• Title/Summary/Keyword: 3D-LUT

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Efficient Generation of 3-D Video Holograms Using Temporal-Spatial Redundancy of 3-D Moving Images (3차원 동영상의 시ㆍ공간적 정보 중복성을 이용한 효과적인 3차원 비디오 홀로그램의 생성)

  • Kim, Dong-Wook;Koo, Jung-Sik;Kim, Seung-Cheol;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.859-869
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    • 2012
  • In this paper, a new method to efficiently generate the 3-D(three-dimensional) video holograms for 3-D moving scenes, which is called here the TSR-N-LUT method, is proposed by the combined use of temporal-spatial redundancy(TSR) of 3-D video images and novel look-up table(N-LUT) technique. That is, in the proposed scheme, with the differential pulse code modulation (DPCM) algorithm, temporally redundancy redundant data in the inter-frame of a 3-D video images are removed between the frames, and then inter-line redundant data in the inter-frame of 3-D video images are also removed by using the DPCM method between the lines. Experimental results show that the proposed method could reduced the number of calculated object points and the calculation time of one object point by 23.72% and 19.55%, respectively on the average compared to the conventional method. Good experimental results with 3-D test moving pictures finally confirmed the feasibility of the proposed method to the fast generation of CGH patterns of the 3-D video images.

Color decomposition method for multi-primary display using 3D-LUT in linearized LAB space (멀티프라이머리 디스플레이를 위한 3D-LUT 색 신호 분리 방법)

  • Kang Dong-Woo;Cho Yang-Ho;Kim Yun-Tae;Choe Won-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.9-18
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    • 2005
  • This paper proposes the color decomposition method for multi-primary display (MPD) using a 3-dimensional look-up-table (3D-LUT) in a linearized LAB space. The proposed method decomposes conventional three-primary colors into the multi-primary control values of a display device under constraints of tristimulus match. To reproduce images on the MPD, the color signals should be estimated from a device-independent color space, such as CIEXYZ and CIELAB. In this paper, the linearized LAB space is used due to its linearity and additivity in color conversion. The proposed method constructs the 3-D LUT, which contain gamut boundary information to calculate color signals of the MPD. For the image reproduction, standard RGB or CIEXYZ is transformed to the linearized LAB and then hue and chroma are computed to refer to the 3D-LUT. In the linearlized LAB space, the color signals of a gamut boundary point with the same lightness and hue of an input point are calculated. Also, color signals of a point on gray axis are calculated with the same lightness of an input. With gamut boundary points and input point, color signals of the input points are obtained with the chroma ratio divided by the chroma of the gamut boundary point. Specially, for the hue change, neighboring boundary points are employed. As a result the proposed method guarantees the continuity of color signals and computational efficiency, and requires less amount of memory.

Fast Generation of 3-D Hologram Fringe Patterns by using the Block Redundancy of 3-D Object Images and the Novel Look-up Table Method (3차원 영상의 블록 중복성 및 N-LUT 기법을 이용한 3차원 홀로그램 프린지 패턴의 고속합성)

  • Kim, Si-Hyung;Koo, Jung-Sik;Kim, Seung-Cheol;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2355-2364
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    • 2012
  • Recently, the novel loop-up table(N-LUT) method to solve the tremendous memory problem of the conventional look-up table (LUT) method as well as to increase the generation speed of hologram patterns has been proposed. But, as the resolution of an input 3-D object is enhanced, the number of object points to be calculated for generation of its hologram pattern also increases, which results in a sharp increase of the computation time. Therefore, in this paper, a new approach for fast generation of the hologram pattern of 3-D object images is proposed by using the block redundancy feature of 3-D object images and the N-LUT method. Experimental results show that in the proposed method the number of object points and the overall computation time have been reduced by 43.3 % and 47.9 %, respectively compared to those of the conventional method for the case of the $5{\times}5$ block size. These good experimental results finally confirm the feasibility of the proposed method.

Efficient generation of hologram news ticker using N-LUT method

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1375-1378
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    • 2009
  • In this paper, a new method to efficiently generate the holographic news ticker in holographic 3DTV or 3-D movies using N-LUT method is proposed. The proposed method is largely consisted of five steps: construction of the LUT for each character, extraction of characters in news ticker, generation and shift of the CGH pattern for news ticker using the LUT, composition of hologram pattern for 3-D video and news ticker and reconstruct the holographic 3D video with news ticker. From some simulation results confirmed the feasibility of the proposed method in fast generation of CGH patterns for holographic news ticker.

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Efficient Generation of Computer-generated Hologram Patterns Using Spatially Redundant Data on a 3D Object and the Novel Look-up Table Method

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • Journal of Information Display
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    • v.10 no.1
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    • pp.6-15
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    • 2009
  • In this paper, a new approach is proposed for the efficient generation of computer-generated holograms (CGHs) using the spatially redundant data on a 3D object and the novel look-up table (N-LUT) method. First, the pre-calculated N-point principle fringe patterns (PFPs) were calculated using the 1-point PFP of the N-LUT. Second, spatially redundant data on a 3D object were extracted and re-grouped into the N-point redundancy map using the run-length encoding (RLE) method. Then CGH patterns were generated using the spatial redundancy map and the N-LUT method. Finally, the generated hologram patterns were reconstructed. In this approach, the object points that were involved in the calculation of the CGH patterns were dramatically reduced, due to which the computational speed was increased. Some experiments with a test 3D object were carried out and the results were compared with those of conventional methods.

Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

A Novel Digital Feedback Predistortion Technique with Memory Lookup Table

  • Moon, Jung-Hwan;Kim, Jang-Heon;Kim, Bum-Man
    • Journal of electromagnetic engineering and science
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    • v.9 no.3
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    • pp.152-158
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    • 2009
  • We have developed a novel digital feedback predistortion(DFBPD) linearization based on RF feedback PD for the wide bandwidth modulated signals. The wideband PD operation is carried out by combining the DFBPD and memory lookup table(LUT). To experimentally demonstrate the linearization performance of the proposed PD technique for wideband signal, a class-AB amplifier using an LDMOSFET MRF6S23140 with 140-W peak envelope power is employed at 2.345 GHz. For a forward-link 2FA wideband code-division multiple-access signal with 10 MHz carrier spacing, the proposed DFBPD with memory LUT delivers the adjacent channel leakage ratio at an 10 MHz offset of -56.8 dBc, while those of the amplifier with and without DFBPD are -43.2 dBc and -41.9 dBc, respectively, at an average output power of 40 dBm. The experimental result shows that the new DFBPD with memory LUT provides a good linearization performance for the signal with wide bandwidth.

A Study on the 3-D Information Abstraction of object using Triangulation System (물체의 3-D 형상 복원을 위한 삼각측량 시스템)

  • Kim, Kuk-Se;Lee, Jeong-Ki;Cho, Ai-Ri;Ba, Il-Ho;Lee, Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.409-412
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    • 2003
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc... But it is not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Second, the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I study the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which does not require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

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Interpolation Error Compensation Method for PMSM Torque Control (PMSM 토크제어를 위한 보간오차 보상방법)

  • Lee, Jung-Hyo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.3
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    • pp.391-397
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    • 2018
  • This paper proposes a interpolation error compensation method for PMSM torque control. In PMSM torque control, two dimensions look-up table(2D-LUT) is used for current reference generation due to its stable and robust torque control performance. However, the stored data in 2D-LUT is discreet, it is impossible to store all over the operation range. To reduce the reference generation error in this region, the 2D-Interpolation method is conventionally used, however, this method still remains the error affected by the number of stored data. Besides, in the case stored by fixed unit, this error is increased in field weakening region because of the small number of stored data. In this paper, analyzing the cause of this interpolation error, and compensating the method to reduce this error. Proposed method is verified by the simulation and experiment.

A Study on the Near-Field Simulation Method for AESA RADAR using a Single Beam-Focusing LUT (단일 빔 집속 LUT를 이용한 AESA 레이다의 근전계 시뮬레이션 기법)

  • Ju, Hye Sun
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.81-88
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    • 2019
  • Since the AESA radar scans and tracks a distant targets or ground, it requires a test field which meets far-field condition before flight test. In order to test beam foaming, targeting, and availability from cluttering and jamming, it is general to build a outdoor roof-lab test site at tens of meters high. However, the site is affected by surrounding terrain, weather, and noise wave and is also requires time, space, and a lot of costs. In order to solve this problem, theoretical near-field beam foaming method has proposed. However, it requires modification of associated hardware in order to construct near-field test configuration. In this paper, we propose near-field beam foaming method which use single LUT in order to calibrate the variation of TRM(transmit-receive module) which consists AESA radar without modification of associated hardware and software. It requires less costs than far-field test and multiple LUT based near-field test, nevertheless it can derives similar experimental results.