• Title/Summary/Keyword: 3D patterns

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A Study on the Computer Textile Pattern Design using Modeling Element of Natural Dyeing Works (천연염색 작품의 조형요소를 이용한 컴퓨터 직물 패턴디자인 연구)

  • Sul, Jung-Hwa
    • Fashion & Textile Research Journal
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    • v.6 no.1
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    • pp.17-22
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    • 2004
  • The purpose of this study was to obtain the basic element of patterns, which is the motif, from the existing art works and use it to create and simulate a variety of patterns to show the practical use of the computer. Natural dyed works of geometric shapes like squares and 1/4 of circles, each dyed with a different natural dyes, were produced and motifs were extracted. Then using the 4D box in Adobe Photoshop v.6.0, the developing pattern change and simulation effects when using different patterns and different repetition settings were examined. Observations were made as the motifs were replicated. Different patterns like a diagonal line, a square and a circle appeared. In order to find out the effects according to the changes, the motifs from work's square portions, circle centre, and the composition of eight motifs were extracted and used. The repeated patterns according to the extracted motifs simply showed that in the case of just repeating and arranging, square patterns appeared. By replicating and arranging, the motif and the allophone were matched and patterns with regular lines were formed, like a twill, pointed twill line. By setting the direction to Y and X in the repetition methodes, a typical half-drop arrangement or a brick pattern arrangement were formed according to 1/4, 2/4, 3/4, 1/3, or 2/3 in changes. Also the steepness of the slope changes quickly or in turn slowly as the rhombus shape appears. However in the case of a composed motif, an ogee pattern appeared. Lastly, by 3-D mapping patterns like a slant line, pointed twill patterns, diamond patterns, and the repeat patterns of a motif with a circle and a line combined, and a circle motif, an optical illusion could be observed.

Comparative Pattern Analysis and the Fitness Evaluation of Brassieres using 3D virtual clothing simulation - Focusing on Cross Section of Human Body Shape & Changing of Silhouette - (3D virtual clothing simulation을 활용한 국가별 브래지어 패턴 비교 - 인체 형상 단면도와 실루엣 변화 분석을 중심으로 -)

  • Shin, Ju-Young Annie;Nam, Yun-Ja;Kim, Kyoung Sun
    • Journal of the Korean Society of Costume
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    • v.66 no.8
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    • pp.46-60
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    • 2016
  • Countries have different brassiere patterns, and this study produced and compared 3/4 brassiere patterns from different countries to determine the difference in patterns, and to investigate the stress distribution and shape of cross section while wearing brassieres using 3D virtual fitting system. Despite the growing interest in underwear, there is a lack of related books and research on brassiere patterns, which causes the difference in sizes and pattern drafting methods by countries. Thus, research on this is needed. 3D virtual fitting system has been introduced to compare patterns, thereby improving visible effects and reducing the loss in cost caused by underwear pattern fitting test. According to the result of pattern analysis, The Secoli type exhibited the least breast cover rate (14.9 cm), while the largest cover rate was shown in Christina and ESMOD types (17.7 cm). It is believed that the difference in pattern drafting causes the difference in the total length of a brassiere. Furthermore, the Secoli, Moda Burgo, and ESMOD brassieres drafted from basic bodice pattern were found to be longer than the Christina and Han Sunmi brassieres attained from direct pattern drafting. Moreover, the darts' volume of upper and lower cups in Christina and Han Sunmi types was similar in shape. The shapes of cradle drafted from basic bodice pattern were a straight line, while those from direct drafting formed a curved shape. In fitting multiple cross sections, the Secoli, Moda Burgo, and ESMOD brassieres had gaps between the brassieres and the body. Among these, the largest number of gaps was observed in the ESMOD type pattern. This study aimed at performing comparative analysis of various brassieres' pattern drafting types as a basic research for developing a brassiere pattern drafting type.

Computational Thinking based Mathematical Program for Free Semester System

  • Lee, Ji Yoon;Cho, Han Hyuk
    • Research in Mathematical Education
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    • v.18 no.4
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    • pp.273-288
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    • 2014
  • In recent years, coding education has been globally emphasized and the Free Semester System will be executed to the public schools in Korea from 2016. With the introduction of the Free Semester System and the rising demand of Computational Thinking (CT) capacity, this research aims to design 'learning environment' in which learners can design and construct mathematical objects through computers and print them out through 3D printers. Furthermore, it will design learning mathematics by constructing the figurate number patterns from 'soma cubes' in the playing context and connecting those to algebraic and combinatorial patterns, which will allow students to experience mathematical connectivity. It is expected that the activities of designing figurate number patterns suggested in this research will not only strengthen CT capacity in relation to mathematical thinking but also serve as a meaningful program for the Free Semester System in terms of career experience as 3D printers can be widely used.

A Study on Tensile Strength Dependent on Variation of Output Condition of the X-shape Infill Pattern using FFF-type 3D Printing (융합 필라멘트 제조 방식의 3D 프린팅을 이용한 X자 형상 내부 채움 패턴의 출력 옵션 변화에 따른 인장강도 연구)

  • D. H. Na;H. J. Kim;Y. H. Lee
    • Transactions of Materials Processing
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    • v.33 no.2
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    • pp.123-131
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    • 2024
  • Plastic, the main material of FFF-type 3D printing, exhibits lower strength compared to metal. research aimed at increasing strength is needed for use in various industrial fields. This study analyzed three X-shape infill patterns(grid, lines, zigzag) with similar internal lattice structure. Moreover, tensile test considering weight and printing time was conducted based on the infill line multiplier and infill overlap percentage. The three X-shape infill patterns(grid, lines, zigzag) showed differences in nozzle paths, material usage and printing time. When infill line multiplier increased, there was a proportional increase in tensile strength/weight and tensile strength/printing time. In terms of infill overlap percentage, the grid pattern at 50% and the zigzag and lines patterns at 75% demonstrated the most efficient performance.

PATTERNS IN IRREGULAR MULTI-DIMENSIONAL ARRAYS

  • BENTIBA AHMED
    • Journal of applied mathematics & informatics
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    • v.17 no.1_2_3
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    • pp.297-305
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    • 2005
  • In this paper, we study irregular 3D-Arrays with pyramid shapes. Some computation using Maple software and C++ language have been carried out to illustrate some novel and interesting patterns of numbers in these arrays.

Fabrication of Lateral and Stacked Color Patterns through Selective Wettability for Display Applications

  • Hong, Jong-Ho;Na, Jun-Hee;Li, Hongmei;Lee, Sin-Doo
    • Journal of Information Display
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    • v.11 no.4
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    • pp.140-143
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    • 2010
  • A simple and versatile method of fabricating color patterns in two-dimension (2D) and three-dimension (3D) was developed using the selective-wettability approach. Red, green, and blue color elements are sequentially formed on a single substrate in a pattern-by-pattern and/or pattern-on-pattern fashion, through a simple coating process. Either 2D or 3D structures in an array format are produced by controlling the thickness of the hydrophobic layer (HL) coating a substrate within the framework of wetting transition. Moreover, it was demonstrated that the stacked geometry of two successive patterns can be easily tailored for various types of color arrays, with the pattern fidelity of a few tens of nanometers in terms of only a parameter of the HL thickness.

Adaptive Video Watermarking based on 3D-DCT Using Image Characteristics (영상 특성을 이용한 3D-DCT 기반의 적응적인 비디오 워터마킹)

  • Park Hyun;Lee Sung-Hyun;Moon Young-Shik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.68-75
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    • 2006
  • In this paper, we propose an adaptive video watermarking method using human visual system(HVS) and characteristics of three-dimensional cosine transform (3D-DCT) cubes. We classify 3D-DCT cubes into three patterns according to the distribution of coefficients in the 3D-DCT cube: cube with motion and textures, cube with high textures and little motion, and cube with little textures and line motion. Images are also classified into three types according to the ratio of these patterns: images with motion and textures, images with high textures and little motion, and images with little textures and little motion. The proposed watermarking method adaptivelyinserts the watermark on the coefficients of the mid-range in the 3D-DCT cube using the appropriately learned sensitivity table and the proportional constants depending on the patterns of 3D-DCT cubes and types of images. Experimental results show that the proposed method achieves better performance in terms of invisibility and robustness than the previous method.

A Study on the Indirect Copy of Dancheong Patterns Using Three-dimensional Scanning (3차원 스캐닝을 활용한 단청문양의 간접전사 연구)

  • An, Ji Eun;Choi, Chan Ho;Kim, Sung June;Yoon, Man Young
    • Journal of Conservation Science
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    • v.34 no.6
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    • pp.471-479
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    • 2018
  • Seonunsa Temple is a site of Dancheong cultural significance in Daewoongjeon. Three-dimensional (3D) scanning can be used to create a simulation in 1:1 ratio without touching the Dancheong patterns directly. The traditional method of recreating Dancheong was paining with tracing paper using a fix pin. However, manual direct copy processes can cause and damage to the objects. This study shows the results of a simulation of a tranditional Dancheong patterns as an alternative; the simulation was able to reduce dimensional errors and prevent damage by using 3D scanning. As a result, objective and precise proportions of the simulation were acquired. The 3D scanning method may be applied for work such as the replication and restoration of the drawing, 3D fabrication of the original data, and printing of the additional drawing. In addition, with the production of 3D materials, a virtual museum is possible.

A Study on 2D Pattern Design Module and 3D Cloth Simulation System based on Octree Space Subdivision Method (2차원 패턴 디자인 모듈과 Octree 공간 분할 방법을 이용한 3차원 의복 시뮬레이션 시스템에 관한 연구)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.527-536
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    • 2007
  • This paper proposes a 3D fashion design system that generates a 3D clothes model by using 2D patterns of clothes and drapes the 3D clothes model on a 3D human model. In the proposed system, 2D patterns of clothes are designed by selecting comer points of 2D mesh. After designing 2D patterns, a 3D clothes model is designed by describing the control points to be connected between 2D patterns. The proposed system reads a 3D human body model file and the designed 3D clothes model and creates a 3D human model putting on the clothes by using the mass-spring model based physical simulation. It calculates collision and reaction between the triangles of human body model and those of clothes for realistic simulation. Because the number of triangles is very large, the collision and reaction processing need a lot of time. To solve this problem, the proposed system decreases the number of collision and reaction processing by using the Octree space subdivision technique. It took a few seconds for generating a 3D human model putting on the designed 3D clothes.

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Designing New Hanbok Products Using Saekdong -Using with CLO 3D- (색동을 활용한 신한복 제품의 디자인 개발 -CLO 3D 프로그램을 활용하여-)

  • Heeyoung Kim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.6
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    • pp.945-962
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    • 2022
  • This study examines the use of traditional patterns by new Hanbok brands. A Saekdong print pattern based on previous research was developed and applied to clothing designs. A total of 488 images of printed products from the seven new Hanbok brands and 219 images from the collections of the National Folk Museum of Korea were analyzed. Traditional patterns accounted for 47.4% of the total printed products of the new Hanbok designs, with the following ratio of use, in descending order: flower patterns, traditional paintings, animals, geometrical designs, Dancheong, text and others, Jogakbo, and Saekdong. Saekdong was found in three brand products, and the color or shape was modified. To develop the Saekdong image, five colors - red, yellow, blue, white, and green - were selected. The ratio of use for each color and the width of each color were determined with reference to previous studies. The average color value was determined through color analysis of the Saekdong collections. A total of seven items were designed for the print pattern, and four items were added for coordination to consist of four styles. This study aims to use the results of this analysis to provide insights into product development using traditional patterns.