• Title/Summary/Keyword: 3D object

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A Study on Feasible 3D Object Model Generation Plan Based on Utilization, Demand, and Generation Cost (입체모형 활용 현황, 수요 및 구축 비용을 고려한 실현 가능한 3차원 입체모형 구축 방안 연구)

  • Kim, Min-Soo;Park, Doo-Youl
    • Journal of Cadastre & Land InformatiX
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    • v.50 no.1
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    • pp.215-229
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    • 2020
  • In response to the recent 4th industrial revolution, the demand for 3D object models in the latest fields of digital twin, autonomous driving, and VR/AR, as well as the existing fields such as city, construction, transportation, and energy has increased significantly. It is expected that the demand for 3D object models with various precision from LOD1 to LOD4 will increase more and more in various industry fields. However, the Ministry of Land, Infrastructure and Transport, and the local government and the private sector have partially built 3D object models of different precisions for some specific regions because of the huge cost. Therefore, this study proposes a feasible plan that can solve the cost problem in generating 3D object models for the whole territory. For our purpose, we first analyzed usage, demand, generation technology and generation cost for 3D object models. Afterwards, we proposed LOD3 model generation plan for all territory using automatic 3D object model generation technology based on image matching. Additionally, we supplemented the proposed plan by using LOD4 generation plan for landmarks and LOD2 generation plan non-urban area. In the near future, we expect this would be a great help in establishing a feasible and effective 3D object model generation plan for the whole country.

3-D Model Reconstruction from Three Orthogonal Views Based on Merging Technique of RP Codes (RP 코드 합성을 기반으로 한 세 방향 영상에서의 삼차원 모델의 복원)

  • 박순용;진성일
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.4
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    • pp.106-114
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    • 1994
  • A new merging technique is adopted for combining rectangular parallelepipes produced by 2-D rectangular code into more intuitive 30D volume elements. Rectangular parallelepiped codes (RP codes) can be used in volume-based representation of a three-dimensional object. We proposed more regularity-conserving 2-D rectangular coding scheme to merge rectangular cells represented by RP codes in three-dimensional space. After being constructed from modified 2-D rectangular code, 3-D RP codes are merged in the two orthogonal directions using new merging algorithm. The shape of merged 3-D object reconstructed by proposed algorithm is shown to be much closer to the original object shape than that of conventional RP codes. The storage requirement of merged object can be also reduced.

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Sketch-based 3D object retrieval using Wasserstein Center Loss (Wasserstein Center 손실을 이용한 스케치 기반 3차원 물체 검색)

  • Ji, Myunggeun;Chun, Junchul;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.91-99
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    • 2018
  • Sketch-based 3D object retrieval is a convenient way to search for various 3D data using human-drawn sketches as query. In this paper, we propose a new method of using Sketch CNN, Wasserstein CNN and Wasserstein center loss for sketch-based 3D object search. Specifically, Wasserstein center loss is a method of learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. To do this, the proposed 3D object retrieval is performed as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we learn the features of the extracted 3D object and the features of the sketch using the proposed Wasserstein center loss. In order to demonstrate the superiority of the proposed method, we evaluated two sets of benchmark data sets, SHREC 13 and SHREC 14, and the proposed method shows better performance in all conventional metrics compared to the state of the art methods.

The Surface Information Acquisition of Rock Slope using 3D Digital Image (3차원 수치영상을 이용한 암반사면의 지표정보 획득)

  • 엄대용;강준묵
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.203-208
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    • 2004
  • Recently, digital image is increasing greatly practical use degree in several industry fields including construction. And interest about 3D digital image that can express practical object realistically is augmented greatly. In this study, developed 3D digital image generation system based on digital photogrammetry and created 3D digital image for object. And, wished to verify of 3D digital image through comparative analysis with processing result by digital photogrammetry system been using much the latest for acquisition of 3D information. Also, wished to apply to surface information acquisition about rock slope and execute investigation about discontinuity of joint etc. As the result, could created 3D digital image for object using the 3D digital image generation system developing in this study, and acquire surface information about rock slope efficiently.

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Implementation of Photorealistic 3D Object Reconstruction Using Voxel Coloring (Voxel Coloring을 이용한 3D 오브젝트 모델링)

  • Adipranata, Rudy;Yang, Hwang-Kyu;Yun, Tae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.527-530
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    • 2003
  • In this paper, we implemented the voxel coloring method to reconstruct 3D object from synthetic input Images. Then compare the result between using standard voxel coloring and using coarse-to-fine method. We compared using different voxel space site to see the difference of time processing and the result of 3D object. Photorealistic 3D object reconstruction is a challenging problem in computer graphics. Vexel coloring considered the reconstruction problem as a color reconstruction problem, instead of shape reconstruction problem. This method works by discretizing scene space into yokels, then traversed and colored those in special order. Also there is an extension of voxel coloring method far decreasing the amount of processing time called coarse-to-fine method. This. method works using low resolution instead of high resolution as input and after processing finish, apply some kind of search strategy.

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3D motion estimation using multisensor data fusion (센서융합을 이용한 3차원 물체의 동작 예측)

  • 양우석;장종환
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.679-684
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    • 1993
  • This article presents an approach to estimate the general 3D motion of a polyhedral object using multiple, sensory data some of which may not provide sufficient information for the estimation of object motion. Motion can be estimated continuously from each sensor through the analysis of the instantaneous state of an object. We have introduced a method based on Moore-Penrose pseudo-inverse theory to estimate the instantaneous state of an object. A linear feedback estimation algorithm is discussed to estimate the object 3D motion. Then, the motion estimated from each sensor is fused to provide more accurate and reliable information about the motion of an unknown object. The techniques of multisensor data fusion can be categorized into three methods: averaging, decision, and guiding. We present a fusion algorithm which combines averaging and decision.

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Convergence Control of Moving Object using Opto-Digital Algorithm in the 3D Robot Vision System

  • Ko, Jung-Hwan;Kim, Eun-Soo
    • Journal of Information Display
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    • v.3 no.2
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    • pp.19-25
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    • 2002
  • In this paper, a new target extraction algorithm is proposed, in which the coordinates of target are obtained adaptively by using the difference image information and the optical BPEJTC(binary phase extraction joint transform correlator) with which the target object can be segmented from the input image and background noises are removed in the stereo vision system. First, the proposed algorithm extracts the target object by removing the background noises through the difference image information of the sequential left images and then controlls the pan/tilt and convergence angle of the stereo camera by using the coordinates of the target position obtained from the optical BPEJTC between the extracted target image and the input image. From some experimental results, it is found that the proposed algorithm can extract the target object from the input image with background noises and then, effectively track the target object in real time. Finally, a possibility of implementation of the adaptive stereo object tracking system by using the proposed algorithm is also suggested.

3D Visualization and Analysis of Geotechnical Information (지반정보 3차원 영상화 및 해석기술 개발)

  • 김광은;송원경;신희순
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.10a
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    • pp.371-378
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    • 1999
  • A prototype computer program was developed which visualizes various kinds of geotechnical information using 3D object graphics techniques. The program integrates various kinds of geotechnical data such as surface geology map, boreholes data, geophysical data as well as man made subsurface structures. It also reads NGIS DXF map and generates digital elevation model from iso-elevation line layer of the DXF map. All the data are put into a 3D model as 3D objects. The created 3D model can be viewed and analysed in a interactive 3D way.

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A Study On Parameter Measurement for Artificial Intelligence Object Recognition (인공지능 객체인식에 관한 파라미터 측정 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.15-28
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    • 2019
  • Artificial intelligence is evolving rapidly in the ICT field, smart convergence media system and content industry through the fourth industrial revolution, and it is evolving very rapidly through Big Data. In this paper, we propose a face recognition method based on object recognition based on object recognition through artificial intelligence. In this method, Were experimented and studied through the object recognition technique of artificial intelligence. In the conventional 3D image field, general research on object recognition has been carried out variously, and researches have been conducted on the side effects of visual fatigue and dizziness through 3D image. However, in this study, we tried to solve the problem caused by the quantitative difference between object recognition and object recognition for human factor algorithm that measure visual fatigue through cognitive function, morphological analysis and object recognition. Especially, The new method of computer interaction is presented and the results are shown through experiments.