• Title/Summary/Keyword: 3D visualisation

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Compatibility of LCD Monitors with Frame-Sequential Stereoscopic 3D Visualisation

  • Woods, Andrew J.;Yuen, Ka Lun
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.98-102
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    • 2006
  • Historically, LCD monitors have not been able to be used for frame-sequential stereoscopic 3D visualisation due to their slow pixel response rate. With LCD pixel response rates now in the single-digit millisecond range it is natural to ask whether it is now possible to achieve frame-sequential stereoscopic 3D viewing on LCDs.

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Real-Time Visualisation of Urban Landscapes Using Open-Source Software

  • Kada, Martin;Roettger, Stefan;Weiss, Karsten;Ertl, Thomas;Fritsch, Dieter
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.753-756
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    • 2003
  • The paper presents the results of the project GISMO, which aimed on generating and interactively visualising a 3D urban landscape model of the city of Stuttgart, Germany. With respect to the desired flexibility to support walkthrough and flyover applications, a combined approach using continuous level of detail, the impostor technique and a method for generalizing 3D building models was used to speed up the visualization. To reduce the costs of the project, the data collection tools and the visualization environment was built solely with open-source software.

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3차원 가상영상의 VTS 운용 및 VTS 교육훈련에의 활용

  • Kim, Yong-Dae
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2011.06a
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    • pp.159-160
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    • 2011
  • 기존의 VTS 교육훈련시설은 레이더 영상의 전시에만 의존하여 충실한 교육효과를 거두기 어려운 현실이었다. 최근에 선박 조종시뮬레이터에서 사용되던 3차원 가상영상을 VTS 관제운용에 접목하여 악천 후 등으로 인한 CCTV 활용 및 견시가 불가능한 때에도 선박의 현재 항해 상태를 직관적으로 파악할 수 있는 시스템이 개발되었다. 본 연구에서는 3차원 가상영상의 제공이 관제사의 효율적이고 신속한 의사결정을 어떻게 지원할 수 있는지를 살펴본 뒤, 기존 VTS 훈련 장비에 3차원 가상영상을 접목하여 보다 충실한 교육훈련효과를 거둘 수 있는 방안을 찾아보았다.

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The Effect of Preoperative Three Dimensional Modeling and Simulation on Outcome of Intracranial Aneursym Surgery

  • Erkin Ozgiray;Bugra Husemoglu;Celal Cinar;Elif Bolat;Nevhis Akinturk;Huseyin Biceroglu;Ceren Kizmazoglu
    • Journal of Korean Neurosurgical Society
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    • v.67 no.2
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    • pp.166-176
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    • 2024
  • Objective : Three-dimensional (3D) printing in vascular surgery is trending and is useful for the visualisation of intracranial aneurysms for both surgeons and trainees. The 3D models give the surgeon time to practice before hand and plan the surgery accordingly. The aim of this study was to examine the effect of preoperative planning with 3D printing models of aneurysms in terms of surgical time and patient outcomes. Methods : Forty patients were prospectively enrolled in this study and divided into two groups : groups I and II. In group I, only the angiograms were studied before surgery. Solid 3D modelling was performed only for group II before the operation and was studied accordingly. All surgeries were performed by the same senior vascular neurosurgeon. Demographic data, surgical data, both preoperative and postoperative modified Rankin scale (mRS) scores, and Glasgow outcome scores (GOS) were evaluated. Results : The average time of surgery was shorter in group II, and the difference was statistically significant between the two groups (p<0.001). However, no major differences were found for the GOS, hospitalisation time, or mRS. Conclusion : This study is the first prospective study of the utility of 3D aneurysm models. We show that 3D models are useful in surgery preparation. In the near future, these models will be used widely to educate trainees and pre-plan surgical options for senior surgeons.

Evaluation of Van Khan Tooril's castle, an archaeological site in Mongolia, by Ground Penetrating Radar (GPR을 이용한 몽고 유적지 반 칸 투리일의 성 (Van Khan Tooril's castle)의 평가)

  • Khuut, Tseedulam;Sato, Motoyuki
    • Geophysics and Geophysical Exploration
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    • v.12 no.1
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    • pp.69-76
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    • 2009
  • We report an implementation of the Ground Penetrating Radar (GPR) survey at a site that corresponds to a ruined castle. The objective of the survey was to characterise buried archaeological structures such as walls and tiles in Van Khan Tooril's Ruin, Mongolia, by 2D and 3D GPR techniques. GPR datasets were acquired in an area 10mby 9 m, with 10 cm line spacing. Two datasets were collected, using GPR with 500MHz and 800MHz frequency antennas. In this paper, we report the use of instantaneous parameters to detect archaeological targets such as tile, brick, and masonry by polarimetric GPR. Radar polarimetry is an advanced technology for extraction of target scattering characteristics. It gives us much more information about the size, shape, orientation, and surface condition of radar targets. We focused our interpretation on the strongest reflections. The image is enhanced by the use of instantaneous parameters. Judging by the shape and the width of the reflections, it is clear that moderate to high intensity response in instantaneous amplitude corresponds to brick and tiles. The instantaneous phase map gave information about the location of the targets, which appeared as discontinuities in the signal. In order to increase our ability to interpret these archaeological targets, we compared the GPR datasets acquired in two orthogonal survey directions. A good correlation is observed for the alignments of reflections when we compare the two datasets. However, more reflections appear in the north-south survey direction than in the west-east direction. This is due to the electric field orientation, which is in the horizontal plane for north-south survey directions and the horizontally polarised component of the backscattered high energy is recorded.

A Study on Audio-Visual Expression of Biometric Data Based on the Polysomnography Test (수면다원검사에 기반한 생체데이터 시청각화 연구)

  • Kim, Hee Soo;Oh, Na Yea;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.35
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    • pp.145-155
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    • 2018
  • The goal of the study is to provide a new type of audio-visualization method through case analysis and work production based on Polysomnography(PSG) data that is difficult to interpret or not familiar to the public. Most art works are produced with conscious actions during waking hours. On the other hand, during sleep, we get into the world of unconsciousness. Therefore, through the experiment, want to discover if could get something new when we were in the subconscious state, and if so, wondered what kind of art could be made through it. The study method is to consider definition of sleep and sleep data first. The sleep data were classified into normal group and Narcolepsy, Insomnia, and sleep apnea by focusing on sleep disorder graphs that is measured by sleep polygraph. After that, I refined and converted the acquired biometric data into a text-based script. The degree of sleep in the text form of the script was rendered as a 3D animated image using Maya. In addition, the heart rate data script was transformed into a midi format, and the audition was implemented in the garage band. After Effects combines the image and sound to create four single channel images of 3 minutes and 20 seconds each. As a result of the research, I made an opportunity for anyone easy to understand the results, having difference with the normal data, through art instead of using difficult medical term. It also showed the possibility of artistic expression even when conscious actions did not occur. Through the results of this research, I expect the expansion and diversity of artistic audiovisual expression of biometric data.