• Title/Summary/Keyword: 3D spatial object

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Segmentation and Classification of Range Data Using Phase Information of Gabor Fiter (Gabor 필터의 위상 정보를 이용한 거리 영상의 분할 및 분류)

  • 현기호;이광호;황병곤;조석제;하영호
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.8
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    • pp.1275-1283
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    • 1990
  • Perception of surfaces from range images plays a key role in 3-D object recognition. Recognition of 3-D objects from range images is performed by matching the perceived surface descriptions with stored object models. The first step of the 3-d object recognition from range images is image segmentation. In this paper, an approach for segmenting 3-D range images into symbolic surface descriptions using spatial Gabor filter is proposed. Since the phase of data has a lot of important information, the phase information with magnitude information can effectively segment the range imagery into regions satisfying a common homogeneity criterion. The phase and magnitude of Gabor filter can represent a unique featur vector at a point of range data. As a result, range images are trnasformed into feature vectors in 3-parameter representation. The methods not only to extract meaningful features but also to classify a patch information from range images is presented.

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The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario (게임 공간의 분류와 시나리오의 시간 및 공간 동기화 표현법)

  • Ha, Su-Cheol;Seong, Hae-Gyeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2630-2641
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    • 1999
  • Most of the previous game development has proceeded in the approaches of the temporal-oriented synchronization because of producing game objects by using general authoring tools, and ad hoc or trial and error methods has been devised for representation of spatial concept. This paper is a study on the unification notation for spatio-temporal synchronization to conquest this fault. First of all, we classify game space as temporal object, spatial object, absolute/relative spatio-temporal space. The spatio-temporal relationships are divided into temporal extent, temporal location, spatial extent, and spatial location. In the paper the temporal and spatial relationships of game scene are defined to represent the synchronization, and we propose new unification notation by temporal and spatial concept to represent two concepts putting emphasis on space. Their relationships are presented on 3D by creating time axis related with time in scene unit of the two dimensional plane in the pivot on space. The usability of this representation method are shown by applying examples of game scenario.

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Human Performance Evaluation of Virtual Object Moving Task in the Different Temporal, Spatial and Pictorial Resolution of a Stereoscopic Display (가상현실 표시장치에서의 시간적, 공간적, 회화적 해상도에 따른 가상물체 이동작업의 인간성능 평가)

  • Park, Jae-Hee
    • IE interfaces
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    • v.18 no.1
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    • pp.82-87
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    • 2005
  • Most of virtual reality systems ask users to control 3D objects or to navigate 3D world using 3D controllers. To maximize the human performance in the control, the design of virtual reality system and its input and output devices should be optimized. In this study, an experiment was designed to investigate the effects of three resolution factors of a virtual reality system on the human performance. Six subjects conducted the experiment for the factors; two frame rates, three spatial resolutions, and three pictorial contents. The result showed that the greater the spatial resolution was, the higher the human performance was. For the temporal resolution, fixed frame rate at 18 Hz was better than the varied maximized frame rate. For the pictorial contents, the virtual space with orientation cues marked the greatest performance than the other two conditions; the virtual space without any orientation cue and the virtual space like real world. These results could be applied for the design of virtual reality systems.

3D Boundary Extraction of A Building Using Terrestrial Laser Scanner (지상라이다를 이용한 건축물의 3차원 경계 추출)

  • Lee, In-Su
    • Spatial Information Research
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    • v.15 no.1
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    • pp.53-65
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    • 2007
  • Terrestrial laser scanner provides highly accurate, 3D images and by sweeping a laser beam over a scene or object, the laser scanner is able to record millions of 3D points' coordinates in a short period, so becoming distinguished in various application fields as one of the representative surveying instruments. This study deals with 3D building boundary extraction using Terrestrial Laser Scanner. The results shows that high accuracy 3D coordinates for building boundaries are possibly acquired fast, but terrestrial laser scanner is a ground-based system, so "no roofs", and "no lower part of building" due to trees and electric-poles, etc. It is expected that the combination of total station, terrestrial laser scanner, airborne laser scanner with aerial photogrammetry will contribute to the acquisition of an effective 3D spatial information.

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3D Adjacency Spatial Query using 3D Topological Network Data Model (3차원 네트워크 기반 위상학적 데이터 모델을 이용한 3차원 인접성 공간질의)

  • Lee, Seok-Ho;Park, Se-Ho;Lee, Ji-Yeong
    • Spatial Information Research
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    • v.18 no.5
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    • pp.93-105
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    • 2010
  • Spatial neighborhoods are spaces which are relate to target space. A 3D spatial query which is a function for searching spatial neighborhoods is a significant function in spatial analysis. Various methodologies have been proposed in related these studies, this study suggests an adjacent based methodology. The methodology of this paper implements topological data for represent a adjacency via using network based topological data model, then apply modifiable Dijkstra's algorithm to each topological data. Results of ordering analysis about an adjacent space from a target space were visualized and considered ways to take advantage of. Object of this paper is to implement a 3D spatial query for searching a target space with a adjacent relationship in 3D space. And purposes of this study are to 1)generate adjacency based 3D network data via network based topological data model and to 2)implement a 3D spatial query for searching spatial neighborhoods by applying Dijkstra's algorithms to these data.

Attention based Feature-Fusion Network for 3D Object Detection (3차원 객체 탐지를 위한 어텐션 기반 특징 융합 네트워크)

  • Sang-Hyun Ryoo;Dae-Yeol Kang;Seung-Jun Hwang;Sung-Jun Park;Joong-Hwan Baek
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.190-196
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    • 2023
  • Recently, following the development of LIDAR technology which can detect distance from the object, the interest for LIDAR based 3D object detection network is getting higher. Previous networks generate inaccurate localization results due to spatial information loss during voxelization and downsampling. In this study, we propose an attention-based convergence method and a camera-LIDAR convergence system to acquire high-level features and high positional accuracy. First, by introducing the attention method into the Voxel-RCNN structure, which is a grid-based 3D object detection network, the multi-scale sparse 3D convolution feature is effectively fused to improve the performance of 3D object detection. Additionally, we propose the late-fusion mechanism for fusing outcomes in 3D object detection network and 2D object detection network to delete false positive. Comparative experiments with existing algorithms are performed using the KITTI data set, which is widely used in the field of autonomous driving. The proposed method showed performance improvement in both 2D object detection on BEV and 3D object detection. In particular, the precision was improved by about 0.54% for the car moderate class compared to Voxel-RCNN.

Efficient Image Retrieval using Minimal Spatial Relationships (최소 공간관계를 이용한 효율적인 이미지 검색)

  • Lee, Soo-Cheol;Hwang, Een-Jun;Byeon, Kwang-Jun
    • Journal of KIISE:Databases
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    • v.32 no.4
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    • pp.383-393
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    • 2005
  • Retrieval of images from image databases by spatial relationship can be effectively performed through visual interface systems. In these systems, the representation of image with 2D strings, which are derived from symbolic projections, provides an efficient and natural way to construct image index and is also an ideal representation for the visual query. With this approach, retrieval is reduced to matching two symbolic strings. However, using 2D-string representations, spatial relationships between the objects in the image might not be exactly specified. Ambiguities arise for the retrieval of images of 3D scenes. In order to remove ambiguous description of object spatial relationships, in this paper, images are referred by considering spatial relationships using the spatial location algebra for the 3D image scene. Also, we remove the repetitive spatial relationships using the several reduction rules. A reduction mechanism using these rules can be used in query processing systems that retrieve images by content. This could give better precision and flexibility in image retrieval.

Track Models Generation Based on Spatial Image Contents for Railway Route Management (철도노선관리에서의 공간 영상콘텐츠 기반의 궤적 모델 생성)

  • Yeon, Sang-Ho;Lee, Young-Wook
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.30-36
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    • 2008
  • The Spatial Image contents of Geomorphology 3-D environment is focused by the requirement and importance in the fields such as, national land development plan, telecommunication facility management, railway construction, general construction engineering, Ubiquitous city development, safety and disaster prevention engineering. The currently used DEM system using contour lines, which embodies geographic information based on the 2-D digital maps and facility information has limitation in implementation in reproducing the 3-D spatial city. Moreover, this method often neglects the altitude of the rail way infrastructure which has narrow width and long length. There it is needed to apply laser measurement technique in the spatial target object to obtain accuracy. Currently, the LiDAR data which combines the laser measurement skill and GPS has been introduced to obtain high resolution accuracy in the altitude measurement. In this paper, we tested of the railway facilities using laser surveying system, then we propose data a generation of spatial images for the optimal manage and synthesis of railway facility system in our 3-D spatial terrain information. For this object, LiDAR based height data transformed to DEM, and the realtime unification of the vector via digital image mapping and raster via exactness evaluation is transformed to make it possible to trace the model of generated 3-dimensional railway model with long distance for 3D tract model generation. As the results, We confirmed the solutions of varieties application for railway facilities management using 3-D spatial image contents.

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A Hybrid Visibility Determination Method to Get Vector Silhouette

  • Lu, Xuemei;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.755-763
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    • 2008
  • Silhouette is useful in computer graphics for a number of techniques such as non-photorealistic rendering, silhouette clipping, and blueprint generating. Methods for generating silhouette are classified into three categories: image-based, object-based, and hybrid-based. Hybrid-based method is effective in terms of time complexity but spatial coherence problem still remains. In this paper, we proposed a new hybrid-based method which produces 3D data for silhouette and also guarantees no spatial coherence problem. To verify the efficiency of the proposed algorithm, several experiments are conducted for various 3D models from simple to quite complex. Results show that our algorithm generates no gap between any two consecutive silhouette lines when the silhouette model is magnified significantly.

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Spatial Audio Technologies for Immersive Media Services (체감형 미디어 서비스를 위한 공간음향 기술 동향)

  • Lee, Y.J.;Yoo, J.;Jang, D.;Lee, M.;Lee, T.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.13-22
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    • 2019
  • Although virtual reality technology may not be deemed as having a satisfactory quality for all users, it tends to incite interest because of the expectation that the technology can allow one to experience something that they may never experience in real life. The most important aspect of this indirect experience is the provision of immersive 3D audio and video, which interacts naturally with every action of the user. The immersive audio faithfully reproduces an acoustic scene in a space corresponding to the position and movement of the listener, and this technology is also called spatial audio. In this paper, we briefly introduce the trend of spatial audio technology in view of acquisition, analysis, reproduction, and the concept of MPEG-I audio standard technology, which is being promoted for spatial audio services.