• 제목/요약/키워드: 3D simulation

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A Study on Representation of 3D Virtual Fabric Simulation with Drape Image Analysis II - Focus on the Comparison between Real Clothing and 3D Virtual Clothing -

  • Lee, Min-Jeong;Sohn, Hee-Soon;Kim, Jong-Jun
    • 패션비즈니스
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    • 제15권3호
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    • pp.97-111
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    • 2011
  • This study aims to apply 3D virtual fabric parameters - as obtained from previous research experiments - to 3D virtual clothing simulation in comparing its similarity with actual clothing as worn, with a view to verifying the objectivity and validity of the 3D virtual fabric simulation method devised by the drape image analysis method. In addition, the result is intended to be used as the basic data for new 3D virtual clothing simulation methods. As the results, 3D virtual fabric parameters designed to simulate 3D drape to be similar to actual fabrics were found to be Bending Strength, Buckling Point, Density, Particle Distance, and Shear. They were also found to be important measurements when evaluating visual similarity between drape shadow images and number of nodes. 3D virtual fabric simulation method devised by the drape image analysis method was appropriate in extracting 3D fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics, in connection with 3D virtual fabric simulation. 3D virtual fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics using the proposed 3D virtual fabric simulation method are accumulated and provided as a standard, this will facilitate the introduction 3D virtual fabric simulation technology.

3D 시뮬레이션을 활용한 렌즈모듈 자동화조립시스템 개발 (Developing Automatic Lens Module Assembly System Using 3D Simulation)

  • 문덕희;이준석;백승근;장병림;김영규
    • 한국시뮬레이션학회논문지
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    • 제16권2호
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    • pp.65-74
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    • 2007
  • 가상생산기술은 신제품의 개발, 새로운 장비 개발 및 새로운 제조시스템 개발에 유용한 도구이며, 특히 3D 시뮬레이션 기술은 가상생산의 핵심기술이다. 3D 시뮬레이션 기술은 기계적 시뮬레이션 기술과 이산사건 시뮬레이션 기술로 구분할 수 있다. 본 논문에서는 휴대폰 카메라에 장착되는 렌즈모듈 조립을 생산하는 국내 회사의 사례를 소개한다. 이 회사에서는 렌즈모듈 조립공정을 현재 수작업으로 하고 있는데 자동화시스템을 개발하기로 결정하였으며 이를 위해 3D 시뮬레이션 기술을 도입하기로 하였다. 3D 시뮬레이션 기술은 시스템 개념설계단계에서부터 적용이 되었는데, 단위 장비 개발을 위해서는 $CATIA^{(R)}$$IGRIP^{(R)}$이 활용되었으며, 시스템 설계를 위해서는 이산사건 시뮬레이션 도구인 $QUEST^{(R)}$가 활용되었다. 논문의 목적은 새로운 자동화 설비의 기술적. 경제적 타당성을 검증하는 것이다. 개발결과 takt time 이 기존의 수작업에 비해 4분의 1 수준으로 감소되었으며, 이에 따른 작업자 인원도 대폭 감소되었다.

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Accuracy of Maxillary Segmental Osteotomy using 3D Simulation: A Case Report

  • Lee, Yong Bin;Yeo, Gisung;Jung, Young-Soo;Jung, Hwi-Dong
    • Journal of International Society for Simulation Surgery
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    • 제2권2호
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    • pp.71-75
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    • 2015
  • To overcome limitations of conventional diagnosis and planning for orthognathic surgery, surgeons have begun to use 3-dimensional (3D) virtual simulation to plan complex orthognathic surgery. In many literatures, it has shown that better surgical outcome achieved with 3D virtual simulation than that with conventional methods. But, there is still lack of data about accuracy of maxillary segmental surgery with 3D virtual simulation. The purpose of this paper was to report the case of maxillary segmental orthognathic surgery with 3D virtual simulation and to assess the actual surgical outcome. Though the result was clinically acceptable, discrepancy between 3D simulation and actual surgery was not superior compared with conventional method. The accuracy of 3D simulation surgery and intermediate wafer fabrication for maxillary segmental surgery needs to be improved. Advancement in 3D software program and careful surgical technique will make it more precise and reliable method.

3D Visualization of Discrete Event Simulation and Its Applications in Virtual Manufacturing

  • Zhong Yongmin;Yuan Xiaobu
    • International Journal of CAD/CAM
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    • 제4권1호
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    • pp.19-32
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    • 2004
  • This paper presents a new approach to create 3D visualization from discrete simulation results. This approach connects discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete simulation results. This framework supports the reuse of both the existing 3D animation objects and behavior components, and allows the rapid development of new 3D animation objects by users with no special knowledge in computer graphics. This approach has been implemented with the software component technology. As an application in virtual manufacturing, visualizations of an electronics assembly factory are also provided in the paper to demonstrate the performance of this new approach.

3차원 몬테 카를로 이온 주입 공정 모델링 및 시뮬레이션: 효율적인 가상 궤적 발생 알고리듬 (Three-dimensional monte carlo modeling and simulation of ion implantation process: an efficient virtual trajectory split approach)

  • 손명식;황호정
    • 전자공학회논문지D
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    • 제35D권3호
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    • pp.28-38
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    • 1998
  • In our paper is reported a new 3D(dimensional) trajectory split approach with greatly improved efficiency for the Monte Carlo simulation of the 3D profiles of implanted ionand point defect concentrations in single-crystal silicon. This approach has been successfully implemented in our TRICSI Monte Carlo code. Combined with the previously developed model for damage accumalation in our TRICSI code, this model allows phasically based dynamic simulation of 3D profiles over an subsequent process simulation such as diffusion modeling and simulation. A typical time saving of over 10 timeshas been achieved for 3D simulation. Our method ensures much better region aground the implanted area. For 1-D simulation, the optimized condition for trajectory split has set to 3,000 pseudoparticles with 2 split branches.

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Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
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    • 제19권3호
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

자동차 공정 시뮬레이션의 3D 지그 키네마틱 정보 모델링을 위한 효율적 방법 연구 (A Study of Efficient Method of 3D JIG Kinematic Modeling for Automobile Process Simulation)

  • 고민석;곽종근;조희원;박창목;왕지남;박상철
    • 한국CDE학회논문집
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    • 제14권6호
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    • pp.415-423
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    • 2009
  • Because of the fast changing car design and increasing facilities, manufacturing process of cars is getting more complex now a days. Particularly, car manufacturing system that consist of automated devices, applies various simulation techniques to validate device motion and detect collision. To cope with this problem, traditional manufacturing system deployed test-run with the real devices. However, increased computing power in a contemporary manufacturing system changes it into realistic 3D simulation environment. Similarly, managed device data that was generated using 2D traditionally, can be converted to 3D realistic simulation. The existing problem with 3D simulation is disjoint data interaction between different work stations. Consequently, JIGs, fixing the car part accurately, are changed according to fixing position on the part or a part shape properties. In practice, the 3D JIG data has to be managed according to kinematic information, but not of its features. However, generating kinematic information to the 3D model repeatedly according to frequent change in part is not explained in current literatures. To fill this knowledge gap, this paper suggests an improving method of rendering 3D JIG kinematics information to simulation model. Thereafter, it shows the result of implementation.

금속 3D 프린팅 적층제조(AM) 공정 시뮬레이션 기술에 관한 고찰(I) (Investigation to Metal 3D Printing Additive Manufacturing (AM) Process Simulation Technology (I))

  • 김용석;최성웅;양순용
    • 드라이브 ㆍ 컨트롤
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    • 제16권3호
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    • pp.42-50
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    • 2019
  • 3D printing AM processes have advantages in complex shapes, customized fabrication and prototype development stage. However, due to various parameters based on both the machine and the material, the AM process can produce finished output after several trials and errors in the initial stage. As such, minimizing or optimizing negative factors for various parameters of the 3D printing AM process could be a solution to reduce the trial-and-error failures in the early stages of such an AM process. In addition, this can be largely solved through software simulation in the preprocessing process of 3D printing AM process. Therefore, the objective of this study was to investigate a simulation technology for the AM software, especially Ansys Inc. The metal 3D printing AM process, the AM process simulation software, and the AM process simulation processor were examined. Through this study, it will be helpful to understand 3D printing AM process and AM process simulation processor.

3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현 (Implementation of an User Interface Developing Tool for 3D Simulator)

  • 윤가림;전준영;김영봉
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

여성 재킷의 실제착의와 가상착의 비교를 통한 3D 가상착의 시스템 개선에 대한 연구 (A study on the 3D simulation system improvement through comparing visual images between the real garment and the 3D garment simulation of women's Jacket)

  • 곽연신
    • 문화기술의 융합
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    • 제2권3호
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    • pp.15-22
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    • 2016
  • 본 연구는 20대 여성에 대한 재킷의 실제착의와 컴퓨터 시뮬레이션으로 재현된 가상착의 상태를 디자이너 집단과 패터너 집단이 비교 분석하여 가상착의 시스템의 개선 방향을 제시하는 것을 목적으로 수행되었다. 착의 방식에 따른 디자이너 집단의 외관평가 차이 분석에 있어서 앞면에 대한 개 항목 옆면에 대한 개 항목 뒷면에 대한 1개 항목 소매에 대한 개 항목 칼라에 대한 개 항목에서 평가에 대한 차이가 있었다. 착의 방식에 따른 패터너 집단의 외관평가 차이 분석에 있어서 옆면에 대한 개 항목 뒷면에 대한 개 항목 소매에 대한 개 항목 칼라에 대한 개 항목에서 평가에 대한 차이가 있었으며 모든 항목에서 가상착의의 모습이 더 아름답다고 하였다. 착의 방식에 따른 외관평가에 있어서 디자이너 집단과 패터너 집단의 평가가 차이가 있었으며 이는 디자이너 집단과 패터너 집단이 의복의 맞음새를 평가하는 기준이 다르다는 것을 시사한다.