• Title/Summary/Keyword: 3D virtual sample

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Simulation of the Stiffness of HTPE Fabric according to the Application of Reactive Pigment DTP Process and Dyeability (반응성 안료의 DTP공정 적용에 따른 HTPE원단의 태 시뮬레이션 및 염색성 연구)

  • Sim, Jee-hyun;Lee, Jong-hyuk;Yu, Seong-Hun;Gwon, Gi-Hwan;Bae, Jin-Seok
    • Textile Coloration and Finishing
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    • v.33 no.4
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    • pp.210-219
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    • 2021
  • It was intended to conduct basic research to reduce development lead time and cost consumed in DTP process technology development. For the simulation of HTPE fabric, virtual engineering software was used to generate fiber model, yarn model, fabric model, and finite element model of HTPE fiber. The purpose of this study is to analyze the correlation and error rate between the stiffness numerical analysis results according to the direct DTP process parameters using reactive dyes in the generated finite element model and the stiffness measurements of the actual sample ac- cording to ASTM D1388. And, after dyeing the HTPE plain fabric according to the direct DTP process parameters, we want to analyze the dyeability of the HTPE fabric fabrics according to the direct DTP process parameters through the color fastness analysis. When looking at the results of the analysis of the finite element model, a higher value was shown when the distance between the nozzle and the fabric was 3mm than when the distance was 10mm. When the distance between the nozzle and the fabric was 10mm and 7mm, the reactive dye did not penetrate sufficiently, resulting in poor clarity when viewed with the naked eye.

Direct Reconstruction of Displaced Subdivision Mesh from Unorganized 3D Points (연결정보가 없는 3차원 점으로부터 차이분할메쉬 직접 복원)

  • Jung, Won-Ki;Kim, Chang-Heon
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.6
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    • pp.307-317
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    • 2002
  • In this paper we propose a new mesh reconstruction scheme that produces a displaced subdivision surface directly from unorganized points. The displaced subdivision surface is a new mesh representation that defines a detailed mesh with a displacement map over a smooth domain surface, but original displaced subdivision surface algorithm needs an explicit polygonal mesh since it is not a mesh reconstruction algorithm but a mesh conversion (remeshing) algorithm. The main idea of our approach is that we sample surface detail from unorganized points without any topological information. For this, we predict a virtual triangular face from unorganized points for each sampling ray from a parameteric domain surface. Direct displaced subdivision surface reconstruction from unorganized points has much importance since the output of this algorithm has several important properties: It has compact mesh representation since most vertices can be represented by only a scalar value. Underlying structure of it is piecewise regular so it ran be easily transformed into a multiresolution mesh. Smoothness after mesh deformation is automatically preserved. We avoid time-consuming global energy optimization by employing the input data dependant mesh smoothing, so we can get a good quality displaced subdivision surface quickly.