• Title/Summary/Keyword: 3G network

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VoIP Performance Improvement with Packet Aggregation over MANETs (MANET에서 패킷취합을 이용한 VoIP 성능 개선)

  • Kim, Young-Dong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.3
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    • pp.275-280
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    • 2010
  • In this paper, VoIP(Voice over Internet Protocol) transmission performance for MANET(Mobile Ad-hoc Networks) is improved and analyzed with packet aggregation scheme which is aggregating some of short length packets to one large packet and sending to networks. VoIP simulator based on NS(Network Simulator)-2 is implemented and used to measure performance of VoIP traffic transmission. In this simulation, VoIP traffics are generated with parameters of some codes such as G.711, G.729A, GSM.AMR and iBLC. MOS(Mean Opinion Score), end-to-end network delay, packet loss rate and transmission bandwidth are measured. Performance improvements of 98% for MOS, 6.4times for end-to-end network delay, 32times for packet loss rate is shown as simulation results. On the other hand, transmission bandwidth is increased about maximum 10%. Finally, VoIP implementation guide for the performance with packet aggregation is suggested.

Design of U-Healthcare Monitoring System based on Mobile Device (모바일 디바이스 기반의 U-헬스케어 모니터링 시스템 구현)

  • Park, Joo-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.1
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    • pp.46-53
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    • 2012
  • The WBAN technology means a short distance wireless network which provides each device's interactive communication by connecting devices inside and outside of body located within 3 meters. Standardization on the physical layer, data link layer, network layer and application layer is in progress by IEEE 802.15.6 TG BAN. It is necessary to develop the WBAN core technology that sensor node device, WBAN middleware and WBAN application service for WBAN environment. In this paper we designed the medical message structure and implemented medical application for purpose of vital information reliability. The message structure was proposed for WBAN environment and application can be check biometric information from BN on smart device through WBAN gateway.

WCDMA Simulator Engine for 3G Wireless Network

  • Rashld Zainol Abidin Abdul;Ramaiah Karamchand Babu Atchitha
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.2 no.3
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    • pp.36-47
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    • 2003
  • Wideband Code Division Multiple Access (WCDMA) is one of the air interface techniques proposed for the third generation (3G) mobile communication system. WCDMA was selected because it fulfills the IMT-2000 requirements for higher data rate trans mission, support of multimedia capabilities and other flexible services due to its variable bit rates and larger bandwidth, improved capacity and coverage, efficient power control and support for advanced and improved detector structures. Performance evaluation of 3G wireless network through simulation plays an important role in the design and implementation of the actual system, aiding the wireless system designer by providing them the necessary performance conformance statistics prior to implementation. In accordance with this goal, a simulator engine was developed entirely on a MATLAB platform to emulate the behaviour of the WCDMA air interface for both the uplink and downlink in a real world fading mobile environment. This paper discuss the development of the simulator along with a brief description of its functionalities and user interface. The WCDMA air interface mode focused in this paper is in accordance to the 3GPPs frequency division duplex (FDD) mode and restricted to the physical layer description. Performance results for the selected cases for the downlink, uplink, varying mobile velocity and sampling rates are also provided.

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Investigation of Linear Viscoelastic Properties of Xanthan-Carob Mixture in Sol and Gel States

  • Yoon, Won-Byong;Gunasekaran, Sundaram
    • Food Science and Biotechnology
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    • v.18 no.3
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    • pp.618-623
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    • 2009
  • Synergistic interactions between xanthan (X) and carob (C) were investigated by studying the linear viscoelastic behavior of X, C, and X/C mixtures at sol and gel states. At the solution state, storage modulus (G') dominates the linear viscoelastic properties of X/C mixtures. The gelation temperature (52 to $57^{\circ}C$) was weakly dependent on the xanthan fraction (${\phi}x$) in the mixture. The ${\phi}x$ also had a strong effect on G' until ${\phi}x=0.5$. The elastic active network concentration (EANC) of X/C gels was estimated from the pseudo-equilibrium modulus. The EANC for systems with ${\phi}x=0.25$, 0.5, 0.75, and 1 at 1% total concentration was 2.3, 4.4, 4.1, and 0.32 (${\times}10^{-3}\;mol/m^3$), respectively. The maximum synergistic effect was observed at about ${\phi}x=0.5$. The G' at the transition state of X/C mixed gel was proportional to ${\omega}^{3/2}$ at ${\omega}$>${\omega}_{tr}$ (the onset transition frequency) compared to the theoretical limit of ${\omega}^{1/2}$.

Automatic Fish Size Measurement System for Smart Fish Farm Using a Deep Neural Network (심층신경망을 이용한 스마트 양식장용 어류 크기 자동 측정 시스템)

  • Lee, Yoon-Ho;Jeon, Joo-Hyeon;Joo, Moon G.
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.3
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    • pp.177-183
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    • 2022
  • To measure the size and weight of the fish, we developed an automatic fish size measurement system using a deep neural network, where the YOLO (You Only Look Once)v3 model was used. To detect fish, an IP camera with infrared function was installed over the fish pool to acquire image data and used as input data for the deep neural network. Using the bounding box information generated as a result of detecting the fish and the structure for which the actual length is known, the size of the fish can be obtained. A GUI (Graphical User Interface) program was implemented using LabVIEW and RTSP (Real-Time Streaming protocol). The automatic fish size measurement system shows the results and stores them in a database for future work.

Technical Trends of Ultra-Reliable Low-Latency Communication for 5G (5G URLLC 기술 동향)

  • Park, O.S.;Kim, S.K.;Park, G.Y.;Shin, W.R.;Shin, J.S.
    • Electronics and Telecommunications Trends
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    • v.34 no.6
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    • pp.42-50
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    • 2019
  • The fifth generation (5G) wireless technology is expected to be the trigger for the fourth industrial revolution. In particular, 5G ultra reliable low latency communication (URLLC) is expected to lead the wireless automation in vertical domains. In this paper, we analyze use cases, key metrics, and physical layer technologies for 5G URLLC standardized in $3^{rd}$ Generation Partnership Project Radio Access Network (3GPP RAN). Additionally, we discuss enabling RAN technologies towards beyond 5G to support high reliability and low latency.

A Study on the Potential of Utilizing Sensible Media for Dance in 5G Network

  • Chang, So-jung
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.111-115
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    • 2019
  • A 5G is 20 times faster than 4G. It also has hyper-connectivity, low latency merit and boundless potentials for medical education, transportation, entertainment and so on. In accordance with this, it is time to quickly look over on the utilization plan for 5G and sensible media in dance field, deal with the issue and its utilization. First of all, this study will review potential of 5G and sensible media in dance and its development plan. It seems like dance is able to communicate in a three-dimensional way. Utilizing sensible media can contribute to inform people of dance, and increase fun and interest which will make three-dimensional mutual communication. Also, in 5G environment, one can select whatever one wants in his or her viewpoint when utilizing sensible media such as VR, AR, hologram and so on. Supposing in a case of dancers and judges, it is possible for them to hire their own style of dancers in their countries. So, both the dancer and the judges have the positive merits. Third, streaming is possible without any installation, buffering is reduced. At the same time high-definition of media is allowed. This allowed collaborated performance of celebrities in dance and it also increased concentration and engagement. Dance field should acknowledge 5G sensible media, look for systemic and detailed method and disseminate and spread professional training and performance. In dance, testing fast developing sensible media due to 5G network, produce systemic dance training environment with various try is required and an effort for the performance situations in which advanced 5G sensible media is used.

Indoor 3D Dynamic Reconstruction Fingerprint Matching Algorithm in 5G Ultra-Dense Network

  • Zhang, Yuexia;Jin, Jiacheng;Liu, Chong;Jia, Pengfei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.343-364
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    • 2021
  • In the 5G era, the communication networks tend to be ultra-densified, which will improve the accuracy of indoor positioning and further improve the quality of positioning service. In this study, we propose an indoor three-dimensional (3D) dynamic reconstruction fingerprint matching algorithm (DSR-FP) in a 5G ultra-dense network. The first step of the algorithm is to construct a local fingerprint matrix having low-rank characteristics using partial fingerprint data, and then reconstruct the local matrix as a complete fingerprint library using the FPCA reconstruction algorithm. In the second step of the algorithm, a dynamic base station matching strategy is used to screen out the best quality service base stations and multiple sub-optimal service base stations. Then, the fingerprints of the other base station numbers are eliminated from the fingerprint database to simplify the fingerprint database. Finally, the 3D estimated coordinates of the point to be located are obtained through the K-nearest neighbor matching algorithm. The analysis of the simulation results demonstrates that the average relative error between the reconstructed fingerprint database by the DSR-FP algorithm and the original fingerprint database is 1.21%, indicating that the accuracy of the reconstruction fingerprint database is high, and the influence of the location error can be ignored. The positioning error of the DSR-FP algorithm is less than 0.31 m. Furthermore, at the same signal-to-noise ratio, the positioning error of the DSR-FP algorithm is lesser than that of the traditional fingerprint matching algorithm, while its positioning accuracy is higher.

Design of Roaming Using MIPv6 between WLAN and 3G Network (MIPv6를 이용한 WLAN망과 3G망간의 로밍 설계)

  • 김형국;최준욱;김재영;윤희준;정선화;박석천
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.782-785
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    • 2003
  • 최근 이동환경에서 고속 데이터 서비스를 제공하기 위해 WLAN망과 3G망의 각각의 장점을 취하기 위한 상호 보완관계로의 로밍에 관한 연구들이 많이 진행되고 있다. 따라서 본 논문에서는 IPv6의 장점을 그대로 수용하면서 단말의 이동성을 제공해 주는 MIPv6를 이용하여 전세계 70% 이상의 사용자를 보유한 3GPP(WCDMA)망과 WLAN망간의 로밍을 설계하였다.

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Implementation and Test of Roaming Using MIPv6 between WLAN and 3G Network (MIPv6를 이용한 WLAN망과 3G망간의 로밍 구현 및 테스트)

  • 정선화;조현정;박석천
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.475-478
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    • 2004
  • 최근 이동환경에서 고속 데이터 서비스를 제공하기 위해 WLAN망과 3G망의 각각의 장점을 취하기 위한 상호 보완관계로의 로밍에 관한 연구들이 많이 진행되고 있다. 따라서 본 고에서는 IPv6의 장점을 그대로 수용하면서 단말의 이동성을 제공해 주는 MIPv6를 이용하여 전세계 70% 이상의 사용자를 보유한 3GPP(WCDMA)망과 WLAN망간의 로밍을 구현하고 테스트하였다.

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