• Title/Summary/Keyword: 3D-ray tracing tool

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A Novel Performance Evaluation Methodology for Small Cell Networks (소형셀 네트워크 성능 분석을 위한 새로운 평가 방법)

  • Lim, Yeon-Geun;Chae, Chan-Byoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.12
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    • pp.1110-1116
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    • 2013
  • A 3D-ray tracing tool is a software considering reflection, penetration, and diffraction of the signals to provide accuracy. To provide communication resources effectively, communication standards adopt Heterogeneous Networks (HetNets) that includes small cells. A 3D performance evaluation methodology becomes more and more important since the coverage of the small cell networks is narrower than that of the macro cell networks. It is difficult to directly apply conventional 2D mathematical models due to the complexity of small cell network; since they have many considerations such as topography, placement of buildings and 3D beamforming techniques. In this paper, we introduce an effective performance evaluation methodology for small cell networks using 3D-ray tracing tool. From simulation results, we conclude that new performance evaluation methodologies by using 3D-ray tracing tool is more suitable than conventional methodology for small cell networks.

Implementation of Ray Tracing using Hit-Test Unit (Hit-Test Unit을 이용한 Ray Tracing의 구현)

  • Choi, K.Y.;Chung, D.J.
    • Proceedings of the KIEE Conference
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    • 1997.11a
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    • pp.402-404
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    • 1997
  • The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implements the ray tracing with software and hardware. Specially we designs the hit-test unit with FPGA tool for the ray-tracing.

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Implementation of Ray Tracing Processor for the Parallel Processing (병렬처리를 위한 고속 Ray Tracing 프로세서의 설계)

  • Choe, Gyu-Yeol;Jeong, Deok-Jin
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.5
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    • pp.636-642
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    • 1999
  • The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implement the ray tracing with software and hardware. Specially we design the hit-test unit with FPGA tool for the ray tracing. Hit-test unit is a very important part of ray tracing to improve the speed. In this paper, we proposed a new hit-test algorithm and apply the parallel architecture for hit-test unit to improve the speed. We optimized the arithmetic unit because the critical path of hit-test unit is in the multiplication part. We used the booth algorithm and the baugh-wooley algorithm to reduce the partial product and adapted the CSA and CLA to improve the efficiency of the partial product addition. Our new Ray tracing processor can produce the image about 512ms/F and can be adapted to real-time application with only 10 parallel processors.

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Odyssey: a new GPU-based ray-tracing code for the Kerr Spacetime

  • Pu, Hung-Yi;Yun, Kiyun;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.86.2-86.2
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    • 2014
  • We present a new ray-tracing code, "Odyssey", for the Kerr spacetime accelerated by the Graphics Processing Unit (GPU). Taking advantage of the ability of nVidia graphic cards to evaluate trajectories of a large amount of photon simultaneously, the code is two orders of magnitude as fast as the previous CPU-based code corresponding to the speed of few nanoseconds per photon per time step. In the light of the Graphic User Interface (GUI) powered by the GPU-enhanced 2D/3D displaying technique, DirectX, it is feasible for users to manipulate diverse results such as rotating and zooming in/out the trajectories of photon instantly near the black hole. Thus the Odyssey can serve as a tool not only for scientific but also for the educational purpose. We discuss possible applications in detail in light of several results such as the shape of the silhouette of a black hole, the shape of a hot spot orbiting a black hole, and 3D photon trajectories.

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Development of Advanced Rendering Library for CAD/CAM Moduler (CAD/CAM 모델러용 고급 렌더링 라이브러리의 개발)

  • Choe, Hun-Gyu;Lee, Tae-Hyeon;Han, Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.385-394
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    • 1999
  • 제품을 설계하는 디자이너나 엔지니어는 많은 시간과 노력을 들이지 않고서 그들이 설계한 3차원 제품 모델에 대한 사실적인 이미지를 원한다. 디자인 프로세스의 초기인 개념 설계에서부터 설계검증, 그리고 가공 과정에서 사실적인 이미지가 매우 유용하므로, 대부분의 주요 CAD 제작사는 그들의 CAD 소프트웨어에 고급 렌더링 기능을 추가하고 있다. 상용의 CAD/CAM 모델러에서는 NURB 곡면을 기초로 모델링을 수행하므로, NURB 곡면을 렌더링할 수 있는 패키지가 필요하다. VIF(Visual InterFace) 렌더링 라이브러리는 A-buffer 방식과 Ray tracing 방식의 두 가지 고급 렌더링 모드를 제공한다. 다각형은 물론 NURB 곡면을 입력으로 받아 사용자가 설정한 표면의 각종 계수, 원하는 view와 설정된 광원에 따라 이미지를 만들고 다양한 형태로 출력시킬 수 있는 다양한 기능을 제공한다. 본 논문에서는 VIF 렌더링 라이브러리에 대한 구조와 기능별로 분류된 함수에 대하여 설명하며, 실제로 CAD/CAM 시스템과 통합되어 구상설계에서부터 3차원 설계 모델링에 이르기까지의 제조공정에서 설계검증 툴로써 어떻게 활용되고 있는가에 대하여 기술한다.Abstract Engineers and industrial designers want to produce a realistic-looking images of a 3D model without spending a lot of time and money. Photo-realistic images are so useful from the conceptual design, through its verification, to the machining, that most major CAD venders offer built-in as well as add-on photo-realistic rendering capability to their core CAD software. Since 3D model is consists of a set of NURB surfaces in commercial CAD packages, we need a renderer which handles NURB surface as well as other primitives.A new rendering library called VIF (Visual InterFace) provides two photo-realistic rendering modes: A-buffer and Ray tracing. As an input data it takes NURB surfaces as well as polygonal data and produces images in accordance with the surface parameters, view and lights set by user and outputs image with different formats. This paper describes the overall architecture of VIF and its library functions classified by their functionalities, and discusses how VIF is used as a graphical verification tool in manufacturing processes from the conceptual design to 3D modeling.