• Title/Summary/Keyword: 3D network

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3D-GIS Network Modeling for Optimal Path Finding in Indoor Spaces (건물 내부공간의 최적경로 탐색을 위한 3차원 GIS 네트워크 모델링)

  • Park, In-Hye;Jun, Chul-Min;Choi, Yoon-Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.27-32
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    • 2007
  • 3D based information is demanded increasingly as cities grow three dimensionally and buildings become large and complex. The use of 3D GIS is also getting attention as fundamental data for ubiquitous computing applications such as location-based guidance, path finding and emergency escaping. However, most 3D modeling techniques are focused on the visualization of buildings or terrains and do not have topological structures required in spatial analyses. In this paper, we introduce a method to incorporate topological relationship into 3D models by combining 2D GIS layers and 3D model. We divide indoor spaces of a 3D model into discrete objects and then define the relationship with corresponding features in 2D GIS layers through database records. We also show how to construct hallways network in the 2D-3D integrated building model. Finally, we test different cases of route finding situations inside a building such as normal origin-destination path finding and emergency evacuation.

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Human Activity Recognition Based on 3D Residual Dense Network

  • Park, Jin-Ho;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1540-1551
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    • 2020
  • Aiming at the problem that the existing human behavior recognition algorithm cannot fully utilize the multi-level spatio-temporal information of the network, a human behavior recognition algorithm based on a dense three-dimensional residual network is proposed. First, the proposed algorithm uses a dense block of three-dimensional residuals as the basic module of the network. The module extracts the hierarchical features of human behavior through densely connected convolutional layers; Secondly, the local feature aggregation adaptive method is used to learn the local dense features of human behavior; Then, the residual connection module is applied to promote the flow of feature information and reduced the difficulty of training; Finally, the multi-layer local feature extraction of the network is realized by cascading multiple three-dimensional residual dense blocks, and use the global feature aggregation adaptive method to learn the features of all network layers to realize human behavior recognition. A large number of experimental results on benchmark datasets KTH show that the recognition rate (top-l accuracy) of the proposed algorithm reaches 93.52%. Compared with the three-dimensional convolutional neural network (C3D) algorithm, it has improved by 3.93 percentage points. The proposed algorithm framework has good robustness and transfer learning ability, and can effectively handle a variety of video behavior recognition tasks.

A Probabilistic Network for Facial Feature Verification

  • Choi, Kyoung-Ho;Yoo, Jae-Joon;Hwang, Tae-Hyun;Park, Jong-Hyun;Lee, Jong-Hoon
    • ETRI Journal
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    • v.25 no.2
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    • pp.140-143
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    • 2003
  • In this paper, we present a probabilistic approach to determining whether extracted facial features from a video sequence are appropriate for creating a 3D face model. In our approach, the distance between two feature points selected from the MPEG-4 facial object is defined as a random variable for each node of a probability network. To avoid generating an unnatural or non-realistic 3D face model, automatically extracted 2D facial features from a video sequence are fed into the proposed probabilistic network before a corresponding 3D face model is built. Simulation results show that the proposed probabilistic network can be used as a quality control agent to verify the correctness of extracted facial features.

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A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

Influence of R&D intensity on Innovation Performance in the Korean Pharmaceutical Industry: Focusing on the Moderating Effects of R&D Collaboration

  • Kim, Dae-Joong;Om, Kiyong
    • Knowledge Management Research
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    • v.19 no.3
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    • pp.189-223
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    • 2018
  • This paper examined the effect of innovation networks comprising research and development (R&D) collaboration on innovation performance of Korean pharmaceutical firms. As co-assigned patents and co-affiliated publications are common technical outcomes of successful R&D collaboration in the pharmaceutical industry, social network analysis technique was applied for analyzing innovation networks through patent and publication data. Results of Social network analysis indicated that a small set of highly innovative firms in the Korean pharmaceutical industry were actively involved in patenting and publishing. And the analysis of structural equation model found the followings: (1) R&D intensity significantly affected patenting, publication and new drug development, (2) the activity of patenting and publishing was positively related with the innovation performance measured by new drug development, and (3) R&D collaboration in terms of degree centrality of co-patent network played significant moderating roles on the relationships among R&D intensity, patenting, and new drug development. These findings are expected to be helpful to researchers as well as policy-makers to devise innovation-promoting policies in the Korean pharmaceutical industry. Discussions and limitations of the study are provided in the last part.

Trend Analysis on Korea's National R&D in Logistics

  • Jeong, Jae Yun;Cho, Gyusung;Yoon, Jieon
    • Journal of Ocean Engineering and Technology
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    • v.34 no.6
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    • pp.461-468
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    • 2020
  • This study examined how national research and development (R&D) in the domain of logistics has changed recently in the Republic of Korea. We conducted basic statistical analysis and social network analysis on 5,327 logistics-related R&D projects undertaken during 2005-2019. Data for performing these analyses were collected from the R&D database of the National Science and Technology Information Service (NTIS). By constructing a co-occurrence matrix with keywords, we conducted degree and betweenness centrality analysis and visualized the network matrix to display a cluster map. This study presents our observations related to the following findings: (1) the chronical trends of logistics R&D, (2) focused fields of logistics R&D, (3) the relations among keywords, and (4) the characteristics of logistics R&D. Finally, we suggest policy implications to boost and diversify logistics R&D.

A Study on the design of a 3D Viewer baed on Web3D

  • 김동준;김차종
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2001.11a
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    • pp.181-182
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    • 2001
  • 개인용 컴퓨터 성능의 발전과 각 사용자의 보편적인 Network 발전으로 인하여 무리없이 구현되는 3D 환경에 힘입어 이제는 Web에서 자연스런 가상현실과 3차원 환경의 구현을 위해서 Web3D가 확장 가능한 마크업으로 구성되어 X3D로 표현되게 되면 재집결성과 페이지 통합기능, 그리고 차세대 Web과의 통합문제의 관점에서 더 강력하게 효율적인 표현을 가능하게 한다. 이 논문에서는 이러한 X3D를 위한 Viewer의 설계를 위해 Java3D를 이용하여 최적화되고 Network상에서 강력한 성능을 발휘할 수 있는 3D Viewer의 구현에 대해 연구해 보고, 이를 더욱 발전시키는 역할을 할 수 있는 계기가 될 수 있다.

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Neural Network Based Camera Calibration and 2-D Range Finding (신경회로망을 이용한 카메라 교정과 2차원 거리 측정에 관한 연구)

  • 정우태;고국원;조형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.510-514
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    • 1994
  • This paper deals with an application of neural network to camera calibration with wide angle lens and 2-D range finding. Wide angle lens has an advantage of having wide view angles for mobile environment recognition ans robot eye in hand system. But, it has severe radial distortion. Multilayer neural network is used for the calibration of the camera considering lens distortion, and is trained it by error back-propagation method. MLP can map between camera image plane and plane the made by structured light. In experiments, Calibration of camers was executed with calibration chart which was printed by using laser printer with 300 d.p.i. resolution. High distortion lens, COSMICAR 4.2mm, was used to see whether the neural network could effectively calibrate camera distortion. 2-D range of several objects well be measured with laser range finding system composed of camera, frame grabber and laser structured light. The performance of 3-D range finding system was evaluated through experiments and analysis of the results.

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A Power Amplifier for Portable Base Stations Operating in TVWS (TVWS를 이용하는 이동기지국용 전력증폭기)

  • Kang, Sanggee
    • Journal of Satellite, Information and Communications
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    • v.12 no.4
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    • pp.110-114
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    • 2017
  • Using a small mobile wireless network as a supplement to the disaster safety network can be useful for eliminating small radio shadowing areas, reducing traffic overloads in disaster areas, and quickly building a disaster communication network in difficult access areas. Potable base station is needed to build a small mobile wireless network, and the portable base station using TVWS(TV White Space) is effective in terms of utilization of radio frequency resources and construction cost of wireless networks. In this paper, we design and implement a power amplifier for portable base station operating in TVWS. The implemented power amplifier operates at 470 ~ 698MHz. The gain of the implemented amplifier is more than 20.1dB, the input/output return loss is more than 11.4dB, and the isolation is more than 39.9dB when the output is off. The IMD characteristic of the power amplifier has characteristics of 61.0dBc with 18.8dBm output at 470MHz, 59.3dBc wih 18.6dBm output at 550MHz and 56.5dBc with 19.0dBm output at 690MHz. The power amplifier implemented in this paper can be used as a power amplifier for portable base station.