• Title/Summary/Keyword: 3G mobile communication

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5G mobile network and ATSC 3.0 broadcasting network interworking trend and plan (5G 이동망과 ATSC 3.0 방송망 연동 동향 및 방안)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.20 no.3
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    • pp.47-52
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    • 2020
  • The introduction of virtualization technology in the broadcasting field is actively progressing broadcasting service automation and intelligence based on the effective operation of IT resources throughout the broadcasting industry ecosystem. In recent years, there is increasing interest in increasing the flexibility of various broadcasting resources and increasing the efficiency of interworking with other networks through network virtualization of the broadcasting network infrastructure. The fundamental transformation from the broadcasting network to the IP paradigm is facing a situation where it is necessary to solve various problems for the effective interworking of Internet-based service platforms and 5G networks and the development of new convergence services. In other words, for organic and effective interworking with the next-generation broadcasting network represented by ATSC 3.0, a mobile communication network represented by 5G, and the Internet, a number of difficulties must be solved. In this paper, the basic technology and status for the convergence of ATSC 3.0 broadcasting network and mobile communication network represented by 5G was examined, and a plan for the ATSC 3.0 broadcasting network and 5G network to interwork with each other as a network was described.

Handover Scheme between WiFi and Mobile WiMax (WiFi와 mobile WiMax간 핸드오버 방안)

  • Park, Seung-Kyun
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.34-41
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    • 2011
  • At present wireless internet access service is available through the 3G network, mobile WiMAX and WiFi anytime and anywhere. In this environment where there are various networks, users should be able to select specific networks depending on different situations. And it is necessary to provide mobility support between homogeneous and between heterogenous networks. Given this situation, the many proposals have been presented to link 3G, which has the largest service area among various networks, with mobile WiMAX(IEEE 802.16e), or with WiFi(IEEE 802.11). But, recently, with the increasing volume of wireless internet use and wireless internet data, due to the advents of net-book, e-book and smart phone, the service area of WiFi and mobile WiMAX has rapidly expanded. Especially, the availability of real-time application such as internet phone has led to the relative shrinking of the proportion of 3G mobile communication network giving conventional voice service, and enlargement of those of wireless internet access networks like WiFi and mobile WiMAX. This paper suggests a handover scheme based on PMIPv6, whitch support mobility between WiFi and mobile WiMAX, and minimizes handover delay. In this scheme, the mobile node has a dual stack structure composed of two interfaces-WiFi and mobile WiMAX. Since WiFi dose not support mobility, it is suggested that the mobile node have the capacity to deal with handover signaling between gateway in case of handover between homogeneous networks. This handover scheme, suggested comparing with current handovers between homogeneous networks, has proved, in its analytic evaluation, to be able to reduce handover, transmission, and signaling overhead.

AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

A study on UAV (Unmanned Aerial Vehicle) Real Time Location Tracking Control Using Mobile Communication Network (이동통신망을 이용한 UAV(Unmanned Aerial Vehicle) 실시간 위치 추적 관제 방안에 관한 연구)

  • Choi, Hyun-Taek;Ryu, Gab-Sang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.6
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    • pp.535-544
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    • 2017
  • In this paper, to overcome the limitation of information transmission and reception according to the RF system of UAV, it is necessary to check the position of many UAVs in flight on the basis of mobile communication and to make the LTE modem lightweight and low power And UAVs that are in operation are received and controlled. Through this study, we proposed a method to control real-time location tracking by connecting high-resolution images to the network anytime and anywhere. For this purpose, we propose the requirements and requirements of LTE modem using real-time high-speed data communication technology (3G, 4G LTE, Bluetooth) by presenting the communication module system of LTE-based UAV. N:N control system concept and implementation technology(Control system structure, control data flow chart, flight planning and transmission, real-time location tracking).

Stochastic Channel Modeling for Railway Tunnel Scenarios at 25 GHz

  • He, Danping;Ai, Bo;Guan, Ke;Zhong, Zhangdui;Hui, Bing;Kim, Junhyeong;Chung, Heesang;Kim, Ilgyu
    • ETRI Journal
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    • v.40 no.1
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    • pp.39-50
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    • 2018
  • More people prefer using rail traffic for travel or for commuting owing to its convenience and flexibility. The railway scenario has become an important communication scenario in the fifth generation era. The communication system should be designed to support high-data-rate demands with seamless connectivity at a high mobility. In this paper, the channel characteristics are studied and modeled for the railway tunnel scenario with straight and curved route shapes. On the basis of measurements using the "Mobile Hotspot Network" system, a three-dimensional ray tracer (RT) is calibrated and validated for the target scenarios. More channel characteristics are explored via RT simulations at 25.25 GHz with a 500-MHz bandwidth. The key channel parameters are extracted, provided, and incorporated into a 3rd-Generation-Partnership-Project-like stochastic channel generator. The necessary channel information can be practically realized, which can support the link-level and system-level design of the communication system in similar scenarios.

Korea's Development Strategy through 5G Network Global Status Analysis (5G 네트워크 글로벌 현황분석을 통한 한국의 발전 전략)

  • Kim, Hee-Jin;Park, Yun-Seon;Ryu, Seul-gi;Lee, Ga-Eun;Lee, Seung-joo;Won, Jong-Kwon;Hwang, Hye-Jeong;Chang, Young-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.2
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    • pp.43-48
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    • 2017
  • 5G will bring revolutionary development in mobile communication, and it is anticipated to have complete commercialization including mass adoption rate by 2020s. High number of smart devices including IoT, wearable devices, etc., which have high amount of data usage, will involve even higher data traffics. In addition, media dependency and demand is rapidly rising. These environmental aspects will necessity and sufficient condition for successful implementation of 5G mobile communication system. In this paper, global cooperation and competition for 5G technology leadership will be analyzed and summarized. Through this, proper solution to maintain competency of Korea in future will be proposed.

Ultra-low-latency services in 5G systems: A perspective from 3GPP standards

  • Jun, Sunmi;Kang, Yoohwa;Kim, Jaeho;Kim, Changki
    • ETRI Journal
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    • v.42 no.5
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    • pp.721-733
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    • 2020
  • Recently, there is an increasing demand for ultra-low-latency (ULL) services such as factory automation, autonomous driving, and telesurgery that must meet an end-to-end latency of less than 10 ms. Fifth-generation (5G) New Radio guarantees 0.5 ms one-way latency, so the feasibility of ULL services is higher than in previous mobile communications. However, this feasibility ensures performance at the radio access network level and requires an innovative 5G network architecture for end-to-end ULL across the entire 5G system. Hence, we survey in detailed two the 3rd Generation Partnership Party (3GPP) standardization activities to ensure low latency at network level. 3GPP standardizes mobile edge computing (MEC), a low-latency solution at the edge network, in Release 15/16 and is standardizing time-sensitive communication in Release 16/17 for interworking 5G systems and IEEE 802.1 time-sensitive networking (TSN), a next-generation industry technology for ensuring low/deterministic latency. We developed a 5G system based on 3GPP Release 15 to support MEC with a potential sub-10 ms end-to-end latency in the edge network. In the near future, to provide ULL services in the external network of a 5G system, we suggest a 5G-IEEE TSN interworking system based on 3GPP Release 16/17 that meets an end-to-end latency of 2 ms.

The Comparative Study on Mother's Rearing Attitude and Communication among Mother and Student between Mobile Phone Addiction Group and Non-addiction Group: Middle School Students (휴대폰 중독군과 비중독군의 어머니의 양육태도와 의사소통 차이비교: 중학생을 대상으로)

  • You, Mee-Sook;Kwon, Mi-Kyung
    • Korean Parent-Child Health Journal
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    • v.14 no.2
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    • pp.76-83
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    • 2011
  • Purpose: The purpose of this study is to compare the mother's rearing attitude and communication between mobile phone addiction group and non-addiction group in middle school students. Methods: A cross-sectional descriptive study was performed with 574 students from 3 middle schools (1 boy school, 1 girl school, 1 coeducation school) at G-city in Gangwon Province. The data was collected from the 10th to 24th of July in 2010. Statistical analysis of the results was carried out by means, frequencies, chi-square, t-test and multiple regression with SPSS/WIN 18.0 program. Results: There were significant differences in mobile phone addiction group and non-addiction group in regard to sex, school year, grades, mother' age, purpose of mobile phone use, activity after school, phone bill per month. Also There were significant differences in mother's rearing attitude and mother's communication between two groups. Conclusion: Mobile phone addiction among students is not serious, however, possibility of becoming an addict still remains. This study suggests that we have to educate them about proper mobile phone use in advance to prevent them from becoming a mobile phone addict in early stage. Therefore, we need to develop an educational program to prevent mobile phone addiction.

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Method for Exposing Capability and Functionality of Mobile Network (이동통신 서비스 개방 기술 동향)

  • Bahg, Y.J.;Na, J.H.
    • Electronics and Telecommunications Trends
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    • v.33 no.1
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    • pp.111-122
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    • 2018
  • In this review, several new technologies considered when providing an open service environment in a mobile communication network are described. Recently, 3GPP developed some standards related to IoT services for opening a service platform in an SCS environment based on the OSA concept in a 3GPP LTE system. Similarly, the development of a new framework is underway to allow a plurality of services to commonly use an API environment in which a service provider or client accesses a 5G mobile communication system. Extending the existing LTE SCEF concept, the standardization of the northbound API is applied in the 5G CAPIF environment. Therefore, it is possible to construct a framework that facilitates access from outside, and takes advantage of the common management of various open service environments. An open service platform environment is expected to play an important role in transforming a network with simple connectivity services into a variety of new service markets, or into a service environment that can create added value.

Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • v.38 no.6
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.