• Title/Summary/Keyword: 3D vehicle model

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Development of a Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 시뮬레이터 개발)

  • Kim, Jong-Su;Han, Seong-Hyeon;Kim, Yong-Tae;Lee, Gyeong-Sik;Choi, Yeong
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.10a
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    • pp.125-129
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    • 2000
  • In this paper, re developed a Window 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an object model. The interface between users and the off-line program system in the Window 98's graphic user interface environment was also studied The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized far 3B Graphics.

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A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

A Study on the Dynamic Response of Highway Bridges by 4-Axles Single Truck (4축 단일차량에 의한 도로교의 동적응답에 관한 연구)

  • Chung, Tae-Ju
    • Journal of Korean Society of Steel Construction
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    • v.23 no.3
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    • pp.397-404
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    • 2011
  • In this paper, a research for the dynamic wheel loads of a 3D vehicle model, which relates to a tire-enveloping model, is carried out. A single truck with four axles is modeled as a 10-D.O.F. vehicle by modeling both contact length of tires and pitching of tandem spring axles. The dynamic equations of the vehicle are obtained using the Lagrange's equation, the solution of the equations is calculated by Newmark-${\beta}$ method. The validity of the developed 3D vehicle model is demonstrated by comparing results obtained from the proposed method with those from experimental data. The maximum impact factors of tire force are evaluated according to the various step bumps on which a 24-ton dump truck is running.

A Framework for Real Time Vehicle Pose Estimation based on synthetic method of obtaining 2D-to-3D Point Correspondence

  • Yun, Sergey;Jeon, Moongu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.904-907
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    • 2014
  • In this work we present a robust and fast approach to estimate 3D vehicle pose that can provide results under a specific traffic surveillance conditions. Such limitations are expressed by single fixed CCTV camera that is located relatively high above the ground, its pitch axes is parallel to the reference plane and the camera focus assumed to be known. The benefit of our framework that it does not require prior training, camera calibration and does not heavily rely on 3D model shape as most common technics do. Also it deals with a bad shape condition of the objects as we focused on low resolution surveillance scenes. Pose estimation task is presented as PnP problem to solve it we use well known "POSIT" algorithm [1]. In order to use this algorithm at least 4 non coplanar point's correspondence is required. To find such we propose a set of techniques based on model and scene geometry. Our framework can be applied in real time video sequence. Results for estimated vehicle pose are shown in real image scene.

A Study on the Predictive Model of Propagation Path Loss in Millimeter-Wave Band (밀리미터파 대역에서 전파경로손실 예측 모델)

  • Kim, Song-Min
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.2
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    • pp.23-28
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    • 2005
  • This study was to suggest the propagation path loss and predictive model of propagation path analysis in order to apply the frequency in the millimeter-wave band to the real time inter-vehicle communication system. This study was to suppose the case of inter-vehicle communication on the one-way two-lanes road in the big cites with a lot of traffic jams in order to analyze the effect by the reflected wave of multipath. As a simulation of suggested model, it found out that the propagation path by the reflected wave was about 0.1[m]$\sim$5.1[m] longer than the one by the direct wave during the transmission of 100[m] wave direct path. Also, as a result of comparing the propagation path loss, the loss would be about -0.8[dB]$\sim$-4.2[dB] larger in case of wall reflection and -0.8[dB]$\sim$-1[dB] vehicle reflection. From the result above, this researcher found out that the path loss of reflected wave produced by the walls was about -3.2[dB] larger than the path loss produced by the adjacent vehicles.

Representation of 3 Dimensional Automobile Configurations with Vehicle Modeling Function for a Shape Optimization (형상 최적화를 위한 Vehicle Modeling Function 을 이용한 자동차 3 차원 형상 구현)

  • Rho, Joo-Hyun;Ku, Yo-Cheon;Yun, Su-Hwan;Lee, Dong-Ho
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1057-1062
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    • 2008
  • Representing a complex, three-dimensional shape, such as an automobile, requires a large amount of CAD data consisting of millions of approximated discontinuous points, which makes it difficult or even impossible to efficiently optimize the entire shape. For this reason, in this paper, function based design method is proposed to optimize the external shape of an automobile. A vehicle modeling function was defined in the form of a Bernstein polynomial to smoothly express the complex 2D and 3D automobile configurations. The sub-sectional parts of the vehicle modeling function are defined as section functions through classifying each subsection of a box model. It is shown that the use of the vehicle modeling functions has the useful advantages in an aerodynamic shape optimization.

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Effect of four-wheel steering system on vehicle handling characterisitcs (4륜 조향시스템이 차량의 주행역학적 특성에 미치는 영향)

  • 심정수;허승진;유영면
    • Journal of the korean Society of Automotive Engineers
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    • v.12 no.3
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    • pp.21-29
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    • 1990
  • Equipments of passenger cars with modern technologies are gaining their importance. Related with such developments, the four-wheel steering system (4WS) was introduced recently to a few passenger cars in the market. The most important research goal on this new steering system is improvement of active safety, in other words, improvement of handling characteristics of vehicle stability and maneuverability. This paper presents a computer-based study about the effects of 4WS system on the vehicle handling characteristics. A simple bicycle model of 2 d.o.f. is used for the development of four wheel control algorithms of 4WS system, and the rear wheel control strategies are applied to a complex vehicle model of 16 d.o.f. for simulation of selected ISO-driving tests. The 4WS systems, which reduce the sideslip angle at the mass center of vehicle to almost zero, show much improved handling characteristics compared to that of the conventional 2WS system. These 4WS systems, however, result in vehicles with eigen-steer characteristics of extreme understeer behaviour.

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Robust 3D Object Detection through Distance based Adaptive Thresholding (거리 기반 적응형 임계값을 활용한 강건한 3차원 물체 탐지)

  • Eunho Lee;Minwoo Jung;Jongho Kim;Kyongsu Yi;Ayoung Kim
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.106-116
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    • 2024
  • Ensuring robust 3D object detection is a core challenge for autonomous driving systems operating in urban environments. To tackle this issue, various 3D representation, including point cloud, voxels, and pillars, have been widely adopted, making use of LiDAR, Camera, and Radar sensors. These representations improved 3D object detection performance, but real-world urban scenarios with unexpected situations can still lead to numerous false positives, posing a challenge for robust 3D models. This paper presents a post-processing algorithm that dynamically adjusts object detection thresholds based on the distance from the ego-vehicle. While conventional perception algorithms typically employ a single threshold in post-processing, 3D models perform well in detecting nearby objects but may exhibit suboptimal performance for distant ones. The proposed algorithm tackles this issue by employing adaptive thresholds based on the distance from the ego-vehicle, minimizing false negatives and reducing false positives in the 3D model. The results show performance enhancements in the 3D model across a range of scenarios, encompassing not only typical urban road conditions but also scenarios involving adverse weather conditions.

Three Degrees of Freedom Global Calibration Method for Measurement Systems with Binocular Vision

  • Xu, Guan;Zhang, Xinyuan;Li, Xiaotao;Su, Jian;Lu, Xue;Liu, Huanping;Hao, Zhaobing
    • Journal of the Optical Society of Korea
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    • v.20 no.1
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    • pp.107-117
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    • 2016
  • We develop a new method to globally calibrate the feature points that are derived from the binocular systems at different positions. A three-DOF (degree of freedom) global calibration system is established to move and rotate the 3D calibration board to an arbitrary position. A three-DOF global calibration model is constructed for the binocular systems at different positions. The three-DOF calibration model unifies the 3D coordinates of the feature points from different binocular systems into a unique world coordinate system that is determined by the initial position of the calibration board. Experiments are conducted on the binocular systems at the coaxial and diagonal positions. The experimental root-mean-square errors between the true and reconstructed 3D coordinates of the feature points are 0.573 mm, 0.520 mm and 0.528 mm at the coaxial positions. The experimental root-mean-square errors between the true and reconstructed 3D coordinates of the feature points are 0.495 mm, 0.556 mm and 0.627 mm at the diagonal positions. This method provides a global and accurate calibration to unity the measurement points of different binocular vision systems into the same world coordinate system.

Stability Control of Four-Wheel Steering Vehicles (4WS 차량의 안정성 제어)

  • Ko, Young-Eun;Song, Chul-Ki
    • Transactions of the Korean Society of Automotive Engineers
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    • v.16 no.3
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    • pp.127-136
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    • 2008
  • Vehicle stability is a very important subject in vehicle design and control, because vehicle safety is closely dependent upon its dynamic stability. The control logic for four-wheel steering(4WS) systems, in which maintaining at least the specified stability region is the control objective, was constructed using the simplified vehicle model of 3 degree-of-freedoms. The improvement of vehicle stability was verified through computer simulations for the slalom and the double lane change maneuver using the multi-body dynamic model in MSC.ADAMS.