• Title/Summary/Keyword: 3D virtualization

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Development of a Simple Drape Measurement Method for 3D Virtualization (3D 가상화를 위한 드레이프성 간이 측정법 개발)

  • Shin, Bona;Yu, Dongjoo;Lee, Somin;Youn, Seonyoung;Shim, Myounghee;Yun, Changsang
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.5
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    • pp.881-891
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    • 2021
  • This study proposes a simple drape measurement method for the 3D virtualization of garments. The proposed method uses angles or disks of different diameters to evaluate the drape properties easily. We divided 710 fabrics into ten groups based on the drape coefficient, of which 49.6% had drape coefficients of 30 or less. The drape properties were measured to classify the groups into smaller clusters using the angle formed when the center of the fabric was fixed. Accordingly, three clusters were formed for 60° and 100° angles. A method was devised using ten disks of different diameters to classify the remaining two clusters, except the cluster containing only the D10 group (D1-D5 and D5-D9). Three criteria-grade match, a sum of deviation, and standardization of deviation-were used for the classifications. The discriminative ability between groups was high for D1-D5 with disks with 24.0 and 25.5 cm diameters. Furthermore, a disk with a diameter of 16.5 cm was effective for D5-D9. The three-dimensional drape shapes were unique for the ten groups, which can be utilized as fundamental data for 3D virtualization.

An Implementation of Graphic Offloading Computing using GPU Virtualization based on API Remoting on a Server-based Software Service (서버 기반 SW 서비스에서 API 리모팅 기반의 GPU 가상화를 이용한 그래픽 분할 실행의 구현)

  • Choi, Won-Hyuk;Kim, Won-Young
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.53-62
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    • 2011
  • In this paper, we introduce a method of graphic offloading computing using a GPU virtualization technology in order to provide high demanding software like 3D software as an on-line software service. When the offloading software is executed on server's software virtualization environment, its graphic works are processed on a client's GPU using GPU virtualization, while on the other its data works are processed on server's CPU. To do that, we propose a method of rendering graphics information on client side GPU using API Remoting method. Also, we show the better performance than server based rendering method when we serve offloading software which include dynamical 3D graphics that display images are frequently changed through on-line. Moreover, we describe a method to virtualize offloading software by a process level and manage client's configuration information in order to decrease server's load when we provide software service to multiple clients.

Trends of Cloud and Virtualization in Broadcast Infra (방송 인프라의 클라우드 및 가상화 동향)

  • Kim, S.C.;Oh, H.J.;Yim, H.J.;Hyun, E.H.;Choi, D.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.23-33
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    • 2019
  • Broadcast is evolving into media service aimed at user customization, personalization, and participation with high-quality broadcasting contents (4K/8K/AR/VR). A broadcast infrastructure is needed to engage with the competition for providing large-scaled media traffic process, platform performance for adaptive transcoding to diverse receivers, and intelligent service. Cloud service and virtualization in broadcast are becoming more valuable as the broadcasting environment changes and new high-level broadcasting services emerge. This document describes the examples of cloud and virtualization in the broadcast industry, and prospects the network virtualization of broadcast transmission infrastructure, especially terrestrial and cable networks.

Study on Arduino Kit VR contents modularization based on virtualization technology in software education field (소프트웨어교육 현장에서 가상화 기술에 기반한 아두이노 키트 VR콘텐츠 모듈화 연구)

  • Park, Jong-Youel;Chang, Young-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.293-298
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    • 2018
  • In the fourth industrial revolution era triggered by the popularization of smart phones, Human daily life and all industrial sites are becoming software and intelligent. With the universal software education for all students nationwide from 2018, Demand is surging, and hardware is interlocked using software technology and Arduino. However, expensive control boards and dozens of different electronic components have to be prepared separately and problems are occurring. In addition, if the same training is repeated, Significantly many parts are lost or destroyed. Being prepared to start a new class is also becoming a very serious problem. In this study, we implement VR technology based on virtualization technology of Arduino board and various electronic parts. In addition, 3D graphics realistic Arduino kit and various electronic components are provided in API form. In this paper, we propose a method of interworking software and virtual hardware on virtualization base.

An Efficient Application Virtualization Method for a Real Time Broadcasting System of Virtual 3D Contents (가상 3D 콘텐츠의 실시간 방송 시스템을 위한 효율적인 어플리케이션 가상화 기법)

  • Jang, Sumin;Kim, Wonyoung;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.1-9
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    • 2013
  • In recent, the cloud computing makes it possible to provide the on-demand provision of software, hardware, and data as a service in various IT fields. This paper uses the cloud computing techniques for the real time broadcasting service of virtual 3D contents. However, the existing related solutions have many problems that the load of the server is rapidly increased or the cost of the server is very high when the number of service users is increased. Therefore, we propose a new application virtualization method to solve these problems. It promises their stable operations in multi-user services because the proposed method does not execute the rendering commands of the application at the host server but delivers and executes them to clients via the Internet. Our performance experiments show that our proposed method outperforms the existing methods.

Development of a Remote Rendering System using Direct3D API (Direct3D API의 원격 실시간 실행 시스템 개발)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.117-126
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    • 2014
  • There are various kinds of applications if one can develop a remote execution system using for legacy 3D APIs. It can be used in implementing a cloud gaming service based on the real-time video streaming technology. Or, it can also be used in implementing a GPU virtualization for simultaneously rendering of many different 3D applications. The OpenGL API consists of independent global functions while the Direct3D API consists of Microsoft COM-based interfaces and their member functions, which makes the implementation of remote rendering system more difficult. The purpose of the paper is to show the applicability of the technology to any legacy 3D API by successfully designing and implementing a remote rendering system using the Direct3D API. It applies the implementation to a sample Direct3D application and also performs a few experimentations to show the technical feasibility.

Client Rendering Method for Desktop Virtualization Services

  • Jang, Su Min;Choi, Won Hyuk;Kim, Won Young
    • ETRI Journal
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    • v.35 no.2
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    • pp.348-351
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    • 2013
  • Cloud computing has recently become a significant technology trend in the IT field. Among the related technologies, desktop virtualization has been applied to various commercial applications since it provides many advantages, such as lower maintenance and operation costs and higher utilization. However, the existing solutions offer a very limited performance for 3D graphics applications. Therefore, we propose a novel method in which rendering commands are not executed at the host server but rather are delivered to the client through the network and are executed by the client's graphics device. This method prominently reduces server overhead and makes it possible to provide a stable service at low cost. The results of various experiments prove that the proposed method outperforms all existing solutions.

A Study on Construction Site of Virtual Desktop Infrastructure (VDI) System Model for Cloud Computing BIM Service

  • Lee, K.H.;Kwon, S.W.;Shin, J.H.;Choi, G.S.;Moon, D.Y.
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.665-666
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    • 2015
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In construction site phase, especially the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is enable the cloud computing BIM server to provide several main function such as edit a model, 3D model viewer and checker, mark-up, snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through test-bed server client, developed VDI system's multi-connect control will be evaluated. The performance-test result of BIM server VDI will effect to development direction of cloud computing BIM service for commercialization.

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Remote 3D Rendering System based on GPU Virtualization (GPU 가상화 기반 3D 원격 렌더링 시스템)

  • Kim, Ki-Heon;Choi, Won-Hyuk;Kim, Won-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1651-1654
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    • 2010
  • 본 논문은 서버의 3D SW를 클라이언트에 서비스로 제공함에 있어서 실제 실행은 서버에서 이루어지지만 3D 렌더링과 결과 화면은 클라이언트의 GPU로 처리하여 표시하는 GPU 가상화 기반 3D 원격 렌더링 시스템을 설계하고 구현한 것이다. 3D 렌더링에 클라이언트의 GPU를 이용함으로써 클라이언트 수에 비례한 서버의 성능 저하 문제를 해결할 수 있으며, 클라이언트의 GPU 성능을 충분히 이용하면서 서버의 SW를 서비스 받을 수 있는 장점을 가진다.

Study on 3D Object (Building) Update and Construction Method for Digital Twin Implementation (디지털 트윈 구현을 위한 3차원 객체(건물) 갱신 및 구축 방안 연구)

  • Kwak, Byung-Yong;Kang, Byoung-Ju
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.4
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    • pp.186-192
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    • 2021
  • Recently, the demand for more precise and demand-oriented customized spatial information is increasing due to the 4th industrial revolution. In particular, the use of 3D spatial information and digital twins which based on spatial information, and research for solving social problems in cities by using such information are continuously conducted. Globally, non-face-to-face services are increasing due to COVID-19, and the national policy direction is also rapidly progressing digital transformation, digitization and virtualization of the Korean version of the New Deal, which means that 3D spatial information has become an important factor to support it. In this study, physical objects for cities defined by world organizations such as ISO, OGC, and ITU were selected and the target of the 3D object model was limited to buildings. Based on CityGML2.0, the data collected using a drone suitable for building a 3D model of a small area is selected to be updated through road name address and building ledger, which are administrative information related to this, and LoD2.5 data is constructed and urban space. It was intended to suggest an object update method for a 3D building among data.