• Title/Summary/Keyword: 3D pattern

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Optimal Matrix Standardization for Pattern Flattening Using Grid Method -Focused on Young Women's Upper Front Shell- (Grid method에 의한 3차원 형상의 평면전개를 위한 optimal matrix 표준화 연구 -$18{\sim}24$세 여성 Upper Front Shell을 중심으로-)

  • Choi, Young-Lim;Nam, Yun-Ja;Choi, Kueng-Mi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.8
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    • pp.1242-1252
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    • 2006
  • Many applications in computer graphics require complex, highly detailed models. However, to control processing time, it is often desirable to use approximations in place of excessively detailed models. Therefore, we have developed the notion of an optimal matrix to simplify the model surface which can then rapidly obtain high quality 2D patterns by flattening the 3D surface. Firstly, the woman's 3D body was modeled based on Size Korea data. Secondly, the 3D model was divided by shell and block for the pattern draft. Thirdly, each block was flattened by the grid and bridge method. Finally, we select the optimal matrix and demonstrate it's efficiency and quality. The proposed approach accommodates surfaces with darts, which are commonly utilized in the clothing industry to reduce the deformation of surface forming and flattening. The resulting optimal matrix could be an initiation of standardization for pattern flattening. This can facilitate much better approximations, in both efficiency and exactness.

3D Modelling of Moblie Part Using OPTO- Top Pattern Scanner (OPTO-Top패턴주사기에 의한 자동차부품의 3차원모델링)

  • 한승희;오원진;배연성
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.291-298
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    • 2004
  • Effective 3 dimensional modelling is to be essential work for design of construction, mechanic and industrial part. Especially, it makes possible for reverse design. It need rapidity, accuracy, reality. Data acquisition method for modelling are contact 3dimensional measurement system, LASER scanner, Pattern scanner, and digital photogrammetry. This study introduce to 3 dimensional modelling methods and analysis of these method. We tried to 3D modelling of automobile part using OPTO-Top pattern scanner which system have rapidity and accuracy, and compared effectiveness of each method. The 3D display web environment was made.

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OBJECT RECOGNITION ALGORITHM (물체 인지 알고리즘)

  • Shon, Howoong;Cho, Hyun C;Kim, Youngkyung
    • Journal of the Korean Geophysical Society
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    • v.7 no.4
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    • pp.247-253
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    • 2004
  • In this paper, 3D recognizing algorithm which is based on the external shape feature is presented. Since many objects have the regular shape, if we posses the database of pattern and we recognize the object using the database of the object's pattern, it is possible to inspect and/or recognize the objects of many fields. This paper handles on the 3D object recognition algorithm using the geometrical pattern matching by 3D database.

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The Pattern Segmentation of 3D Image Information Using FCM (FCM을 이용한 3차원 영상 정보의 패턴 분할)

  • Kim Eun-Seok;Joo Ki-See
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.871-876
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    • 2006
  • In this thesis, to accurately measure 3D face information using the spatial encoding patterns, the new algorithm to segment the pattern images from initial face pattern image is proposed. If the obtained images is non-homogeneous texture and ambiguous boundary pattern, the pattern segmentation is very difficult. Furthermore. the non-encoded areas by accumulated error are occurred. In this thesis, the FCM(fuzzy c-means) clustering method is proposed to enhance the robust encoding and segmentation rate under non-homogeneous texture and ambiguous boundary pattern. The initial parameters for experiment such as clustering class number, maximum repetition number, and error tolerance are set with 2, 100, 0.0001 respectively. The proposed pattern segmentation method increased 8-20% segmentation rate with conventional binary segmentation methods.

Development of Sports Brassiere Pattern Using 3D Shaping Technology (3차원 쉐이핑 기술을 활용한 스포츠 브래지어 개발)

  • Kim, Soyoung
    • Fashion & Textile Research Journal
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    • v.21 no.4
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    • pp.480-487
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    • 2019
  • This study used 3D technology to develop a multi-functional sports brassiere with increased comfort and fit that can be worn as a base layer during exercise or as underwear. A 75A size industrial lingerie figure was used to develop a standard pattern. 3D tools for scanning and pattern making, such as Vivid 910, Geomagic Design X, 2C-AN and Yuka CAD were used. The sports brassiere was designed as a tank top style with dual structure and linings attached to a pad utilized with a sport brassiere mold cup. 3D outer and lining's pattern was differently developed in consideration of the body's curvature with pad's shape and structure. Shoulder and neck part reduction rates were adjusted to increase the neck areas fit that considered the nude pattern's structure due to uncomfortableness felt by wearers who were uncomfortable with the neck areas fit on existing brand products. The reduction rate was also set differently on each part. For example, the reduction rate on outer side panel was set strongly to increase the breast's volume. Two products, developed by a 3D sports brassiere and previously released product, were worn on 8 subjects in their 20's to evaluate fit, comfort, and purchase preferences. The evaluation proved that newly developed 3D products were superior to comparative products. The results of the clothing pressure measurement indicate that the newly developed sports brassiere's front part had less pressure on upper bust and shoulder areas compared to comparative products as well as showed less pressure on the back side, which shows improved wearing comfort compared to comparative products.

The Pattern Draft Factors Affecting the Silhouette of Gored Skirts in Virtual Clothing Simulation (가상 착의 시 고어드스커트의 패턴 제도 요인이 실루엣에 미치는 영향)

  • Choi, Soon Hee;Kim, Yeosook
    • The Korean Journal of Community Living Science
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    • v.24 no.3
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    • pp.399-409
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    • 2013
  • The purpose of this study is to compare how the number of panels, the amount of flare and the flare starting point affect the silhouette of the gored skirt. This study consisted of (1) creation of 3D body representations (2) comparison of silhouette between 3D virtual gored skirt and actual gored skirt by pilot experiment (3) pattern drafting of twenty-seven different gored skirts for 3D body representations (4) a computer simulation of twenty-seven different gored skirts for visualization and assessment (5) visual inspection of twenty-seven different 3D virtual gored skirts (6) comparison of ham shapes and measurements for the node and size analysis. A visual inspection of twenty-seven different 3D virtual gored skirts showed clear differences by the amount of flare and the flare starting point ; however, there was notably less difference in the width of ham among six-piece, eight-piece and ten-piece panels. This demonstrated that there was less influence on the number of panels than the amount of flare width of ham and extent of ham for the 3D virtual gored skirt.

Methods of Merging a 3D Replica and Ease Distribution for Woman's Pant Patterns (여성용 바지 패턴 설계를 위한 3차원 밀착 패턴 여유량 부가와 레플리카 조합 방법)

  • Wu, Yanjun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.4
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    • pp.443-455
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    • 2012
  • In this research, a woman matched to the average Korean standard size specification of 21-24 years of age was scanned using Cyberware. Rapidform 2004 was used to separate the body zone into fit zone, action zone and design zone, depending on the function of the lower body. Each divided body zone expanded radially using 'offset' by 1.60mm at the cross section of the waist, and 6.36mm at the hip level. Resultant ease values were 1cm and 4cm along the waistline and hipline (respectively), as recommended in previous research. 2C-AN program and Yuka CAD was used to develop a pant pattern from the enlarged 3D body surface blocks. A total of five pants were constructed using conventional fabrics for light weight formal pants. The appearance of the experimental pants were evaluated by five clothing-major evaluators using a questionnaire that consisted of 21 questions. In addition, functional aspects of the experimental pants were also evaluated by wearer while performing five postures for the measurement of ease of movement. It was found that, the method of regional offset and suggested 3D to 2D pattern development generate reasonably good pant patterns. Among the pattern block arrangements, the method B was evaluated as the best way to generate formal pants from the tight-fit pattern, which fit smoothly over the lower body for maintaining ease of movement.

Characteristic of flow pattern and Particle Suspension in a Bottom Baffled Agitated Vessel (교반조 바닥의 방해판이 유동특성 및 입자부유에 미치는 특성)

  • Lee, Young-Sei
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1549-1554
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    • 2015
  • This study examined experimentally the characteristics of the flow pattern and particle suspension in an agitated vessel with a bottom baffle. A flow pattern of the particles was shown to increase the upward flow from the center of the agitated vessel bottom. The suspended particles from the experiment found that the particle suspension was promoted by the development of an Ekman boundary layer. The optimal conditions of the impeller, and the agitated vessel bottom baffle within the experimental range were as follows: Impeller, $n_p=6$, d/D=0.5, and b/d=0.3; and bottom baffle, $n_b=6$, $d_b/D=0.5$ and $b_w/D=0.05$.

A Study on Based on the Possibility of Quantitative Analysis using Virtual Clothing Simulation according to Raglan Sleeve Pattern Types (가상 착의 시뮬레이션을 이용한 래글런 소매 패턴 변화에 따른 착의 시 정량적 분석 가능성 모색)

  • Lee, Ye-Jin;Lee, Byung-Cheol
    • Korean Journal of Human Ecology
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    • v.21 no.2
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    • pp.299-314
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    • 2012
  • The purpose of this study was to explore effects of pattern alteration using a virtual clothing simulation approach in combination with 3D analysis software. Three raglan sleeves of different patterns were worn by an avatar using virtual clothing simulation with silk and cotton as the test fabrics. It was observed that the silhouette and hemline shape were affected differently based on raglan sleeve pattern and fabric type. By examining clothing pressure distribution, the cotton fabric designs and pattern shapes provided for a variety of influences on armhole and bust regions as well as the back sleeve area. For representative locations, cross section circumstance, cross section area, and volume were measured by using 3D analysis and the resulting correlation between the 2D and 3D data were investigated. Among different fabrics, there was little difference between the 2D and 3D clothing surface area. However, when using 3D analysis, clothing volume was significantly affected by different fabrics and pattern types. By simultaneously adopting the virtual simulator and 3D analysis, quantitative assessment of virtual clothing simulation was successfully conducted. In light of the results of this study, the resulting methodology is expected to be used as a comprehensive evaluation tool for virtual clothing simulation wear testing.

A Study on Development of the Basic Hat Pattern using 3D Scan Data for Korean Women - Focusing on the 6 pieces Crown - (3D 측정치를 이용한 여성용 모자 패턴 개발 - 6면 크라운 중심으로 -)

  • Kim, Cha-Hyun;Kim, Gum-Hwa
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.354-363
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    • 2010
  • The purpose of this study was to provide some preliminary results on application of 3D scan data of head shapes to the hat design and pattern-making. This paper defined necessary measurement items and concepts in 3-dimensional images of head shapes. And also it presented the methodology to pattern-making of 6-piece crown hat based on 3D data. It used the data of Size Korea to pick up and choose a head shape model with the average head size of Korean women in their twenties. Main results were: 1. The 3D scan data of head shape was better than the 1 dimensional measurement data. Because I could establish a hat pattern-making theory by the 3D scan data of head. 2. The 3D scan data provided the basis for conceptualization of basic measurement points and items for a better fit of hats as well as the definition of the basic hat circumference. 3. This presented a methodology for analyzing out head shape by 3D scan data, and allowed the derivation of the basic hat circumference from the maximum head circumference. 4. As the 6-piece Crown cloche hat made by this method fitted the head shape model perfectly, this methodology could suggest potential applicability to various hat design.