• Title/Summary/Keyword: 3D patterns

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Bodice Pattern Development of the Slim-fit Dress Shirt for Middle-aged Males Using 3D Body Scanning Data (3D Body Scanning Data를 활용한 중년 남성용 슬림 핏(Slim-fit) 드레스 셔츠 바디스 패턴개발연구)

  • Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.1
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    • pp.171-187
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    • 2016
  • The study performed a comparison analysis of market brand patterns for slim-fit dress shirts and analyzed the body surface development figure of men in their 40s using 3D body scan data and developed slim-fit dress shirt patterns suitable for middle-aged men. The sizes of slim-fit dress shirt patterns showed a slight difference depending on brand. The overlap map of slim-fit dress shirt patterns for brands demonstrates how difference of one-dimensional sizes reflect on two-dimensional patterns. This map provides useful information for pattern design and allows and easy recognition of pattern size differences. A try-on system evaluation through 3D-Simulation allows a grasp of the fitness of neckline and size tolerance of under the arms in front, the silhouette of side lines, and overall fitness in front that also allows analysis of the front/back balance of a shirt in side, the size tolerance proportion in front/back, and the fitness of the arm-hole line. Thus, we obtained try-on results that were equivalent to wearing actual clothing. According to the drafting size suggested in the developed final pattern, the total width was 'C/2+5.5cm', and the front was set at 1cm bigger in the size difference of the front and back. The width of the front neck and the back neck was set identically at 'C/12', while the width of the front neck was set to 'C/12+1.5cm'. For the armhole depth, we added 'C/4+2cm', and '0.5cm and 1.5cm' for the width of the front and back to anthropometry. The results of the try-on evaluation through 3D-Simulation indicated that the fitness of the final slim-fit dress shirt pattern was superior to available slim-fit dress shirt patterns on the market and evaluated as superior to the types for middle-aged men.

Knitwear design with fractal formative characteristics (프랙탈 조형특성을 적용한 니트웨어 디자인)

  • Lee, Yoon Mee
    • The Research Journal of the Costume Culture
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    • v.29 no.4
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    • pp.522-537
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    • 2021
  • The purpose of this study is to develop a knitwear design with the potential for practical use through a combination of science and design by examining the concept and formative characteristics of fractal geometry and applying them to the development of 3D virtual clothing knitwear design. This study produced five main conclusions. First, the sub-concepts of "Repeatability," "Scale variability," and "complexity," which are based on self-similarity, appear together with simple regularity in the fractal formative characteristics shown in fashion design. Second, fashion fields apply fractal geometry in three-dimensional surface textures and optical textile patterns as a method of expression. Third, it was confirmed that various expressions can be created with fractal patterns by using the SDS-ONE APEX 3-4 design system; moreover, fractal patterns are a suitable design source for the development of Jacquard knitwear patterns. Fourth, in the development of knitted jacquard fractal patterns, by arranging the patterns in perspective, the effect of emphasizing or reducing the human body by optical illusion was shown. Fifth, a knit Jacquard structure with a pattern that exhibits fractal modeling characteristics and applying it to a 3D virtual clothing sample design reduces the time required for sample production while expanding the knit design's expression area and reducing costs. Thus, the clothing sample confirmed the effectiveness of practical knitwear design development.

3D reconstruction using a method of the planar homography from uncalibrated camera

  • Yoon Yong In;Choi Jong Soo;Kwon Jun sik;Kwon Oh Keun
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.804-809
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    • 2004
  • It is essential to calibrate a camera in order to recover 3-dimensional reconstruction from uncalibrated images. This paper proposes a new technique of the camera calibration using a homography between the planar patterns image taken by the camera, which is located at the three planar patterns image. Since the proposed method should be computed from the homography among the three planar patterns from a single image, it is implemented more easily and simply to recover 3D object than the conventional. Experimental results show the performances of the proposed method are the better than the conventional. We demonstrate the examples of 3D reconstruction using the proposed algorithm from image sequence.

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Evaluation of Protective Clothing Using 3D Virtual Fitting (3차원 가상착의를 활용한 방호복 평가)

  • Okkyung Lee;Heeran Lee
    • Textile Coloration and Finishing
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    • v.35 no.2
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    • pp.107-120
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    • 2023
  • The purpose of this study was to analyze the patterns of D level protective clothing, improve their ease of movement by modifying the patterns, and validate the effectiveness of the improvements through 3D virtual fitting and subjective wearing evaluations. Based on previous studies that identified numerous complaints, the patterns of the neck, armpit, and waist areas were modified, resulting in the development of new patterns. To compare and analyze the improved protective clothing with the basic protective clothing, stress and strain were examined after 3D virtual fitting. Additionally, to assess the clothing's allowance, the overall distance between the avatar and the protective clothing, as well as the sectional circumference length and distance of each avatar body part, were measured. Furthermore, the improved protective clothing was manufactured, and a subjective wearing evaluation was conducted with ten males in their twenties as participants. The results showed that the improved protective clothing had evenly distributed stress, larger sectional circumference, and lower average cavity distance. The subjective wearing evaluation also revealed that the suit with improved patterns exhibited superior size suitability, reduced pulling sensation in different body parts, and increased ease of movement. In conclusion, this study confirmed that even minimal pattern modifications can enhance the functionality of protective clothing, alleviating discomfort for wearers.

Methods to determine the size of pant patterns with curved design lines and their three dimensional construction using 3D virtual fitting (곡선 절개형 바지의 패턴사이즈 변형방법과 가상착의곡면3D)

  • Lee, Heeran
    • Journal of Fashion Business
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    • v.20 no.4
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    • pp.153-171
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    • 2016
  • With the advent of smart clothing for health care and sports, the sophisticated designs with curved seams are drawing attention. One of the problems in those clothing is to determine the design curves in 2D pattern, such that it corresponds to the lines on the intended 3D body. Moreover, the difficulty increases when the original pattern needs to be changed for various sizes and body types. We compare two methods of pattern enlargement in this paper: one is the offset/projection type, and the other is the split grading type. For the enlarged pattern with offset/projection type, the 3D surface offset was first adopted to transform the standard lower body to the target larger size; next, the design lines were projected to the new 3D surface, following which the 3D pattern was developed from the newly transformed 3D surface. In the second method, the enlarged pant patterns were developed by the split grading method. Here, a 3D pattern was developed from the initial body, and then enlarged to the target size by the conventional split grading method. Two feminine pants patterns were examined by 3D virtual fitting. We observed that the 3D offset/projection pants pattern was well fitted, having an evenly distributed surplus, as compared with the sample developed using the split grading method. The difference between the two patterns were apparent at the location where several curved lines merged.

The Classification of Spatial Patterns Considering Formation Parameters of Urban Climate - The case of Changwon city, South Korea - (도시기후 형성 요소를 고려한 공간유형 분류 -창원시를 대상으로 -)

  • Song, Bonggeun;Park, Kyunghun
    • Journal of Environmental Impact Assessment
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    • v.20 no.3
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    • pp.299-311
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    • 2011
  • The objective of this paper is to present a methodology for the classification of spatial patterns considering the parameters of urban form which play a significant role in the formation of the urban climate. The urban morphological parameters, i.e. building coverage, impervious pavement, vegetation, water, farmland and landuse types were used to classify the spatial patterns by a K-means cluster analysis. And the presented methodology was applied on Changwon city, South Korea. According to the results of cluster analysis, the total spatial patterns were classified as 24 patterns. First of all, The spatial patterns(A-1, A-2, A-3, B-1, B-2, B-3, C-1, C-2, C-3, D-1, D-2, D-3, E-1, E-2, E-3, F-1, F-2, F-3, G-1, G-2, G-3), which distributed in the rural area and the suburban area, can have the positive impacts of cold air generation and wind corridor on an urban climate environment, were distributed in the rural area. On the other hand, the spatial patterns of the downtown area including A-4, B-4, C-4 and D-4 are expected to have the negative impacts on urban climate owing to the of artificial heat emission or the wind flow obstruction. Finally, it will require the future research to analysis the climatic properties according to the same spatial patterns by the field survey.

A Study on Tensile Strength Dependent on Variation of Infill Pattern and Density of PLA+ Material Using 3D Printing (3D 프린팅을 이용한 P LA+ 소재의 채움 패턴 및 밀도 변화에 따른 인장강도 연구)

  • Na, D.H.;Kim, H.J.
    • Transactions of Materials Processing
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    • v.31 no.5
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    • pp.281-289
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    • 2022
  • Presently, 3D printers manufactured by material extrusion are economical and easy to use, so they are being used in various fields. However, this study conducted a tensile test on the infill pattern and density of the PLA+ material, due to the limitations of long printing time as well as low mechanical strength. The infill area for the infill density change was measured, using a vision-measuring machine for four infill patterns (concentric, zigzag, honeycomb, and cross) in which the nozzle path was the same for each layer. The tensile strength/weight[MPa/g] and tensile strength/printing time[MPa/min] of the tensile specimens were analyzed. In this study, efficient infill density and patterns are suggested, for cost reduction and productivity improvement. Consequently, it was confirmed that the infill area and infill percentage of the four patterns, were not constant according to the infill pattern. And the tensile strength of the infill density 40% of the honeycomb pattern and infill density 20% of the cross pattern, tended to highly consider the weight and printing time. Honeycomb and cross patterns could reduce the weight of the tensile specimen by 19.11%, 28.07%, as well as the printing time by 29.56%, 52.25%. Tensile strength was high in the order of concentric, zigzag, honeycomb, and cross patterns, considering the weight and printing time.

Guidelines of 2D Pattern Development Process for 3D Fitted Cover of Character Toys (캐릭터 인형용 밀착커버 패턴개발 프로세스의 가이드라인)

  • Lee, Heeran
    • Fashion & Textile Research Journal
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    • v.19 no.5
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    • pp.635-645
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    • 2017
  • The industry of character toys is increasing and new characters are constantly being developed. However, the development of 2D cover patterns for toys is time-consuming due to frequent pattern modifications made through trial and error. Studies are now underway to obtain 2D clothing patterns from 3D body data, however, little research has been done on 2D pattern of character toys. This study suggests efficient guidelines to develop 2D cover patterns with a reasonable accuracy and processing time. Two 3D models of a dog and rabbit were used to develop 2D cover patterns. Independent variables of this study are set as 3 levels of triangle area (small, medium, and large) that influence the efficacy of 3D and 2D pattern development. The determination of the appropriate triangular area was based on the area and shape change of the 2D pattern. A medium or large triangle area was shown to be suitable for a character dog with a smooth curved surface. However, the appropriate triangle area was small if the characteristics of the curved surface are complicated as in the case of rabbit. The head of a dog (a double-curved surface) and the curved forepaw of a rabbit (a triangular area) should be small when the characteristics of the curved surface (such as the hind leg of a rabbit having a large convex surface and a small surface area) are complicated. Grouping by 3D surface characteristics could be a suitable guideline for the triangle area selection.

Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth - (가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.44 no.2 s.216
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    • pp.127-135
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    • 2006
  • This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.

A Qualitative Study on 3D Designer Jobs in Fashion Vendors (의류수출업체의 3D 디자이너 직무에 대한 질적 연구)

  • Choi, Younglim
    • Fashion & Textile Research Journal
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    • v.23 no.4
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.