propagation Characteristics using Ray tracing in Urban area (전파추적기법을 이용한 마이크로셀 도심지 환경에서의 전파특성에 관한 연구)

  • 김희중;김관홍박병성박한규
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.177-180
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    • 1998
  • In high frequency environment such as microcell, it is requried to adopt a new method different from the empirical channel modeling applied in macrocell. In this thesis, measurement for residential area in Sinrimdong and the result of the simulation are compared and analyzed. Simulation technique utilizes 3D ray launching method to consider some factors which were not included in the ray tracing method. Propagation environment in the urban area shows the typical channel characterisitics of the propagation environment. Using 3D ray launching method, pathloss of the wave and delay characteristics of the signal with respect to the height of the transmitter is researched. If the transmitter is located on the top of the building, radiowave experiences diffraction on the rooftop and it influences the total received signal strength.

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Mesh-based ray tracing system using Vulkan (Vulkan을 이용한 메시 기반의 광선추적기)

  • Kim, Ji-On;Shin, Byeong-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.54-56
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    • 2018
  • 이 논문에서는 Graphics 시스템이 점차 광선추적법(Ray-tracing) 기반으로 전환되고 있는 점과, OpenGL, Direct3D 등의 3차원 그래픽스 API가 삼각형 메시를 주로 사용하는 점에서 착안하여 크로노스 그룹의 차세대 그래픽 표준인 Vulkan API를 이용하여 광선추적기를 개발하였다. 여기에 삼각형 메시를 적용하여 성능평가를 수행하였다.

Comparison of Three- and Four-dimensional Robotic Radiotherapy Treatment Plans for Lung Cancers (폐암환자의 종양추적 정위방사선치료를 위한 삼차원 및 사차원 방사선치료계획의 비교)

  • Chai, Gyu-Young;Lim, Young-Kyung;Kang, Ki-Mun;Jeong, Bae-Gwon;Ha, In-Bong;Park, Kyung-Bum;Jung, Jin-Myung;Kim, Dong-Wook
    • Radiation Oncology Journal
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    • v.28 no.4
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    • pp.238-248
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    • 2010
  • Purpose: To compare the dose distributions between three-dimensional (3D) and four-dimensional (4D) radiation treatment plans calculated by Ray-tracing or the Monte Carlo algorithm, and to highlight the difference of dose calculation between two algorithms for lung heterogeneity correction in lung cancers. Materials and Methods: Prospectively gated 4D CTs in seven patients were obtained with a Brilliance CT64-Channel scanner along with a respiratory bellows gating device. After 4D treatment planning with the Ray Tracing algorithm in Multiplan 3.5.1, a CyberKnife stereotactic radiotherapy planning system, 3D Ray Tracing, 3D and 4D Monte Carlo dose calculations were performed under the same beam conditions (same number, directions, monitor units of beams). The 3D plan was performed in a primary CT image setting corresponding to middle phase expiration (50%). Relative dose coverage, D95 of gross tumor volume and planning target volume, maximum doses of tumor, and the spinal cord were compared for each plan, taking into consideration the tumor location. Results: According to the Monte Carlo calculations, mean tumor volume coverage of the 4D plans was 4.4% higher than the 3D plans when tumors were located in the lower lobes of the lung, but were 4.6% lower when tumors were located in the upper lobes of the lung. Similarly, the D95 of 4D plans was 4.8% higher than 3D plans when tumors were located in the lower lobes of lung, but was 1.7% lower when tumors were located in the upper lobes of lung. This tendency was also observed at the maximum dose of the spinal cord. Lastly, a 30% reduction in the PTV volume coverage was observed for the Monte Carlo calculation compared with the Ray-tracing calculation. Conclusion: 3D and 4D robotic radiotherapy treatment plans for lung cancers were compared according to a dosimetric viewpoint for a tumor and the spinal cord. The difference of tumor dose distributions between 3D and 4D treatment plans was only significant when large tumor movement and deformation was suspected. Therefore, 4D treatment planning is only necessary for large tumor motion and deformation. However, a Monte Carlo calculation is always necessary, independent of tumor motion in the lung.

A 3-D Propagation Model Considering Building Transmission Loss for Indoor Wireless Communications

  • Choi, Myung-Sun;Park, Han-Kyu;Heo, Youn-Hyoung;Oh, Sang-Hoon;Myung, Noh-Hoon
    • ETRI Journal
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    • v.28 no.2
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    • pp.247-249
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    • 2006
  • In the development of a new wireless communications system, a versatile and accurate radio channel for indoor communications is needed. In particular, the investigation of radio transmission into buildings is very important. In this letter, we present an improved three-dimensional electromagnetic wave propagation prediction model for indoor wireless communications that takes into consideration building penetration loss. A ray tracing technique based on an image method is also employed in this study. Three-dimensional models can predict any complex indoor environment composed of arbitrarily shaped walls. A speed-up algorithm, which is a modified deterministic ray tube method, is also introduced for efficient prediction and computation.

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MIMO Channel Analysis Method using Ray-Tracing Propagation Model (전파예측모델을 이용한 MIMO 채널 분석 방법)

  • 오상훈;명로훈
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.8
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    • pp.759-764
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    • 2004
  • This paper proposes a method that estimates MIMO channel characteristics analytically using a 3D ray tracing propagation model. We calculate the discrete spatial correlation between sub-channels by considering phase differences of paths, and using this, estimate the mean capacity upper bound of MIMO channel by Jensen's inequality. This analysis model is a deterministic model that do not approach stochastically through measurement nor approach statistically through Monte-Carlo simulations, so this model has high efficiency for time and cost. And based on the electromagnetic theory, this model may analyze quantitatively the parameters which can affect the channel capacity - antenna pattern, polarization mutual coupling, antenna structure and etc. This model may be used for the development of an optimal antenna structure for MIMO systems.

A Fast Shadow Testing Algorithm during Ray Tracing. (광선추적 수행중 그림자의 빠른 검사를 위한 효과적인 알고리즘)

  • Eo, Kil-Su;Choi, Hun-Kyu;Kyung, Chong-Min
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.537-540
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    • 1988
  • This paper presents a new shadow testing acceleration scheme for ray tracing called hybrid shadow testing(HST), based on conditional switching between the conventional shadow testing method and Crow's shadow volume method, with the object polygons as well as the shadow polygons registered onto the corresponding cells under the 3-D space subdivision environment. Despite the preprocessing time for the generation and registration of the shadow polygons, the total shadow testing time of the new algorithm was approximately 50 % of that of the conventional shadow testing method for several examples while the total ray tracing time was typically reduced by 30% from the conventional approach.

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Improved Viewing Quality of 3-D Images in Computational Integral Imaging Reconstruction Based on Lenslet Array Model

  • Shin, Dong-Hak;Lee, Byoung-Ho;Kim, Eun-Soo
    • ETRI Journal
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    • v.28 no.4
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    • pp.521-524
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    • 2006
  • In this letter, we propose a novel computational integral imaging reconstruction technique based on a lenslet array model. The proposed technique provides improvement of viewing images by extracting multiple pixels from elemental images according to ray tracing based on the lenslet array model. To show the feasibility of the proposed technique, we analyze it according to ray optics and present the experimental results.

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Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile Environments (모바일 환경에서 점 구름 데이터에 대한 효과적인 광선 추적 기반 렌더링 기법)

  • Woong Seo;Youngwook Kim;Kiseo Park;Yerin Kim;Insung Ihm
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.93-103
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    • 2023
  • The problem of reconstructing three-dimensional models of people and objects from color and depth images captured by low-cost RGB-D cameras has long been an active research area in computer graphics. Color and depth images captured by low-cost RGB-D cameras are represented as point clouds in three-dimensional space, which correspond to discrete values in a continuous three-dimensional space and require additional surface reconstruction compared to rendering using polygonal models. In this paper, we propose an effective ray-tracing based technique for visualizing point clouds rather than polygonal models. In particular, our method shows the possibility of an effective rendering method even in mobile environment which has limited performance due to processor heat and lack of battery.