• Title/Summary/Keyword: 3DTV receiver

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Design and Implementation of the Higher-quality Terrestrial 3DTV Broadcasting Standard Specification Based on Synchronization with Non-Real-Time Contents (고화질 스테레오스코픽 영상 서비스를 위한 비실시간 콘텐츠 연동 지상파 3DTV 방송 표준규격 설계 및 검증)

  • Lee, Jangwon;Kim, Kyuheon;Yim, Hyun-Jeong;Cheong, Won-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1185-1194
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    • 2012
  • This paper proposes a new terrestrial 3DTV broadcasting standard specification based on synchronization with non-real-time contents in order to overcome quality limitations of the current 3DTV services that are arisen from the limited bandwidth of the legacy broadcasting channel. In the services using the proposed specification, one view sequence of a stereoscopic video content is delivered as a non-real-time content in idle time, and the other view sequence is transmitted in real time broadcasting signal, thereafter two sequences are synchronized in a receiver for display. Thus, it is possible to provide higher-quality stereoscopic video content services than the current 3DTV services. In order to realize these services, a new mechanism is required which enables synchronization between the data that are from different transmission media and time. Therefore, this paper suggests a solution by multiplexing the synchronization signals of non-real-time contents into broadcasting signals with real-time streams together. This solution can provide a accurate synchronization mechanism by minimum updates of legacy broadcasting systems while maintaining compatibility with legacy services.

The Reduction of Blocky Artifacts in Conditional Replenishment Algorithm for SC-MMH 3DTV Systems (융합형 3DTV를 위한 조건부대체 알고리즘에서의 블록화 현상 제거)

  • Kim, Ji Won;Kim, Sung-Hoon;Kim, Hui Yong;Kim, Ki-Doo;Jung, Kyeong-Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.15-27
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    • 2017
  • CRA(Conditional Replenishment Algorithm) was proposed to improve the visual quality of SC-MMH(Service Compatible 3DTV using Main and Mobile Hybrid delivery) which is a kind of hybrid 3DTV system and has been standardized by ATSC. In SC-MMH system, reference view and additional view may have different resolutions and/or encoding methods. To reconstruct 3D view, additional view needs to be enlarged as same as reference view. Although the performance of CRA is quite satisfactory, there may exist some blocky artifacts in the enlarged view since it adopts block-shaped processing unit with quad-tree structure. In this paper, we analyze the main causes of blocky artifacts in CRA and show these artifacts can be successfully suppressed by applying the deblocking filter at receiver side.

Audio Transcoding for Audio Streams from a T-DTV Broadcasting Station to a T-DMB Receiver

  • Bang, Kyoung-Ho;Park, Young-Cheol;Seo, Jeong-Il
    • ETRI Journal
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    • v.28 no.5
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    • pp.664-667
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    • 2006
  • We propose an efficient audio transcoding algorithm that can convert audio streams from terrestrial digital television broadcasting service stations to those for terrestrial digital multimedia broadcasting hand-held receivers. The proposed algorithm avoids the complicated psychoacoustic analysis by calculating the scalefactors of the bit-sliced arithmetic coding encoder directly from the signal-to-noise ratio parameters of the AC-3 decoder. The bit-allocation process is also simplified by cascading the nested distortion control loop. Through subjective evaluation, it is shown that the proposed algorithm provides comparable audio quality to tandem coding but it requires much smaller complexity.

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Reduced Reference Quality Metric for Synthesized Virtual Views in 3DTV

  • Le, Thanh Ha;Long, Vuong Tung;Duong, Dinh Trieu;Jung, Seung-Won
    • ETRI Journal
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    • v.38 no.6
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    • pp.1114-1123
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    • 2016
  • Multi-view video plus depth (MVD) has been widely used owing to its effectiveness in three-dimensional data representation. Using MVD, color videos with only a limited number of real viewpoints are compressed and transmitted along with captured or estimated depth videos. Because the synthesized views are generated from decoded real views, their original reference views do not exist at either the transmitter or receiver. Therefore, it is challenging to define an efficient metric to evaluate the quality of synthesized images. We propose a novel metric-the reduced-reference quality metric. First, the effects of depth distortion on the quality of synthesized images are analyzed. We then employ the high correlation between the local depth distortions and local color characteristics of the decoded depth and color images, respectively, to achieve an efficient depth quality metric for each real view. Finally, the objective quality metric of the synthesized views is obtained by combining all the depth quality metrics obtained from the decoded real views. The experimental results show that the proposed quality metric correlates very well with full reference image and video quality metrics.

A Design of the Demapper Using Channel State Information for COFDM Demodulator (COFDM 복조기에서의 채널상태정보를 이용한 디매퍼의 설계)

  • Kang, Kyung-Jin;Lee, Weon-Cheol
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.10
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    • pp.21-29
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    • 1999
  • This paper is concerning about the demapping method using the pilots inserted in transmitter in COFDM(Coded Orthogonal Frequency Division Multiplexing) demodulator which is the standard transmission method of terrestrial digital TV system in Europe(DVB-T). We have presented a simple and efficient method of CSI(Channel State Information) generation and demapping method using CSI. The CSI was derived from the pilot carriers inserted with comb-type among the received active carriers, which is defined as a SNR. From the simulation results for the 3 different constellations of the receiver, we could confirm that the system performance comparing with conventional soft decision method has been improved under DVB-T standard Rayleigh and Ricean fading channel.

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Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

Design of a Compact Window Antenna for DTV Reception (DTV수신용 소형 윈도 안테나 설계)

  • Kim, Tae Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.87-88
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    • 2016
  • In this paper, a digital terrestrial TV reception antenna which can be applied to the house and vehicle windows was designed and investigated. The proposed antenna was configured for a monopole antenna structure with $230mm{\times}430mm{\times}3mm$, and the antenna parameters are calculated by using the OpenFDTD simulator. The proposed antenna can be used to the receiver for domestic digital broadcast in UHF.

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Field Test Results Of A DTV Distributed Translator Network (DTV 분산중계망 필드 테스트 결과)

  • Wang, Soo-Hyun;Suh, Young-Woo;Mok, Ha-Kyun;Lee, Jae-Young;Lee, Yong-Hoon;Kim, Heung-Mook
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.463-478
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    • 2008
  • A Distributed Translator Network(DTxR) is a cost-effective and frequency-effective method which can use existing transmission utilities and can be constructed in a shorter time as compared with Multiple Frequency Network(MFN) or Single Frequency Network(SFN) using On Channel Repeater(OCR). In order to verify the feasibility of DTxR, this field test was done in 30 points of north-west area in Seoul using 3rd, 5th, and 6th generation DIV receivers. Electric field strength, noise margin and ease of reception were measured and subjective evaluation of video quality was done in these points during the field test. With the test result, an improvement of receiving quality was obtained and an ease of reception was increased in case of the 5th. and 6th. receiver. From the results, we conclude that DTxR is a feasible method in DIV networks.

Implementation of Viterbi Decoder on Massively Parallel GPU for DVB-T Receiver (DVB-T 수신기를 위한 대규모 병렬처리 GPU 기반의 비터비 복호기 구현)

  • Lee, KyuHyung;Lee, Ho-Kyoung;Heo, Seo Weon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.3-11
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    • 2013
  • Recently, a plenty of researches have been conducted using the massively parallel processing of GPU for the implementation of communication system. In this paper, we tried to reduce software simulation time applying GPU with sliding block method to Viterbi decoder in DVB-T system which is one of European DTV standards. First of all, we implement DVB-T system by CPU and estimate cost time whereby the system processes one OFDM symbol. Secondly, we implement Viterbi decoder by software using NVIDIA's massive GPU processor. In our work, stream process method is applied to reduce the overhead for data transfer between CPU and GPU, as well as coalescing method to lower the global memory access time. In addition, data structure design method is used to maximize the shared memory usage. Consequently, our proposed method is approximately 11 times faster in 2K mode and 60 times faster in 8K mode for the process in Viterbi decoder.

Implementation of a Person Tracking Based Multi-channel Audio Panning System for Multi-view Broadcasting Services (다시점 방송 서비스를 위한 사용자 위치추적 기반 다채널 오디오 패닝 시스템 구현)

  • Kim, Yong-Guk;Yang, Jong-Yeol;Lee, Young-Han;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.150-157
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    • 2009
  • In this paper, we propose a person tracking based multi-channel audio panning system for multi-view broadcasting services. Multi-view broadcasting is to render the video sequences that are captured from a set of cameras based on different viewpoints, and multi-channel audio panning techniques are necessary for audio rendering in these services. In order to apply such a realistic audio technique to this multi-view broadcasting service, person tracking techniques which are to estimate the position of users are also necessary. For these reasons, proposed methods are composed of two parts. The first part is a person tracking method by using ultrasonic satellites and receiver. We could obtain user's coordinates of high resolution and short duration about 10 mm and 150 ms. The second part is MPEG Surround parameter-based multi-channel audio panning method. It is a method to obtain panned multi-channel audio by controlling the MPEG Surround spatial parameters. A MUSHRA test is conducted to objectively evaluate the perceptual quality and measure localization performance using a dummy head. From the experiments, it is shown that the proposed method provides better perceptual quality and localization performance than the conventional parameter-based audio panning method. In addition, we implement the prototype of person tracking based multi-view broadcasting system by integrating proposed methods with multi-view display system.

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