• 제목/요약/키워드: 3D virtual system

검색결과 954건 처리시간 0.035초

알코중독 치료를 위한 Web 환경 시스템과 분석에 대한 연구 (A Study on Analysis and 3D Web Environment for the Treatment Alcoholism)

  • 백승은
    • 정보학연구
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    • 제9권1호
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    • pp.9-19
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    • 2006
  • Medications or conitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having avility to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D MAX, VRML, JAVA. And the BAR stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and without a liquor bottle, heart rate was measured during experiment, and also measured a person's HR after the virtual reality training. The system measures the Physiological signals such as ECG, Temperature, analyzes those data automatically. The system has two parts, one is physiological data acquisition part which gets the body signal, and the other one is mobile nuit which includes signal processing and transmission functions, And Bluetooth allows two parts to communicate with each other. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유 (Sharing 3D Media with Enhanced Access Grid(e-AG))

  • 이영호;오세찬;이석희;우운택
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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A Study on the Body Shape Analysis for an Avatar Generation of the Virtual Fitting System -Focusing on Korean Women in their 20's-

  • Jang, Heekyung;Chen, Jianhui
    • 패션비즈니스
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    • 제22권3호
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    • pp.122-142
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    • 2018
  • In the virtual fitting system, the use of a 3D avatar is not a simple garment model, but it should be able to reproduce the size and shape of the customer using a fitting system. Although various virtual fitting systems have their own 3D avatar sizing systems and provide 3D avatars that match the size of the customer, there are limitations in realizing the actual body shape in actual use by the consumer. The purpose of this study is to realize a 3D avatar with excellent size and conformity for customer use. Therefore, this study aims to provide basic data for the formation of a 3D standard avatar of Korean women aged in their 20's, by comparing and analyzing the degree of the consumer user friendly system change of a body type, and the consumer's ability in selecting a consumer representative body type. Based on the survey data of 'Size Korea' conducted from 2004 to 2015 at three times, we examined the change of body shape over 10 years. Then, based on the results of 6th and 7th data, 4 factors of the concurrent body shape change of women of the consumer demographic studied were selected through the use of a factor analysis. Following this analysis, the 4 extracted factors were clustered again and finally released 7 representative body types, which were obtained based on height and weight. The size of each representative figure is derived by the use of a regression analysis, and it is used as a basic data for 3D avatar formation of the virtual fitting system.

3차원 가상스커트와 실물제작 스커트의 명상 비교연구 (A Comparative Study of the Shapes of 3D Virtual Skirts and Actually Made Skirts)

  • 이소영;강인애
    • 복식
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    • 제59권8호
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    • pp.26-36
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    • 2009
  • The aim of this study is to be the fundamental study for virtual clothing system of the future through a comparative analysis of the difference between a virtual frill skirt and a real frill skirt using a 3-dimensional Apparel cad system. Satin was selected as a comparative fabric of the real skirt and virtual skirt. And compared skirts are frilled 1.5widths, 2widths, and 2.5widths. In case of 1.5widths frilled, the real skirts and virtual skirts showed no significant difference except in shirring frill expression. However, in case of 2widths frilled, and 2.5widths frilled skirts, significant differences in the extent of frill flattening, the sectional diagram of the bottom hem, and the skirt shape. The virtual skirt showed that as its multiple proportion of frill increased, the sidelines of the skirt drooped and excessively extended, and collision detection that the belt was twisted and torn apart arose. Furthermore, not only the frill but also the shape of the skirt was transformed, and the bottom hems were widened back and forth, and the sectional diagram of the bottom hems were transformed into rounded shapes.

3차원 공간 자료 분석을 위한 입체형 시각화 시스템 구축 (Building a Stereoscopic Display System for 3-D Spatial Data Analysis)

  • 이두성
    • 지구물리와물리탐사
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    • 제7권2호
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    • pp.105-108
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    • 2004
  • 몰입형 가상현실 시스템은 석유탐사를 위한 목적으로 다양한 지하정보 즉, 검층자료, 3차윈 탄성파 자료, 지층면, 단층, 기타 저류층 특성 등을 시각화하고 분석하는 데 사용되고 있다. 가상현실 시스템은 매우 편리한 도구이나 대체로 고가이다. 여기서는 시중에서 쉽게 구입할 수 있는 일반 전자부품으로 3차원 공간 자료를 한 개의 스크린에 시각화하는 수동형 가상 현실 시각화 시스템을 구성한 사례를 제시하였다. 이 시스템은 2채널 3차원 그래픽 카드를 장착한 PC 1개와 2개의 프로젝터, 편광 안경으로 구성된다. 이러한 시스템은 용도에 따라 다양한 형태로 기본 부품들을 선택하여 제작할 수 있다.

파워숄더 재킷의 실루엣에 따른 가상착의 재현 (Reproducibility of Virtual Power Shoulder Jacket by Silhouette Variation)

  • 박정아;이정란
    • 한국의류산업학회지
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    • 제24권3호
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    • pp.315-324
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    • 2022
  • This study aims to verify the sewing technology and the expression of the virtual garment program by comparing the appearance similarity between the real and the virtual power shoulder jacket. To this end, the H and the X silhouettes of the power shoulder jacket were selected as the reference designs. After making the reference designs into real jackets by applying the human body dimensions of women in their twenties, virtual avatars and jackets were produced using CLO 3D programs. The results showed that the H-type with only expanded shoulders and less design variation had a high similarity between the reference photo and real garment, the real and virtual garment, and the reference photo and virtual garment. The power shoulder jacket of the reference picture was well reproduced in the real and virtual garments. Conversely, the X-type jacket, which is a tight fit and has many design variations, showed somewhat low similarity in the circumference items and the basic construction line. Especially in tight-fitted power shoulder jackets, the fact that shoulder angles and the essential items for pattern making cannot be reflected in reproducing virtual models was found to be a limitation in increasing the similarity of virtual clothing. Furthermore, the sewing system gap between the real and the virtual clothing exposed a difference in the appearance of virtual clothing.

가상착의를 활용한 한복 저고리 원형설계의 기초연구 - 50대 중년여성을 중심으로 - (A Development of Hanbok Jeogori Pattern from Virtual Garment Simulation - With a Focus on Women in their 50s -)

  • 임지영;이해영
    • 한국의류산업학회지
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    • 제14권4호
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    • pp.607-613
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    • 2012
  • This study develops a Hanbok Jeogori pattern for middle-aged women with a 3D virtual-twin and virtual-garment simulation system. The including criteria for subjects in this study was a focus on women in their 50s, and a total of 345 females satisfying them were enrolled for 3D virtual model. Comparative Jeogori pattern, Baik & Choi's(2004) pattern, was selected for the development of Jeogori pattern. The results were: first, a new Jeogori pattern considerate of middle-aged women was developed. The basic numerical formula were: Front and back bust girth B/4+1.5, armhole depth B/4, sleeve width B/4, goedae width B/10-1.5 and git width 5.5. Second, according to the results of the new Jeogori patterns appearance evaluation, the new Jeogori pattern scored higher than the existing pattern in silhouette and ease amount, this confirmed that the new Jeogori pattern is appropriate for middle-aged women. Virtual models of production through data from 3D body scan, pattern draft, and virtual garment digital program were applied to a prototypic design method to enhance the fitness of ready-made Hanbok garments. This study serves as important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns and for the future 3D Pattern Production Program development of Hanbok patterns.

토목시설물에 대한 BIM 기반 가상건설 장비 시뮬레이션 시스템 개발 (Development of Virtual Construction Equipment Simulation System Based on BIM for Civil Engineering Project)

  • 김성훈;윤영철;주철범;윤동주
    • 한국전산구조공학회논문집
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    • 제30권3호
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    • pp.223-230
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    • 2017
  • 토목시설물 건설사업에 BIM(building information modeling)이 적극적으로 도입되면서 시설물의 생애주기 동안의 활용도를 극대화할 수 있는 방안이 모색되고 있으며, 그 중, 시설물 공사 중 건설장비의 동적 거동을 반영한 검토 사례는 드물고 관련 기술 수준도 낮은 상황이다. 본 연구에서는 BIM 기반으로 구성된 가상현장 내에서 동적인 가상건설 장비 모델을 이용하여 공사단계에서 발생하는 장비운용의 안전성과 효율성을 검토할 수 있는 시뮬레이션 시스템을 개발하고 이를 실제 토목 현장에 적용하여 그 효용성을 분석하였다. 개발된 시뮬레이션 시스템이 건설장비에 대한 효과적인 3D 라이브러리 구축을 통해 공사관리자가 최적의 장비를 선정하고 경제적인 공사를 실현하기 위한 계획수립을 지원할 뿐 아니라 안전한 공사가 수행되도록 다각도의 분석을 가능케 해준다는 것을 확인할 수 있었다.

New Image Mapping Algorithm for 3D Integral Imaging Display System used in Virtual Reality

  • Suk, Myung-Hoon;Min, Sung-Wook
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.41-45
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    • 2005
  • A new algorithm of the image mapping which is a technique of the elemental image generation is proposed. The proposed method is based on the characteristics of the lens array such as the number, the size and the focal length of the elemental lens. The 3D image generated by 3D graphic API such as OpenGL can be directly adopted without the complex adaptation. Since the image mapping using the proposed method can enhance the speed of the elemental image generation, the computer- generated integral imaging system can be applied to virtual reality system.

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Design and Manipulation of 3-D geometry using a CAVE System

  • Naoki-Hashimoto;Hiroki-Takahashi;Masayuki-Nakajima
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.201-206
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    • 1999
  • Though a demand for 3-D CG (Three-Dimensional Computer Graphics) drastically increases, traditional modeling system for virtual objects are very difficult to handle. Applying VR (Virtual Reality) technology is, however, able to make the modeling systems more efficiently and intuitively. In this paper, traditional modeling operations are analyzed and their problems are clarified. We discuss what can be improved with VR technology. Then, a guideline of merging VR technology into the modeling system is described. A new modeling system is proposed using a CAVE system which is utilized in the latest VR technology. This proposed system aids in creating 3-D objects with high immersion in VEs (Virtual Environments)